New maps for 2013 Ladder Season 4. - Page 8
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Riquiz
Netherlands402 Posts
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KatanaPrime
Germany10 Posts
i was fine with Zerus Prime ..but i instantly banned Klontas from my map preferences | ||
Trasko
Sweden983 Posts
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a3den
704 Posts
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Markwerf
Netherlands3728 Posts
On June 06 2013 09:30 iLoveKT wrote: Consider yourselves warned. hmm the version they add now is the new one right with neutral depots/rocks on the ramps so you can infact wall off much easier? that said I still think it's a dodgy map. There are lot's of cute idea's in it but I'm not so sure if they are good for the game: - cross spawnings only but completely different if it's 11 v 5 o clock or 2 vs 8 o clock, kinda funky for pro tournaments where the random spawning has such a big influence. - entrance through main is not through natural but something in the middle, maps like these so far have all been crap but this one does make it more interesting by having a double entrance. - potentially super close air distance between naturals It certainly is a refreshing map, I like how blink/reaper play is kept a bit in check but despite that I still think zerg is screwed and it's too much of a terran map. The natural positioning and the relative position of the thirds make medivacs too strong imo | ||
iyasq8
113 Posts
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JacobNX01a
United States65 Posts
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juicyjames
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United States3815 Posts
http://www.reddit.com/r/starcraft/comments/1fr1cz/new_maps_for_2013_ladder_season_4/cad0gx2 Important Note: When this blog was initially published, it was missing a 1v1 map that will be added to the Season 4 map pool -- Newkirk Precinct TE (an adaptation of Proleague's Newkirk Redevelopment Precinct, which is based on Blizzard's original Newkirk District). The blog has been updated to include an image. ![]() + Show Spoiler [Original Newkirk District] + ![]() | ||
LuisFrost
Mexico130 Posts
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Qwyn
United States2779 Posts
On June 06 2013 09:30 iLoveKT wrote: Consider yourselves warned. http://www.youtube.com/watch?v=nu5ZeXyZBjI Command center first would wall that off perfectly, no? Drone pull was hilarious, though. - NO, not Newkirk Precinct! That map is garbage. Two steps forward, one step back. | ||
mau5mat
Northern Ireland461 Posts
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Killmouse
Austria5700 Posts
On June 06 2013 09:58 juicyjames wrote: http://www.reddit.com/r/starcraft/comments/1fr1cz/new_maps_for_2013_ladder_season_4/cad0gx2 + Show Spoiler [Newkirk District TE] + ![]() + Show Spoiler [Original Newkirk District] + ![]() yeah i like the new tournament edition WAAY more, should be included in the maintopic, no watchtowers, and more route to attack -> less splitmap stalemate situation, NICE | ||
JIJI_
United States123 Posts
Terran has a 12% win rate in tournament play on Red City against Zerg. Korhal Floating Island is a joke of a map.....zergling rush wins every game since it's not just that 1 4 building opening to main, but there are 2x 4 building openings so if he put the command center zerg could have just come from the other side. | ||
eviltomahawk
United States11133 Posts
On June 06 2013 09:58 juicyjames wrote: http://www.reddit.com/r/starcraft/comments/1fr1cz/new_maps_for_2013_ladder_season_4/cad0gx2 ![]() + Show Spoiler [Original Newkirk District] + ![]() Oh SICK. I hated the original map since it led to so many split-map games, but the SPL rendition had looked decent so far. This just makes an already good map pool even better. | ||
Arceus
Vietnam8333 Posts
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Hangman89
Singapore43 Posts
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sitromit
7051 Posts
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YourAdHere
United States216 Posts
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imJealous
United States1382 Posts
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Fuchsteufelswild
Australia2028 Posts
![]() I'm not sure how to feel about Newkirk being back. I never actually played on Klontas Mire, the veto (and everyone else's vetoes) seemed to keep it at bay. I'll miss Zerus Prime, personally. | ||
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