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Active: 1829 users

New maps for 2013 Ladder Season 4. - Page 6

Forum Index > SC2 General
364 CommentsPost a Reply
Prev 1 4 5 6 7 8 19 Next All
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
June 05 2013 23:35 GMT
#101
On June 06 2013 08:12 Vindicare605 wrote:
Show nested quote +
On June 06 2013 08:08 _SpiRaL_ wrote:
On June 06 2013 08:06 Master of DalK wrote:
Is Ladder season 4 a typo? I thought Season 3 is next O_O


Yeah I think so. This will be 3rd ladder season of HoTs.

New maps are pretty great and the two they are getting rid of were terrible so this is fantastic.

We have come a long way from 2011 ladder map pool haven't we? Look back at that if you want a good laugh.


It's what the main article on Battle.net said. Could be a typo on their part but I was just copying it.

Okay, so this is the 3rd ladder season. I thought it was just the second, oh well x.x
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
MiCa
Profile Joined October 2011
United States147 Posts
June 05 2013 23:37 GMT
#102
I really like maps with no xelnaga in the middle (Derelict), its keeps you map aware. And pls no more big ass maps. Spice it up a little.
If you can't dazzle them with brilliance, baffle them with bull sheet. - W. C. Fields
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:40 GMT
#103
On June 06 2013 08:20 eviltomahawk wrote:
Show nested quote +
On June 06 2013 08:09 scypio wrote:
On June 06 2013 08:06 eviltomahawk wrote:
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.

You should blame the community for its overwhelming outcry against rush-friendly Blizzard maps over the past few years. The majority clamored for tournament maps for years, and now Blizzard has obliged, unfortunately to your detriment.


Yes! I blame the community for not having at least 3 rush-friendly maps in the map pool.

Red city sucks, I would probably fall asleep before I find my opponent. I takes 70+ ingame seconds to reach the nat at the other side of the map.

The other something map is also way longer than the Klontas Mire (~65 travel distance vs ~50) and the NW/SE spawns seem gimmicky.

That's one step closer to macrocraft. I am disappointed.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
kochanfe
Profile Joined July 2011
Micronesia1338 Posts
June 05 2013 23:40 GMT
#104
YEAH! Korhal Floating Island
"The flame that burns twice as bright burns half as long." - Lao Tzu
Poo
Profile Blog Joined August 2010
Canada536 Posts
June 05 2013 23:42 GMT
#105
On June 06 2013 08:28 408xParadox wrote:
Show nested quote +
On June 06 2013 08:22 Poo wrote:
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


The map is always cross position, but yes you can either spawn top/bottom or left/right.


interesting. Well at least ladder will have more variety. I'm liking that they're trying to create a wider range of game styles on ladder. Makes it a lot more interesting to play.
Try hard or don't try at all.
ZenithM
Profile Joined February 2011
France15952 Posts
June 05 2013 23:42 GMT
#106
Sick move by Blizzard.
Thieving Magpie
Profile Blog Joined December 2012
United States6752 Posts
June 05 2013 23:43 GMT
#107
On June 06 2013 08:26 eviltomahawk wrote:
Show nested quote +
On June 06 2013 08:23 Thieving Magpie wrote:
On June 06 2013 08:22 Poo wrote:
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


I hope to god the answer is yes

Afaik, both cross-spawn positions are enabled.


1Rax FE to kill rocks early and go quadruple CC island hog woot woot!
Hark, what baseball through yonder window breaks?
DeathDyingDoomKiller
Profile Joined October 2012
Canada91 Posts
June 05 2013 23:44 GMT
#108
Oh my god I love Sky Island when they play on pro league, they make the best matches!!! Red city... lets see how things go.
Join the League of Evil. We have Murder, Evil, Blood, Grim Reaping, Killing, Death, Dying, Doom, Black, Dark Red, John Boehner, Reaper, Slaughter, and Kill-Death.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
June 05 2013 23:45 GMT
#109
add DF Atlas too :D. Anyway good stuff
AKMU / IU
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
Last Edited: 2013-06-05 23:51:25
June 05 2013 23:45 GMT
#110
Remove two terrible maps. Add a clunker and a good one. I'll take it.

On June 06 2013 08:45 shin_toss wrote:
add DF Atlas too :D. Anyway good stuff

Would have preferred this by far over Red City, which is a decent map but not substantively different than Whirlwind which we had for a long time, and Tal'Darim Altar before that. In fact, we haven't had a good small rotational 4 player map ever on ladder, and we've already had two large 4 player maps spanning a huge amount of time previously.

But we do get an admirable replacement in the "nonstandard" category for Klontas Mire, in Korhal Sky Island. Overall this is probably the single best ladder pool update that has ever occurred.

Before you rejoice, think about how sad that is.

Anyway, I'm encouraged and satisfied. If we get TLMC maps after this, we'll be on a roll!
Comprehensive strategic intention: DNE
BlackPride
Profile Joined July 2012
United States186 Posts
June 05 2013 23:46 GMT
#111
I just realized Korhal Sky has two more spawns in the top left and bottom right. That's so sick! Can't wait to play it!
I've never waited in line at the DMV [YVNG]
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
June 05 2013 23:46 GMT
#112
Out of curiosity what was peoples opinion of Zerus? I haven't played much ladder this season but I've only had 2 games of that map, I'm assuming everyone just veto'd it. I can't believe a beta map as bad as star station is still in the pool (and even worse still in tournament play, almost a throw-back to when Xel'Naga Caverns was a regular tournament map, crazy).

Focusing on the positives though with Mitr out I now have a free veto and the two new additions look very good.
xAdra
Profile Joined July 2012
Singapore1858 Posts
June 05 2013 23:46 GMT
#113
On June 06 2013 08:40 scypio wrote:
Show nested quote +
On June 06 2013 08:20 eviltomahawk wrote:
On June 06 2013 08:09 scypio wrote:
On June 06 2013 08:06 eviltomahawk wrote:
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.

You should blame the community for its overwhelming outcry against rush-friendly Blizzard maps over the past few years. The majority clamored for tournament maps for years, and now Blizzard has obliged, unfortunately to your detriment.


Yes! I blame the community for not having at least 3 rush-friendly maps in the map pool.

Red city sucks, I would probably fall asleep before I find my opponent. I takes 70+ ingame seconds to reach the nat at the other side of the map.

The other something map is also way longer than the Klontas Mire (~65 travel distance vs ~50) and the NW/SE spawns seem gimmicky.

That's one step closer to macrocraft. I am disappointed.

sucks to be you, I love macrocraft.

Glad to see those two lousy maps gone.
geokilla
Profile Joined May 2011
Canada8245 Posts
Last Edited: 2013-06-05 23:49:11
June 05 2013 23:46 GMT
#114
Anyone got VODs on what Korhal Sky Land is like? Also anyone know what spawning locations will be like?
havok55
Profile Joined May 2013
United States276 Posts
Last Edited: 2013-06-05 23:53:26
June 05 2013 23:49 GMT
#115
They do listen! WOOT Korhal floating (sky) island!

On June 06 2013 08:46 geokilla wrote:
Anyone got VODs on what Korhal Sky Land is like? Also anyone know what spawning locations will be like?


Pretty much any Proleague series in the last 3 weeks. Spawns are cross only, as you'll notice the layout of NW/SE is very different than NE/SW. Basically depending on which cross set you spawn, it plays very differently.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 05 2013 23:49 GMT
#116
On June 06 2013 08:43 Thieving Magpie wrote:
Show nested quote +
On June 06 2013 08:26 eviltomahawk wrote:
On June 06 2013 08:23 Thieving Magpie wrote:
On June 06 2013 08:22 Poo wrote:
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.



Doesn't really answer my question. I realize its a pro league map. But can you spawn top left/bottom right? Or is it only bottom left/top right? The little circles show what I assume are potential spawn sites?


I hope to god the answer is yes

Afaik, both cross-spawn positions are enabled.


1Rax FE to kill rocks early and go quadruple CC island hog woot woot!

Coincidentally, 1rax fe is the only build that I do lol.
ㅇㅅㅌㅅ
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:49 GMT
#117
On June 06 2013 08:46 xAdra wrote:
Show nested quote +
On June 06 2013 08:40 scypio wrote:
On June 06 2013 08:20 eviltomahawk wrote:
On June 06 2013 08:09 scypio wrote:
On June 06 2013 08:06 eviltomahawk wrote:
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.

That's just stupid. There are vetos. I like to play faster games on smaller maps, I veto the huge ones - that seems reasonable for me. And it seems that soon I'll be able to choose from big maps and huge maps. This sucks.

You should blame the community for its overwhelming outcry against rush-friendly Blizzard maps over the past few years. The majority clamored for tournament maps for years, and now Blizzard has obliged, unfortunately to your detriment.


Yes! I blame the community for not having at least 3 rush-friendly maps in the map pool.

Red city sucks, I would probably fall asleep before I find my opponent. I takes 70+ ingame seconds to reach the nat at the other side of the map.

The other something map is also way longer than the Klontas Mire (~65 travel distance vs ~50) and the NW/SE spawns seem gimmicky.

That's one step closer to macrocraft. I am disappointed.

sucks to be you, I love macrocraft.

Glad to see those two lousy maps gone.


Nah, it's pretty good to be me. I'll just have to go proxy everything on these stupid maps to make the lives of the NR15 people more interesting
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 05 2013 23:51 GMT
#118
On June 06 2013 08:46 geokilla wrote:
Anyone got VODs on what Korhal Sky Land is like? Also anyone know what spawning locations will be like?

Check the esportstv youtube channel for Proleague vods, among which should be plenty of games on the map.
ㅇㅅㅌㅅ
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
June 05 2013 23:51 GMT
#119
On June 06 2013 07:47 FrostedMiniWheats wrote:
SKY ISLAND?!

OH SHI--

I was hoping for that one after Fighting Spirit


Oh god, you reminded me Fighting Spirit isn't being added. NOOOOOOOOOOO! T_T
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Shellshock
Profile Blog Joined March 2011
United States97276 Posts
June 05 2013 23:52 GMT
#120
lol well those last two maps didnt last long but I really like the maps they are adding
Moderatorhttp://i.imgur.com/U4xwqmD.png
TL+ Member
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