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New maps for 2013 Ladder Season 4. - Page 4

Forum Index > SC2 General
364 CommentsPost a Reply
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Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
June 05 2013 22:49 GMT
#61
I don't mind them having different map pools for every region but there has to be some purpose behind it. For instance they could have unique maps that reward creative play or they could create incentive for local map makers by adopting one of their contributions.

I also think that all maps in the WCS need to be available on the ladder, I think this ties the WCS better into the SC2 multiplayer experience, since if you have all these connections between ladder seasons it creates this impression that ladder seasons are important and that you are not disconnected from the pro scene. (maybe...)

I guess 11 maps would be too much clutter for on the ladder, so they should probably cut down the potential WCS map pool to 9 instead of 11. They could possibly have a different ladder pool for a different region, but I guess that's too complicated and has too many implications.

And they should make sure that the map pool for the season finals is fair. Currently the map pool is the same as for WCS Europe, which isn't fair to Korea/NA - and Korea is hosting so if anything they should adopt their map pool.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Timetwister22
Profile Joined March 2011
United States538 Posts
June 05 2013 22:50 GMT
#62
Blizzard is taking even more steps in the right direction. I'm happy with these decisions. Now all they have to do is remove Star Station and Derelict Watchtower, and all will be good.
Former ESV Mapmaker | @Timetwister22
ziggurat
Profile Joined October 2010
Canada847 Posts
June 05 2013 22:52 GMT
#63
On June 06 2013 07:21 Adebisi wrote:
Show nested quote +
In addition to these nine maps on the 1v1 ladder, there are two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE. These two maps bring the total WCS 2013 Season 2 map pool to 11; however, they will not be published to the ladder.

For 2013 WCS Season 2, we worked with our eSports partners to put together a pool of 11 maps from which each WCS region can select 7 for use in tournament play.


Why would you just not use identical map pools across WCS?

Too easy.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 05 2013 22:54 GMT
#64
Best map pool ever or best map pool of all time?

I'm also interested to see the two OGN maps. My body is ready for the return of the one true Starleague.
ㅇㅅㅌㅅ
prOpSnuffe
Profile Joined September 2010
Sweden241 Posts
June 05 2013 22:54 GMT
#65
I love Korhal Sky Island LE, it's like 2 maps in 1 map, a completely different game depending on spawn positions.
Best starcraft 2 player of all time? INnoVation
Redrot
Profile Blog Joined September 2012
United States446 Posts
June 05 2013 22:56 GMT
#66
Oh man I love sky island. It creates such cool games when it is the 11-5 spawn.
I root for CJ because their fb posts are hilarious
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
June 05 2013 22:58 GMT
#67
On June 06 2013 07:33 Cokefreak wrote:
Show nested quote +
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.

Always cross positions so sometimes you have breakable rock walls and sometimes you dont?
Diaresta
Profile Joined February 2012
United States597 Posts
June 05 2013 23:00 GMT
#68
I'm so glad they got rid of Klontas, Zerus. I've had them veto'd this whole time.

Red City and Korhal Sky Island are definitely great additions I'm looking forward to!
@Diaresta Huk//Jaedong//Taeja ★EGTL★ ♥Stephano♥ | "Agent 3154, welcome back."
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
June 05 2013 23:00 GMT
#69
Face Off- i mean, Korhal Floating Island- i mean, Sky Island, welcome addition to the map pool.

red city i don't really care much for but i played on it in a team league so i'm familiar with it.
)))____◎◎◎◎█████
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:02 GMT
#70
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Cokefreak
Profile Joined June 2011
Finland8096 Posts
June 05 2013 23:02 GMT
#71
On June 06 2013 07:58 TheRabidDeer wrote:
Show nested quote +
On June 06 2013 07:33 Cokefreak wrote:
On June 06 2013 07:31 Poo wrote:
wtf is with sky islands? is it 4 spawns or 2?

It's the proleague map, Korhal Floating Island originally, it's always cross-positions.

Always cross positions so sometimes you have breakable rock walls and sometimes you dont?

The rocks are there only when the spawn positions aren't I think.
teddyoojo
Profile Blog Joined June 2011
Germany22369 Posts
June 05 2013 23:04 GMT
#72
is this where hero went carrier?
Esports historian since 2000. Creator of 'The Universe' and 'The best scrambled Eggs 2013'. Host of 'Star Wars Marathon 2015'. Thinker of 'teddyoojo's Thoughts'. Earths and Moons leading CS:GO expert. Lord of the Rings.
Wrathsc2
Profile Joined March 2011
United States2025 Posts
June 05 2013 23:04 GMT
#73
more big maps lol
A marine walks into a bar and asks, "Wheres the counter?"
CountZero71
Profile Joined August 2011
Germany89 Posts
Last Edited: 2013-06-05 23:05:24
June 05 2013 23:04 GMT
#74
OMG, the dreadful Klontas Mire is dead way too late, that map was a real pain!! Zerus Prime was not as bad, maybe Korhal Sky Island might proof wonkier with that rather unfamiliar spawning mechanism.
Anyway, change is the only way to go!! :-D
You cannot kill what doesn't die...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 05 2013 23:06 GMT
#75
On June 06 2013 08:02 scypio wrote:
I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.

Guess Blizzard does not like aggressive play

We've come a long way from the days of Incineration Zone and Steppes of War.
ㅇㅅㅌㅅ
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
June 05 2013 23:06 GMT
#76
Is Ladder season 4 a typo? I thought Season 3 is next O_O
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
rrwrwx
Profile Joined March 2011
United States247 Posts
June 05 2013 23:06 GMT
#77
new 4v4 maps! Huzzah!
scypio
Profile Joined December 2011
Poland2127 Posts
June 05 2013 23:06 GMT
#78
On June 06 2013 08:04 Wrathsc2 wrote:
more big maps lol

They should just rename the game to MacroCraft.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
Killmouse
Profile Joined August 2010
Austria5700 Posts
June 05 2013 23:08 GMT
#79
holy batman , blizz is doing everything right, all ladder maps are now wcs maps nice
yo
_SpiRaL_
Profile Joined December 2012
Afghanistan1636 Posts
June 05 2013 23:08 GMT
#80
On June 06 2013 08:06 Master of DalK wrote:
Is Ladder season 4 a typo? I thought Season 3 is next O_O


Yeah I think so. This will be 3rd ladder season of HoTs.

New maps are pretty great and the two they are getting rid of were terrible so this is fantastic.

We have come a long way from 2011 ladder map pool haven't we? Look back at that if you want a good laugh.
Red and yellow are all I see
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