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I don't mind them having different map pools for every region but there has to be some purpose behind it. For instance they could have unique maps that reward creative play or they could create incentive for local map makers by adopting one of their contributions.
I also think that all maps in the WCS need to be available on the ladder, I think this ties the WCS better into the SC2 multiplayer experience, since if you have all these connections between ladder seasons it creates this impression that ladder seasons are important and that you are not disconnected from the pro scene. (maybe...)
I guess 11 maps would be too much clutter for on the ladder, so they should probably cut down the potential WCS map pool to 9 instead of 11. They could possibly have a different ladder pool for a different region, but I guess that's too complicated and has too many implications.
And they should make sure that the map pool for the season finals is fair. Currently the map pool is the same as for WCS Europe, which isn't fair to Korea/NA - and Korea is hosting so if anything they should adopt their map pool.
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Blizzard is taking even more steps in the right direction. I'm happy with these decisions. Now all they have to do is remove Star Station and Derelict Watchtower, and all will be good.
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On June 06 2013 07:21 Adebisi wrote:Show nested quote +In addition to these nine maps on the 1v1 ladder, there are two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE. These two maps bring the total WCS 2013 Season 2 map pool to 11; however, they will not be published to the ladder.
For 2013 WCS Season 2, we worked with our eSports partners to put together a pool of 11 maps from which each WCS region can select 7 for use in tournament play. Why would you just not use identical map pools across WCS? ![](/mirror/smilies/frown.gif) Too easy.
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Best map pool ever or best map pool of all time?
I'm also interested to see the two OGN maps. My body is ready for the return of the one true Starleague.
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I love Korhal Sky Island LE, it's like 2 maps in 1 map, a completely different game depending on spawn positions.
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Oh man I love sky island. It creates such cool games when it is the 11-5 spawn.
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On June 06 2013 07:33 Cokefreak wrote:Show nested quote +On June 06 2013 07:31 Poo wrote: wtf is with sky islands? is it 4 spawns or 2?
It's the proleague map, Korhal Floating Island originally, it's always cross-positions. Always cross positions so sometimes you have breakable rock walls and sometimes you dont?
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I'm so glad they got rid of Klontas, Zerus. I've had them veto'd this whole time.
Red City and Korhal Sky Island are definitely great additions I'm looking forward to!
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Face Off- i mean, Korhal Floating Island- i mean, Sky Island, welcome addition to the map pool.
red city i don't really care much for but i played on it in a team league so i'm familiar with it.
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I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat.
Guess Blizzard does not like aggressive play
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On June 06 2013 07:58 TheRabidDeer wrote:Show nested quote +On June 06 2013 07:33 Cokefreak wrote:On June 06 2013 07:31 Poo wrote: wtf is with sky islands? is it 4 spawns or 2?
It's the proleague map, Korhal Floating Island originally, it's always cross-positions. Always cross positions so sometimes you have breakable rock walls and sometimes you dont? The rocks are there only when the spawn positions aren't I think.
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is this where hero went carrier?
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OMG, the dreadful Klontas Mire is dead way too late, that map was a real pain!! Zerus Prime was not as bad, maybe Korhal Sky Island might proof wonkier with that rather unfamiliar spawning mechanism. Anyway, change is the only way to go!! :-D
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On June 06 2013 08:02 scypio wrote:I don't like this, we get more maps with rush distances sooooo long. Klontas Mire was one of the few were you could successfully pressure the enemy without going all-in. And it will be replaced with another map that will take a week to get into your opponent's nat. Guess Blizzard does not like aggressive play ![](/mirror/smilies/frown.gif) We've come a long way from the days of Incineration Zone and Steppes of War.
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Is Ladder season 4 a typo? I thought Season 3 is next O_O
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On June 06 2013 08:04 Wrathsc2 wrote: more big maps lol They should just rename the game to MacroCraft.
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holy batman , blizz is doing everything right, all ladder maps are now wcs maps nice
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On June 06 2013 08:06 Master of DalK wrote: Is Ladder season 4 a typo? I thought Season 3 is next O_O
Yeah I think so. This will be 3rd ladder season of HoTs.
New maps are pretty great and the two they are getting rid of were terrible so this is fantastic.
We have come a long way from 2011 ladder map pool haven't we? Look back at that if you want a good laugh.
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