Great changes imo.
New maps for 2013 Ladder Season 4. - Page 12
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Ambre
France416 Posts
Great changes imo. | ||
Dvriel
607 Posts
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Yello
Germany7411 Posts
On June 06 2013 16:26 Dvriel wrote: can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map???? There's enough place in the main and natural, no matter the spawns. And you can only support this many buildings when at least on 3 bases and then you've got the places around the third as well. I like that Klontas and Zerus are removed and Korhal Island and Red City are in, both maps play quite differently from the standard maps without having major balance issues. However I don't really understand why they would bring Newkirk Precinct back in. This map is either split-map or heavy all-in (proxy 2-rax, Roach-Nydus) all day long, I'll probably veto it right away | ||
Tailss
Sweden233 Posts
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Luxotican
United Kingdom13 Posts
Newkirk looks okay though, played on this one before | ||
Big J
Austria16289 Posts
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Schelim
Austria11528 Posts
/Tasteless | ||
eviltomahawk
United States11133 Posts
On June 06 2013 16:32 Yello wrote: There's enough place in the main and natural, no matter the spawns. And you can only support this many buildings when at least on 3 bases and then you've got the places around the third as well. I like that Klontas and Zerus are removed and Korhal Island and Red City are in, both maps play quite differently from the standard maps without having major balance issues. However I don't really understand why they would bring Newkirk Precinct back in. This map is either split-map or heavy all-in (proxy 2-rax, Roach-Nydus) all day long, I'll probably veto it right away It's a new version of Newkirk with some major changes that opens up the middle of the map, discouraging the split-map play that had plagued the old Newkirk. | ||
Prugelhugel
Austria637 Posts
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scypio
Poland2127 Posts
On June 06 2013 16:53 Prugelhugel wrote: Is Red City cross spawns only? No, I played in in custom game and my opponent spawned elsewhere. I wonder how scouting works out in such scenario, it takes ~80 seconds to move accross the map, if you insta-scout with your initial worker you may find your opponent at 240 seconds into the game heh. | ||
peidongyang
Canada2084 Posts
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Deleted User 155124
72 Posts
New Newkirk still seems like it favors protoss with warp prism + sentry walloff play in the main. Still the smaller bases will be helpful in detecting that. | ||
TheBloodyDwarf
Finland7524 Posts
-Why you cant any larger maps... | ||
Drake
Germany6146 Posts
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scypio
Poland2127 Posts
On June 06 2013 17:58 CoR wrote: i rly liked klontas ![]() I had 68% winrate on this map with random TT. | ||
gillon
Sweden1578 Posts
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Qikz
United Kingdom12022 Posts
On June 06 2013 16:21 NEEDZMOAR wrote: why korhal sky island????? :Ohgodwhy: It's one of the better maps currently in SC2. ALl the proleague games on it are awesome. | ||
Simsons2
Latvia73 Posts
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FCReverie
Australia103 Posts
On June 06 2013 16:26 Dvriel wrote: can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map???? Build towards where you want your 3rd and use it as a wall to take your expansion in TvZ. I dunno vs P or T | ||
steventcyh
China70 Posts
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