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New maps for 2013 Ladder Season 4. - Page 12

Forum Index > SC2 General
364 CommentsPost a Reply
Prev 1 10 11 12 13 14 19 Next All
Ambre
Profile Joined July 2011
France416 Posts
June 06 2013 07:23 GMT
#221
Sick city !

Great changes imo.
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Dvriel
Profile Joined November 2011
607 Posts
June 06 2013 07:26 GMT
#222
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????
Yello
Profile Blog Joined July 2010
Germany7411 Posts
Last Edited: 2013-06-06 07:34:11
June 06 2013 07:32 GMT
#223
On June 06 2013 16:26 Dvriel wrote:
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????


There's enough place in the main and natural, no matter the spawns. And you can only support this many buildings when at least on 3 bases and then you've got the places around the third as well.

I like that Klontas and Zerus are removed and Korhal Island and Red City are in, both maps play quite differently from the standard maps without having major balance issues.
However I don't really understand why they would bring Newkirk Precinct back in. This map is either split-map or heavy all-in (proxy 2-rax, Roach-Nydus) all day long, I'll probably veto it right away
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
Tailss
Profile Joined November 2010
Sweden233 Posts
Last Edited: 2013-06-06 07:37:10
June 06 2013 07:36 GMT
#224
Really looking forward to play on Korhal Sky Island! Definitely gonna create some more variation on the ladder. The reworked newkirk looks good as well, since it wont be as turtle friendly anymore due to the more exposed base with rocks and smaller main. Sick city!
Luxotican
Profile Joined May 2013
United Kingdom13 Posts
June 06 2013 07:38 GMT
#225
Red City & Korhal...They both look absolutely dire....

Newkirk looks okay though, played on this one before
Big J
Profile Joined March 2011
Austria16289 Posts
June 06 2013 07:46 GMT
#226
Haha, even blizzard uses the updated Newkirk... unlike WCS. lol
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
June 06 2013 07:48 GMT
#227
Reeeed Cityyyy

/Tasteless
TY <3 Cure <3 Inno <3 Special <3
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 06 2013 07:49 GMT
#228
On June 06 2013 16:32 Yello wrote:
Show nested quote +
On June 06 2013 16:26 Dvriel wrote:
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????


There's enough place in the main and natural, no matter the spawns. And you can only support this many buildings when at least on 3 bases and then you've got the places around the third as well.

I like that Klontas and Zerus are removed and Korhal Island and Red City are in, both maps play quite differently from the standard maps without having major balance issues.
However I don't really understand why they would bring Newkirk Precinct back in. This map is either split-map or heavy all-in (proxy 2-rax, Roach-Nydus) all day long, I'll probably veto it right away

It's a new version of Newkirk with some major changes that opens up the middle of the map, discouraging the split-map play that had plagued the old Newkirk.
ㅇㅅㅌㅅ
Prugelhugel
Profile Joined February 2012
Austria637 Posts
June 06 2013 07:53 GMT
#229
Is Red City cross spawns only?
"This map definitly needs more rocks" - No SC2 player ever
scypio
Profile Joined December 2011
Poland2127 Posts
June 06 2013 08:14 GMT
#230
On June 06 2013 16:53 Prugelhugel wrote:
Is Red City cross spawns only?

No, I played in in custom game and my opponent spawned elsewhere.

I wonder how scouting works out in such scenario, it takes ~80 seconds to move accross the map, if you insta-scout with your initial worker you may find your opponent at 240 seconds into the game heh.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
peidongyang
Profile Joined January 2009
Canada2084 Posts
June 06 2013 08:15 GMT
#231
yayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
the throws never bothered me anyway
Deleted User 155124
Profile Blog Joined March 2011
72 Posts
June 06 2013 08:22 GMT
#232
I'll miss Klontus Mire, it always felt dangerous going across that middle ground point. Korhal Sky Island looks bad ass can't wait to try it.

New Newkirk still seems like it favors protoss with warp prism + sentry walloff play in the main. Still the smaller bases will be helpful in detecting that.
TheBloodyDwarf
Profile Blog Joined March 2012
Finland7524 Posts
June 06 2013 08:41 GMT
#233
Sees Primordial Grave
-Why you cant any larger maps...
Fusilero: "I still can't believe he did that, like dude what the fuck there's fandom and then there's what he did like holy shit. I still see it when I close my eyes." <- reaction to the original drunk santa post which later caught on
Drake
Profile Joined October 2010
Germany6146 Posts
June 06 2013 08:58 GMT
#234
i rly liked klontas
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
scypio
Profile Joined December 2011
Poland2127 Posts
June 06 2013 09:02 GMT
#235
On June 06 2013 17:58 CoR wrote:
i rly liked klontas

I had 68% winrate on this map with random TT.
I play random | I like Hots | INnoVation | sOs | Tefel TOP1!
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 06 2013 09:02 GMT
#236
Cool maps, Sky Island is like a 2-in-1 one so it's almost like 4 new maps.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
June 06 2013 09:03 GMT
#237
On June 06 2013 16:21 NEEDZMOAR wrote:
why korhal sky island????? :Ohgodwhy:


It's one of the better maps currently in SC2. ALl the proleague games on it are awesome.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Simsons2
Profile Joined March 2013
Latvia73 Posts
June 06 2013 09:04 GMT
#238
Sad for Zerus Prime being removed, kind of glad of Klontas removal though and I play Zerg
FCReverie
Profile Joined April 2013
Australia103 Posts
June 06 2013 09:10 GMT
#239
On June 06 2013 16:26 Dvriel wrote:
can anybody explain me how is Terran supposed to put his buildings(7-8 rax,2 SP and 1 Factory+20 depots) in the Korhal Island map????

Build towards where you want your 3rd and use it as a wall to take your expansion in TvZ. I dunno vs P or T
steventcyh
Profile Joined November 2010
China70 Posts
June 06 2013 09:10 GMT
#240
nice job haha
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