New maps for 2013 Ladder Season 4. - Page 13
Forum Index > SC2 General |
Sated
England4983 Posts
| ||
Douillos
France3195 Posts
On June 06 2013 18:13 Sated wrote: Korhal Sky Island is an instant veto. A map that can spawn two different maps? One of which has the most retarded main/nat set-up I have seen since the beta? No thanks. Finally something new in maps and insta veto. Don't you guys like Innovation? :D | ||
Eatme
Switzerland3919 Posts
| ||
hellraiser1110
Croatia70 Posts
| ||
CamoPillbox
Czech Republic229 Posts
Thats my birthday gift thank you blizzz ![]() | ||
Gladiator6
Sweden7024 Posts
| ||
Sissors
1395 Posts
On June 06 2013 18:40 Douillos wrote: Finally something new in maps and insta veto. Don't you guys like Innovation? :D It is the same story everytime new maps are introduced, any map that is different from the standard is instant-veto'd by the majority. I wish I could do a reverse veto, which cancels a veto from the other player. Also really what is the problem you can have two different maps depending on spawn location? As soon as the game starts you know which map it is, it literally means you have to wait 10 seconds longer to know which map you will be playing on. Personally I also have some doubts about Korhal, for example the very small main at one spawn location makes it hard to put all buildings in it (and for example in TvT I think siege tanks should reach quite a bit of the natural, so placing your buildings behind the mineral line there also is a bad idea). And I wonder how that natural plays out, since air units have a much shorter route than anything else. But I wont be insta-vetoing it. | ||
Sated
England4983 Posts
| ||
Daswollvieh
5553 Posts
That is actually funny. In an evil way. ![]() | ||
TAMinator
Australia2706 Posts
Glad klontas mire was out, i had to veto that map. Good stuff all round | ||
VieuxSinge
France231 Posts
| ||
Zax19
Czech Republic1136 Posts
| ||
HaRuHi
1220 Posts
Starstation still here, why? And that other map that looks like startstation but is only 2 players and basicly has no infrastructure but is just open space, such a horror tvz map. I request a strategy guide on how to wall on Korhal Island^^ | ||
FFW_Rude
France10201 Posts
God Klontas Mire... it was horrible. Got 6pooled so many time on this. Sky island seems pretty cool. With the different mains and nat Kind of liked Zerus prime. Would have prefer Star station to be removed but well... Zerg ![]() | ||
Nimix
France1809 Posts
Good stuff otherwise even though I'm not sure about korhal island | ||
Echo_
48 Posts
| ||
RookUK
United Kingdom283 Posts
Really interested to see how it all plays out, though - it's just a shame this increased use of GSL and Proleague maps on the ladder came too late for Abyssal City! | ||
Qikz
United Kingdom12022 Posts
On June 06 2013 21:52 VieuxSinge wrote: How do you defend a 6pool or 10pool as terran on sky island 11-5 spawn? You can't wall this huge ramp and you definitely can't destroy the rocks before the lings arrive You wall the choke, not the ramps. | ||
MrGh0st
United States35 Posts
These new maps look A.M.A.Z.I.N.G | ||
VieuxSinge
France231 Posts
CHECK THEM OUT : http://imgur.com/a/8IKix Gwangalli Beach LE looks sick and is a tribute to this : http://i.imgur.com/DKbtd7g.jpg | ||
| ||