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New maps for 2013 Ladder Season 4. - Page 13

Forum Index > SC2 General
364 CommentsPost a Reply
Prev 1 11 12 13 14 15 19 Next All
Sated
Profile Blog Joined March 2011
England4983 Posts
June 06 2013 09:13 GMT
#241
--- Nuked ---
Douillos
Profile Joined May 2010
France3195 Posts
June 06 2013 09:40 GMT
#242
On June 06 2013 18:13 Sated wrote:
Korhal Sky Island is an instant veto. A map that can spawn two different maps? One of which has the most retarded main/nat set-up I have seen since the beta? No thanks.



Finally something new in maps and insta veto. Don't you guys like Innovation? :D
Look a giraffe! Look a fist!!
Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
June 06 2013 09:59 GMT
#243
This looks good. Even the 4:4 maps look nice. Hope they are not so big that everyone lags out.
I have the best fucking lawyers in the country including the man they call the Malmis.
hellraiser1110
Profile Joined November 2010
Croatia70 Posts
June 06 2013 10:11 GMT
#244
ah nice maps, thanks blizzard
CamoPillbox
Profile Joined April 2012
Czech Republic229 Posts
Last Edited: 2013-06-06 10:43:41
June 06 2013 10:42 GMT
#245
I already loved all three new maps so great choices finaly !!!!!!!!!§
Thats my birthday gift thank you blizzz
Czech Terran(Hots) player
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
June 06 2013 10:58 GMT
#246
Nice removals
Flying, sOs, free, Light, Soulkey & ZerO
Sissors
Profile Joined March 2012
1395 Posts
Last Edited: 2013-06-06 11:01:49
June 06 2013 11:00 GMT
#247
On June 06 2013 18:40 Douillos wrote:
Show nested quote +
On June 06 2013 18:13 Sated wrote:
Korhal Sky Island is an instant veto. A map that can spawn two different maps? One of which has the most retarded main/nat set-up I have seen since the beta? No thanks.



Finally something new in maps and insta veto. Don't you guys like Innovation? :D

It is the same story everytime new maps are introduced, any map that is different from the standard is instant-veto'd by the majority. I wish I could do a reverse veto, which cancels a veto from the other player.

Also really what is the problem you can have two different maps depending on spawn location? As soon as the game starts you know which map it is, it literally means you have to wait 10 seconds longer to know which map you will be playing on.

Personally I also have some doubts about Korhal, for example the very small main at one spawn location makes it hard to put all buildings in it (and for example in TvT I think siege tanks should reach quite a bit of the natural, so placing your buildings behind the mineral line there also is a bad idea). And I wonder how that natural plays out, since air units have a much shorter route than anything else. But I wont be insta-vetoing it.
Sated
Profile Blog Joined March 2011
England4983 Posts
June 06 2013 12:35 GMT
#248
--- Nuked ---
Daswollvieh
Profile Blog Joined October 2009
5553 Posts
June 06 2013 12:42 GMT
#249
On June 06 2013 18:02 scypio wrote:
Show nested quote +
On June 06 2013 17:58 CoR wrote:
i rly liked klontas

I had 68% winrate on this map with random TT.


That is actually funny. In an evil way.
TAMinator
Profile Joined February 2011
Australia2706 Posts
June 06 2013 12:48 GMT
#250
the Writhing Morass 4v4 map looks bad. I hate maps with bases that have mains easily sieged and cannoned, sucks to be in that position.
Glad klontas mire was out, i had to veto that map.
Good stuff all round
VieuxSinge
Profile Joined February 2011
France231 Posts
June 06 2013 12:52 GMT
#251
How do you defend a 6pool or 10pool as terran on sky island 11-5 spawn? You can't wall this huge ramp and you definitely can't destroy the rocks before the lings arrive
Another clue to my existence.
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
June 06 2013 12:55 GMT
#252
I'm glad about the removals but the new 1v1 maps are terrible. They are one of the reasons why I don't care about proleague (that and the pointless series of Bo1s).
Really Blizz, really? - Darnell
HaRuHi
Profile Blog Joined November 2010
1220 Posts
June 06 2013 12:55 GMT
#253
Zeru Prime, I barely new thou. (was I the only one liking this map? I think I am 100% on it (but only like 6 games lol))
Starstation still here, why?
And that other map that looks like startstation but is only 2 players and basicly has no infrastructure but is just open space, such a horror tvz map.

I request a strategy guide on how to wall on Korhal Island^^
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2013-06-06 13:00:06
June 06 2013 12:59 GMT
#254
No poll this time ?

God Klontas Mire... it was horrible. Got 6pooled so many time on this. Sky island seems pretty cool. With the different mains and nat

Kind of liked Zerus prime. Would have prefer Star station to be removed but well... Zerg
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Nimix
Profile Joined October 2011
France1809 Posts
June 06 2013 13:00 GMT
#255
Did they really keep newkirk precinct ? -.-
Good stuff otherwise even though I'm not sure about korhal island
Echo_
Profile Joined November 2010
48 Posts
June 06 2013 13:07 GMT
#256
The only problem I've had with playing Red City is that there is nowhere to build production as Terran. The main is freakishly small, and there is no room in the natural. I feel like I can't fit 3 bases worth of production in unless I am extremely cautious about it.
IMMvp / AcerMMA / NSHjjakji / MarineKingPrime / STBomber / SKTFantasy / STXINnoVation / KTFlash
RookUK
Profile Blog Joined August 2012
United Kingdom283 Posts
June 06 2013 13:13 GMT
#257
I didn't hate either Klontas Mire or Zerus Prime (I quite liked the latter) but I'm happy to see them replaced with these maps. I have concerns that the redesigned Newkirk Precinct still may not be that interesting to play, and as for Korhal Sky Island I find the sheer number of destructible objects between the main and natural at the 11 and 5 spawn positions very awkward and confusing (there are six, no less).

Really interested to see how it all plays out, though - it's just a shame this increased use of GSL and Proleague maps on the ladder came too late for Abyssal City!
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
June 06 2013 13:22 GMT
#258
On June 06 2013 21:52 VieuxSinge wrote:
How do you defend a 6pool or 10pool as terran on sky island 11-5 spawn? You can't wall this huge ramp and you definitely can't destroy the rocks before the lings arrive


You wall the choke, not the ramps.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
MrGh0st
Profile Joined March 2013
United States35 Posts
Last Edited: 2013-06-06 13:25:38
June 06 2013 13:23 GMT
#259
Thank the fuck christ they got rid of Klontias and Zerus.

These new maps look A.M.A.Z.I.N.G
HOW THICK WAS THE GLASS?!
VieuxSinge
Profile Joined February 2011
France231 Posts
Last Edited: 2013-06-06 13:32:11
June 06 2013 13:31 GMT
#260
Did you see the two additional maps created by Ongamenet that will be available for 2013 WCS Season 2: Gwangalli Beach LE and Anaconda LE (but not on ladder) ???

CHECK THEM OUT : http://imgur.com/a/8IKix

Gwangalli Beach LE looks sick and is a tribute to this : http://i.imgur.com/DKbtd7g.jpg
Another clue to my existence.
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