Boxer is awesome due to the fact that he uses the arrow buttons instead of mousescrolling.
! [Q] Protoss hotkeys - Page 5
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Guybrush
Spain4744 Posts
Boxer is awesome due to the fact that he uses the arrow buttons instead of mousescrolling. | ||
Last Romantic
United States20661 Posts
My rally points get so messy when I try that though XD they don't even all fit on the same plateau of baekdu ^^;; my mouse accuracy is horrible. | ||
Last Romantic
United States20661 Posts
I'd imagine progamers already have it so ingrained in their muscle memory that they might still use it. I'm not sure though. | ||
GongKyuckTerran
Croatia1096 Posts
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mangina
United States230 Posts
Sometimes ill overwrite 1-4 with units when I attack in a large wave. 3-6 are for gateways. 8-0 for my nexus (expo, natural, and main respectively). I constantly overwrite my hotkeys during the game. I find it more effective. | ||
xmShake
United States1100 Posts
On April 03 2008 02:41 mangina wrote: I like to hotkey 1-2 for units (scouting and attacking). Sometimes ill overwrite 1-4 with units when I attack in a large wave. 3-6 are for gateways. 8-0 for my nexus (expo, natural, and main respectively). I constantly overwrite my hotkeys during the game. I find it more effective. Don't bump old threads unless you have a problem similar to the original thread creator's. | ||
Biff The Understudy
France7793 Posts
As a terran user, I use early game: 1: Scout - vultures/marines (when scout dies) 2: vultures/marines 3: tank OR vulture/marines if I don't have tanks 4: CC 5: CC 6-8: rax/factories 9-0: scan mid/late-game F2: factories (or rax) F3: factories F4: Starports 1-5: fighting units 6: vessels, if I have some 7-8: scv 9-10: scan May be different for toss user but if you free your hotkeys from gates by using the F ones, it becomes easier... | ||
Ancestral
United States3230 Posts
On April 03 2008 02:56 XMShake wrote: Don't bump old threads unless you have a problem similar to the original thread creator's. I have a feeling my Protoss hotkeys aren't the most efficient either. I usually go 7-0 Nex and 1-6 units in the lategame. In the early game I hotkey cybernetics core, forge, robo bay, etc. I usually F-2 over my gateways and then click+z click+z click+z click+z click+d etc. By the time late game comes and I have 10 or more Gateways, how does it make sense to hotkey 7 of them and then click on the rest? I can F-2 and then click through all of them pretty quickly. I don't deny it's better, but I want to understand why. | ||
BBallTime
Canada21 Posts
build a probe? That looks pretty far on my keyboard....is it better to use 4 or 9/0? Also, custom keyboard hotkeys are illegal and considered hacks right (like rebinding p to e for probe)? It seems so awkward to do 4p...what do they use for nat expo nexus? Do the koreans use all original keys in their league games or they're allowed to use custom key programs or the korean keyboard has the p button on the left side of the keyboard? | ||
xxbluejay21
United States94 Posts
Early game: 1 choke units 2 scout 3 nexus 4 gateway 0 nexus (so i can switch easier mid game) Mid game: 1 units 2 units 3 units or shuttle 4-8 gatweways 9/10 nexus f2 gateways f3 tech buildings late game: 1 units 2 units 3 units 4 units 5 units or shuttle 6 gateway (to check when units are done making 7/8 ?? (dont know what to put these as) 9/10 nexus (mining bases) | ||
OneOther
United States10774 Posts
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ccou
United States681 Posts
1 main army support obs/sairs/arbiter (flying things that I don't really want to attack move) 2 army 3 army 4 special force: shuttle+reaver/ht, but usually I'm sloppy and mix in other units too 5 army 6 lone scouts: probe/sair/obs 7 stargate 8 nexus 9 building probe 0 nexus It's a lot easier for me to do 2a, 3a, 4a, 5a than to start on 1 on my keyboard. the idea is to have group 1 on follow so they don't run off places chasing random ovies or mutas only to get killed by scourge and only work with them when the battle commences. 7o8p0p is pretty easy for me. I have my gates hotkeyed to F2 and my rally hotkeyed to F3. Playing war3 for so long made it essential for me to have a building probe, now I just have to shake the habit of sending it back mining. Sometimes I'll just alt+0 my nexus to get a different probe to build. | ||
EsX_Raptor
United States2801 Posts
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Sonu
Canada577 Posts
1. use all ur hotkeys for gates (and nexi) and use ur mouse to control ur army. 2. use the F2-F4 for gateclusters | ||
omninmo
2349 Posts
9 nexus (early game 9 is for scout probe) 8 nexus 8p9p0p is sick for probes 7-4 pick one for a gateway (early game you want all your 2-4 gates on individual keys for easy 5z6z7d8d action). + Show Spoiler + After you have 5+ gates it is no longer feasible to hotkey them all. nor is it very efficient since one key (namely F3) can bring you to your gates. shift+f2, f3, f4 are the most important hotkeys imo.. using these is so crucial.. for me anyway when i play. f2 defaults to your main nexus.. i usually make f3 to cover my gates. this is where building design and sim city planning comes into focus. build your base so that all your important shit (gates, tech) is covered under F2 and F3 (obviously there are exceptions if you are trying to hide tech, etc). use f3 and f4 for fast rally changing. i find that hotkeying units is only useful when i attack. also you can assign f4 to a spot that you know you will soon attack.. this way you can 1a2a3a attack move/flank... then go home and macro (via f3) and then just hit f4 to go back and micro the battle. another use for F4 outside of battles is with observers. I guess this is only in PvT but after you sneak an obs into their base situate it on the choke, or expo, or factories and assign that to F4. This way you can very quickly check him out with just one key stroke. There are many uses for the F shortcuts obviously. Use them frequently and change them frequently to suit for needs. Of course anything the F keys can do your mouse gestures can.. but think about how much time you waste mouse gesturing (even on silly fast scroll speed like I use). one F4 is instant. one mouse gesture or moving to click the minimap is almost instant... 10 F4 istrokes makes up a total of about 1 second of your overall game time. 10 mouse gestures is like 5 seconds... I hope this makes sense. Over time using F keys will save you precious seconds while over the course of the game using mouse gestures looses time. glhf | ||
Epicfailguy
Norway893 Posts
9 nat 8 third 7 robotics f2 gates f3 rally point. 0p9p8p7o 1a2a3a4a5tt gg | ||
Durak
Canada3684 Posts
On March 10 2009 09:28 Sonu wrote: 2 things: 1. use all ur hotkeys for gates (and nexi) and use ur mouse to control ur army. 2. use the F2-F4 for gateclusters I don't think the need to use all your hotkeys for gates if you're using f2-f4 for them. | ||
shinbum
Korea (South)2 Posts
Then it's zealots first (3,4,5) and goons (5,6,7,8) and usually mix ht's in shuttle with zealots. (pvt) pvz, corsairs are usually 3, zealots/ht/archon 4,5,6. ._. No need for more. | ||
Amber[LighT]
United States5078 Posts
On May 12 2009 15:06 shinbum wrote: I do 1 for nexus, 2 for ONE of the gateways, since they will all be together. Then it's zealots first (3,4,5) and goons (5,6,7,8) and usually mix ht's in shuttle with zealots. (pvt) pvz, corsairs are usually 3, zealots/ht/archon 4,5,6. ._. No need for more. That's not very efficient for hotkey usage. You should do a mirror image of your keys. 8,9,0, for your Nexus production (since P is so close). 1,2,3,4 should be for your army since you can 1a2a3a4a easily (NO PUN INTENDED), and then it's suggested that you have 5,6,7 as your gateways for 5zdt6zdt7zdt or what have you. I think by late game in most instances you would end up just using your F keys for your gateway production so you can mix your hotkeys better (ie 5 = templar, 6 might be arbiter, 7 might be corsair) | ||
Wala.Revolution
7579 Posts
On May 12 2009 22:32 Amber[LighT] wrote: That's not very efficient for hotkey usage. You should do a mirror image of your keys. 8,9,0, for your Nexus production (since P is so close). 1,2,3,4 should be for your army since you can 1a2a3a4a easily (NO PUN INTENDED), and then it's suggested that you have 5,6,7 as your gateways for 5zdt6zdt7zdt or what have you. I think by late game in most instances you would end up just using your F keys for your gateway production so you can mix your hotkeys better (ie 5 = templar, 6 might be arbiter, 7 might be corsair) Actually I always find 1a to be hard; also shinbum's system has merit for multi-main race (as I do). But I agree 1p2p3p is quite hard. | ||
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