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! [Q] Protoss hotkeys - Page 7

Forum Index > Brood War Strategy
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Ochrow
Profile Joined November 2011
United States110 Posts
December 11 2012 15:44 GMT
#121
I'm not a good player by any means but I feel that I've found a good hotkey setup for me. I kinda pulled together bits and pieces of what I've seen friends and pros do.

Early Game:
1 & 2 are probes - I normally use 2 as my scouting probe and 1 for a probe that is on the end of the mineral line so its really quick to go back and build
3 is my first nexus, though I also bind it to 0
4-6 are gates - I hotkey my core to 5 for a minute or so at the very begining while its build/while I'm waiting for the resources to upgrade goon range (this is when I go any build which goes 1 gate then core else it will be my forge or just another gate)
7 is my robo
8 is an obs
9 is nexus at my natural
0 is main nexus

I generally use F2 over my main F3 over my nat, then switch to 3rd and 4th expos, and keep F4 for my main set of gates. I will set 4, 5, and 6 in the middle of different clusters of gateways for easy macro and the rebind them with units as I go. If I get to really late game I generally have 1-5 or so as units then the rest as gates and use F2 and F4 for quick waypoint switching.
HITE Sparkyz #1 in BW, #1 in my <3
[Aot]_Aether
Profile Joined May 2012
United States89 Posts
December 19 2012 01:48 GMT
#122
0 - main nexus
1 - scout

going into the mid game

0 - main nexus
9 - nat nexus
8 - third nex
7 - fourth nex
6 - stargate/shuttles
5 - robotics
1-4 - army

f4 over main nex
f3 over gates
f2 at rally point/attack point

late game

0 - shuttle(s)
9 - mining base nex
8 - mining base nex
1-7 - army

f2 is still rally
f3 is over main production in main
f4 is over secondary production in fourth
Tell me builds to help me win, please. :)
t0ssboy
Profile Joined August 2011
Bulgaria681 Posts
December 19 2012 11:01 GMT
#123
Im not that good but ill give it a go:
1-Nexus
2-Gateway
3-Gateway
4-2nd nexus(3rd gateway if doing aggresive builds)
5.Scout,early game army,obs
6-3rd gate,later switches to third nexus
7-4th gate
8-Nothing
9-Nothing
0-Robotics facillity
F2-Main nexus
F3 Nat nexus
F4 Gateways
Courage is doing what you are afraid to do.There can be no courage if there is no fear.
olabaz
Profile Blog Joined April 2009
United States298 Posts
Last Edited: 2012-12-19 23:30:19
December 19 2012 23:30 GMT
#124
1 main units
2 Pylon at natural in pvz
3 Builder probe in pvz // cybercore
4 Forge in pvz // robo
5 3rd gateway
6 2nd gateway
7 1st gateway
8 scouting probe
9 natural nexus
0 main nexus
F2 main base
F3 ramp
F4 natural

I found this works pretty well for early game
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
December 20 2012 07:48 GMT
#125
1 dragoons
2 dragoons
3 zealots
4 zealot+ht/ shuttle
5 siars/ extra units
6 gateway
7 gateway
8-0 nexus
f2-4 over nexus and for rerally
The harder it becomes, the more you should focus on the basics.
WikidSik
Profile Blog Joined November 2011
Canada382 Posts
December 20 2012 16:46 GMT
#126
f3 main f4 nat (its not f2 cuz my laptop f2 is too far to the left side to hit f2 and s for making scvs). my nat ends up being my rally point so that covers that

1-3 units
4-5 gates (sometimes 6 if I have tons of them)
6/7 - 0 for nexi to make probes (if you hit 0p0 really fast it ends up centering to the nexus, so I can tell the newly made probe to go mine or w.e. and i do this for the first 4 or what nexi i need)

i keep and my upgrades and important buildings like stargates/robo near my nexi so I can use the fkeys for them.
Iv been here for 5.5 years. My other accounts are named "Sonu" and "Dalroti" || I had some more but I cant find them XD || known in sc2 as "Sonu"
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