• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:14
CEST 05:14
KST 12:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star1Team Liquid Map Contest #22 - The Finalists14[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers11Maestros of the Game 2 announced32026 GSL Tour plans announced13Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid22
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool 2026 GSL Tour plans announced MaNa leaves Team Liquid Team Liquid Map Contest #22 - The Finalists Weekly Cups (April 6-12): herO doubles, "Villains" prevail
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding 2026 GSL Season 1 Qualifiers Master Swan Open (Global Bronze-Master 2) SEL Doubles (SC Evo Bimonthly)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
[ASL21] Ro16 Preview Pt2: All Star Data needed RepMastered™: replay sharing and analyzer site Gypsy to Korea ASL21 General Discussion
Tourneys
[ASL21] Ro16 Group C [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group A
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Reappraising The Situation T…
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1344 users

! [Q] Protoss hotkeys - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Guybrush
Profile Blog Joined December 2002
Spain4744 Posts
May 13 2007 13:21 GMT
#81
Does people still use 'r' for rally points instead of right click ?

Boxer is awesome due to the fact that he uses the arrow buttons instead of mousescrolling.
Live2Win is awesome. Happy new year scarabi!
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
May 13 2007 13:21 GMT
#82
ah ok so they do click, r, minimap, click, r, minimap. That's what I thought; doesn't seem like any other effective way to do it after you have more gates than hotkeys.

My rally points get so messy when I try that though XD they don't even all fit on the same plateau of baekdu ^^;; my mouse accuracy is horrible.
ㅋㄲㅈㅁ
Last Romantic
Profile Blog Joined June 2006
United States20661 Posts
May 13 2007 13:23 GMT
#83
I am in the habit of using r, even though I know right click works. I'm trying to use right click more though, and I'm more accustomed to it now.

I'd imagine progamers already have it so ingrained in their muscle memory that they might still use it. I'm not sure though.
ㅋㄲㅈㅁ
GongKyuckTerran
Profile Joined March 2006
Croatia1096 Posts
May 13 2007 13:38 GMT
#84
right click for relly point ! ^^
Ultras di Spalato, Etre et durer
mangina
Profile Joined March 2008
United States230 Posts
April 02 2008 17:41 GMT
#85
I like to hotkey 1-2 for units (scouting and attacking).
Sometimes ill overwrite 1-4 with units when I attack in a large wave.
3-6 are for gateways. 8-0 for my nexus (expo, natural, and main respectively).
I constantly overwrite my hotkeys during the game.
I find it more effective.
xmShake
Profile Blog Joined February 2007
United States1100 Posts
April 02 2008 17:56 GMT
#86
On April 03 2008 02:41 mangina wrote:
I like to hotkey 1-2 for units (scouting and attacking).
Sometimes ill overwrite 1-4 with units when I attack in a large wave.
3-6 are for gateways. 8-0 for my nexus (expo, natural, and main respectively).
I constantly overwrite my hotkeys during the game.
I find it more effective.

Don't bump old threads unless you have a problem similar to the original thread creator's.
Biff The Understudy
Profile Blog Joined February 2008
France8067 Posts
April 03 2008 00:03 GMT
#87
If you have problem with your 10+ gateways in late game why don't you use F2 F3 F4 centered on your gateways?

As a terran user, I use

early game:

1: Scout - vultures/marines (when scout dies)
2: vultures/marines
3: tank OR vulture/marines if I don't have tanks
4: CC
5: CC
6-8: rax/factories
9-0: scan

mid/late-game

F2: factories (or rax)
F3: factories
F4: Starports

1-5: fighting units
6: vessels, if I have some
7-8: scv
9-10: scan

May be different for toss user but if you free your hotkeys from gates by using the F ones, it becomes easier...
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Ancestral
Profile Blog Joined August 2007
United States3230 Posts
April 03 2008 01:40 GMT
#88
On April 03 2008 02:56 XMShake wrote:
Show nested quote +
On April 03 2008 02:41 mangina wrote:
I like to hotkey 1-2 for units (scouting and attacking).
Sometimes ill overwrite 1-4 with units when I attack in a large wave.
3-6 are for gateways. 8-0 for my nexus (expo, natural, and main respectively).
I constantly overwrite my hotkeys during the game.
I find it more effective.

Don't bump old threads unless you have a problem similar to the original thread creator's.

I have a feeling my Protoss hotkeys aren't the most efficient either. I usually go 7-0 Nex and 1-6 units in the lategame. In the early game I hotkey cybernetics core, forge, robo bay, etc. I usually F-2 over my gateways and then click+z click+z click+z click+z click+d etc. By the time late game comes and I have 10 or more Gateways, how does it make sense to hotkey 7 of them and then click on the rest? I can F-2 and then click through all of them pretty quickly.

I don't deny it's better, but I want to understand why.
The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
BBallTime
Profile Joined February 2009
Canada21 Posts
February 24 2009 03:45 GMT
#89
When i checked the hotkeys for Bisu or Stork, they use 4 for initial Nexus...how do they do 4p to
build a probe? That looks pretty far on my keyboard....is it better to use 4 or 9/0? Also, custom keyboard hotkeys are illegal and considered hacks right (like rebinding p to e for probe)? It seems so awkward to do 4p...what do they use for nat expo nexus? Do the koreans use all original keys in their league games or they're allowed to use custom key programs or the korean keyboard has the p button on the left side of the keyboard?
xxbluejay21
Profile Joined February 2009
United States94 Posts
March 09 2009 05:39 GMT
#90
hmm. I know theres no "right" way to hotkey. But can someone look over my hotkeys and tell me i'm doing something that can be done a lot easier?

Early game:
1 choke units
2 scout
3 nexus
4 gateway
0 nexus (so i can switch easier mid game)

Mid game:
1 units
2 units
3 units or shuttle
4-8 gatweways
9/10 nexus
f2 gateways
f3 tech buildings

late game:
1 units
2 units
3 units
4 units
5 units or shuttle
6 gateway (to check when units are done making
7/8 ?? (dont know what to put these as)
9/10 nexus (mining bases)
When I looked out the window, I saw my family, and my teammates... and my coach who suffered so much because of me... and I realized that I could not fall easily in the last game. -LEE. JAE. DONG. ZERG. LEGEND. HERO.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
March 09 2009 05:41 GMT
#91
your early and mid game hotkeys are EXACTLY like mine
ccou
Profile Joined December 2008
United States681 Posts
March 09 2009 23:08 GMT
#92
I'm relatively new and my two primary opponents are both zerg, my hotkeys that I try to use are as follows:

1 main army support obs/sairs/arbiter (flying things that I don't really want to attack move)
2 army
3 army
4 special force: shuttle+reaver/ht, but usually I'm sloppy and mix in other units too
5 army
6 lone scouts: probe/sair/obs
7 stargate
8 nexus
9 building probe
0 nexus

It's a lot easier for me to do 2a, 3a, 4a, 5a than to start on 1 on my keyboard. the idea is to have group 1 on follow so they don't run off places chasing random ovies or mutas only to get killed by scourge and only work with them when the battle commences.

7o8p0p is pretty easy for me. I have my gates hotkeyed to F2 and my rally hotkeyed to F3. Playing war3 for so long made it essential for me to have a building probe, now I just have to shake the habit of sending it back mining. Sometimes I'll just alt+0 my nexus to get a different probe to build.
Wake up Mr. B!
EsX_Raptor
Profile Blog Joined February 2008
United States2802 Posts
March 09 2009 23:33 GMT
#93
http://www.teamliquid.net/blogs/viewblog.php?topic_id=87594
Sonu
Profile Blog Joined December 2008
Canada577 Posts
March 10 2009 00:28 GMT
#94
2 things:

1. use all ur hotkeys for gates (and nexi) and use ur mouse to control ur army.

2. use the F2-F4 for gateclusters
"I really like this wall-in, because its not a fucking wall" - DAy[9]
omninmo
Profile Blog Joined April 2008
2349 Posts
Last Edited: 2009-03-10 02:41:32
March 10 2009 01:22 GMT
#95
0 nexus
9 nexus (early game 9 is for scout probe)
8 nexus 8p9p0p is sick for probes
7-4 pick one for a gateway (early game you want all your 2-4 gates on individual keys for easy 5z6z7d8d action). + Show Spoiler +
After you have 5+ gates it is no longer feasible to hotkey them all. nor is it very efficient since one key (namely F3) can bring you to your gates.
3-1 early game army, obs, shuttle, etc


shift+f2, f3, f4 are the most important hotkeys imo.. using these is so crucial.. for me anyway when i play.

f2 defaults to your main nexus.. i usually make f3 to cover my gates.
this is where building design and sim city planning comes into focus. build your base so that all your important shit (gates, tech) is covered under F2 and F3 (obviously there are exceptions if you are trying to hide tech, etc).

use f3 and f4 for fast rally changing.

i find that hotkeying units is only useful when i attack. also you can assign f4 to a spot that you know you will soon attack.. this way you can 1a2a3a attack move/flank... then go home and macro (via f3) and then just hit f4 to go back and micro the battle.

another use for F4 outside of battles is with observers. I guess this is only in PvT but after you sneak an obs into their base situate it on the choke, or expo, or factories and assign that to F4. This way you can very quickly check him out with just one key stroke. There are many uses for the F shortcuts obviously. Use them frequently and change them frequently to suit for needs. Of course anything the F keys can do your mouse gestures can.. but think about how much time you waste mouse gesturing (even on silly fast scroll speed like I use). one F4 is instant. one mouse gesture or moving to click the minimap is almost instant... 10 F4 istrokes makes up a total of about 1 second of your overall game time. 10 mouse gestures is like 5 seconds... I hope this makes sense. Over time using F keys will save you precious seconds while over the course of the game using mouse gestures looses time. glhf
Epicfailguy
Profile Blog Joined August 2007
Norway893 Posts
March 11 2009 14:27 GMT
#96
0 main nex
9 nat
8 third
7 robotics
f2 gates
f3 rally point.

0p9p8p7o 1a2a3a4a5tt gg
Durak
Profile Blog Joined January 2008
Canada3685 Posts
March 11 2009 16:04 GMT
#97
On March 10 2009 09:28 Sonu wrote:
2 things:

1. use all ur hotkeys for gates (and nexi) and use ur mouse to control ur army.

2. use the F2-F4 for gateclusters


I don't think the need to use all your hotkeys for gates if you're using f2-f4 for them.
shinbum
Profile Joined May 2009
Korea (South)2 Posts
May 12 2009 06:06 GMT
#98
I do 1 for nexus, 2 for ONE of the gateways, since they will all be together.
Then it's zealots first (3,4,5) and goons (5,6,7,8)
and usually mix ht's in shuttle with zealots. (pvt)
pvz, corsairs are usually 3, zealots/ht/archon 4,5,6.
._. No need for more.
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
May 12 2009 13:32 GMT
#99
On May 12 2009 15:06 shinbum wrote:
I do 1 for nexus, 2 for ONE of the gateways, since they will all be together.
Then it's zealots first (3,4,5) and goons (5,6,7,8)
and usually mix ht's in shuttle with zealots. (pvt)
pvz, corsairs are usually 3, zealots/ht/archon 4,5,6.
._. No need for more.


That's not very efficient for hotkey usage. You should do a mirror image of your keys. 8,9,0, for your Nexus production (since P is so close). 1,2,3,4 should be for your army since you can 1a2a3a4a easily (NO PUN INTENDED), and then it's suggested that you have 5,6,7 as your gateways for 5zdt6zdt7zdt or what have you. I think by late game in most instances you would end up just using your F keys for your gateway production so you can mix your hotkeys better (ie 5 = templar, 6 might be arbiter, 7 might be corsair)
"We have unfinished business, I and he."
Wala.Revolution
Profile Blog Joined November 2006
7584 Posts
Last Edited: 2009-05-12 14:14:17
May 12 2009 14:11 GMT
#100
On May 12 2009 22:32 Amber[LighT] wrote:
Show nested quote +
On May 12 2009 15:06 shinbum wrote:
I do 1 for nexus, 2 for ONE of the gateways, since they will all be together.
Then it's zealots first (3,4,5) and goons (5,6,7,8)
and usually mix ht's in shuttle with zealots. (pvt)
pvz, corsairs are usually 3, zealots/ht/archon 4,5,6.
._. No need for more.


That's not very efficient for hotkey usage. You should do a mirror image of your keys. 8,9,0, for your Nexus production (since P is so close). 1,2,3,4 should be for your army since you can 1a2a3a4a easily (NO PUN INTENDED), and then it's suggested that you have 5,6,7 as your gateways for 5zdt6zdt7zdt or what have you. I think by late game in most instances you would end up just using your F keys for your gateway production so you can mix your hotkeys better (ie 5 = templar, 6 might be arbiter, 7 might be corsair)


Actually I always find 1a to be hard; also shinbum's system has merit for multi-main race (as I do).

But I agree 1p2p3p is quite hard.
Stuck.
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Code For Giants Cup #29
Liquipedia
BSL
19:00
RO32 Group D
StRyKeR vs rasowy
Artosis vs Aether
JDConan vs OyAji
Hawk vs izu
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 215
ProTech137
Nina 82
SpeCial 69
UpATreeSC 37
StarCraft: Brood War
GuemChi 6116
Mind 284
Sharp 237
ggaemo 69
Shine 28
Bale 16
Dota 2
monkeys_forever706
NeuroSwarm128
League of Legends
JimRising 1151
Super Smash Bros
hungrybox946
Heroes of the Storm
Khaldor132
Other Games
summit1g15916
C9.Mang0442
WinterStarcraft325
ViBE168
Maynarde138
Mew2King30
Organizations
Other Games
gamesdonequick637
BasetradeTV387
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 94
• Mapu8
• practicex 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo232
Other Games
• Scarra1005
Upcoming Events
Replay Cast
5h 46m
Wardi Open
6h 46m
Afreeca Starleague
6h 46m
Bisu vs Ample
Jaedong vs Flash
Monday Night Weeklies
12h 46m
RSL Revival
22h 46m
GSL
1d 4h
Afreeca Starleague
1d 6h
Barracks vs Leta
Royal vs Light
WardiTV Map Contest Tou…
1d 7h
RSL Revival
2 days
Replay Cast
2 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
WardiTV Map Contest Tou…
3 days
CranKy Ducklings
3 days
Escore
4 days
RSL Revival
4 days
WardiTV Map Contest Tou…
5 days
Universe Titan Cup
5 days
Rogue vs Percival
Ladder Legends
5 days
uThermal 2v2 Circuit
5 days
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W3
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.