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! [Q] Protoss hotkeys - Page 3

Forum Index > Brood War Strategy
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TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
April 17 2007 06:02 GMT
#41
Early

1 scout
2 nexus
3 probe used for building
0 nexus

Mid

1 shuttle(s)
2 units
3 units
4 gate
5 gate
6 gate
7 gate
8 robo
9 nexus
0 nexus

Late

1 shuttle(s) (I try to keep harrass going all game long)
2 units
3 units
4 units
5 units
6 units (Can get entire army in this until... 170+ supply about)
7 gate
8 robo (because obs die a lot, and I rally it to where I want the observer)
9 stargate
0 nexus (where ever my newest one is so I can keep track on progress)
http://binarybeast.com/ Free Tournament Hosting!
m3
Profile Joined April 2007
United States16 Posts
April 17 2007 06:47 GMT
#42
Should just use all the keys for units
Then use the function keys to hotkey areas, like where your gateways are.
iG.m3 // wst)m3
Reflex
Profile Joined March 2007
Canada703 Posts
April 17 2007 13:17 GMT
#43
I overlap hotkeys, for example 1 to 0 will be all hotkeyed to my nexus at the beginning. Then as the game progresses I just hotkey like most of the other people here -
1: scout
2 to 6: gateways, stargates etc etc.

Imo its much easier to remember and refer to them that way.

And btw m3, for most people its much faster to 1d2d3d4d5z6z7z than clicking on each building individually to make units unless you have kor-like hand movements.
SpaNiarD
Profile Blog Joined March 2007
Spain351 Posts
April 17 2007 22:47 GMT
#44
i hotkey my nexus with 1 at start, the scout probe with 2 and the first pylon with 3. Then, the first attack units I hotkey with 2, then other group with 3 and the 3rd group with the 1.

Sounds confusing but is good. I have the 1 button a lot of time in the nexus because i can attack and make probes at the same time ^^
Aileon
Profile Joined June 2006
United States299 Posts
Last Edited: 2007-04-18 00:51:16
April 18 2007 00:50 GMT
#45
On March 17 2007 14:49 rpf wrote:
I know there was another thread on this, but that was more or less just a bunch of players sharing their hotkey system.

I've been having problems with my hotkey system lately, and so I'm trying to find a good way to revise it.

I hotkey my main nexus to 0, then my scout to 9. This way I can switch between the two without moving my whole hand (a lot of players use 1/2 for their scout).

I then use 5-8 for my first few gates, and I used to use 9 for my robo as it's right next to o for obs, but I'm finding that it's more important to hotkey my nat nexus to 9 so I can keep probe production up.

Later on, I end up overwriting my gate hotkeys with units, as the way I hotkey units results in me having many groups not totally full. I think it's more important to have a good unit spread across the middle of the map than to have full groups to save on hotkeys. This results in me not being able to double-tap a hotkey to go back to my gates, not to mention rallying lots of gates late game when I'm adding my 10th+ gates and need to rally them all somewhere I run out of hotkeys to use.

So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?

Any suggestions at all would be really helpful.


Shift + f key hotkeys let you tap back to your Gates quickly.
Everyones Favorite Hick. aka Xeroth
rS.NonY
Profile Joined February 2007
United States286 Posts
April 18 2007 02:47 GMT
#46
On April 18 2007 09:50 Aileon wrote:
Show nested quote +
On March 17 2007 14:49 rpf wrote:
I know there was another thread on this, but that was more or less just a bunch of players sharing their hotkey system.

I've been having problems with my hotkey system lately, and so I'm trying to find a good way to revise it.

I hotkey my main nexus to 0, then my scout to 9. This way I can switch between the two without moving my whole hand (a lot of players use 1/2 for their scout).

I then use 5-8 for my first few gates, and I used to use 9 for my robo as it's right next to o for obs, but I'm finding that it's more important to hotkey my nat nexus to 9 so I can keep probe production up.

Later on, I end up overwriting my gate hotkeys with units, as the way I hotkey units results in me having many groups not totally full. I think it's more important to have a good unit spread across the middle of the map than to have full groups to save on hotkeys. This results in me not being able to double-tap a hotkey to go back to my gates, not to mention rallying lots of gates late game when I'm adding my 10th+ gates and need to rally them all somewhere I run out of hotkeys to use.

So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?

Any suggestions at all would be really helpful.


Shift + f key hotkeys let you tap back to your Gates quickly.


oh God if only someone had mentioned that earlier! Have fun being banned from the strat forum <3 and if an admin has mercy, shame
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
Last Edited: 2007-04-18 18:08:41
April 18 2007 03:20 GMT
#47
1-9 gateways
0 - another gatewway
Nazgul Fighting !!!
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
m3
Profile Joined April 2007
United States16 Posts
April 18 2007 03:39 GMT
#48
On April 18 2007 11:47 rS.NonY wrote:
Show nested quote +
On April 18 2007 09:50 Aileon wrote:
On March 17 2007 14:49 rpf wrote:
I know there was another thread on this, but that was more or less just a bunch of players sharing their hotkey system.

I've been having problems with my hotkey system lately, and so I'm trying to find a good way to revise it.

I hotkey my main nexus to 0, then my scout to 9. This way I can switch between the two without moving my whole hand (a lot of players use 1/2 for their scout).

I then use 5-8 for my first few gates, and I used to use 9 for my robo as it's right next to o for obs, but I'm finding that it's more important to hotkey my nat nexus to 9 so I can keep probe production up.

Later on, I end up overwriting my gate hotkeys with units, as the way I hotkey units results in me having many groups not totally full. I think it's more important to have a good unit spread across the middle of the map than to have full groups to save on hotkeys. This results in me not being able to double-tap a hotkey to go back to my gates, not to mention rallying lots of gates late game when I'm adding my 10th+ gates and need to rally them all somewhere I run out of hotkeys to use.

So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?

Any suggestions at all would be really helpful.


Shift + f key hotkeys let you tap back to your Gates quickly.


oh God if only someone had mentioned that earlier! Have fun being banned from the strat forum <3 and if an admin has mercy, shame


Nothing wrong with Function Keys, they are quite helpful.
iG.m3 // wst)m3
istealhotelsoap
Profile Joined February 2007
United States514 Posts
April 18 2007 04:13 GMT
#49
i was just wondering how you guys position your hand while hitting your hotkeys. i tried to find an ideal spot on the keyboard to put my left hand and well i couldn't find one lol. i was thinking in the middle so i can use all the numbers and what not (pinky on four and pointer on 7) but i dunno.. it never really caught on for me =\

so. position of your hand? =D
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 18 2007 11:50 GMT
#50
On March 17 2007 15:22 GrandInquisitor wrote:
protoss players use hotkeys?


lol stfu
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 18 2007 11:57 GMT
#51
123 units
456 gates
7 robo
890 nex



works for me
Hermes | Bisu[Shield] Fighting~!
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
Last Edited: 2007-04-18 12:40:17
April 18 2007 12:38 GMT
#52
Are you saying you use 6 hotkeys for units? Wow.... and there is no need to hotkey nexus late game, probes arent as much as a factor, you should be having a good economny, epseically if you have 10+ gateways. My noobish hotkeys but they somehow work for me, goes like this


123- units
4- nexus
5-0 gateway.

haha pretty simple, i re write the nexus to units and maybe 5 for observer or high templars.
I tried using 0 for nexus, but I can't get that down.

Do you all use the hotkeys from 0-1 or 1-0? For example, most of you all use nexus as 0, and then go down with the numbers, unless its a unit.

Also, when there are alot of gateways, you can simply hotkey the pylon that is near them and then go mass macro.

And what is shift+f?
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-04-18 16:28:38
April 18 2007 16:27 GMT
#53
On April 18 2007 21:38 il0seonpurpose wrote:
Are you saying you use 6 hotkeys for units? Wow.... and there is no need to hotkey nexus late game, probes arent as much as a factor, you should be having a good economny, epseically if you have 10+ gateways. My noobish hotkeys but they somehow work for me, goes like this


123- units
4- nexus
5-0 gateway.

haha pretty simple, i re write the nexus to units and maybe 5 for observer or high templars.
I tried using 0 for nexus, but I can't get that down.

Do you all use the hotkeys from 0-1 or 1-0? For example, most of you all use nexus as 0, and then go down with the numbers, unless its a unit.

Also, when there are alot of gateways, you can simply hotkey the pylon that is near them and then go mass macro.

And what is shift+f?
8-z 9-z 0-z is fucking cool. Nearly as much as 0-d. Really, no keys used in commonplay SC are further away from each other.

Shift-F2 (also F3 and F4) sets up location hotkeys - when you press F# your screen instantly jumps to the location you bound it to before. By default, all location keys are bound to your start location.

I use 1-2 units debut, 3 for shuttle, 4-5 gates at debut, 0-9-8 nexii. As I get additional gates up (excluding 3 gate zeal/3 gate goon openings) I override 4-5 and later keys with units and stop hotkeying my gates at all. For endgame my keys would look like:

1-5 units
6 shuttles
7 obs
8-0 nexii
F2-F3 gateway/production clusters
F4 rally point of gates
You want 20 good men, but you need a bad pussy.
ButterCake
Profile Joined November 2005
Thailand192 Posts
April 18 2007 16:49 GMT
#54
i like to spam so..
early game
3-4-0 nexus
1 scout probe
2 first goon,zeal
5 gate

mid-late game
1-5 unit
6-7 gate
8-0 nexus
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
April 19 2007 09:33 GMT
#55
early: 12 units 3 scout 4 nexus 5-0 gates
after that: 123 units (4 if needed), f2 - f4 for nexuses, 5-0 gates
Fuck KeSPA.
orionClan
Profile Joined March 2007
Canada188 Posts
April 19 2007 11:13 GMT
#56
First Ten Minutes
123-Units
45678-Gates
90-Nexus

Next Ten Minutes
12345-Units
6-Gate, 7-Gate, 8-Gate
90-Nexus
F2F3F4-Extra Nexus

Using the numbers 123 and 12345 throughout the early and late game correctly.
1. When hotkeying air units, always hotkey it to the last number of your unit hotkeys. (123 - 3 = Scout/Air)
2. Always hotkey your scout to the last number of your unit hotkeys as well. (12345 - 5 = Scout/Air)

Using the gateway hotkey numbers correctly.
1. Later game when you have to use 12345 for the units, you must free up space for hotkeys. So 678 will become gateways. Make 6 a single gateway out of many, and save 78 for later on. When you find yourself making another base of gateways. Set a single gateway 7. Sometimes you will need to use the number 6 for units, in that case set 7 as a single gateway. Then do the same for the number 8. Also you can just set it however you want so long as your using your mouse for the majoraty of your gateways.

Using the F2F3F4 hotkeys correctly.
This is probably the best thing for starting when you are not one to use this style. Go to your expansion either center the screen on it, or click it and then its portrait to auto-center the screen for you. Then Shift+F2 will set it so the next time you push F2 it automatically jumps you to that location. Do the same for your 5th expansion and the sixth.
One good thing is that 90 - Nexus become free later game when they are out of minerals, so just set those to new expansions on top of the F2F3F4 expands.
Good'Ol Outdoors Ay?
Flaccid
Profile Blog Joined August 2006
8870 Posts
April 30 2007 02:28 GMT
#57
So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?


I have a hotkey system that I recognize isn't the most efficient, but at the same time it's very natural and I'm completely comfortable with it. I know that any time in the past when I've made alterations, it felt awkward at first and took some time to become second nature.

I have normal sized hands, but I also have the lasting injuries of a childhood spent playing street hockey without gloves. I've broken most fingers on my left hand and my pinky in particular won't move sideways. I guess the point is that you don't need big or dextrous hands for this.

Anyways, for what it's worth:

Early Game

- Nexus on 0, scouting probe on 1, initial pylon and then gateway on 4. Later, initial Nexus on 0 AND 2.
Hitting 0p is so natural that it just makes sense for me. Plus it works with my midgame hotkeys of 8-0 on Nexuses (Nexii? =p ). I have my pylon on 4 before I make my gateway for two reasons: warm up hands by spamming hotkeys, and to get to that pylon in case I'm slacking off and not paying attention to my base when it comes time to construct the first gateway. The reason I double hotkey my Nexus at the very beginning is to switch quickly between my scouting probe and probe production. I can micro my probe and double-tap 2 in order to get back to my main and handle probes. The gateway on 4 is self explanatory.

Next Step (Not into Midgame Yet)

- 4-6 Gateways, 1-3 Units, 6 = 'Special Stuff'
The reasoning for 4-6 as Gateway hotkeys makes sense when you look at what units you'll be making the most of. 4z5z6z is very comfortable and in no way difficult. 4g5g6g is even easier. No carpal tunnel coming to this guy. If I'm not going 3-gate and am instead doing a 1-gate Robo build, then 5 gets to be the robo. If I then make a 2nd gate, it steals 5. At this point I'm not too concerned about hotkeying my robo since I'm likely just making observers or the odd shuttle.

By 'special stuff', I mostly mean shuttles and drops. I know it seems weird to use 6, of all numbers, but it's easy to reach without moving your hand from the default position and it's nice to know that anything out of the ordinary you've got going on can be made accessible each game by hitting 6. Cliff drop? Better hit 6 to get those shuttles in. Gotta go micro that drop? 66! This way I don't have to think about too much.

Another thing that stays constant is the mapping of a Corsair and my initial DTs in a PvZ if I'm going that route. The Sair is on 1, and the DTs are on 2 for as long as I need them. This makes it easy to continue scouting the map for ovies/expos up until the point I'm ready to hotkey some units (more than '3' will allow). Usually by then I've lost either the sair or the DTs anyways since I'm a slacker.


Mid to Late Game

-8-0 Nexus, 1-5 Units, 6-7 Gateway clusters
I've never played a game where I've been making probes from more than 3 Nexuses at once (a serious game, that is - probe recall rushes don't count). I like having all of my units hotkeyed simply because I don't have amazing APM and I need to be able to move them ASAP without going to their position on the map. This is probably the point in the game where the hotkeys become the simplest and they don't change - units are just added and subtracted from groups.

The remaining hotkeys (6,7) are used to bring focus to clusters of Gateways, letting me cycle through them manually while spamming unit construction hotkeys.


I don't know if this helps, but hopefully it does. I guess the point is that you should have a good reason for selecting each hotkey you use - besides that 'some pro does this'.

I'd rather have a bottle in front of me than a frontal lobotomy
Dustin
Profile Joined February 2007
United States225 Posts
April 30 2007 06:50 GMT
#58
On March 18 2007 00:28 thedeadhaji wrote:
I copied bisu so i have 5 as observer now pretty much no matter what. It gets weird though when units overflow to 6 --;;


could you post his entire hotkey config...thanks
Kasda
Profile Joined June 2006
Croatia52 Posts
April 30 2007 07:15 GMT
#59
can anyone post anytimes hotkeys???
Talk to the hand!!!
Pressure
Profile Blog Joined October 2006
7326 Posts
April 30 2007 07:42 GMT
#60
guys
just use whatever hotkeys are natural to you, yuo dont have to copy progamers :p
your hand size and adjustment might not be the same as anytime or bisu

like my hands are incredibly small, my pinky and thumb reached out as far as possible barely makes 9 and 1
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