• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:15
CEST 22:15
KST 05:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group D [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
McBoner: A hockey love story 2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3068 users

! [Q] Protoss hotkeys - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
TaP.Nuada
Profile Blog Joined February 2007
United States428 Posts
April 17 2007 06:02 GMT
#41
Early

1 scout
2 nexus
3 probe used for building
0 nexus

Mid

1 shuttle(s)
2 units
3 units
4 gate
5 gate
6 gate
7 gate
8 robo
9 nexus
0 nexus

Late

1 shuttle(s) (I try to keep harrass going all game long)
2 units
3 units
4 units
5 units
6 units (Can get entire army in this until... 170+ supply about)
7 gate
8 robo (because obs die a lot, and I rally it to where I want the observer)
9 stargate
0 nexus (where ever my newest one is so I can keep track on progress)
http://binarybeast.com/ Free Tournament Hosting!
m3
Profile Joined April 2007
United States16 Posts
April 17 2007 06:47 GMT
#42
Should just use all the keys for units
Then use the function keys to hotkey areas, like where your gateways are.
iG.m3 // wst)m3
Reflex
Profile Joined March 2007
Canada703 Posts
April 17 2007 13:17 GMT
#43
I overlap hotkeys, for example 1 to 0 will be all hotkeyed to my nexus at the beginning. Then as the game progresses I just hotkey like most of the other people here -
1: scout
2 to 6: gateways, stargates etc etc.

Imo its much easier to remember and refer to them that way.

And btw m3, for most people its much faster to 1d2d3d4d5z6z7z than clicking on each building individually to make units unless you have kor-like hand movements.
SpaNiarD
Profile Blog Joined March 2007
Spain352 Posts
April 17 2007 22:47 GMT
#44
i hotkey my nexus with 1 at start, the scout probe with 2 and the first pylon with 3. Then, the first attack units I hotkey with 2, then other group with 3 and the 3rd group with the 1.

Sounds confusing but is good. I have the 1 button a lot of time in the nexus because i can attack and make probes at the same time ^^
Aileon
Profile Joined June 2006
United States299 Posts
Last Edited: 2007-04-18 00:51:16
April 18 2007 00:50 GMT
#45
On March 17 2007 14:49 rpf wrote:
I know there was another thread on this, but that was more or less just a bunch of players sharing their hotkey system.

I've been having problems with my hotkey system lately, and so I'm trying to find a good way to revise it.

I hotkey my main nexus to 0, then my scout to 9. This way I can switch between the two without moving my whole hand (a lot of players use 1/2 for their scout).

I then use 5-8 for my first few gates, and I used to use 9 for my robo as it's right next to o for obs, but I'm finding that it's more important to hotkey my nat nexus to 9 so I can keep probe production up.

Later on, I end up overwriting my gate hotkeys with units, as the way I hotkey units results in me having many groups not totally full. I think it's more important to have a good unit spread across the middle of the map than to have full groups to save on hotkeys. This results in me not being able to double-tap a hotkey to go back to my gates, not to mention rallying lots of gates late game when I'm adding my 10th+ gates and need to rally them all somewhere I run out of hotkeys to use.

So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?

Any suggestions at all would be really helpful.


Shift + f key hotkeys let you tap back to your Gates quickly.
Everyones Favorite Hick. aka Xeroth
rS.NonY
Profile Joined February 2007
United States286 Posts
April 18 2007 02:47 GMT
#46
On April 18 2007 09:50 Aileon wrote:
Show nested quote +
On March 17 2007 14:49 rpf wrote:
I know there was another thread on this, but that was more or less just a bunch of players sharing their hotkey system.

I've been having problems with my hotkey system lately, and so I'm trying to find a good way to revise it.

I hotkey my main nexus to 0, then my scout to 9. This way I can switch between the two without moving my whole hand (a lot of players use 1/2 for their scout).

I then use 5-8 for my first few gates, and I used to use 9 for my robo as it's right next to o for obs, but I'm finding that it's more important to hotkey my nat nexus to 9 so I can keep probe production up.

Later on, I end up overwriting my gate hotkeys with units, as the way I hotkey units results in me having many groups not totally full. I think it's more important to have a good unit spread across the middle of the map than to have full groups to save on hotkeys. This results in me not being able to double-tap a hotkey to go back to my gates, not to mention rallying lots of gates late game when I'm adding my 10th+ gates and need to rally them all somewhere I run out of hotkeys to use.

So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?

Any suggestions at all would be really helpful.


Shift + f key hotkeys let you tap back to your Gates quickly.


oh God if only someone had mentioned that earlier! Have fun being banned from the strat forum <3 and if an admin has mercy, shame
FirstBorn
Profile Blog Joined March 2007
Romania3955 Posts
Last Edited: 2007-04-18 18:08:41
April 18 2007 03:20 GMT
#47
1-9 gateways
0 - another gatewway
Nazgul Fighting !!!
SonuvBob: Yes, the majority of TL is college-aged, and thus clearly stupid.
m3
Profile Joined April 2007
United States16 Posts
April 18 2007 03:39 GMT
#48
On April 18 2007 11:47 rS.NonY wrote:
Show nested quote +
On April 18 2007 09:50 Aileon wrote:
On March 17 2007 14:49 rpf wrote:
I know there was another thread on this, but that was more or less just a bunch of players sharing their hotkey system.

I've been having problems with my hotkey system lately, and so I'm trying to find a good way to revise it.

I hotkey my main nexus to 0, then my scout to 9. This way I can switch between the two without moving my whole hand (a lot of players use 1/2 for their scout).

I then use 5-8 for my first few gates, and I used to use 9 for my robo as it's right next to o for obs, but I'm finding that it's more important to hotkey my nat nexus to 9 so I can keep probe production up.

Later on, I end up overwriting my gate hotkeys with units, as the way I hotkey units results in me having many groups not totally full. I think it's more important to have a good unit spread across the middle of the map than to have full groups to save on hotkeys. This results in me not being able to double-tap a hotkey to go back to my gates, not to mention rallying lots of gates late game when I'm adding my 10th+ gates and need to rally them all somewhere I run out of hotkeys to use.

So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?

Any suggestions at all would be really helpful.


Shift + f key hotkeys let you tap back to your Gates quickly.


oh God if only someone had mentioned that earlier! Have fun being banned from the strat forum <3 and if an admin has mercy, shame


Nothing wrong with Function Keys, they are quite helpful.
iG.m3 // wst)m3
istealhotelsoap
Profile Joined February 2007
United States514 Posts
April 18 2007 04:13 GMT
#49
i was just wondering how you guys position your hand while hitting your hotkeys. i tried to find an ideal spot on the keyboard to put my left hand and well i couldn't find one lol. i was thinking in the middle so i can use all the numbers and what not (pinky on four and pointer on 7) but i dunno.. it never really caught on for me =\

so. position of your hand? =D
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 18 2007 11:50 GMT
#50
On March 17 2007 15:22 GrandInquisitor wrote:
protoss players use hotkeys?


lol stfu
Hermes | Bisu[Shield] Fighting~!
Seraphim
Profile Blog Joined March 2006
United States4467 Posts
April 18 2007 11:57 GMT
#51
123 units
456 gates
7 robo
890 nex



works for me
Hermes | Bisu[Shield] Fighting~!
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
Last Edited: 2007-04-18 12:40:17
April 18 2007 12:38 GMT
#52
Are you saying you use 6 hotkeys for units? Wow.... and there is no need to hotkey nexus late game, probes arent as much as a factor, you should be having a good economny, epseically if you have 10+ gateways. My noobish hotkeys but they somehow work for me, goes like this


123- units
4- nexus
5-0 gateway.

haha pretty simple, i re write the nexus to units and maybe 5 for observer or high templars.
I tried using 0 for nexus, but I can't get that down.

Do you all use the hotkeys from 0-1 or 1-0? For example, most of you all use nexus as 0, and then go down with the numbers, unless its a unit.

Also, when there are alot of gateways, you can simply hotkey the pylon that is near them and then go mass macro.

And what is shift+f?
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2007-04-18 16:28:38
April 18 2007 16:27 GMT
#53
On April 18 2007 21:38 il0seonpurpose wrote:
Are you saying you use 6 hotkeys for units? Wow.... and there is no need to hotkey nexus late game, probes arent as much as a factor, you should be having a good economny, epseically if you have 10+ gateways. My noobish hotkeys but they somehow work for me, goes like this


123- units
4- nexus
5-0 gateway.

haha pretty simple, i re write the nexus to units and maybe 5 for observer or high templars.
I tried using 0 for nexus, but I can't get that down.

Do you all use the hotkeys from 0-1 or 1-0? For example, most of you all use nexus as 0, and then go down with the numbers, unless its a unit.

Also, when there are alot of gateways, you can simply hotkey the pylon that is near them and then go mass macro.

And what is shift+f?
8-z 9-z 0-z is fucking cool. Nearly as much as 0-d. Really, no keys used in commonplay SC are further away from each other.

Shift-F2 (also F3 and F4) sets up location hotkeys - when you press F# your screen instantly jumps to the location you bound it to before. By default, all location keys are bound to your start location.

I use 1-2 units debut, 3 for shuttle, 4-5 gates at debut, 0-9-8 nexii. As I get additional gates up (excluding 3 gate zeal/3 gate goon openings) I override 4-5 and later keys with units and stop hotkeying my gates at all. For endgame my keys would look like:

1-5 units
6 shuttles
7 obs
8-0 nexii
F2-F3 gateway/production clusters
F4 rally point of gates
You want 20 good men, but you need a bad pussy.
ButterCake
Profile Joined November 2005
Thailand192 Posts
April 18 2007 16:49 GMT
#54
i like to spam so..
early game
3-4-0 nexus
1 scout probe
2 first goon,zeal
5 gate

mid-late game
1-5 unit
6-7 gate
8-0 nexus
oshibori_probe
Profile Blog Joined July 2006
United States2935 Posts
April 19 2007 09:33 GMT
#55
early: 12 units 3 scout 4 nexus 5-0 gates
after that: 123 units (4 if needed), f2 - f4 for nexuses, 5-0 gates
Fuck KeSPA.
orionClan
Profile Joined March 2007
Canada188 Posts
April 19 2007 11:13 GMT
#56
First Ten Minutes
123-Units
45678-Gates
90-Nexus

Next Ten Minutes
12345-Units
6-Gate, 7-Gate, 8-Gate
90-Nexus
F2F3F4-Extra Nexus

Using the numbers 123 and 12345 throughout the early and late game correctly.
1. When hotkeying air units, always hotkey it to the last number of your unit hotkeys. (123 - 3 = Scout/Air)
2. Always hotkey your scout to the last number of your unit hotkeys as well. (12345 - 5 = Scout/Air)

Using the gateway hotkey numbers correctly.
1. Later game when you have to use 12345 for the units, you must free up space for hotkeys. So 678 will become gateways. Make 6 a single gateway out of many, and save 78 for later on. When you find yourself making another base of gateways. Set a single gateway 7. Sometimes you will need to use the number 6 for units, in that case set 7 as a single gateway. Then do the same for the number 8. Also you can just set it however you want so long as your using your mouse for the majoraty of your gateways.

Using the F2F3F4 hotkeys correctly.
This is probably the best thing for starting when you are not one to use this style. Go to your expansion either center the screen on it, or click it and then its portrait to auto-center the screen for you. Then Shift+F2 will set it so the next time you push F2 it automatically jumps you to that location. Do the same for your 5th expansion and the sixth.
One good thing is that 90 - Nexus become free later game when they are out of minerals, so just set those to new expansions on top of the F2F3F4 expands.
Good'Ol Outdoors Ay?
Flaccid
Profile Blog Joined August 2006
8898 Posts
April 30 2007 02:28 GMT
#57
So, I've gotten so frustrated trying to figure out a new system on my own, so I'm looking for some input.

Do I need to hotkey my robo? Should I hotkey my first three nexuses (sp.?)? Or is hotkeying my first two just fine?


I have a hotkey system that I recognize isn't the most efficient, but at the same time it's very natural and I'm completely comfortable with it. I know that any time in the past when I've made alterations, it felt awkward at first and took some time to become second nature.

I have normal sized hands, but I also have the lasting injuries of a childhood spent playing street hockey without gloves. I've broken most fingers on my left hand and my pinky in particular won't move sideways. I guess the point is that you don't need big or dextrous hands for this.

Anyways, for what it's worth:

Early Game

- Nexus on 0, scouting probe on 1, initial pylon and then gateway on 4. Later, initial Nexus on 0 AND 2.
Hitting 0p is so natural that it just makes sense for me. Plus it works with my midgame hotkeys of 8-0 on Nexuses (Nexii? =p ). I have my pylon on 4 before I make my gateway for two reasons: warm up hands by spamming hotkeys, and to get to that pylon in case I'm slacking off and not paying attention to my base when it comes time to construct the first gateway. The reason I double hotkey my Nexus at the very beginning is to switch quickly between my scouting probe and probe production. I can micro my probe and double-tap 2 in order to get back to my main and handle probes. The gateway on 4 is self explanatory.

Next Step (Not into Midgame Yet)

- 4-6 Gateways, 1-3 Units, 6 = 'Special Stuff'
The reasoning for 4-6 as Gateway hotkeys makes sense when you look at what units you'll be making the most of. 4z5z6z is very comfortable and in no way difficult. 4g5g6g is even easier. No carpal tunnel coming to this guy. If I'm not going 3-gate and am instead doing a 1-gate Robo build, then 5 gets to be the robo. If I then make a 2nd gate, it steals 5. At this point I'm not too concerned about hotkeying my robo since I'm likely just making observers or the odd shuttle.

By 'special stuff', I mostly mean shuttles and drops. I know it seems weird to use 6, of all numbers, but it's easy to reach without moving your hand from the default position and it's nice to know that anything out of the ordinary you've got going on can be made accessible each game by hitting 6. Cliff drop? Better hit 6 to get those shuttles in. Gotta go micro that drop? 66! This way I don't have to think about too much.

Another thing that stays constant is the mapping of a Corsair and my initial DTs in a PvZ if I'm going that route. The Sair is on 1, and the DTs are on 2 for as long as I need them. This makes it easy to continue scouting the map for ovies/expos up until the point I'm ready to hotkey some units (more than '3' will allow). Usually by then I've lost either the sair or the DTs anyways since I'm a slacker.


Mid to Late Game

-8-0 Nexus, 1-5 Units, 6-7 Gateway clusters
I've never played a game where I've been making probes from more than 3 Nexuses at once (a serious game, that is - probe recall rushes don't count). I like having all of my units hotkeyed simply because I don't have amazing APM and I need to be able to move them ASAP without going to their position on the map. This is probably the point in the game where the hotkeys become the simplest and they don't change - units are just added and subtracted from groups.

The remaining hotkeys (6,7) are used to bring focus to clusters of Gateways, letting me cycle through them manually while spamming unit construction hotkeys.


I don't know if this helps, but hopefully it does. I guess the point is that you should have a good reason for selecting each hotkey you use - besides that 'some pro does this'.

I'd rather have a bottle in front of me than a frontal lobotomy
Dustin
Profile Joined February 2007
United States225 Posts
April 30 2007 06:50 GMT
#58
On March 18 2007 00:28 thedeadhaji wrote:
I copied bisu so i have 5 as observer now pretty much no matter what. It gets weird though when units overflow to 6 --;;


could you post his entire hotkey config...thanks
Kasda
Profile Joined June 2006
Croatia52 Posts
April 30 2007 07:15 GMT
#59
can anyone post anytimes hotkeys???
Talk to the hand!!!
Pressure
Profile Blog Joined October 2006
7326 Posts
April 30 2007 07:42 GMT
#60
guys
just use whatever hotkeys are natural to you, yuo dont have to copy progamers :p
your hand size and adjustment might not be the same as anytime or bisu

like my hands are incredibly small, my pinky and thumb reached out as far as possible barely makes 9 and 1
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 477
ProTech169
UpATreeSC 137
elazer 96
StarCraft: Brood War
Britney 17897
Calm 3171
BeSt 305
Rush 170
firebathero 94
Dewaltoss 91
Terrorterran 16
ajuk12(nOOB) 11
Dota 2
Pyrionflax202
monkeys_forever60
Counter-Strike
pashabiceps2288
fl0m2176
Super Smash Bros
Mew2King104
Heroes of the Storm
Liquid`Hasu423
Other Games
Grubby3696
FrodaN870
B2W.Neo449
shahzam329
mouzStarbuck216
C9.Mang0211
Trikslyr158
NightEnD13
Organizations
Other Games
BasetradeTV264
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 68
• Shameless 30
• Reevou 2
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• 80smullet 20
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2733
• WagamamaTV683
Other Games
• imaqtpie1202
• Shiphtur187
Upcoming Events
Replay Cast
3h 45m
The PondCast
13h 45m
KCM Race Survival
13h 45m
WardiTV Map Contest Tou…
14h 45m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
18h 45m
CranKy Ducklings
1d 3h
Escore
1d 13h
RSL Revival
1d 20h
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Proleague 2026-04-22
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.