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http://us.battle.net/sc2/en/forum/topic/8197652564?page=1
Just wanted to let you know that our design team is watching every major match carefully and will continue doing so.
Some things we're noticing are:
- The super aggressive play is turning out to be really fun to watch.
- Nobody is close to figuring the game out yet.
- A few players are really changing up their play and having completely different results than what's expected by the majority.
- Some of the initial balance concerns do seem to be continuing in games whereas the more creative players aren't struggling as much against them.
Some things we're thinking of going forward:
- We'll try our best to not be too quick to make judgments on things that are allowing players to play a much more aggressive game. For example, yes Medivacs look strong but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.
- We'll continue watching all the pro and community concerns, but keep in mind we'd really like the game to settle before we step in and make a move. I'd say this is the perfect response following MLG and IEM.
"Nobody is close to figuring the game out yet." I'd say this is more true than ever before. We saw MC and Life adapting mid tournament vs things that other Zs and Ps were struggling against.
My personal thoughts: + Show Spoiler +Some things I'd love to see from Blizz regarding 'super aggressive play' that is extremely fun to watch:
-Corruptors are SO boring in the game at the moment. Please implement a change that makes them powerful from a players point of view, and captivating to watch as an audience member. This could also affect Mutafests in ZvZ, speedvacs, and airtoss.
-Warp Prisms have so much potential! Maybe increase their pre-upgrade speed and make their speed upgrade cheaper/earlier?
-Void rays are also SO boring to watch. Their 'micro potential' really isn't very interesting. As with corruptors, please implement a change that makes them powerful from a players point of view, and captivating to watch as an audience member.
-Some way to keep nydus worms the same in games where the Zerg cheeses, but make them more usable throughout the game in general.
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i don't know *fun to watch* for medivac speed is the correct correlation to balance.
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Good to see, patience is just what we need for the game at the moment, especially considering how great MLG went.
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As I said in another thread, I love DK for this. I hope they consider boosting the other races agressive abilities if it is necessary, rather than nerfing medivacs. More scouting, more agression and less turtling. Give protoss cheaper warp prisim speed out of the cyber core and zerg cheaper drops. Then make sure everyone has the ability to see this stuff coming if they put in the effort. Make the best defense a good offense and everyone will be happy.
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I'm really glad they're taking their time to let the game sort itself out instead rushing in toward the nerf/buff hammer.
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Good statement. Also nice to read that they do hear concerns like medivacs. Would have liked to hear some more precise thoughts about efficiency of "new" styles compared to "old" styles, though.
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1001 YEARS KESPAJAIL22271 Posts
Sure I'm getting slaughtered on ladder but I'm glad they are taking their time and not rushing to nerf things because of the vocal idiocy. I mean minority.
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On March 19 2013 01:32 hellokittySC2 wrote: i don't know *fun to watch* for medivac speed is the correct correlation to balance.
He didn't say medivac speed was fun to watch. He said agressive play is fun to watch, which is true. Agression is better than styles where people just try to get a single advantage and macro their way over their opponent.
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1. I applaud the fact that blizzard is more open to the community 2. I fully agree
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I think the only people that complain are the people who are too lazy to adapt on ladder. For some reason, ladder has turned into a macrofest where if you're aggressive, you're cheesy. I'm glad to see that shit is starting to change. I feel that the way the game is going right now is in the right direction.
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Nobody is close to figuring the game out yet.
Man that should be on top of every LR thread.
Also the definition of fun can be very subjective. I don't understand why some people would believe that powerful units = boring units but hey.
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On March 19 2013 01:34 Big J wrote: Good statement. Also nice to read that they do hear concerns like medivacs. Would have liked to hear some more precise thoughts about efficiency of "new" styles compared to "old" styles, though.
I think he is talking about MC and his "Yo, if I build four oracles, you better not try to defend those with just marines," builds. Those were pretty impressive and make FE builds for terran look pretty risky.
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How are Mexicans in tvp fun when it basically forces toss to 1 base allin or never to move out and just die? Edit medivacs stupid autocorrect
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That's good to hear (especially after previous nerf list) but the problem is that there are no major tournaments on for quite some time. Things are fun to watch right now but if everything gets boiled down to only one workable strategy things will get old pretty fast. And frankly I think terran is a mess right now and nobody has any idea what to do about it.
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Some things I'd love to see from Blizz regarding 'super aggressive play' that is extremely fun to watch:
-Corruptors are SO boring in the game at the moment. Please implement a change that makes them powerful from a players point of view, and captivating to watch as an audience member. This could also affect Mutafests in ZvZ, speedvacs, and airtoss.
-Warp Prisms have so much potential! Maybe increase their pre-upgrade speed and make their speed upgrade cheaper/earlier?
-Void rays are also SO boring to watch. Their 'micro potential' really isn't very interesting. As with corruptors, please implement a change that makes them powerful from a players point of view, and captivating to watch as an audience member.
-Some way to keep nydus worms the same in games where the Zerg cheeses, but make them more usable throughout the game in general.
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I love it, but I wish there had been more ZvZ at this tournament to demonstrate the continued muta wars in that matchup.
Also, the dude above me raises some very valid points especially about corrupters.
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A change to Corrupters would be awesome, weren't they planning to remove them in HoTS in the first place? Such a boring unit
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On March 19 2013 01:38 LgNKami wrote: I think the only people that complain are the people who are too lazy to adapt on ladder. For some reason, ladder has turned into a macrofest where if you're aggressive, you're cheesy. I'm glad to see that shit is starting to change. I feel that the way the game is going right now is in the right direction.
Agreed, or people who want to do one build forever. I have a friend who is super pissed he can't always take a fast third(as zerg) against terran every game because of widow mines. He acts like it is the end of the world, but I know that he is just grumpy that he can't macro his way to A-move glory.
Personally, I'm really bad at two control groups on two different screens, but I am willing to work on that if it means I don't have play the tutle game any more.
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1001 YEARS KESPAJAIL22271 Posts
On March 19 2013 01:40 TimENT wrote: Some things I'd love to see from Blizz regarding 'super aggressive play' that is extremely fun to watch:
-Corruptors are SO boring in the game at the moment. Please implement a change that makes them powerful from a players point of view, and captivating to watch as an audience member. This could also affect Mutafests in ZvZ, speedvacs, and airtoss.
-Warp Prisms have so much potential! Maybe increase their pre-upgrade speed and make their speed upgrade cheaper/earlier?
-Void rays are also SO boring to watch. Their 'micro potential' really isn't very interesting. As with corruptors, please implement a change that makes them powerful from a players point of view, and captivating to watch as an audience member.
-Some way to keep nydus worms the same in games where the Zerg cheeses, but make them more usable throughout the game in general.
They've mentioned before that they are always looking at the corruptor and agree that it's a boring unit that Zergs hate to use unless going Broodlords and have no choice. Unfortunately it looks like they can't find a solution for it.
Most good Protoss use warp prisms all the time.
Void Rays are more interesting now than before, but yeah some more micro potential for the skill would be nice.
Nydus is BW required creep to be built and that's why it was so cheap. In SC2 you only need vision, so making it cheaper would break it. Maybe make it cheaper to be built on creep but more expensive out of it?
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On March 19 2013 01:39 peidongyang wrote: How are Mexicans in tvp fun when it basically forces toss to 1 base allin or never to move out and just die? Edit medivacs stupid autocorrect
We saw MC adapting at MLG with Oracle harassment followed by 6 Phoenixes. Those 6 Phoenixes provided map control/vision and stopped SOME drops. Basically those games were extremely fast paced and entertaining.
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