• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:55
CET 22:55
KST 06:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Gypsy to Korea mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9 How much money terran looses from gas steal?
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Darkest Dungeon Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1608 users

March 18th 2013: David Kim's HotS Thoughts - Page 14

Forum Index > SC2 General
Post a Reply
Prev 1 12 13 14 15 16 Next All
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
March 19 2013 00:53 GMT
#261
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!
KTY
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
March 19 2013 00:55 GMT
#262
On March 19 2013 09:53 Xxio wrote:
Show nested quote +
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 19 2013 00:56 GMT
#263
On March 19 2013 08:34 sitromit wrote:
Show nested quote +
On March 19 2013 08:22 MicroTastiC wrote:
to quote MC when was asked how was he, the only protoss, able to do so well against terrans, "they're playing Wings of Liberty, i'm playing Heart of the Swarm"

Typical MC bravado. He should have said "I'm all-ining every game, they're not". By the time the next Code S begins, I bet most TvP openers will be safe against his Oracle shenanigans, I wonder what he'll do then.


I think the words you were looking for was "won games' by using builds that required his opponent to scout and punished greedy play.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Plansix
Profile Blog Joined April 2011
United States60190 Posts
March 19 2013 00:57 GMT
#264
On March 19 2013 09:55 Itsmedudeman wrote:
Show nested quote +
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.


We wanted it so badly. Remember when we used to say "we want macro games, because the better player win" and wanted all in removed. Now we want early aggression and more scouting.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Megapenthes
Profile Joined October 2012
United Kingdom202 Posts
March 19 2013 01:22 GMT
#265
On March 19 2013 01:32 hellokittySC2 wrote:
i don't know *fun to watch* for medivac speed is the correct correlation to balance.

what does this sentence mean?
Polt, Jangbi, Hyun
ZenithM
Profile Joined February 2011
France15952 Posts
March 19 2013 01:25 GMT
#266
On March 19 2013 08:34 sitromit wrote:
Show nested quote +
On March 19 2013 08:22 MicroTastiC wrote:
to quote MC when was asked how was he, the only protoss, able to do so well against terrans, "they're playing Wings of Liberty, i'm playing Heart of the Swarm"

Typical MC bravado. He should have said "I'm all-ining every game, they're not". By the time the next Code S begins, I bet most TvP openers will be safe against his Oracle shenanigans, I wonder what he'll do then.

"He's a one trick pony who will fall off very quickly."
Sabu113
Profile Blog Joined August 2009
United States11076 Posts
Last Edited: 2013-03-19 01:30:25
March 19 2013 01:29 GMT
#267
On March 19 2013 09:55 Itsmedudeman wrote:
Show nested quote +
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.


Revisionist history when Babybit scv pulls and absurdly strong bunker rushes destroyed everyone.

There's a happy medium and it's myopic and stupid to pretend otherwise. Aggression is good if both players have a micro-edge or some decisions than can use to deflect the attack. If one side is just throwing economy at the other in all circumstances or they can't do any cute defenses then aggression is as boring as anything else because nothing interesting is happening.

Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
PhoenixVoid
Profile Blog Joined December 2011
Canada32746 Posts
March 19 2013 01:30 GMT
#268
I appreciate how Blizzard has finally stopped taking the Anaheim response to anything perceived as OP, especially when the game is nowhere near close to being understood, even at the highest levels. Just let the players work around supposed balance issues rather than taking the nerf hammer straight to the problem without giving the opportunity for strategical development. Maybe if Medivacs are so good, it's because the players utilizing them excel in controlling them, rather than the unit itself being OP.
Some units are boring *cough cough Corruptors* and don't promote much action, but maybe they could modify these "boring" units to make them fit with the HotS style of swift action. If Blizzard can take a different approach to balancing, I can see them changing things for the better in the future.
I'm afraid of demented knife-wielding escaped lunatic libertarian zombie mutants
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
Last Edited: 2013-03-19 01:35:39
March 19 2013 01:34 GMT
#269
On March 19 2013 10:30 PhoenixVoid wrote:
I appreciate how Blizzard has finally stopped taking the Anaheim response to anything perceived as OP, especially when the game is nowhere near close to being understood, even at the highest levels. Just let the players work around supposed balance issues rather than taking the nerf hammer straight to the problem without giving the opportunity for strategical development. Maybe if Medivacs are so good, it's because the players utilizing them excel in controlling them, rather than the unit itself being OP.
Some units are boring *cough cough Corruptors* and don't promote much action, but maybe they could modify these "boring" units to make them fit with the HotS style of swift action. If Blizzard can take a different approach to balancing, I can see them changing things for the better in the future.


I really like the idea that you purpose here. I mean, the Medivac boost is quite strong as it is currently implemented, but we aren't sure if it is too powerful quite yet. If Blizzard remains patient we could very well see a lot of variance in the next few weeks/months.
Q( ' '(Q
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2013-03-19 01:38:08
March 19 2013 01:35 GMT
#270
On March 19 2013 10:30 PhoenixVoid wrote:
I appreciate how Blizzard has finally stopped taking the Anaheim response to anything perceived as OP, especially when the game is nowhere near close to being understood, even at the highest levels. Just let the players work around supposed balance issues rather than taking the nerf hammer straight to the problem without giving the opportunity for strategical development. Maybe if Medivacs are so good, it's because the players utilizing them excel in controlling them, rather than the unit itself being OP.
Some units are boring *cough cough Corruptors* and don't promote much action, but maybe they could modify these "boring" units to make them fit with the HotS style of swift action. If Blizzard can take a different approach to balancing, I can see them changing things for the better in the future.


I think I actually like corrupters the way they are. Balance issues aside, the game needs a couple boring units, because it creates a contrast. If every unit is cool and has abilities and stuff to do, people quickly get bored of it. Besides, even most pros don't have the apm to use corruption while fighting with corrupters.

Taking balance issues into consideration again, given how often zergs make like 20 corrupters at once, it seems difficult to balance them having a strong ability.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
ZenithM
Profile Joined February 2011
France15952 Posts
March 19 2013 01:39 GMT
#271
On March 19 2013 10:29 Sabu113 wrote:
Show nested quote +
On March 19 2013 09:55 Itsmedudeman wrote:
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.


Revisionist history when Babybit scv pulls and absurdly strong bunker rushes destroyed everyone.

There's a happy medium and it's myopic and stupid to pretend otherwise. Aggression is good if both players have a micro-edge or some decisions than can use to deflect the attack. If one side is just throwing economy at the other in all circumstances or they can't do any cute defenses then aggression is as boring as anything else because nothing interesting is happening.


Well, actually, nobody won championships (read, GSLs) on the back of silly rushes. Back then the actual skill was to deflect them one way or another and know when to power up or when to defend, which was truly impressive to see, and quite unlike what we had at the end of WoL.
Spacekyod
Profile Joined December 2010
United States818 Posts
March 19 2013 01:42 GMT
#272
On March 19 2013 09:57 Plansix wrote:
Show nested quote +
On March 19 2013 09:55 Itsmedudeman wrote:
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.


We wanted it so badly. Remember when we used to say "we want macro games, because the better player win" and wanted all in removed. Now we want early aggression and more scouting.


Hah, oh jeez, it doesn't get more true than that. I was apart of that mentality as well.
Riders of the Plastic Groove. "When all-in fails, all-in again!" Finally... Make way for the real DONG!
Barbiero
Profile Blog Joined September 2010
Brazil5259 Posts
March 19 2013 02:03 GMT
#273
On March 19 2013 10:42 Spacekyod wrote:
Show nested quote +
On March 19 2013 09:57 Plansix wrote:
On March 19 2013 09:55 Itsmedudeman wrote:
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.


We wanted it so badly. Remember when we used to say "we want macro games, because the better player win" and wanted all in removed. Now we want early aggression and more scouting.


Hah, oh jeez, it doesn't get more true than that. I was apart of that mentality as well.


To be fair, one thing is having an all-in/specific aggressive play being winnable and impossible to beat(for example, 6rax on Steppes of War LOL).

Other thing is having aggressive and defensive capabilities both with similar outcomes on good maps.

But yeah, I was just thinking about how we now want aggression and before all we wanted was macro But now to be aggressive with success you have to macro as well. It's different, but what you say really isnt wrong.
♥ The world needs more hearts! ♥
dreamseller
Profile Blog Joined August 2006
Australia914 Posts
March 19 2013 02:23 GMT
#274
On March 19 2013 09:55 Itsmedudeman wrote:
Show nested quote +
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.


yes, good design is rarely about what people think they want unfortunately
PGtour admin
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
March 19 2013 05:26 GMT
#275
I agree some of it has been very fun to watch, especially the way Life was figuring things out at in Z v T at MLG. I'm worried other zergs can follow his example though.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Turgid
Profile Blog Joined September 2010
United States1623 Posts
Last Edited: 2013-03-19 05:29:18
March 19 2013 05:28 GMT
#276
On March 19 2013 09:55 Itsmedudeman wrote:
Show nested quote +
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.

Uh, the community was whining because every single game was a 1 base all-in. The turtling games were hugely refreshing when all we had before were games that lasted under 10 minutes. There were players who rarely did anything but 2 base all-ins(by later standards) who were called macro players by the community. that was where things were at, and that's why people were complaining and requesting bigger maps where thirds could actually be taken and naturals actually defended.
(╬ ಠ益ಠ)
Big J
Profile Joined March 2011
Austria16289 Posts
March 19 2013 08:20 GMT
#277
On March 19 2013 14:28 Turgid wrote:
Show nested quote +
On March 19 2013 09:55 Itsmedudeman wrote:
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.

Uh, the community was whining because every single game was a 1 base all-in. The turtling games were hugely refreshing when all we had before were games that lasted under 10 minutes. There were players who rarely did anything but 2 base all-ins(by later standards) who were called macro players by the community. that was where things were at, and that's why people were complaining and requesting bigger maps where thirds could actually be taken and naturals actually defended.

Exactly. Many people are still gloryfying 2011 ladder TvZ... Yet at Masters it was 2base marauder/hellion 3tank/marine most of the time. Even in GSL, players who did such stuff every single game were considered macro players . Faking such a push was considered the play of a champion...
Schelim
Profile Blog Joined January 2011
Austria11528 Posts
March 19 2013 08:22 GMT
#278
we need a good mix though. i don't want every game to be a 1-base allin, but i also don't wanna watch 30 mins of turtling and getting every upgrade in the game every game.
TY <3 Cure <3 Inno <3 Special <3
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
March 19 2013 08:46 GMT
#279
On March 19 2013 01:32 hellokittySC2 wrote:
i don't know *fun to watch* for medivac speed is the correct correlation to balance.

It's not only balance which is required for esports.
You don't choose to play zerg. The zerg choose you.
Qikz
Profile Blog Joined November 2009
United Kingdom12026 Posts
Last Edited: 2013-03-19 10:29:35
March 19 2013 10:26 GMT
#280
On March 19 2013 14:28 Turgid wrote:
Show nested quote +
On March 19 2013 09:55 Itsmedudeman wrote:
On March 19 2013 09:53 Xxio wrote:
...but it's forcing even the opponents to play aggressive and the constant action throughout the game is looking to be really fun to watch.


Yes! Finally they see it!

You can't blame them for the way WoL turned out. It was the community whine about aggression and wanting "macro" games that it turned out that way. Although hopefully they understand that macro =/= turtling to 200 deathballs.

Uh, the community was whining because every single game was a 1 base all-in. The turtling games were hugely refreshing when all we had before were games that lasted under 10 minutes. There were players who rarely did anything but 2 base all-ins(by later standards) who were called macro players by the community. that was where things were at, and that's why people were complaining and requesting bigger maps where thirds could actually be taken and naturals actually defended.


Bigger maps are fine, it's just you can't have bigger maps where every base is directly on top of each other like Metropolis and Atlantis Spaceship. They were awful maps as the "hugeness" of the maps were only the distances between the two players if you spawned cross or north south, the bases were still relatively all clustered together down at the bottom end of the map and the "middle bases" were basically winners bases, not that they ever really got taken.

I'm a meching Terran and I've basically given up on ever playing Daybreak as sure I may be able to turtle up on some bases, but due to the ridiculous narrowness and closeness of the bases, I can never send small forces to go and try and punish expansions.

Whirlwind however is a map that shouldn't be good for mech, but I've found it the total opposite. If I get a good position in the middle and defend drops well, I force him to either try to ignore me (which he can't due to positioning) or attack into me which is where my tank/hellbat army exceeds itself.

So you say he can go skytoss? Well as he's going skytoss and the bases are so far apart I can actually just expand over the entire map as he can't punish me and I can starve him out. That shows good map design as I'm always tustling/moving forward to secure more bases. In comparison you can look at Ohana (not in the pool anymore), Daybreak and Entomed Valley. You move your army out 5 steps and you've secured your half of the map, yet where the map is so small you can't punish big slow armies like skyzerg and skytoss since there's nowhere to really attack without them getting to it quickly.

Map design is heading to a much better place IMO, for example I'd say Bifrost (although a remake) and Neo Planet S are the best maps we have in SC2 currently, Bel'shir Vestige, some of the new Kespa maps, Whirlwind and some of the community maps GOM are picking up are not instant four base maps and they actually support army movement to allow people to punish slow armies and what have you. Early on large maps mainly meant there were a lot of bases, but it didn't mean they were good as the bases were still too close together.

Another thing that irks me is the way they design 4 player maps. 4 player maps in BW were great, because it was all about securing another main/nat/third cluster to expand after your third base. Until recently it's been the complete opposite with SC2 where you have fourth bases inbetween the other bases for the sake of having them. It really (for me) ruins the map if the map isn't big enough to support that sort of thing. Whirlwind is currently the best example and Entomed was the worst.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Prev 1 12 13 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
OSC
18:00
OSC Elite Rising Star #18
SteadfastSC158
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 266
SteadfastSC 158
UpATreeSC 119
StarCraft: Brood War
Britney 10231
Backho 65
soO 21
Super Smash Bros
C9.Mang0204
Other Games
summit1g7370
tarik_tv3963
Grubby2466
shahzam436
mouzStarbuck351
ViBE12
Organizations
Other Games
gamesdonequick1852
BasetradeTV73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• davetesta8
• Reevou 4
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• RayReign 35
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21052
• WagamamaTV871
• lizZardDota287
League of Legends
• Doublelift2134
• TFBlade743
Other Games
• imaqtpie756
• Scarra701
• Shiphtur111
Upcoming Events
Replay Cast
2h 5m
WardiTV Team League
14h 5m
Big Brain Bouts
19h 5m
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 12h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 14h
Platinum Heroes Events
1d 17h
BSL
1d 22h
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
BSL
2 days
[ Show More ]
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
3 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.