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On March 14 2013 03:26 PoP wrote:Show nested quote +On March 13 2013 22:34 Inori wrote: Am I the only one who felt that big ones were easier? Hydra have good dps, so I had to react quickly. Big ones I attacked with Q skill, then ran around and navigated them under boss tentacles, he killed more of them than I did... It's easy until you don't have any of your own units left and the boss spawns them faster than you can kill them (while avoiding tentacles yourself, that is). Then it becomes a bit harder.
You can always kill the units fast enough. The only challenge on this map is to get the speed run achievement (i'll be trying that some time today) I could easily sustain kerrigan indefinitely on any of the 4 bosses after my units died without any challenge at all. (on brutal) I played a decent amount of Impossible Bosses (WC3 map) though, which is essentially the same thing as this, but multiplayer and 100x harder.
On the final boss, remember that the tentacles also damage the units he spawns, though only a bit. This means you can dash+leap+dash and have everything essentially dead, finishing them up with a few auto-attacks.
I'm actually curious to see if I can beat the brutal only building zerglings and using kerrigan I don't think I'd be able to do something similar to the marine only no upgrade run I tried for WoL though, as marines are a lot better than zerglings...
Chellenges I want to try: Only Kerrigan can leave my base, kerrigan skills allowed, evolutions not allowed No non-drone units built, kerrigan skills and evolutions allowed Only Zerglings allowed to be built, no kerrigan skills, evolutions allowed
and the one I think will be quite impossible: No evolutions, no kerrigan upgrades, only allowed to build drones and zerglings
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Quite a bit easier than Wings of Liberty. I think it is because their level designs are similar. Both had the majority of missions taking two bases and then achieving your various goals. But holding two bases is a lot easier for a zerg. And Kerrigan en plus.
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Well, I played through most of it now, and Kerrigan is definitely way too OP, despite my comment earlier about losing. It's like she's 10 times better than WC3 heroes or something.
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I haven't read any replies to this thread, but I just wanted to add my 2 cents: Yes, it was too easy.
I played through the campaign on Brutal first try and had few difficulties. There were a few missions where I had to restart, but maybe only 2 I had to attempt more than twice, and most I 1-shotted.
My background as a player: I'm a Protoss player, and I don't offrace often. Zerg is the race I offrace as less, and of the three races the one I'm least comfortable with by far. When I started out in 1v1, I was in Silver, moved up to Diamond, then down to Platinum for the majority of my 1v1 career. Which isn't much, I have less than 500 career total 1v1 games.
For a person of my background to breeze through Brutal is not right. I know that compared to casual players, I'm still highly skilled (Platinum lol), but that's what the Normal difficulty is for. Or hell, even the Hard difficulty. Brutal is 2 difficulties up from Normal and should be a challenge to people in Plat/Diamond, and impossible for Bronze/Silver players.
The current Brutal difficulty should be the Hard difficulty, and the new Brutal should actually be hard to beat. Or, add another difficulty, "Impossible" or something.
Anyway, I'm off to the Mastery achievements.
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Campaign was significantly easier than WoL, in part due to kerrigan OP. I restarted 2 missions because I missed an artifact thing to give kerrigan a level.
Once Kerrigan has mend, just do queen/roach/kerrigan and spam mend. Use her Q (the one that does 300 dmg) on anything that hurts a lot (like siege tanks).
If I didnt mind things taking a long time, I could solo most missions with just kerrigan after a point.
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It was as easy as WoL was. WoL only had one "hard" mission and it was the last one. Marine+medicmen made that that game totally broken. Atleast in HotS I can use different units and a-move my way to victory.
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One thing that isn't making easy at all is the fucking Battle.net behavior that says that whenever Bnet or your connection drops , you can't fucking unlock the achievements for the mission you're currently doing. That's the second time I have to redo a mission that I've already done for this reason. They could fucking patch that stuff I don't know...
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It seems that the only way to make the games as hard as they should be is to enforce artificial constraints on yourself.
For example, last week I played through WoL on Brutal using no Armory upgrades (the ones you buy with credits), and I've heard of people doing that with also no hired Mercenaries or Research. That's a challenge I'm not sure I'd be up for.
Or see what Destiny's doing lately on his stream, playing through Brutal, all bonus objectives + achievements. It seems decently difficult. He's not doing the Mastery Achievements as well though, doing those on Brutal would actually be really hard.
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Kerrigan OP! Nerf Zerg plz! :D
Well I liked Kerrigan and how powerful she was, but the enemy armies could have been a bit bigger and have some more entrenched bases. Big battles where you have to destryo multiple huge bases were also lacking. Instead there were a lot of fast paced timed missions.
It was still fun, tho
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On March 14 2013 07:49 Hubble wrote:Show nested quote +On March 14 2013 07:17 esla_sol wrote: just finished my playthrough. tried to make things harder by doing every achieve on brutal, but even then the only missions i had to develop solid strats for were in the beginning stages. some missions required multiple runs, usually the ones where you had to go out of your way to kill stuff or the timed, because you cant afford to waste units on kerrigan level ups etc.
going to work on doing all the mastery achieves on brutal now. i managed to get a few of them while i was doing my normal playthrough, which is kind of funny. working backwards on this, im stuck on conviction, which is save raynor by 8 minutes. the normal achieve is get to the prison bay by 8 minutes, lol. I'm stuck in the rendezvous mission mastery achievement. Kill all buildings in under 15 min and all I got are zerglings and queens and a low eco base to begin with. Yay. The 10 min (yeah, you got +2 min ) rescue of Raynor was not that much of a problem. Finished it with 1 min left. Just overtake Thors and Tanks with your infestors and skip stuff whenever possible. You gotta know which doors require killing all terrans in the room before the door, though. I got the charge (+30% runspeed passiv) and psiblast thing (300 damage singletarget nuke) for Kerrigan plus the heal.
oh shit it's 10 minutes. i've been restarting at 8 min. im usually at the door with 10 seconds left, haha.
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On March 14 2013 10:05 ZenithM wrote: One thing that isn't making easy at all is the fucking Battle.net behavior that says that whenever Bnet or your connection drops , you can't fucking unlock the achievements for the mission you're currently doing. That's the second time I have to redo a mission that I've already done for this reason. They could fucking patch that stuff I don't know... For anyone wondering, looks like it's a known issue and they're working on a fix. http://us.battle.net/sc2/en/forum/topic/8197910849
It was much smoother in WoL.
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I found HotS to be just as difficult as WoL (aka, not at all difficult). The "most difficult" WoL mission is generally considered to be the last Protoss mission, but all you have to do is mass Void Rays.
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You guys are looking at this all wrong.
Of course you can beat the campaign easily.
Try to get all 3 achievements + Mastery in ONE go. As in one mission, 4 achievements. No playing through seperate times for each individual achievement. All of them simultaneously in one mission. Those are the true objectives of each mission. Its also what makes the game truly challenging.
Trying to win the final mission in 25 minutes, while preventing any damage on Raynor's ship, while also killing Odin before it moves out? Now thats a difficult mission.
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On March 14 2013 11:50 ch33psh33p wrote: You guys are looking at this all wrong.
Of course you can beat the campaign easily.
Try to get all 3 achievements + Mastery in ONE go. Those are the true objectives of each mission. Its also what makes the game truly challenging.
Trying to win the final mission in 25 minutes, while preventing any damage on Raynor's ship, while also killing Odin before it moves out? Now thats a difficult mission.
I dont think many of the people here saying this is easy will even get to korhol when they try this. The amount of times i failed shooting the messenger mastery + achievements is absurd.
Even on hard, trying this is many times more difficult than just doing brutal playthrough.
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On March 14 2013 11:54 wackedupwacko wrote:Show nested quote +On March 14 2013 11:50 ch33psh33p wrote: You guys are looking at this all wrong.
Of course you can beat the campaign easily.
Try to get all 3 achievements + Mastery in ONE go. Those are the true objectives of each mission. Its also what makes the game truly challenging.
Trying to win the final mission in 25 minutes, while preventing any damage on Raynor's ship, while also killing Odin before it moves out? Now thats a difficult mission. I dont think many of the people here saying this is easy will even get to korhol when they try this. The amount of times i failed shooting the messenger mastery + achievements is absurd. Even on hard, trying this is many times more difficult than just doing brutal playthrough.
Exactly. People brute force the game, meet the bare minimum objectives, and call it easy. Of course, its made for casuals.
Get all the achievements in each mission at once if you want a challenge. Beating the final mission on Brutal in 25 minutes while trying to take care of Raynor's ass and blitzing Odin at the same time, that was literally near impossible. 50 playthroughs, and you still might not get it.
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On March 14 2013 11:59 ch33psh33p wrote:Show nested quote +On March 14 2013 11:54 wackedupwacko wrote:On March 14 2013 11:50 ch33psh33p wrote: You guys are looking at this all wrong.
Of course you can beat the campaign easily.
Try to get all 3 achievements + Mastery in ONE go. Those are the true objectives of each mission. Its also what makes the game truly challenging.
Trying to win the final mission in 25 minutes, while preventing any damage on Raynor's ship, while also killing Odin before it moves out? Now thats a difficult mission. I dont think many of the people here saying this is easy will even get to korhol when they try this. The amount of times i failed shooting the messenger mastery + achievements is absurd. Even on hard, trying this is many times more difficult than just doing brutal playthrough. Exactly. People brute force the game, meet the bare minimum objectives, and call it easy. Of course, its made for casuals. Get all the achievements in each mission at once if you want a challenge. Beating the final mission on Brutal in 25 minutes while trying to take care of Raynor's ass and blitzing Odin at the same time, that was literally near impossible. 50 playthroughs, and you still might not get it.
The Problem is that this way of playing totally breaks any kind of immersion and will just result in Reloads because you missed some tiny objective. That's no fun.
It feels different if you have to set your own limitations to make the game tougher.
I just want hard huge battles, where you actually need to make tactical decisions and use the correct units etc. Achievements are optional, I don't need them. When I am motivated I'll play the missions again for achievements.
But when I chose "brutal", then I want... something really tough. WoL was already kind of easy, but changed a lot depending on the order of units you unlocked. HotS you can finish in one go with all bonus objectives on brutal and like 50% of achievements without real effort.
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I didnt go for any achievements and I got 51% of the achievements first time through on brutal. I didnt even look at them so when I got them I was quite surprised. Looking back through them, there were many that I was very close to getting or didnt get because I didnt know about it.
One I didnt know about: Poached Eggs (couldve easily done this as I was going mass muta and crushed everything). One I narrowly missed (despite not knowing about it): Nuclear Launch Rejected (got 19 of the 20)
There are a lot that would be extremely hard on brutal, but the hard achievements arent designed to be done on brutal.
I also discovered the overpoweredness of queen/roach/kerrigan later in the game.
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On March 14 2013 11:59 ch33psh33p wrote:Show nested quote +On March 14 2013 11:54 wackedupwacko wrote:On March 14 2013 11:50 ch33psh33p wrote: You guys are looking at this all wrong.
Of course you can beat the campaign easily.
Try to get all 3 achievements + Mastery in ONE go. Those are the true objectives of each mission. Its also what makes the game truly challenging.
Trying to win the final mission in 25 minutes, while preventing any damage on Raynor's ship, while also killing Odin before it moves out? Now thats a difficult mission. I dont think many of the people here saying this is easy will even get to korhol when they try this. The amount of times i failed shooting the messenger mastery + achievements is absurd. Even on hard, trying this is many times more difficult than just doing brutal playthrough. Exactly. People brute force the game, meet the bare minimum objectives, and call it easy. Of course, its made for casuals. Get all the achievements in each mission at once if you want a challenge. Beating the final mission on Brutal in 25 minutes while trying to take care of Raynor's ass and blitzing Odin at the same time, that was literally near impossible. 50 playthroughs, and you still might not get it.
just get the swarm hosts with deep tunnel ability, they're hilariously OP for defending multiple locations
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+200hp/100% attack speed on 40 stacked mutas? infinitely respawning zerglings? mass queens? too ez.
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I personally don't play single player to be challenged, that's what the multi player is for. I get annoyed when there are retarded parts in single player that just take too much time, by trial and error or through whatever method developers wanna increase the game's play time. The fact that Blizzard didn't do that with HotS is fine with me.
I was a bit annoyed at the fact that the thing you strove for in WoL got kinda fucked over so early on in the campaign but I got over that quickly. Some lines were a bit cheesy but overall I really fucking enjoyed the campaign a lot (even if it maybe could have needed a planet more or so). Also the Facehugger/Chestburster mission was awesome and I chuckled at the time limit for reinforcements in mission 3... Classic Blizzard <3 Can't say that I'm disappointed at all, people be negative, yo!
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