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Active: 690 users

Was the Campaign too easy? - Page 16

Forum Index > StarCraft 2 HotS
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PoP
Profile Blog Joined October 2002
France15446 Posts
March 13 2013 18:26 GMT
#301
On March 13 2013 22:34 Inori wrote:
Am I the only one who felt that big ones were easier?
Hydra have good dps, so I had to react quickly. Big ones I attacked with Q skill, then ran around and navigated them under boss tentacles, he killed more of them than I did...


It's easy until you don't have any of your own units left and the boss spawns them faster than you can kill them (while avoiding tentacles yourself, that is). Then it becomes a bit harder.
Administrator
bbfg
Profile Joined August 2010
30 Posts
March 13 2013 18:27 GMT
#302
On March 14 2013 02:53 n0ise wrote:
Show nested quote +
On March 14 2013 02:21 Sandster wrote:
EDIT: I do think the difficulty is correct. Most of the people complaining about how "easy" the game is will be diamond+; in which case, ladder will be much more challenging and rewarding anyway. Having brutal achievements that are almost impossible to get, or making the vanilla difficulty higher, is simply a deterrent to those who play casually. When I started brood war, I had about 30 apm. We have to consider the newbies, too; RTS games are not easy to start out.

EDIT 2: I hope you don't have to do evolution missions on a second playthrough...they're ok a first time around to see the units, but a second one...


What's the problem with having Brutal being harder, aimed at being a challenge for, as you say, "diamond+"? People aren't saying 'why are there easy difficulties', more like 'why is 90% of the game trivial once you figure the key of the particular mission'.

Outside of the obvious reason 'Casual Billy won't enjoy it'. Design idea that can also be observed in the the storyline and the (lack of) depth of the actual fluff/setting of the game. Commercial taken to the extreme.

There are a few missions when you get hit on 2-3 fronts at the same time, those were pretty cool.

@EDIT 2: Yeah, the evolution missions are... maybe you're more tolerant than I am, but I can't understand whoever came up with that design. The first times ok, but having to go through the same random shit for every mutation is pretty silly.



Single player campaigns are not designed that way, there are very few games that have a difficulty setting that only the very best players can beat. I agree that SC2 would be good with such a difficulty, but it is not something standard at all.
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2013-03-13 18:34:40
March 13 2013 18:34 GMT
#303
Question - If you finished the game on Hard (or any lower difficulty) and want to get the Brutal completion/achievements, can you replay the missions, or do you need to start a new campaign? (In WoL I think you had to start a new campaign).
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
March 13 2013 18:35 GMT
#304
--- Nuked ---
Pik
Profile Joined April 2011
Germany176 Posts
Last Edited: 2013-03-13 21:14:53
March 13 2013 18:38 GMT
#305
the missions are fun, although some are basically the same as in WoL or other RTS:

Kerrigan Metamorph = Last WoL Mission = Archimonde Summon in WC3
Gather 100 of X, dont let enemy get 100 of X
Get 7 Bio Mass/Vespene Gas, dont let enemy get 7 of Bio Mass/Vespene Gas
The Dig from WoL and Kerrigan/Narud Death-Ray-Stare

What i definitely liked was that you can change your Tech between missions, so you dont get stuck on a bad choice, like All In - Air without Zerg Mind Control.

I liked the no-Base Missions, especially the Protoss-Ship Infestation.

edit: btw. what is it with blizzard and boss battles in every game now
wow, this gank is gonna be easy....
Freeborn
Profile Joined July 2010
Germany421 Posts
March 13 2013 19:02 GMT
#306
I agree this was definetely much easier than WoL.
A big part of that is Kerrigan being a one (wo)man army. You barely need support units.
The casmpaign played like a mixture of warcraft 3 and diablo. Was well done IMO but kind of short and too easy on brutal.
You can't get all the achievements on brutal though, while completing the mission and all bonus, but that's about the only difficulty.
Zealot)KT(
Profile Joined March 2010
Netherlands69 Posts
March 13 2013 19:46 GMT
#307
On March 14 2013 02:46 DrSeRRoD wrote:
Is anyone else getting their achievement counter/bar stuck for some of Kerrigan's abilities? A few of them are permanently stuck at a number (twin-drone, Kinetic Blast kills, Leaping Death) and it's quite annoying and has not fixed itself, even starting a new campaign.


I had this problem too, but then I figured out that you need to do each achievement in just one mission, not spread out over multiple.
Scones
Profile Joined June 2012
Wales99 Posts
March 13 2013 19:47 GMT
#308
I really enjoyed the campaign, yet it was really easy.

I think that the reason it was so easy was because some of the units abilities were completely overpowered(Like ultras coming back to life)

Kerrigan was able to kill all air by herself, which was kind of awesome (But probably shouldnt have been possible, with the balance and all xD)

But yeah, so much fun. Kerrigan was a much more interesting character than raynor i feel.
THAmarx
Profile Joined December 2010
65 Posts
March 13 2013 20:02 GMT
#309
I think the campaign was awesome!!!!
I enjoyed it a lot... Since the start of wol i have became much more experienced in RTS games so i cannot compare the two.
It felt easier but still i played it very nice ...
They did an hell of a job on the missions... i only missed special / secret missions... are they in hots?
PoP
Profile Blog Joined October 2002
France15446 Posts
March 13 2013 20:02 GMT
#310
On March 14 2013 03:35 Inori wrote:
Err... I actually suicided my army on this boss fight because they were just distracting me from microing kerrigan...


Hence why I guess doing the mission at different times must have something to do with it (or something random). Suiciding my army was extremely tempting but I absolutely couldn't handle the continuous big spawns without them (at least until the boss had like 1/3 of his HP left).
Administrator
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
March 13 2013 20:14 GMT
#311
I agree with someone who posted earlier.

I really liked the campaign and my biggest problem with it wasn't the difficulty. My problem was that it didn't really feel zergy without having to larva inject or mass expand. They should have had at least 1 or 2 missions where there were potentially 4-5 bases to take.
Alryk
Profile Blog Joined November 2011
United States2718 Posts
March 13 2013 20:57 GMT
#312
I agree that it was easy, but it probably would be for masters+ players.

The story on the other hand was way better than WoL. More cinematics, less one liners, and more emotion. + Show Spoiler +
(I felt bad for warfield T.T)
Team Liquid, IM, ViOlet!
Doc Daneeka
Profile Joined March 2010
United States577 Posts
Last Edited: 2013-03-13 21:12:17
March 13 2013 20:58 GMT
#313
yeah it was kinda lacking in big drawn out macro missions which is my only big disappointment of the campaign. a side effect of cramming so many different mission mechanics into the game i guess. so many missions with timers of some sort in them.

edit: also no one should be surprised the average TL user finds the campaign easy, lol. if people who can get into diamond and masters league found it challenging, the average person who buys the game would probably just stop playing before they got to the end.
payed off security
Bargil
Profile Blog Joined May 2011
United States141 Posts
March 13 2013 21:27 GMT
#314
I'm not even going to lie, throughout the entire campaign I just spammed vile roaches/hydra and maybe some muta and torrasque ultras and I just straight up destroyed everything.

Vile Roaches are incredibly overpowered lol
youtube.com/BargilStarcraft
LingsAreBunnies
Profile Joined September 2011
United States103 Posts
March 13 2013 21:51 GMT
#315
playing the whole thing on brutal, I only had to restart a few missions because I rushed the optional objectives way too early or because I forgot to finish up optional objectives, definitely didnt feel challenging at all. early on it felt like I was playing league of legends with some zergling support, I was more concerned about hitting those qs when its off cd rather than macro. later on after I unlocked swarmhost, it was just always mass swarm host, and use kerrigan to pick off any detectors/anti air with her q. and once I got the swarmhost mutation, I just added infestors, and it felt like infestor/broodlord, except the broodlord in this case can teleport to anywhere with creep.
esla_sol
Profile Blog Joined September 2008
United States756 Posts
March 13 2013 22:17 GMT
#316
just finished my playthrough. tried to make things harder by doing every achieve on brutal, but even then the only missions i had to develop solid strats for were in the beginning stages. some missions required multiple runs, usually the ones where you had to go out of your way to kill stuff or the timed, because you cant afford to waste units on kerrigan level ups etc.

going to work on doing all the mastery achieves on brutal now. i managed to get a few of them while i was doing my normal playthrough, which is kind of funny. working backwards on this, im stuck on conviction, which is save raynor by 8 minutes. the normal achieve is get to the prison bay by 8 minutes, lol.
Ace1123
Profile Joined September 2011
Philippines1187 Posts
March 13 2013 22:39 GMT
#317
I have a question, I finished the campaign on brutal but when i see my profile it only shows that "Heart of the Swarm Completed" and No indicator of beating it in brutal like what i saw on my friends profile. Help please
ForGG, Mvp, MMA, MarineKing, BoxeR,
Hubble
Profile Joined August 2010
Germany248 Posts
Last Edited: 2013-03-13 22:51:11
March 13 2013 22:49 GMT
#318
On March 14 2013 07:17 esla_sol wrote:
just finished my playthrough. tried to make things harder by doing every achieve on brutal, but even then the only missions i had to develop solid strats for were in the beginning stages. some missions required multiple runs, usually the ones where you had to go out of your way to kill stuff or the timed, because you cant afford to waste units on kerrigan level ups etc.

going to work on doing all the mastery achieves on brutal now. i managed to get a few of them while i was doing my normal playthrough, which is kind of funny. working backwards on this, im stuck on conviction, which is save raynor by 8 minutes. the normal achieve is get to the prison bay by 8 minutes, lol.


I'm stuck in the rendezvous mission mastery achievement. Kill all buildings in under 15 min and all I got are zerglings and queens and a low eco base to begin with. Yay.

The 10 min (yeah, you got +2 min ) rescue of Raynor was not that much of a problem. Finished it with 1 min left. Just overtake Thors and Tanks with your infestors and skip stuff whenever possible. You gotta know which doors require killing all terrans in the room before the door, though. I got the charge (+30% runspeed passiv) and psiblast thing (300 damage singletarget nuke) for Kerrigan plus the heal.
I can see what you see not, vision milky then eyes rot. When you turn they will be gone, whispering their hidden song...
ejozl
Profile Joined October 2010
Denmark3368 Posts
March 13 2013 23:25 GMT
#319
As soon as I got Roach tech I steamrolled everything with max out 3/3 Roach/Queen or Roach/Kerrigan Heal army every game. Brutal is supposed to make you upset that you have to retry a mission fifteen times and that just didn't happen.
In WoL the Protoss Fleet last battle and the last mission was really hard and an expansion is supposed to be harder.
First level of Broodwar is almost as hard as last level classic starcraft.
It's my only complaint to a otherwise super awesome campaign.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2013-03-14 00:06:19
March 14 2013 00:02 GMT
#320
Hmmm, I'd rate the campaign 7/10.

Pros :
- Visible effort in storytelling. Cinematics, lots of them!
- Varied missions. I really liked the infiltration mission in the protoss ship.
- Big effort on the diversity of units at your disposal
- Excellent way to make you replay specific missions after you've finished once

Cons :
- Scenario is cheesy.
- Scenario is unlikely. The characters say things that come from nowhere, and make strange decisions. The Zeratul part, especially the way it is introduced
- Obvious fanservice is obvious. For example the return of the UED guy (I try to avoid spoilers)
- Too easy. I played on brutal and reloaded exactly twice. I have no trouble with OP units, but give more supply to the opponents!
- Not much incentive to restart the campaign as a whole. The evolution missions are a bore.
- No "very hard" challenge at any point. Why are the mastery achievements not required in Brutal?
- Reduced difficulty compared to multiplayer : where are the injects? Queen speed off creep and global creep spread is also a joke.

OK, this still means that I finished the campaign. I like the campaign. But while I have done the WoL campaign something like 8 times, I probably won't do HotS campaign more than twice (for full achievements). I really miss the extremely hard missions of WoL such as All In or the protoss last mission. Also, the Research lab in WoL allowed you to have radically different army types. I remember fondly my bio-drop-pod campaign run, that was awesome. (The mech-only with regenerative steel and science vessel was cool too, but too easy)

Edit : Oh, and the bugs that will probably get corrected
- Kerrigan cannot be assigned custom hotkeys. Damn shame, I had to put passives everywhere, just keeping kinetic blast and drop pods
- Swarm hosts are buggy. They don't always pop locusts
- Swarm hosts are not user friendly.Locusts are only autocast if enemy is in range? Great...
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