|
WTF are you people complaining about? The point of this game is to play Multiplayer. LOL i even read this one guy's comment saying: "Gee duh there was no game where you could macro up 200 army and beat the computer" guess what einstien? play multiplayer! Campaign should be gimicky because it would be boring as shit if you macro and mass up and kill shit outright a-move style! Whats wrong with the world nowadays people just complain shit all the time. Campaign is just the icing of the cake.
|
It's funny because when Wol came out people were saying the exact same thing, that the game was way too easy, missions were gimmicky and all you needed was marine/medic + whatever special unit was introduced in the mission.
|
I only played on normal, but the whole time i felt overpowered to everything. I just A-moved everything.
|
On March 13 2013 12:57 ffadicted wrote:I don't believe anyone beat + Show Spoiler +on brutal until I see a video of it done tbqh F*cking.... help? 33 deaths and counting
You can heal yourself... wasn't that hard. Just save alot.
|
On March 13 2013 12:57 ffadicted wrote:I don't believe anyone beat + Show Spoiler +on brutal until I see a video of it done tbqh F*cking.... help? 33 deaths and counting
If you are reffering to + Show Spoiler +The last boss where yhe spawns adds and you have to dodge his tentacles Then:
+ Show Spoiler +Took me a few tries to learn his pattern; he`ll either spawn a set of lings and hydras or an ultra with some of those acid spitters or will just spash the platform with his tentacles. the hydras and lings are easy, your dash should deal with them easy. For the ultra/spitters use your heal to keep alive and kite, when you see an indicator of where a tentacle will hit stop next to it so the ultra takes the hit, once or twice and hes an easy kill. during tentacles only keep mobile and attack, overall just avoid his tentacle smashes. at low HP he`ll start balsting a 3rd of the platform at a time, just your your dash/jump to avoid it and finish him!
|
On March 12 2013 18:00 vrok wrote: It was much easier than WoL IMO. Story and missions were okayish, but I'm still very disappointed that the overarching story for Starcraft 1 was a battle for the known universe and the survival of each species, while Starcraft 2 is a just a dumb love story with a 'dark looming threat on the horizon'. Why does everything have to be a love story? For the casuals? I seriously doubt that.
Less gimmicky missions than WoL overall, but still doesn't play like a real RTS. I wanna build shit vs harder and harder odds and just go fucking kill them. Didn't get to either expand or inject larva for some reason. Otherwise it was definitely better than WoL and worth playing though, even if it has nothing on the BW campaign. That's still by far the best RTS campaign ever made, with Warcraft 2 a close second.
I don't mean to single this post out, this is only an example. But wtf. This just seems overly negative. But I guess other person's gimmick is a another persons cool hook. If all you wan't to do is macro up against hard odds there are the vs. AI challenges/achievements, as was the case with WoL. The campaing is not about that and doesn't need to be about that. I mean why would you expect them to do things exactly as they did 15 years ago? Why should they do the same stuff that's been done 100 times already? I applaud Blizz for doing "gimmicky" stuff and really enjoyed the campaing. But I do agree it should have been a little bit harder. And ok, maybe 1 or 2 "regular macro missions" wouldn't have hurt.
About the love story..
It's the same thing with almost every movie (and nowadays game) where there is some kind of war or huge disaster. There are always key chracters in the center of it that peolpe can relate to. It really is the key to an engaging story. And yes, it's usually a love story. I doesn't have to be a love story but it's probably the easiest choice. There is nothing wrong with it and it's done because it works. And the original SC had that too, but it was more on the background, where as now it's the center piece of the story.
I dunno.. it feels like people have really over the top expectations and are simply unable to enjoy things as they are.
|
Have to say... I agree. Brutal was alot easier than it was in WoL. I just felt incredibly overpowered... particularly because Kerrigan is just way too good.
It took me about a week to play through WoL on Brutal... HotS took me 1,5 days... nuff said.
Otherwise, I had fun with the campaign.
|
|
On March 13 2013 20:32 Garmer wrote:Show nested quote +On March 13 2013 19:43 Swift118 wrote: Lets be honest here, sc1 and BW were fairly easy RTS campaigns, but they are still classics. On topic though, I thought the HotS campaign was easier than WoL. Brutal on WoL did have some genuinely challenging missions. I also thought the design of missions was superior in WoL, which I actually thought was a really good RTS campaign and considering I go back to original C&C times I have played a few. BW campaign wasn't easy the first time, especially omega(the last mission)
Well maybe not easy, but certainly not difficult. Omega was challenging, but more becasue of its size and time to complete the level, the difficulty in actually progression in the level was not too demanding compared to some of the other RTS campaigns back then.
|
Compared to WOL campaign I feel this is easier. I play Terran and still I am finding that I have an easier time in this campaign. The only one that took me 3+ tries was the Primal Zerg.
|
I agree that the campaign was nice but so very short and easy :/ I remember spending weeks on WC3 and broodwar campaigns and finished this one in less than a day too.
|
On March 13 2013 21:05 woreyour wrote: WTF are you people complaining about? The point of this game is to play Multiplayer. LOL i even read this one guy's comment saying: "Gee duh there was no game where you could macro up 200 army and beat the computer" guess what einstien? play multiplayer! Campaign should be gimicky because it would be boring as shit if you macro and mass up and kill shit outright a-move style! Whats wrong with the world nowadays people just complain shit all the time. Campaign is just the icing of the cake.
I prefer the single player campaigns in RTS games. Playing the same 3 matchups over and over again gets boring extremely quickly for me in multiplayer. I do play it, but it's not the main focus for me. I like watching pros play once in a while, although WoL got dry 1-2 years ago for me. And guess what, a ton of people also have single player as their main focus, so it's not something companies take lightly.
So if the single player campaign sucks, no I won't buy it. I expect to have varied missions and I expect some of them to be extensive missions requiring full armies. At the end of the day, the campaign is pretty easy, doesn't offer a ton of variety in terms of missions (especially bonus objectives, always the same thing) and the story is horrendous. At best, I think HotS gets a 5 or 6 out of 10 for single player.
|
I've enjoyed it but yes it is too easy. I blame a lot of this on the lack of a failure point if Kerrigan dies. Even if you overextend and make a mistake, You just wait 60 seconds and then win the mission.
I actually left the first time Kerrigan died because I thought I failed.....
|
On March 13 2013 23:20 Zandar wrote: I agree that the campaign was nice but so very short and easy :/ I remember spending weeks on WC3 and broodwar campaigns and finished this one in less than a day too.
Old school RTS single player campaigns tended to have a lot of filler though. There were a lot of missions where it was just one more tech unit, build a base, kill enemy, rinse and repeat. I pretty much cheated through the entire BW campaign when I was a kid just to see the story, whereas I just beat HOTS brutal no sweat. I actually prefer this model where the single player is solely for story and skips the repetition. After all, they could have followed the steps of recent games (esp. AAA EA games) where you have to grind for experience/points/whatever to see the whole thing/advance the story and people would complain. If people want to play just for RTS aspects, that's what the ladder/customs is for.
|
I think we improved. For exemple, when i first played the campaign of SC and BW near 12 or 13 years ago i thought it was too difficult and i cheated for the story, same thing for W3 campaign. After near 3 years of non stop Wol playing, i played again the sc, sc bw, wol campaigns and have fun to finish again wc3 campaigns. Was for fun but i noticed that was really (really) not difficult when you have RTS mechanics. For Hots campaign it's definitely not easier than Wol, it's pretty equal (i saw it when i replayed the wol campaign one month ago). But i admit that for a zerg player like me it was not really a challenge.
Fun facts: i went back to my base every 25 sec/energy for injection even with the special queen  PS: i want all the super-imba units from the campaign in multi
|
I just play the campaign. LOL@Belial in the HotS campaign. It is just pathetic to copy from your own game.
|
It seemed a bit easier than WoL, mostly because the 'hold out and survive' thing only really got 1 mission (chrysilis) and that wasn't very difficult at all. Still had fun with it, story was okayish. also, roaches that spawn mini roaches are pretty good. as are immortal ultralisks and drop pods from kerrigan.
|
The difficulty design is... not very cool - a level can be challenging the first time, but once you figure the gist of it, it becomes 1hand-able even on Brutal. It's a pretty silly way of making things.
For example, people are talking about Zurvan Belial?, which was one of the few encounters that actually felt nicer - but even there, + Show Spoiler +once you understand where the 'safe zones' are and split your units, it becomes trivial as well
LE: Or Belial. The story/atmosphere didn't rub on me at all. I felt more immersed in the SC1 2D briefing screens than I was in this whole game.
|
Papua New Guinea1058 Posts
On March 14 2013 00:20 n0ise wrote:The difficulty design is... not very cool - a level can be challenging the first time, but once you figure the gist of it, it becomes 1hand-able even on Brutal. It's a pretty silly way of making things. For example, people are talking about Zurvan, which was one of the few encounters that actually felt nicer - but even there, + Show Spoiler +once you understand where the 'safe zones' are and split your units, it becomes trivial as well Zurvan? Oh, you mean Belial.
|
In my opinion, people should replay the SC1 campaings. Then they would love WoLs and HotSs campaign...
|
|
|
|