On March 14 2013 23:54 striderxxx wrote:
Blizzard should have put in an INSANE mode like other games where the intent is to be nearly impossible to beat instead of just being challenging.
Blizzard should have put in an INSANE mode like other games where the intent is to be nearly impossible to beat instead of just being challenging.
They learned their lesson on 'INSANE' difficulty with D3. People clamored for it, clamored for it, clamored for it, but when Inferno came out, the same people who said "Don't nerf Inferno when it comes out!" said "Blizz you suck, this is too hard!!!".
In the end, communities claim to want difficulty, but, really, only a very small fraction actually wants it. The rest just try to exploit/munchkin/workaround the difficulty to say they've beat it; i.e. they want to say they've done it, but don't want it hard; or maybe I should say they don't want it hard *for themselves*. They just want it 'too hard for others.'. If they can't exploit/workaround/munchkin their way to it, then they cry foul.
As we found in D3, if <difficulty> exists, the very loud elite wanna-bes will expect the highest difficulty to be doable by them, (but, ohgod, can't be doable by casuals...can't have them enjoying themselves!) or it's 'too hard'. Wanna-be 'elite' players fuck up far more stuff than casuals ever did.
This forum has the small fraction that actually does want it hard. (And a few that I suspect to be wanna-bes from the way they posted, but I won't name names.)