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Was the Campaign too easy? - Page 21

Forum Index > StarCraft 2 HotS
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mavfin
Profile Joined September 2010
United States52 Posts
Last Edited: 2013-03-14 19:02:02
March 14 2013 18:01 GMT
#401
On March 14 2013 23:54 striderxxx wrote:
Blizzard should have put in an INSANE mode like other games where the intent is to be nearly impossible to beat instead of just being challenging.


They learned their lesson on 'INSANE' difficulty with D3. People clamored for it, clamored for it, clamored for it, but when Inferno came out, the same people who said "Don't nerf Inferno when it comes out!" said "Blizz you suck, this is too hard!!!".

In the end, communities claim to want difficulty, but, really, only a very small fraction actually wants it. The rest just try to exploit/munchkin/workaround the difficulty to say they've beat it; i.e. they want to say they've done it, but don't want it hard; or maybe I should say they don't want it hard *for themselves*. They just want it 'too hard for others.'. If they can't exploit/workaround/munchkin their way to it, then they cry foul.

As we found in D3, if <difficulty> exists, the very loud elite wanna-bes will expect the highest difficulty to be doable by them, (but, ohgod, can't be doable by casuals...can't have them enjoying themselves!) or it's 'too hard'. Wanna-be 'elite' players fuck up far more stuff than casuals ever did.

This forum has the small fraction that actually does want it hard. (And a few that I suspect to be wanna-bes from the way they posted, but I won't name names.)
DrSeRRoD
Profile Joined October 2010
United States490 Posts
Last Edited: 2013-03-14 18:55:49
March 14 2013 18:03 GMT
#402
NM, post wording was confusing.
ElhayM
Profile Joined February 2013
Canada134 Posts
March 14 2013 18:11 GMT
#403
It's cause we were playing Zerg...........

Jokes and all, the only problem I had with the campaign some levels didn't have much difficulty. Also, the last level wasn't much of a challenge at all
Team Captain Flipsid3 Tactics | @F3ElhayM
SheaR619
Profile Joined October 2010
United States2399 Posts
March 14 2013 19:23 GMT
#404
On March 15 2013 03:01 mavfin wrote:
Show nested quote +
On March 14 2013 23:54 striderxxx wrote:
Blizzard should have put in an INSANE mode like other games where the intent is to be nearly impossible to beat instead of just being challenging.


They learned their lesson on 'INSANE' difficulty with D3. People clamored for it, clamored for it, clamored for it, but when Inferno came out, the same people who said "Don't nerf Inferno when it comes out!" said "Blizz you suck, this is too hard!!!".

In the end, communities claim to want difficulty, but, really, only a very small fraction actually wants it. The rest just try to exploit/munchkin/workaround the difficulty to say they've beat it; i.e. they want to say they've done it, but don't want it hard; or maybe I should say they don't want it hard *for themselves*. They just want it 'too hard for others.'. If they can't exploit/workaround/munchkin their way to it, then they cry foul.

As we found in D3, if <difficulty> exists, the very loud elite wanna-bes will expect the highest difficulty to be doable by them, (but, ohgod, can't be doable by casuals...can't have them enjoying themselves!) or it's 'too hard'. Wanna-be 'elite' players fuck up far more stuff than casuals ever did.

This forum has the small fraction that actually does want it hard. (And a few that I suspect to be wanna-bes from the way they posted, but I won't name names.)


Well there was alot of things wrong with diablo. The fact that you farmed named mob because they drop better stuff then the act bosses is a clear sign that something wrong with the game. When the boss of an act drop poop and is nothing but a hurdle for you to go into the next act to farm more named mob was one of the many problem. Diablo was never that hard, it was just a long grind. I believe having an insane difficulty would be nice but I doubt the AI can keep up and there is only so far they can go to for making the game any more difficult without handicapping.
I may not be the best, but i will be some day...
HeroMystic
Profile Joined March 2011
United States1217 Posts
March 14 2013 19:34 GMT
#405
If you know how to macro very well, just about every mission in HotS is a cakewalk even on Brutal Mode. Same can be said for WoL as well, but I found that on Brutal Mode to be just the right difficulty due to it's varied mission structure. 90% of HotS' missions is "destroy x" with very little variance. There was a lot more effort put into WoL.
Henk
Profile Joined March 2012
Netherlands578 Posts
March 14 2013 19:48 GMT
#406
I actually really liked the campaign and the story behind it. I don't get why you guys are whining about it. I'm a master zerg, so yeah, the missions weren't too hard. But they get a lot harder when you try to go for every achievement and bonus objective. I suggest you all do the same. If it's still to easy and you ace everything on brutal and still getting the achievements - try going for Master achievements. Fun fun fun
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