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On March 14 2013 22:41 Andr3 wrote:Show nested quote +On March 14 2013 20:45 Zandar wrote:On March 14 2013 18:27 TheSilverfox wrote: One thing you have to remember though is that many of us have 2+ years of StarCraft 2 experience. We are so much better at StarCraft now so it seems a lot easier. We take an expand directly, we macro efficiently etc.
Sorry but that's not really true. Most of us had plenty of RTS experience before SC2. WC3, broodwar etc. And try to play WoL campaign final mission on brutal today, it's just as hard as 2+ years ago. Lol, what? WoL is easy like hell. I replayed it before HotS. You don't even need to abuse any of the standard shit like MM/banshee/etc, just macro up and a-move stuff, it's the same as HotS. You don't a-move the last mission, in fact you don't need to move at all -_- It's not like pro-gamers or game-knowledgeable casters managed to do the last mission in one go you know ;D.
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WoL's difficulty stemmed from making incorrect upgrade choices. HotS's comes from Mastery achievements.
Seriously, turtling on your ass with pre-nerf siege tanks and auto-repairing 6-slot bunkers while you have roaming squads of marine/medic isn't exactly hard either. The only difference is you didn't have a hero unit that essentially 1shots ultralisks.
EDIT: Is there no achievement that's doing all the Mastery achievements? That'd be the only one worth getting from the campaign.
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On March 14 2013 22:53 Sandster wrote: WoL's difficulty stemmed from making incorrect upgrade choices. HotS's comes from Mastery achievements.
Seriously, turtling on your ass with pre-nerf siege tanks and auto-repairing 6-slot bunkers while you have roaming squads of marine/medic isn't exactly hard either. The only difference is you didn't have a hero unit that essentially 1shots ultralisks.
EDIT: Is there no achievement that's doing all the Mastery achievements? That'd be the only one worth getting from the campaign.
Theres none thats visible but if i were to guess, it could be a feat of strength (and they dont pop up until you do them).
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On March 14 2013 23:02 wackedupwacko wrote:Show nested quote +On March 14 2013 22:53 Sandster wrote: WoL's difficulty stemmed from making incorrect upgrade choices. HotS's comes from Mastery achievements.
Seriously, turtling on your ass with pre-nerf siege tanks and auto-repairing 6-slot bunkers while you have roaming squads of marine/medic isn't exactly hard either. The only difference is you didn't have a hero unit that essentially 1shots ultralisks.
EDIT: Is there no achievement that's doing all the Mastery achievements? That'd be the only one worth getting from the campaign. Theres none thats visible but if i were to guess, it could be a feat of strength (and they dont pop up until you do them).
Nope, there is no FoS achievement for doing all the Mastery achievements. I have them all completed, and for some strange reason the 2nd last mission does not have a mastery achievement.
They were fun in their own rights, but still not nearly challenging enough imo. They should have tuned it for brutal instead of hard. I even went to do some of them on brutal just for the fun of it.
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Unfortunately haven't beaten it, don't have time to do every mission but I do find the Zerg flexibility to be better in some ways. I can choose to use Kerrigan in many ways (I prefer caster but a buddy had a good time using her as an attacking unit). Overall it's not that much more difficult in the early missions, all I've had to do so far is mass Roach and a-move.
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So I'm assuming everyone is talking about doing the mastery achievements while on brutal difficulty, right?
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On March 14 2013 23:42 Hier wrote: So I'm assuming everyone is talking about doing the mastery achievements while on brutal difficulty, right?
Try mastery + other achievements on brutal.
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Blizzard should have put in an INSANE mode like other games where the intent is to be nearly impossible to beat instead of just being challenging.
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This is actually my only minor complaint about this otherwise amazing campaign. I was indeed expecting a little more challenge. Especially because they said in an interview that some of the hardcore players had found the WoL campaign a little too easy so they wanted to make the challenge a little bit harder.
Well, I have completed the WoL campaign around 8 times now, and even recently, and there is no doubt that HotS campaign is easier to me. The zerg army is incredibly cool and the upgrade are so much fun! But between reviving ultras + free zerlings and kerrigan's powers, it just seems impossible to make the missions hard enough..
I honestly really really hope they could patch it to make it abit harder!
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Yeah, the campaign missions were set up nicely, it's just that you get such ridiculously overpowered units and abilities that it's impossible to balance.
I haven't tried it, but playing without using Kerrigan or evolutions (or are they mutations?) would be the a good difficulty for Brutal. Leaping lings/banelings and roachlings are just too strong.
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quit after mission 2...campaign turned into WoW
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On March 14 2013 09:09 Shiladie wrote:Show nested quote +On March 14 2013 03:26 PoP wrote:On March 13 2013 22:34 Inori wrote: Am I the only one who felt that big ones were easier? Hydra have good dps, so I had to react quickly. Big ones I attacked with Q skill, then ran around and navigated them under boss tentacles, he killed more of them than I did... It's easy until you don't have any of your own units left and the boss spawns them faster than you can kill them (while avoiding tentacles yourself, that is). Then it becomes a bit harder. You can always kill the units fast enough. The only challenge on this map is to get the speed run achievement (i'll be trying that some time today) I could easily sustain kerrigan indefinitely on any of the 4 bosses after my units died without any challenge at all. (on brutal) I played a decent amount of Impossible Bosses (WC3 map) though, which is essentially the same thing as this, but multiplayer and 100x harder. On the final boss, remember that the tentacles also damage the units he spawns, though only a bit. This means you can dash+leap+dash and have everything essentially dead, finishing them up with a few auto-attacks.
Dash + leap + dash put the big ones at like 30% HP, need to do more, while avoiding tentacles and sometimes healing once in between. Before you can do that (or right as you finish them up) he'll just spawn more of them or you'll have time for only one Q on the boss or something. And you can't just spam the spells forever even though the mana regen is huge, gotta wait a bit.
Anyway, I just tried it at a friend's who did other planets before and it was quite a bit easier, also the boss kept spawning easy creeps as opposed to 95% big ones in my own run. So I guess it does have to do with all that
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On March 15 2013 00:17 PoP wrote:Show nested quote +On March 14 2013 09:09 Shiladie wrote:On March 14 2013 03:26 PoP wrote:On March 13 2013 22:34 Inori wrote: Am I the only one who felt that big ones were easier? Hydra have good dps, so I had to react quickly. Big ones I attacked with Q skill, then ran around and navigated them under boss tentacles, he killed more of them than I did... It's easy until you don't have any of your own units left and the boss spawns them faster than you can kill them (while avoiding tentacles yourself, that is). Then it becomes a bit harder. You can always kill the units fast enough. The only challenge on this map is to get the speed run achievement (i'll be trying that some time today) I could easily sustain kerrigan indefinitely on any of the 4 bosses after my units died without any challenge at all. (on brutal) I played a decent amount of Impossible Bosses (WC3 map) though, which is essentially the same thing as this, but multiplayer and 100x harder. On the final boss, remember that the tentacles also damage the units he spawns, though only a bit. This means you can dash+leap+dash and have everything essentially dead, finishing them up with a few auto-attacks. Dash + leap + dash put the big ones at like 30% HP, need to do more, while avoiding tentacles and sometimes healing once in between. Before you can do that (or right as you finish them up) he'll just spawn more of them or you'll have time for only one Q on the boss or something. And you can't just spam the spells forever even though the mana regen is huge, gotta wait a bit. Anyway, I just tried it at a friend's who did other planets before and it was quite a bit easier, also the boss kept spawning easy creeps as opposed to 95% big ones in my own run. So I guess it does have to do with all that
I double-leap the big one and finish it with one or two auto-attacks. Then leap the small ones and keep attacking them. If they get hit by the tentacle it's a nice bonus. It's important to be at full energy and with the heal cooldown finished when a new pack spawns. Dash does 50 damage per target, Leap is 150, so on the pack with 3 mobs, Dashing only breaks even if it hits all 3.
I do agree that the large packs with weaker mobs are easier though. Dash back and forth and they're all dead except for one or two on low HP.
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It is a zerg game, A move to win is expected as aways lol
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On March 14 2013 23:51 wackedupwacko wrote:Show nested quote +On March 14 2013 23:42 Hier wrote: So I'm assuming everyone is talking about doing the mastery achievements while on brutal difficulty, right? Try mastery + other achievements on brutal. I don't get what you are referring to as mastery; each mission has 2 achievements, which can be completed on normal. What else is there? Are people just artificially augmenting difficulty?
Destroying 15 buildings before the time runs out on the 3rd mission on brutal seems to be near impossible.
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On March 14 2013 23:42 Hier wrote: So I'm assuming everyone is talking about doing the mastery achievements while on brutal difficulty, right?
This, anyone saying WoL campaign posed more of a challenge are forgetting how badly they sucked back then.
Yeah, WoL normal was a challenge for me when I was a bronze player, but after reaching the pinnacle of high gold (meaning I still suck dick at sc2) I could most likely build nothing but scvs and beat normal now, much less mass any one army unit and a click to victory. I know, I started going through the campaign on brutal shortly before the expansion and it was so stupidly easy I had to make sure it was still on brutal after I finished some missions.
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Campaign was awesome. Haters gonna hate.
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I really just wished I could have more than 2 bases.
There are some missions that I refused to complete until I took every mining base on the map.
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One thing's for certain: Warhounds are still OP in single-player and don't feel easy to take down. Whenever I see them, I freak out as they cut through my Roaches like a hot knife through butter.
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