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Active: 1740 users

Was the Campaign too easy? - Page 12

Forum Index > StarCraft 2 HotS
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Nimic
Profile Joined September 2010
Norway1360 Posts
March 13 2013 05:08 GMT
#221
Yes, it was quite easy. But do you think it could possible have something to do with the fact that we've all played three years of SC2 already? When I finished WoL on Brutal it felt easier than when I finished it on normal, simply because I had played a lot of SC2 in between that.
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
March 13 2013 05:24 GMT
#222
I find HotS's campaign very fun to play.
Asol
Profile Joined December 2011
Sweden109 Posts
March 13 2013 05:27 GMT
#223
I was really disappointed with the difficulty. I expected brutal to be well.. brutal I guess? Seems sort of weird that I'm already done with it.

It wasn't in any form a "bad" campaign in any form - just quite easy :<
Quote what?
LOLItsRyann
Profile Joined April 2011
England551 Posts
March 13 2013 05:44 GMT
#224
I found it pretty easy, however I'm comparing it to when I first played WoL, where I was bronze :D I'm now Diamond, so to be fair, it should be easy ^^
EG<3
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
March 13 2013 05:59 GMT
#225
I feel like mutas are king lol... especially on the zerg maps/planet.

I literally only make lings and Mutas, since i unlocked mutas... especially for the + Show Spoiler +
Protect Kerrigan in the Cocoon mission.. was infinitely easier when i stopped using terrible swarm hosts and just went mass ling muta.... Killing the tyrannosaur was fun tho with mass muta... did a lot of splitting and pulling out the one he was targeting to avoid splash/aoe
DidYuhim
Profile Joined September 2011
Ukraine1905 Posts
March 13 2013 06:08 GMT
#226
Well, there's also a part that around certain point in the game, the quality of the cutscenes suddenly drops.

It's almost as if Blizzard ran out of money, or they were hurried.
ZenithM
Profile Joined February 2011
France15952 Posts
March 13 2013 06:59 GMT
#227
On March 13 2013 12:57 ffadicted wrote:
I don't believe anyone beat + Show Spoiler +
Zurvan
on brutal until I see a video of it done tbqh
F*cking.... help?

33 deaths and counting

Lol. It was really easy for me, + Show Spoiler +
way more than the first boss.
.
+ Show Spoiler +
You have to keep enough energy to one shot the hydralisks when they spawn, with 2 successive "charge thing", and run to dodge and kite the melee and spitting guys and let Zurvan kill them, while constantly healing. You absolutely have to kill the spawning range units as fast as possible, else they constantly dish out DPS and you can't just run&heal your way out of the others.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
March 13 2013 07:04 GMT
#228
I beat it on brutal in 3 hours. Story was ok.

+ Show Spoiler +

terribleterribledamage cheat ftw
When I think of something else, something will go here
NovemberstOrm
Profile Blog Joined September 2011
Canada16217 Posts
March 13 2013 07:05 GMT
#229
Honestly I had a lot of fun with the campaign. I do agree though that it could have been harder.
Moderatorlickypiddy
PVJ
Profile Blog Joined July 2012
Hungary5221 Posts
Last Edited: 2013-03-13 07:20:25
March 13 2013 07:20 GMT
#230
I didn't buy HotS but these arguments about "can't it be only easier because you already played WoL?" are ridiculous. You played BW before that for 10 years. You could've played Total Annihilation, Red Alert, Warcraft, etc too. Is this your first RTS? Your first video game? I'm pretty sure everyone who says it's easier does so because it actually is.
The heart's eternal vow
Fen1kz
Profile Joined July 2010
Russian Federation216 Posts
Last Edited: 2013-03-13 07:25:50
March 13 2013 07:24 GMT
#231
sure, its feels like hard (some missions) and mostly normal and some of easy (banelings mission, hydralisk mission, feeding zerg mission), but not brutal at all, only maybe zerg bosses mission, that was quite hard, but i think it is hard because bad game design

(its not a spoiler post!)
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
March 13 2013 07:41 GMT
#232
I felt like the Campaign was too easy, no mission took more than 2 tries on brutal on my first playthrough + Show Spoiler +
though it took me four tries to beat Zurvan and I died eight times total on that mission
, even then mostly because I didn't know there was a free expand on a few maps. Last mission on brutal was extremely easy.
In Somnis Veritas
TheIceMan86
Profile Joined January 2013
Canada19 Posts
March 13 2013 08:01 GMT
#233
I thought it was incredibly easy. I think you can beat brutal by massing lings and A-moving. I also thought that the story was really lacking, and the missions played off the same themes as WoL campaign. Also the boss fights felt like I was fighting Diablo3 bosses with sc2 units.

Another thing im surprised is that the ending was the same one that was leaked out over a year ago. I thought they would of changed it a bit but it was the exact same.
Call down the thunder
Elanshin
Profile Joined June 2010
Australia216 Posts
March 13 2013 08:09 GMT
#234
Brutal is by no means super hard, however try the mastery missions. they're not quite a walk in the park and ive had to use loads many many times. to make it even harder try it on brutal instead of hard.
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
March 13 2013 08:10 GMT
#235
Beat brutal in about 8 hrs. Pretty fun, though the game progressively got easier as you got more mutations and kerrigan goes balls. Honestly past a certain point, you can just drone up, take a nearly neutral (there is usually one), and mass roach hydra to victory. Threw in some ultras for the last few.
Ksi
Profile Joined May 2010
357 Posts
March 13 2013 08:44 GMT
#236
On March 13 2013 13:31 ffadicted wrote:
50 deaths and counting now... I seriously refuse to believe it's possible on brutal until I see video proof I must be missing something if everyone else thought it was relatively unchallenging

Those spawns that shoot acide + the ultralisks = instant GG, they destroy everything


Here's a protip that makes it easy: Use Burrow. If your heal is on cooldown, burrow in a safe location, wait for its cooldown to end (you'll also be back to full mana), pop back up and get to full hp. Continue kiting. It takes a while though. The fastest way is definitely to try and keep your units in a safe location as long as possible so they can pump out damage.
Lemure
Profile Joined March 2010
189 Posts
March 13 2013 08:55 GMT
#237
Game felt pretty easy on brutal, the only map I had to reload a few times was the one where they kept dropping nukes. Ran out of resources the first few times.
Tracil
Profile Blog Joined September 2005
Australia505 Posts
Last Edited: 2013-03-13 08:59:27
March 13 2013 08:58 GMT
#238
I would suggest the whole point of intimidating difficulty levels named 'Brutal' is to push players to the limit. Yes, even the skilled ones.

Hell, isn't that why you have multiple difficulty levels at all? To appeal to a range of people? The weaker/newer players wouldn't get all up in arms about not being able to get past clearly marked higher-difficulties, just like the skillful/experienced ones would hardly complain about easy mode being easy. It's the fact that the mode which should challenge them does not, and that's a legitimate complaint.
Shooting
Maesy
Profile Joined November 2011
United States1444 Posts
March 13 2013 09:01 GMT
#239
Yeah... it's a campaign. It's not meant to feel too incredibly difficult. You're going through it to be told a story. Not sure what people were expecting here.
Official Nathanias Fanclub Manager! http://www.teamliquid.net/forum/viewmessage.php?topic_id=401880
Godwrath
Profile Joined August 2012
Spain10138 Posts
March 13 2013 09:20 GMT
#240
On March 13 2013 17:58 Tracil wrote:
I would suggest the whole point of intimidating difficulty levels named 'Brutal' is to push players to the limit. Yes, even the skilled ones.

Hell, isn't that why you have multiple difficulty levels at all? To appeal to a range of people? The weaker/newer players wouldn't get all up in arms about not being able to get past clearly marked higher-difficulties, just like the skillful/experienced ones would hardly complain about easy mode being easy. It's the fact that the mode which should challenge them does not, and that's a legitimate complaint.


If you do the hardest difficulty too hard nowadays, you will have a bunch of casual players crying out loud that the brutal difficulty is bullshit, about how they should be able to beat it because they are experienced RTS'ers, and they will find and list you big ass lists of what "the issues with the difficulty" are.

I agree with you, but it's an ego thing. Xcom enemy unknown reminded me how retarded and entlited people can be when speaking of difficulties so i may be a littles biased tho.
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