Round 3 begins!
With round 3 starting a mere one day after round 2 ends, Proleague certainly isn't giving us any breaks. But with Proleague, there always comes Fantasy Proleague! Once again, play! It's fun, easy, and makes watching Proleague much more exciting. You don't need to spend any time on managing your team during the season if you don't want to. If you don't fully understand the rules, don't worry. The basic thing to remember is, pick players for your "Main Team" that you think will do well, and pick players for your "Anti Team" who you think will do poorly.
Here are some important facts to know going into Round 3:
- Week 1 starters and maps here. Scroll down for Round 3 Week 1 starters.
- Round 3 will be the regular proleague format with predetermined players being seeded onto 6 maps, then an ace match if necessary.
- We'll be going back to regular proleague scoring. Make sure you read the scoring rules below to see the changes.
- Round 3 will last from 1/28 to 3/5. There will be a week-long break in the middle of the round.
- Matches will be played Saturday-Tues, same as last round.
- There will be 5 weeks of play. Three of these weeks will be half weeks.
- Removed players: None
- Added players: None
- Stephano and Taeja are unable to be picked on your anti-team until further notice. We also HIGHLY discourage you from picking them on your main team, as they probably won't be playing in the first week. They are both valued at 9 so that they will hopefully decay to their proper values by the time they eventually play. We hope to make player absences less of a factor in Fantasy Proleague.
- Parting is not allowed to play until round 4. He has not been included in this round's FPL.
- We're going to start using the player names displayed in Proleague broadcasts. A list of name changes can be found below.
+ Show Spoiler [Kespa player name changes] +Alone -> TRUE
BaBy -> TY
Batta -> Sola
Bong[S.G] -> Bong
Bogus -> INnoVation
Crazy-Hydra -> Crazy
Dream.t)check -> ALBM
fOKINS -> Mekia
Jaehoon -> Agro
hon_sin -> BrAvO
NaGi- > Aria
Ryul2 -> Savage
Sang -> Terminator
sHy -> sOs
Speed -> Cure
Wooki -> P7GAB
yeongjae -> JyJ - A few scoring changes.
- Ace Win will now generate +3 points instead of +4. With such short rounds, we wanted to find ways for FPL to be more forgiving.
- Team scoring has been changed from (+6/+4/+3/+2/+1/0/-1/-2) to (+6/+4/+3/+2/0/-1/-2/-3). This was done to provide a bigger difference between a 4-3 win and a 3-4 loss. Team costs have been downgraded accordingly.
- Ace Win will now generate +3 points instead of +4. With such short rounds, we wanted to find ways for FPL to be more forgiving.
How to Play
- You choose 6 players and 1 Pro Team that score points when they play well.
- You pick 3 players for your Anti-team as well. They lose you points when they play well.
- Players and teams can be traded between weeks for those valued less than them.
Fantasy Proleague Scoring
Player Scoring:
+ Show Spoiler [Click to Show] +
Lineup Appearance: +1 Point*
Game Win: +2 Points
Game Loss: -1 Point
3-Game Win Streak: +1 Point
6-Game Win Streak: +2 Points
9-Game Win Streak: +3 Points
Ace Appearance: +1 Point
Ace Win: +3
Ace Loss: -2
Break Another Player's Streak: +1 Point
Your Player's Team Wins: +1 Point**
*This point is applied even if your player does not play; he only has to appear in the lineup
**This counts for all players on the team's roster, even if they did not play in the match
Game Win: +2 Points
Game Loss: -1 Point
3-Game Win Streak: +1 Point
6-Game Win Streak: +2 Points
9-Game Win Streak: +3 Points
Ace Appearance: +1 Point
Ace Win: +3
Ace Loss: -2
Break Another Player's Streak: +1 Point
Your Player's Team Wins: +1 Point**
*This point is applied even if your player does not play; he only has to appear in the lineup
**This counts for all players on the team's roster, even if they did not play in the match
Team Scoring:
+ Show Spoiler [Click to Show] +
4-0 Victory: 6 Points
4-1 Victory: 4 Points
4-2 Victory: 3 Points
4-3 Victory: 2 Points
3-4 Defeat: 0 Points
2-4 Defeat: -1 Points
1-4 Defeat: -2 Points
0-4 Defeat: -3 Points
4-1 Victory: 4 Points
4-2 Victory: 3 Points
4-3 Victory: 2 Points
3-4 Defeat: 0 Points
2-4 Defeat: -1 Points
1-4 Defeat: -2 Points
0-4 Defeat: -3 Points
Miscellaneous
+ Show Spoiler [Click to Show] +
Trade Tax: -1
Scoring Example:
+ Show Spoiler [Show Example] +
KT Rolster vs EG-Liquid
Set 1: Flash < Caldeum > Zenio
Set 2: Wooki < Cloud Kingdom > JYP
Set 3: Action < Antiga Shipyard > ThorZaIN
Set 4: Stats < Ohana > Jaedong
Set 5: Crazy-Hydra < Bifrost > HuK
Set 6: Mind < Arkanoid > PuMa
Ace Match: Flash< Planet S > Jaedong
EG-Liquid: 2 Points (+2 for 4-3 Victory)
KT Rolster: 0 Points (0 for 3-4 Defeat)
Jaedong: 5 Points (+1 for lineup, -1 for loss, +1 for ace appearance, +3 for ace win, +1 for team win)
JYP: 4 Points (+1 for lineup, +2 for win, +1 for team win)
ThorZaIN: 4 Points (+1 for lineup, +2 for win, +1 for team win)
PuMa: 4 Points (+1 for lineup, +2 for win, +1 for team win)
Flash: 2 Points (+1 for lineup, +2 for win, +1 for ace appearance, -2 for ace loss)
Stats: 3 Points (+1 for lineup, +2 for win)
Crazy-Hydra: 3 Points (+1 for lineup, +2 for win)
Zenio: 1 Point (+1 for lineup, -1 for loss, +1 for team win)
HuK: 1 Point (+1 for lineup, -1 for loss, +1 for team win)
Wooki: 0 Point (+1 for lineup, -1 for loss)
Action: 0 Point (+1 for lineup, -1 for loss)
Mind: 0 Point (+1 for lineup, -1 for loss)
Everyone else on EG-TL: 1 Point (+1 for team win)
Everyone else on KT Rolster: 0 Points
Set 1: Flash < Caldeum > Zenio
Set 2: Wooki < Cloud Kingdom > JYP
Set 3: Action < Antiga Shipyard > ThorZaIN
Set 4: Stats < Ohana > Jaedong
Set 5: Crazy-Hydra < Bifrost > HuK
Set 6: Mind < Arkanoid > PuMa
Ace Match: Flash< Planet S > Jaedong
EG-Liquid: 2 Points (+2 for 4-3 Victory)
KT Rolster: 0 Points (0 for 3-4 Defeat)
Jaedong: 5 Points (+1 for lineup, -1 for loss, +1 for ace appearance, +3 for ace win, +1 for team win)
JYP: 4 Points (+1 for lineup, +2 for win, +1 for team win)
ThorZaIN: 4 Points (+1 for lineup, +2 for win, +1 for team win)
PuMa: 4 Points (+1 for lineup, +2 for win, +1 for team win)
Flash: 2 Points (+1 for lineup, +2 for win, +1 for ace appearance, -2 for ace loss)
Stats: 3 Points (+1 for lineup, +2 for win)
Crazy-Hydra: 3 Points (+1 for lineup, +2 for win)
Zenio: 1 Point (+1 for lineup, -1 for loss, +1 for team win)
HuK: 1 Point (+1 for lineup, -1 for loss, +1 for team win)
Wooki: 0 Point (+1 for lineup, -1 for loss)
Action: 0 Point (+1 for lineup, -1 for loss)
Mind: 0 Point (+1 for lineup, -1 for loss)
Everyone else on EG-TL: 1 Point (+1 for team win)
Everyone else on KT Rolster: 0 Points
Team Selection
Main Team
+ Show Spoiler [Click to Show] +
- Pick 6 players for your Main Team, including a captain who will be a tiebreaker
- Pick 1 Proleague team (i.e. STX, CJ, SKT, etc.)
- You cannot trade your captain (more on trading later)
- Your 6 players and 1 Proleague team cannot exceed 30 points in cost
- Your Main Team must contain at least one of each race at all times
Anti Team
+ Show Spoiler [Click to Show] +
- Pick 3 players for your Anti Team
- These players score points like Main Team players, but their score counts against you
- Your Anti Team must have a value of at least 13 points (minimum)
Basic Team Selection Strategy
+ Show Spoiler [Click to Show] +
- Pick players for your Main Team who you believe will exceed their point value from before (underrated or rising players)
- Pick players for your Anti Team who you believe will do worse than they did previously (overrated or slumping players)
- Designate as Captain a player who you believe will be a lock to be good throughout the season, because you can't trade him
Trading
Trading Rules
+ Show Spoiler [Click to Show] +
- Each week you can trade players (swap a player for someone you don't have)
- Every player has a trade value, and you can only trade for players of lower value
- You will be limited to a maximum 2 Main Team and 1 Anti Team trades per week
- Trades do not carry over if unused
- Each time you trade, your team will be assessed a -1 point trade tax
Basic Trading Strategy
+ Show Spoiler [Click to Show] +
- Check lineups each week! Players facing weak teams are generally more valuable.
- Don't make trades just for sake of making trades, as they cost you trade tax points and you may get stuck with a player you don't want
- The trade price formula takes into account number of matches remaining -- so players with more matches remaining will have higher prices
- You must trade for players with less value, but try to minimize the value loss. For example, if you trade someone worth 30 for someone worth 20, next week you can only trade the 20 for someone less. It's much better to trade the 30 for someone worth 29.
Groups
You will be able to create and join groups so you can compare your results with a smaller subset of the players, for example there might be a Staff Group, a First Time FPL Group, a USA Players Group, or a group created by you with just your friends.