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On January 05 2013 02:11 purakushi wrote:Suggestions/bugs-Make sure that HTs have to decelerate fully to a stop before casting anything. Right now, they can be moving and then instantly storm without having to stop first (they insta-stop when casting either storm or hallucination). In BW, there was this delay. Insta-cast is really strong ><. I believe casting while originally standing still is instant in BW, though. -Can not just select a unit and right click on the shield battery to regenerate shields like you can in BW. -Robotics Support Bay should be 450/450 HP/shields not 500/500. -Like what you did with plague, please also make ensnare 50% translucent. -Dark Swarm could use more translucency, as well. Maybe 30-40% more. -Spawning DTs seems to play a random audio from the "confirming order" list on http://starcraft.wikia.com/wiki/StarCraft_unit_quotations#Dark_Templar but never the actual "Adun Toridas" from BW. -No aural indication of maelstrom. There is visual, though. -A morphing in observatory and morphing in arbiter tribunal has a really small selection circle, so you can't really tell it is being selected from just the circle. After it is done, selection circle is fine, though. -Maelstrom works in preventing units from casting spells and attacking and stuff, but currently the maelstromed units can queue up actions, so they will move, attack, or cast whatever command was given to them last during the maelstrom after it wears off. I do not think that is how it was in BW.
These are all outstanding fixes. I vaguely remember the Maelstorm bug applying to stasis too.
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is there any way to make the supply depots look more proportional/less ridiculous??
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On January 05 2013 02:49 Kfcnoob wrote: is there any way to make the supply depots look more proportional/less ridiculous??
I believe the intent is for them to look like they did in Broodwar.
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On January 05 2013 02:11 purakushi wrote:Suggestions/bugs-Make sure that HTs have to decelerate fully to a stop before casting anything. Right now, they can be moving and then instantly storm without having to stop first (they insta-stop when casting either storm or hallucination). In BW, there was this delay. Insta-cast is really strong ><. I believe casting while originally standing still is instant in BW, though. -Can not just select a unit and right click on the shield battery to regenerate shields like you can in BW. -Robotics Support Bay should be 450/450 HP/shields not 500/500. -Can not see what the corsair is hitting. -No DT death sound -Like what you did with plague, please also make ensnare 50% translucent. -Dark Swarm could use more translucency, as well. Maybe 30-40% more. -Spawning DTs seems to play a random audio from the "confirming order" list on http://starcraft.wikia.com/wiki/StarCraft_unit_quotations#Dark_Templar but never the actual "Adun Toridas" from BW. -No aural indication of maelstrom. There is visual, though. -A morphing in observatory and morphing in arbiter tribunal have really small selection circles, so you can't really tell they are being selected from just the circles. After it is done, selection circle is fine, though. -Wireframe for observatory and robotics support bay are identical. -Tooltip for storm needs to be changed. It says 8 seconds when it should be 4. The actual spell lasts the correct 4 seconds, though. -Maelstrom works in preventing units from casting spells and attacking and stuff, but currently the maelstromed units can queue up actions, so they will move, attack, or cast whatever command was given to them last during the maelstrom after it wears off. I do not think that is how it was in BW.
thanks, i've fixed most of these. high templar instant cast isn't possible to remove right now, from the settings i've played with. will do an update soonish.
On January 05 2013 02:15 fuhuodezero wrote: Please give your mod to china! CHINA need BW MOD china has a lot of people who like SC1. SO you know what means.
i had someone in here say they were already published on CN?
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Although he ran into some trouble, starfinder already published this on the CN server.
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pretty awesome game, thanks for the replay.
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On January 05 2013 13:22 purakushi wrote: Although he ran into some trouble, starfinder already published this on the CN server.
Good to hear
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all the sounds from BW are in? it's very important for me, i don't want to hear those fart from infestor and other zerg of sc2, or those stupid tatatata gun from marine....
On December 29 2012 01:47 Markwerf wrote: stop trying to recreate BW really.. Sure BW was a better game than sc2 and many of that comes down to flaws in the game working out in a lucky way. Still BW also has TONS of terrible aspects that 1) make it terrible for today's players and 2) can just be improved upon on general. BW is spectator friendly because the controls are absolutely archaic: unit selection cap, dodgy pathing and no smart casting balance the game in an interesting way because they all work against deathball play. You don't want to mass too many casters in BW because you can't use them effectively anyway, you don't want massive groups of mutalisk because it's impossible to micro etc... However those controls are just a pain in the ass to play with and the game is determined by mechanics far too much.
Overall sc2 is imo just a better game in many aspects. More strategy diversity, less buggyness, more intuitive controls and even more differences between the races. Even less 'dead' units too. There are just a couple big flaws in sc2 which hamper the game immensely making it worse than BW. Macro limited to too few bases perhaps, deathball play too present and the game being too passive on a whole. These can be fixed in other ways though by simple retooling the existing units and making good additions. Unfortunately that's not happening in HotS but the idea of sc2 is sound, the execution is just poor. It could be improved to be vastly better than BW though because to be honest, BW was only big in korea..
User was warned for this post what if i told you, that BW is better than SC2 even without MBS, automine, smartcast ecc...?
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On January 05 2013 18:48 Garmer wrote:all the sounds from BW are in? it's very important for me, i don't want to hear those fart from infestor and other zerg of sc2, or those stupid tatatata gun from marine.... Show nested quote +On December 29 2012 01:47 Markwerf wrote: stop trying to recreate BW really.. Sure BW was a better game than sc2 and many of that comes down to flaws in the game working out in a lucky way. Still BW also has TONS of terrible aspects that 1) make it terrible for today's players and 2) can just be improved upon on general. BW is spectator friendly because the controls are absolutely archaic: unit selection cap, dodgy pathing and no smart casting balance the game in an interesting way because they all work against deathball play. You don't want to mass too many casters in BW because you can't use them effectively anyway, you don't want massive groups of mutalisk because it's impossible to micro etc... However those controls are just a pain in the ass to play with and the game is determined by mechanics far too much.
Overall sc2 is imo just a better game in many aspects. More strategy diversity, less buggyness, more intuitive controls and even more differences between the races. Even less 'dead' units too. There are just a couple big flaws in sc2 which hamper the game immensely making it worse than BW. Macro limited to too few bases perhaps, deathball play too present and the game being too passive on a whole. These can be fixed in other ways though by simple retooling the existing units and making good additions. Unfortunately that's not happening in HotS but the idea of sc2 is sound, the execution is just poor. It could be improved to be vastly better than BW though because to be honest, BW was only big in korea..
User was warned for this post what if i told you, that BW is better than SC2 even without MBS, automine, smartcast ecc...? It's an opinion. Though he was warned for a reason, personally, no automine, smartcast, and infinite unit selection is a big turn-off for me- not to mention the low resolution and lack of customizable hotkeys.
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Are there any popular BW maps that have not been ported yet?
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On January 06 2013 00:14 Aunvilgod wrote: Are there any popular BW maps that have not been ported yet?
alot. many are difficult to port. anything with a ton of ramps/bridges is extremely difficult to port in a faithful manner.
i wanted to port La Mancha.
as you can see. it'd only work if i have the map rotated, which causes other problems (how to make the map boundaries work, i can't have them on diagonals....
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Ah I see. No way to fix that. Unless you spam flight blockers around the edges I guess.
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On January 05 2013 19:00 Fencar wrote:Show nested quote +On January 05 2013 18:48 Garmer wrote:all the sounds from BW are in? it's very important for me, i don't want to hear those fart from infestor and other zerg of sc2, or those stupid tatatata gun from marine.... On December 29 2012 01:47 Markwerf wrote: stop trying to recreate BW really.. Sure BW was a better game than sc2 and many of that comes down to flaws in the game working out in a lucky way. Still BW also has TONS of terrible aspects that 1) make it terrible for today's players and 2) can just be improved upon on general. BW is spectator friendly because the controls are absolutely archaic: unit selection cap, dodgy pathing and no smart casting balance the game in an interesting way because they all work against deathball play. You don't want to mass too many casters in BW because you can't use them effectively anyway, you don't want massive groups of mutalisk because it's impossible to micro etc... However those controls are just a pain in the ass to play with and the game is determined by mechanics far too much.
Overall sc2 is imo just a better game in many aspects. More strategy diversity, less buggyness, more intuitive controls and even more differences between the races. Even less 'dead' units too. There are just a couple big flaws in sc2 which hamper the game immensely making it worse than BW. Macro limited to too few bases perhaps, deathball play too present and the game being too passive on a whole. These can be fixed in other ways though by simple retooling the existing units and making good additions. Unfortunately that's not happening in HotS but the idea of sc2 is sound, the execution is just poor. It could be improved to be vastly better than BW though because to be honest, BW was only big in korea..
User was warned for this post what if i told you, that BW is better than SC2 even without MBS, automine, smartcast ecc...? It's an opinion. Though he was warned for a reason, personally, no automine, smartcast, and infinite unit selection is a big turn-off for me- not to mention the low resolution and lack of customizable hotkeys.
i confuse the word "with" and "without", my intention was to say "with", basically the things that count more are the units design, BW is not only limitation... so even if BW had MBS\smartcast\automine it would be still the better game, i have also tried it with the hack, and it remain a great game.
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On January 06 2013 00:14 Aunvilgod wrote: Are there any popular BW maps that have not been ported yet? Personally I think this mod really needs to work on ... Big Game Hunters!
Sadly the "team and vision mechanics" in SC2 arent as chaos-inducing (=flexible) as they were in BW and that limits the fun. Those things probably cant be reproduced by a mod.
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On January 06 2013 01:31 Rabiator wrote:Show nested quote +On January 06 2013 00:14 Aunvilgod wrote: Are there any popular BW maps that have not been ported yet? Personally I think this mod really needs to work on ... Big Game Hunters! Sadly the "team and vision mechanics" in SC2 arent as chaos-inducing (=flexible) as they were in BW and that limits the fun. Those things probably cant be reproduced by a mod.
I thought there was a Big Game Hunters map. Could have sworn I saw it on a day9 episode or something.
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BGH is up on NA, but I do not know if they have it on the EU server. NA is the most up to date, as MavercK starts there.
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I published MOD and about 10 maps both KR/TW & CN server tonight.
just need search"SC2BW‘ in custom game.
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On January 05 2013 19:00 Fencar wrote:Show nested quote +On January 05 2013 18:48 Garmer wrote:all the sounds from BW are in? it's very important for me, i don't want to hear those fart from infestor and other zerg of sc2, or those stupid tatatata gun from marine.... On December 29 2012 01:47 Markwerf wrote: stop trying to recreate BW really.. Sure BW was a better game than sc2 and many of that comes down to flaws in the game working out in a lucky way. Still BW also has TONS of terrible aspects that 1) make it terrible for today's players and 2) can just be improved upon on general. BW is spectator friendly because the controls are absolutely archaic: unit selection cap, dodgy pathing and no smart casting balance the game in an interesting way because they all work against deathball play. You don't want to mass too many casters in BW because you can't use them effectively anyway, you don't want massive groups of mutalisk because it's impossible to micro etc... However those controls are just a pain in the ass to play with and the game is determined by mechanics far too much.
Overall sc2 is imo just a better game in many aspects. More strategy diversity, less buggyness, more intuitive controls and even more differences between the races. Even less 'dead' units too. There are just a couple big flaws in sc2 which hamper the game immensely making it worse than BW. Macro limited to too few bases perhaps, deathball play too present and the game being too passive on a whole. These can be fixed in other ways though by simple retooling the existing units and making good additions. Unfortunately that's not happening in HotS but the idea of sc2 is sound, the execution is just poor. It could be improved to be vastly better than BW though because to be honest, BW was only big in korea..
User was warned for this post what if i told you, that BW is better than SC2 even without MBS, automine, smartcast ecc...? It's an opinion. Though he was warned for a reason, personally, no automine, smartcast, and infinite unit selection is a big turn-off for me- not to mention the low resolution and lack of customizable hotkeys.
I actually don't mind those barriers at all because it means everyone is playing with the same rule set. You really have to get accustomed to it.
On January 06 2013 03:41 starfinder wrote:I published MOD and about 10 maps both KR/TW & CN server tonight. just need search"SC2BW‘ in custom game.
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