Flying, Defender
At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac
0/5
Forum Index > SC2 General |
deth2munkies
United States4051 Posts
Flying, Defender At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac 0/5 | ||
ReachTheSky
United States3294 Posts
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Inquisitor1323
370 Posts
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Zyrnak
United States179 Posts
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Zen5034
United States384 Posts
Keep up the good work! | ||
AndrewGreve
United States30 Posts
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xavierofsparta
United States84 Posts
and happy b-day grobyc | ||
Scufo
United States136 Posts
On November 15 2012 12:39 Zyrnak wrote: Zerg should be black and green, Protoss blue and white, and Terran red and white. This is exactly what I was thinking. | ||
rd
United States2586 Posts
Feel like the heroes should be planeswalkers, and that the carrier should be blue+white rather than just blue, but this is a cool idea. Most of the cards capture the sc2 units well in the scope of a magic interpretation. Also would be neat to have cool dual lands, like, supply depots/pylons/overlords are dual lands utilizing the associated race's colors. Should totally put together a set worth of magic cards and do run some sealed tournaments.\ edit: now that I think about it, there are so many neat possibilities that went unexplored. I might take a crack at this. | ||
Yoshi Kirishima
United States10290 Posts
Lol i like the droning card :D | ||
Whitewing
United States7483 Posts
On November 15 2012 11:59 deth2munkies wrote: Medivac 2WW Flying, Defender At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac 0/5 Lol, that would be hilariously ovepowered in standard right now :D. I can just imagine doing that with 3 thragtusks or armada worms. | ||
deth2munkies
United States4051 Posts
On November 15 2012 13:46 Whitewing wrote: Show nested quote + On November 15 2012 11:59 deth2munkies wrote: Medivac 2WW Flying, Defender At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac 0/5 Lol, that would be hilariously ovepowered in standard right now :D. I can just imagine doing that with 3 thragtusks or armada worms. And it gets Ultimate Priced :D | ||
Noro
Canada991 Posts
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clever_us
United States329 Posts
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ROOTIllusion
United States1060 Posts
Infestor (2): Ends game. For real though, yugioh nostalgia | ||
MasterCynical
505 Posts
Imagine if real Starcraft was a card game ^ _ ^ "FUUUUCCKKK IM NOT DRAWING ANY MINERAL CARDS" | ||
AirbladeOrange
United States2571 Posts
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opterown
Australia54756 Posts
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Skiblet
South Africa206 Posts
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Whitewing
United States7483 Posts
On November 15 2012 15:07 Skiblet wrote: DUDE these are so awesome, and balanced too in terms of magic. I'd totes buy these I dunno man, Charge is pretty overpowered. It's a blue overrun that's 3 mana less, with only 1 less power increase, and at instant speed. | ||
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