SC2 Magic Cards - Page 6
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GhandiEAGLE
United States20754 Posts
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Thienan567
United States670 Posts
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DavoS
United States4605 Posts
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Patriot.dlk
Sweden5462 Posts
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Leeoku
1617 Posts
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MetalPanda
Canada1152 Posts
On November 16 2012 07:06 Thienan567 wrote: Shouldn't EMP be more like, "Tap up to two of your opponents lands during his next turn", or something? I think it should be something along the lines of Sudden Spoiling (Until end of turn, creatures are 0/2 and loses all abilities) Edit : or more precisely : Until end of turn, opponent creatures loses all abilities and Protoss creatures gets -0/-X, where X is half their toughness, rounded down. | ||
bobbob
United States368 Posts
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sambo400
United States378 Posts
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Girondelle
France969 Posts
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Metafour
United States137 Posts
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Sterling
United States182 Posts
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TheKangs
Netherlands5 Posts
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SpikeStarcraft
Germany2095 Posts
although i dont agree on everything... i would use upgrades more as enchantments, i think that would be a better portrayal. and marines would be 2/2 compared to zerglings that are 1/1 and would have the ability stim which gives +1/-1 after you got the enchantment stim and +0/+1 for combat shields. Or crackling upgrade makes zerglings hit twice... sBaneling is insanely strong.. and i would add instants for micro skills :D for example_ split: 3 + x , x target creatures dont take damage until end of turn stutter step: 3 +x , x target creatures have first strike until end of turn target: attacking units may choose which (blocking) unit takes damage. oh i would love if you could create custom cards in magic the gathering online and play with them online :D can someone suggest that to wizards of the cost? thats a way they could make a lot of money and i stopped because those cards were too expensive. but i guess they would have to pay for licenses... oh and i would rather see marines be white and mech units being artifacts... and hellion and tanks being like a mix of artifact and red.. i dunno what colors for protoss and zerg.. i dont feel black and blue are always appropriate but i cant think of anything better... zerglings feel red to me for example because of 1/1 and they should have haze. I really liked my red speed decks with all those haze units.. | ||
Trozz
Canada3452 Posts
You beat me to sharing it. I hope this gets played. | ||
Daumen
Germany1073 Posts
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thurst0n
United States611 Posts
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Venomsflame
United States613 Posts
On November 16 2012 09:44 thurst0n wrote: I like them! But some of the abilities are beyond my time. Like I don't know what Shroud is, that didn't exist when I played :-( Shroud is just what they keyworded "can't be targeted by spells or abilities." The ability has existed for a longgg long time, they just finally gave it a word. | ||
thurst0n
United States611 Posts
On November 16 2012 09:58 Venomsflame wrote: Shroud is just what they keyworded "can't be targeted by spells or abilities." The ability has existed for a longgg long time, they just finally gave it a word. Boom, love it. I should break out my old cards.. | ||
fire_brand
Canada1123 Posts
Some small mistakes here as well if you want to fix them! + Show Spoiler + A couple spelling mistakes. A few 'u's in the flavour texts. Equipped is two p's not one. On the roach it says you may only use this ability 'ones' a turn, instead of once. Some punctuation mistake on the broodlord card. Mutalisk should be +1/+1 while attacking, not well attacking. I think the colossus text is missing a space between loses and first strike, but I can't tell for sure. Charge has the 'u' as well. Sick stuff. | ||
JackReacher
United States197 Posts
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