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SC2 Magic Cards - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 12 Next All
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 15 2012 21:28 GMT
#101
Your writing isn't nearly as bad as you led me to believe xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Thienan567
Profile Blog Joined November 2010
United States670 Posts
November 15 2012 22:06 GMT
#102
Shouldn't EMP be more like, "Tap up to two of your opponents lands during his next turn", or something?
DavoS
Profile Blog Joined October 2012
United States4605 Posts
November 15 2012 22:07 GMT
#103
Protoss seems easy to get manascrewed. Awesome work man
"KDA is actually the most useless stat in the game" Aui_2000
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 15 2012 22:09 GMT
#104
Really awesome work. I really like a few ideas and I would play this
Leeoku
Profile Joined May 2010
1617 Posts
November 15 2012 22:35 GMT
#105
Terran is better as Green imo.. with zerg being black or red
MetalPanda
Profile Joined April 2012
Canada1152 Posts
Last Edited: 2012-11-15 22:44:48
November 15 2012 22:40 GMT
#106
On November 16 2012 07:06 Thienan567 wrote:
Shouldn't EMP be more like, "Tap up to two of your opponents lands during his next turn", or something?


I think it should be something along the lines of Sudden Spoiling (Until end of turn, creatures are 0/2 and loses all abilities)
Edit : or more precisely : Until end of turn, opponent creatures loses all abilities and Protoss creatures gets -0/-X, where X is half their toughness, rounded down.
bobbob
Profile Joined December 2009
United States368 Posts
November 15 2012 22:41 GMT
#107
You forgot to give the broodlord's broodlings haste, currently they only can block :/.
sambo400
Profile Joined March 2011
United States378 Posts
November 15 2012 23:01 GMT
#108
neat overall, the poor writing kinda ruins it though. And yeah, Broodlings need haste lol.
Girondelle
Profile Joined December 2010
France969 Posts
November 15 2012 23:09 GMT
#109
You don't get more nerdy that this but this is what is great about it, gratz on the end result, it must have taken a lot of time !
Metafour
Profile Joined November 2011
United States137 Posts
November 15 2012 23:41 GMT
#110
I used to play magic. Cool cards :D
"As you think, so shall you become." @JayJackson94
Sterling
Profile Joined December 2009
United States182 Posts
November 15 2012 23:43 GMT
#111
Those are awesome, but please give the spider mine morph =)
TheKangs
Profile Joined June 2011
Netherlands5 Posts
November 15 2012 23:51 GMT
#112
Sweet! Make in the arcade with the actual units! GOGOGO!!
*Max. 255 Chars
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2012-11-16 00:29:39
November 16 2012 00:09 GMT
#113
Actually pretty cool!!

although i dont agree on everything... i would use upgrades more as enchantments, i think that would be a better portrayal.

and marines would be 2/2 compared to zerglings that are 1/1 and would have the ability stim which gives +1/-1 after you got the enchantment stim and +0/+1 for combat shields. Or crackling upgrade makes zerglings hit twice... sBaneling is insanely strong..

and i would add instants for micro skills :D
for example_
split: 3 + x , x target creatures dont take damage until end of turn
stutter step: 3 +x , x target creatures have first strike until end of turn
target: attacking units may choose which (blocking) unit takes damage.

oh i would love if you could create custom cards in magic the gathering online and play with them online :D
can someone suggest that to wizards of the cost? thats a way they could make a lot of money and i stopped because those cards were too expensive. but i guess they would have to pay for licenses...

oh and i would rather see marines be white and mech units being artifacts... and hellion and tanks being like a mix of artifact and red..

i dunno what colors for protoss and zerg.. i dont feel black and blue are always appropriate but i cant think of anything better... zerglings feel red to me for example because of 1/1 and they should have haze. I really liked my red speed decks with all those haze units..
Trozz
Profile Blog Joined November 2008
Canada3456 Posts
November 16 2012 00:12 GMT
#114
I'm doing this too!
You beat me to sharing it.
I hope this gets played.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Daumen
Profile Joined July 2011
Germany1073 Posts
November 16 2012 00:15 GMT
#115
Nice, had to laugh @ the Mule card. I had a small "argument" with a friend since he rly disliked me using Dark Pact wich is understandable since its just freaking imba.
President of the ReaL Fan Club.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
November 16 2012 00:44 GMT
#116
I like them! But some of the abilities are beyond my time. Like I don't know what Shroud is, that didn't exist when I played :-(
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Venomsflame
Profile Joined February 2011
United States613 Posts
November 16 2012 00:58 GMT
#117
On November 16 2012 09:44 thurst0n wrote:
I like them! But some of the abilities are beyond my time. Like I don't know what Shroud is, that didn't exist when I played :-(


Shroud is just what they keyworded "can't be targeted by spells or abilities." The ability has existed for a longgg long time, they just finally gave it a word.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
November 16 2012 01:07 GMT
#118
On November 16 2012 09:58 Venomsflame wrote:
Show nested quote +
On November 16 2012 09:44 thurst0n wrote:
I like them! But some of the abilities are beyond my time. Like I don't know what Shroud is, that didn't exist when I played :-(


Shroud is just what they keyworded "can't be targeted by spells or abilities." The ability has existed for a longgg long time, they just finally gave it a word.

Boom, love it. I should break out my old cards..
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
Last Edited: 2012-11-16 01:29:54
November 16 2012 01:16 GMT
#119
Funny how the hydra card is pretty useless in this too. Especially in comparison to how OP some of the cards are!

Some small mistakes here as well if you want to fix them!
+ Show Spoiler +

A couple spelling mistakes. A few 'u's in the flavour texts. Equipped is two p's not one. On the roach it says you may only use this ability 'ones' a turn, instead of once. Some punctuation mistake on the broodlord card. Mutalisk should be +1/+1 while attacking, not well attacking. I think the colossus text is missing a space between loses and first strike, but I can't tell for sure. Charge has the 'u' as well.


Sick stuff.
Random player, pixel enthusiast, crappy illustrator, offlane/support
JackReacher
Profile Joined September 2012
United States197 Posts
November 16 2012 01:54 GMT
#120
Maybe change Marauders ability from "This card gains "+1/+0" to "Target non-flying creature cannot block until end of turn" or "Tap target non-flying creature" or something like that, to simulate concussive shells' slowing effect?
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