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SC2 Magic Cards - Page 7

Forum Index > SC2 General
Post a Reply
Prev 1 5 6 7 8 9 12 Next All
H0RNET
Profile Joined March 2011
Thailand138 Posts
November 16 2012 02:42 GMT
#121
UMS plzzzz
http://hearthstone.in.th
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 16 2012 03:31 GMT
#122
On November 15 2012 16:52 deth2munkies wrote:
+ Show Spoiler +
Charge 2

Artifact - Equipment

Equip 1

Equipped creature gains haste and +1/+0


+ Show Spoiler +
High Templar 2UR
Creature - Psionic

1UR: Counter target activated or triggered ability

2UR: Deals 2 damage to all creatures target opponent controls.

2/4


+ Show Spoiler +
Base Race 5RR

Enchantment

Players can't gain life.

All creatures gain +3/+0 and can't block.




Couple more of mine.

Show nested quote +
On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


I didn't check it before stating this, but isn't it just a functional reprint of Explore?


That HT sounds overpowered, but Base Race made me laugh heartily.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
GoodSirTets
Profile Joined June 2012
Canada200 Posts
November 16 2012 03:42 GMT
#123
Not sure I agree with the colour choices :p
I feel like U/W for toss
R/G/B for Zerf
W/R/U for Terran
High Diamond/ Low Masters :^)
Inquisitor1323
Profile Joined March 2012
370 Posts
November 16 2012 03:53 GMT
#124
On November 16 2012 12:31 Fyrewolf wrote:
Show nested quote +
On November 15 2012 16:52 deth2munkies wrote:
+ Show Spoiler +
Charge 2

Artifact - Equipment

Equip 1

Equipped creature gains haste and +1/+0


+ Show Spoiler +
High Templar 2UR
Creature - Psionic

1UR: Counter target activated or triggered ability

2UR: Deals 2 damage to all creatures target opponent controls.

2/4


+ Show Spoiler +
Base Race 5RR

Enchantment

Players can't gain life.

All creatures gain +3/+0 and can't block.




Couple more of mine.

On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


I didn't check it before stating this, but isn't it just a functional reprint of Explore?


That HT sounds overpowered, but Base Race made me laugh heartily.

Hmm... maybe he's trying to say something about the high templar :D
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
November 16 2012 04:44 GMT
#125
I like the mule the most :D
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-16 05:26:40
November 16 2012 04:52 GMT
#126
On November 16 2012 12:31 Fyrewolf wrote:
Show nested quote +
On November 15 2012 16:52 deth2munkies wrote:
+ Show Spoiler +
Charge 2

Artifact - Equipment

Equip 1

Equipped creature gains haste and +1/+0


+ Show Spoiler +
High Templar 2UR
Creature - Psionic

1UR: Counter target activated or triggered ability

2UR: Deals 2 damage to all creatures target opponent controls.

2/4


+ Show Spoiler +
Base Race 5RR

Enchantment

Players can't gain life.

All creatures gain +3/+0 and can't block.




Couple more of mine.

On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


I didn't check it before stating this, but isn't it just a functional reprint of Explore?


That HT sounds overpowered, but Base Race made me laugh heartily.


HT is mythic (probably should be 3UR) and every set needs a stupid huge red spell that fucks up everything
29 fps
Profile Blog Joined March 2008
United States5725 Posts
November 16 2012 05:13 GMT
#127
nice job. got some creative ideas here
4v4 is a battle of who has the better computer.
MSMWoZZki
Profile Joined September 2012
Canada22 Posts
November 16 2012 06:01 GMT
#128
Well done! I really like these! Wish Wizards would put these out as a fun Edition or something. :D
"It's okay to have your own opinion, just don't be a dick about it. :)" - John "TotalBiscuit" Bain
pieisamazing
Profile Joined May 2009
United States1234 Posts
November 16 2012 06:02 GMT
#129
holy fucking goddamn @ emp i would play the shit out of red if i could keep my beloved counterspell

i like your ideas and even though there's a few typos (which can obviously be fixed) i think the art, and overall presentation of the cards are really stellar. this must have taken you a long time, and it shows
connoisseur
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 16 2012 06:13 GMT
#130
These are awesome, nice work.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
TelecoM
Profile Blog Joined January 2010
United States10824 Posts
November 16 2012 06:15 GMT
#131
Pretty impressive and creative stuff, Very nice artwork.
AKA: TelecoM[WHITE] Protoss fighting
Discarder
Profile Joined July 2012
Philippines411 Posts
November 16 2012 06:15 GMT
#132
I still favor in coloring the cards based on their respective abilities in MTG rather than SC2 race. The abilities match nicely though. ^_^
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Discarder
Profile Joined July 2012
Philippines411 Posts
November 16 2012 06:19 GMT
#133
The fenix card lore is ..... awesome!
You can take the lion out of the jungle, but you can't take the jungle out of the lion
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
November 16 2012 07:37 GMT
#134
Great looking cards, thanks for sharing!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
November 16 2012 11:35 GMT
#135
Loving this

Also, shouldn't orbital command reveal your opponents cards (2 or 3 you pick blindly) instead of the top of your library?

And perhaps the hellion: If not blocked, destroy target land. Eh? :D

Just nitpicking, I know I know.
Rogue Deck
s00pr
Profile Joined October 2010
Sweden94 Posts
November 16 2012 15:14 GMT
#136
Wow so many :D nice work man
Infenwe
Profile Joined September 2009
Denmark170 Posts
November 16 2012 16:32 GMT
#137
You need to read MaRo's articles on the colour pie (scroll down to External Links).

Spector: Unblockable is a blue (secondary black) ability, not red.

Thor: That activated ability is green, not red.

Medivac: Toughness boosting is white/blue, not red.

Medic: Damage prevention is white, not red.

Marine with stim: Reach is green, not red.

Emp: Counterspell is blue, not red. And a CMC of 2 for a hard counter is *way* too good.

Mule: Grossly overpowered. R&D would never print Dark Ritual these days.

Droning: This is a green card.

Hydralisk: This is a green card.

Burrowing Roach: This is a blue card.

Burrowed Baneling: This is a white card.

Infester(sic): This is a red card.

Ultralisk: This is a green card.

Mutalisk: This is a white card.

Zergling Spawn: This is grossly overpowered. Compare to Krenko's Command.

Dark Templar: This is a red-blue card.

Fenix//Fenix Dragoon: The templating for split creature cards is going to be *horrible* if not impossible.

High Templar: This is a red card.

And at this point, I gave up. Also, your templating is... not very good.
close the world - txen eht nepo
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 16 2012 16:48 GMT
#138
I like it. Love it.
Greatly done.
I had a good night of sleep.
Atrocious Nightmare
Profile Joined April 2011
1 Post
November 16 2012 16:48 GMT
#139
This is brilliant.
You truly got the spirit of the races and single units, and even balanced it (usually custom cards are all OP and not playable).
GG
garbanzo
Profile Joined October 2009
United States4046 Posts
November 16 2012 16:55 GMT
#140
On November 15 2012 10:22 chanaramil wrote:
as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone.

I think if you're going to make MTG cards then the first thing you have to make sure is that they make sense with the colour pie. That's the challenge of it. If you're not going to bother balancing them around how MTG should be played then what's the point of making them MTG cards to begin with? You could make them Yu-Gi-Oh cards or something. There is just something inherently wrong with a red Counterspell and a red Dark Ritual.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
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