SC2 Magic Cards - Page 7
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H0RNET
Thailand138 Posts
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Fyrewolf
United States1533 Posts
On November 15 2012 16:52 deth2munkies wrote: + Show Spoiler + Charge 2 Artifact - Equipment Equip 1 Equipped creature gains haste and +1/+0 + Show Spoiler + High Templar 2UR Creature - Psionic 1UR: Counter target activated or triggered ability 2UR: Deals 2 damage to all creatures target opponent controls. 2/4 + Show Spoiler + Base Race 5RR Enchantment Players can't gain life. All creatures gain +3/+0 and can't block. Couple more of mine. I didn't check it before stating this, but isn't it just a functional reprint of Explore? That HT sounds overpowered, but Base Race made me laugh heartily. | ||
GoodSirTets
Canada200 Posts
I feel like U/W for toss R/G/B for Zerf W/R/U for Terran | ||
Inquisitor1323
370 Posts
On November 16 2012 12:31 Fyrewolf wrote: That HT sounds overpowered, but Base Race made me laugh heartily. Hmm... maybe he's trying to say something about the high templar :D | ||
T0fuuu
Australia2275 Posts
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deth2munkies
United States4051 Posts
On November 16 2012 12:31 Fyrewolf wrote: That HT sounds overpowered, but Base Race made me laugh heartily. HT is mythic (probably should be 3UR) and every set needs a stupid huge red spell that fucks up everything | ||
29 fps
United States5718 Posts
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MSMWoZZki
Canada22 Posts
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pieisamazing
United States1234 Posts
i like your ideas and even though there's a few typos (which can obviously be fixed) i think the art, and overall presentation of the cards are really stellar. this must have taken you a long time, and it shows | ||
Jaaaaasper
United States10225 Posts
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TelecoM
United States10634 Posts
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Discarder
Philippines411 Posts
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Discarder
Philippines411 Posts
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BigFan
TLADT24920 Posts
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Desertfaux
Netherlands276 Posts
Also, shouldn't orbital command reveal your opponents cards (2 or 3 you pick blindly) instead of the top of your library? And perhaps the hellion: If not blocked, destroy target land. Eh? :D Just nitpicking, I know I know. | ||
s00pr
Sweden94 Posts
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Infenwe
Denmark170 Posts
Spector: Unblockable is a blue (secondary black) ability, not red. Thor: That activated ability is green, not red. Medivac: Toughness boosting is white/blue, not red. Medic: Damage prevention is white, not red. Marine with stim: Reach is green, not red. Emp: Counterspell is blue, not red. And a CMC of 2 for a hard counter is *way* too good. Mule: Grossly overpowered. R&D would never print Dark Ritual these days. Droning: This is a green card. Hydralisk: This is a green card. Burrowing Roach: This is a blue card. Burrowed Baneling: This is a white card. Infester(sic): This is a red card. Ultralisk: This is a green card. Mutalisk: This is a white card. Zergling Spawn: This is grossly overpowered. Compare to Krenko's Command. Dark Templar: This is a red-blue card. Fenix//Fenix Dragoon: The templating for split creature cards is going to be *horrible* if not impossible. High Templar: This is a red card. And at this point, I gave up. Also, your templating is... not very good. | ||
Koshi
Belgium38797 Posts
Greatly done. | ||
Atrocious Nightmare
1 Post
You truly got the spirit of the races and single units, and even balanced it (usually custom cards are all OP and not playable). GG | ||
garbanzo
United States4046 Posts
On November 15 2012 10:22 chanaramil wrote: as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone. I think if you're going to make MTG cards then the first thing you have to make sure is that they make sense with the colour pie. That's the challenge of it. If you're not going to bother balancing them around how MTG should be played then what's the point of making them MTG cards to begin with? You could make them Yu-Gi-Oh cards or something. There is just something inherently wrong with a red Counterspell and a red Dark Ritual. | ||
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