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SC2 Magic Cards

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chanaramil
Profile Joined February 2012
Canada8 Posts
Last Edited: 2012-11-18 05:10:18
November 14 2012 23:43 GMT
#1
EDIT
I went threw some of the cards and changed them a little added a little bit more polish to them. A few ideas and almost all the mistake editing was from these forums. Thanks everyone for the help. I Put the new edited cards up but if u would still like to see the old ones and see how they are changed the link is right here
and i just want to remind everyone that these even if i put some more work into them there not done or even close and there is a lot more work to do before i can say its complete so keep that in mind. thanks

-----------------------------------------------------------------------------------------------------------------------------------------------------
Note: I have a learning disabilty making my writing horrible. This shows both in this post and in my cards. I will ask a favor of u and look past this.

About 6 months ago I made a bunch of magic cards around sc2 and i never got around to finishing them. Today I realized I haven't looked at them in 6 months and probably never will but i might as well show some fellow sc2 or magic nerds the work i finished. You will also notice i have more Terren then the others i was trying to finish terren first and didn't spend as much time on toss. if i worked longer i would have tried to get all 3 to have about the same number of cards.

So remember when looking at these there not finished there not polished in text, Pic or abilities.

This is not a new thing sc2 magic cards. But i wanted to make them feel real. Most people that make them make cards that would never be made so I was trying my best to make cards that could be made by wizards of the cost. With that in mind a lot of units are a lot simpler in this and some of the ability don't match up exact but this was needed to keep it more in magic the gathering style.

Full Set


-Terran

Banshee

[image loading]


Battle Cruiser

[image loading]


Marauder

[image loading]


Supply Depot

[image loading]


Specter

[image loading]


Reaper

[image loading]


Spider Mine

[image loading]


Thor

[image loading]


Yamato Cannon

[image loading]


Vulture

[image loading]


Barracks

[image loading]


Medivac

[image loading]


Medic

[image loading]


Marine

[image loading]


Marine with Stim

[image loading]


Ghost

[image loading]


Combat Shield

[image loading]


EMP

[image loading]


Firebat

[image loading]


Mule

[image loading]


Orbital Command

[image loading]


Hellion

[image loading]


Siege Tank
[image loading]



-Zerg

Neutral Parasite

[image loading]


Droning

[image loading]


Hydralisk

[image loading]


Burrowing Roach

[image loading]


Burrowed Baneling

[image loading]


Infester

[image loading]


Baneling nest

[image loading]


Broodlord

[image loading]


Ultralisk

[image loading]


Mutalisk

[image loading]


Zergling

[image loading]


Zerg Swarm

[image loading]


Queen of Blades

[image loading]


Zergling Spawn

[image loading]


Changeling

[image loading]


- Protoss

Zealot

[image loading]


Dark Templar

[image loading]


Felix

[image loading]


High Templar

[image loading]


Colossus

[image loading]


Charge

[image loading]


Archon

[image loading]


Carrier

[image loading]


Pylon

[image loading]


Mothership

[image loading]


Phoenix

[image loading]


Immortal

[image loading]
SmoKim
Profile Joined March 2010
Denmark10305 Posts
November 14 2012 23:53 GMT
#2
This makes me wanna pick up Magic again, such a good card game. Great work chanaramil
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
Angel_
Profile Blog Joined December 2011
United States1617 Posts
November 14 2012 23:56 GMT
#3
i <3 this
feardragon
Profile Blog Joined October 2010
United States972 Posts
November 14 2012 23:58 GMT
#4
My first instinct was that I REALLY wanted to play with these cards. After coming to terms with the fact that I won't be able to, my second instinct was that I REALLY wanted to play with cards that had those abilities! Really well done with the design. A lot of those abilities seem like so much fun! T_T
Ok Starcraft 2 Commentator
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
November 14 2012 23:58 GMT
#5
wow. these are really well done. kudos to you kid =]
Do yourself a favour and just STFU
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 14 2012 23:58 GMT
#6
Wow these are really neat. Great pictures for them and the abilities are very fitting.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
n0ah
Profile Joined June 2011
United States250 Posts
November 14 2012 23:59 GMT
#7
I wish I had learned how to play magic... I was always torn between playing with the real, physical cards, and playing the online version. I always wanted to collect stuff like this because I'm a fan of the art that's on most cards. If I had someone to play with then I'd definitely play too. But I guess Magic is an expensive hobby... but I digress.

If this was actually in print I would definitely pick it up. So fun to read all the quotes and stuff.. great work! :D
If this is to end in fire, then we will all burn together
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
November 15 2012 00:00 GMT
#8
Wow this must have been a lot of work!

I wish fenix was stronger

But charge is suuuuuuuuuuuch a green spell

+ Show Spoiler +
You have a typo on burrowing roach. it's "once", not "ones"
Countdown to victory: 1 200!
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
November 15 2012 00:00 GMT
#9
oh wow, this is pretty sick!
chanaramil
Profile Joined February 2012
Canada8 Posts
November 15 2012 00:05 GMT
#10
On November 15 2012 09:00 Hryul wrote:
You have a typo on burrowing roach. it's "once", not "ones"

There are typos everywhere! O how i make people who cant stand spelling or grammar errors cry. but thanks i need to go threw and edit them. That will be on the list
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
Last Edited: 2012-11-15 00:06:55
November 15 2012 00:06 GMT
#11
On November 15 2012 09:00 Hryul wrote:
Wow this must have been a lot of work!

I wish fenix was stronger

But charge is suuuuuuuuuuuch a green spell

+ Show Spoiler +
You have a typo on burrowing roach. it's "once", not "ones"

+ Show Spoiler +
There's also a typo in Fenix before his link to card
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
J_Slim
Profile Joined May 2011
United States199 Posts
November 15 2012 00:07 GMT
#12
pretty awesome. great work man.

I say finish the set if you have the time. Would definitely be neat to see played out.
Legalize it!
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
November 15 2012 00:07 GMT
#13
Very nice, but you need a spellchecker and grammarator.
FOR GREAT JUSTICE! Bans for the ban gods!
Zeon0
Profile Joined September 2010
Austria2995 Posts
November 15 2012 00:07 GMT
#14
"Infester"

intentional?
Hater of MKP since GSL Open Season 2 | Fanboy of: NesTea Stephano IdrA DIMAGA MorroW ret DongRaeGu Snute SaSe Mvp ThorZaIN DeMusliM
da_head
Profile Blog Joined November 2008
Canada3350 Posts
November 15 2012 00:08 GMT
#15
not to discredit OP or anything but there's a very simple program called magic set editor that allows you to create your own cards with ease with 0 photoshop skills required. i made a bunch of starcraft magic cards like 7 years ago with it.
When they see MC Probe, all the ladies disrobe.
GizmoPT
Profile Joined May 2010
Portugal3040 Posts
November 15 2012 00:11 GMT
#16
ah ye.. i used magic workstation to do this ages ago also xp
Snipers Promod & Micro Arena Creator in SC2 Arcade - Portuguese Community Admin for SC2, HotS and Overwatch - Ex-Portugal SC2 Team Manager, Ex- Copenhagen Wolves and Grow uP Gaming Manager in SC2. Just Playing games now!
CajunMan
Profile Joined July 2010
United States823 Posts
November 15 2012 00:25 GMT
#17
There should be a card

"Protoss" 1 drop any mana

Has flash, hexproof, indestructible, with tap to 1A and win game
StarcraftWonders
Profile Joined June 2012
United States59 Posts
November 15 2012 00:26 GMT
#18
outstanding job!
Stacraft Wonders
aisight
Profile Blog Joined October 2010
United States145 Posts
November 15 2012 00:26 GMT
#19
The lack of proper MtG syntax here bothers me.

Should look like this:

High Templar - 1UUU
Creature - Protoss Templar
U, T: High Templar deals 2 damage to each of two target creatures and 1 damage to you.
T: Tap target untapped land. High Templar deals 1 damage to that land's controller.

Brood Lord - 3BB
Creature - Zerg Massive
As an additional cost to cast Brood Lord, sacrifice a creature.
Flying
Prevent all damage Brood Lord would deal to creatures with flying.
At the beginning of each player's upkeep, if Brood Lord is untapped, put two 1/1 black Broodling creature tokens onto the battlefield. They have "At end of turn, sacrifice this creature."

Medivac - 1RR
Creature - Terran Mechanical
Flying
Infantry you control get +0/+1.
T: Target any number of creatures with total power 6 or less. Those creatures gain flying until end of turn. Activate this ability only any time you could cast a sorcery.

...you get the idea.
Venomsflame
Profile Joined February 2011
United States613 Posts
Last Edited: 2012-11-15 00:28:26
November 15 2012 00:26 GMT
#20
They aren't bad. Few of the cards are worded poorly... Try to use thegatherer (http://gatherer.wizards.com) as guidelines when looking how to word things!

Also u should be you...
Venomsflame
Profile Joined February 2011
United States613 Posts
November 15 2012 00:27 GMT
#21
On November 15 2012 09:26 aisight wrote:
The lack of proper MtG syntax here bothers me.

Should look like this:

High Templar - 1UUU
Creature - Protoss Templar
U, T: High Templar deals 2 damage to each of two target creatures and 1 damage to you.
T: Tap target untapped land. High Templar deals 1 damage to that land's controller.

Brood Lord - 3BB
Creature - Zerg Massive
As an additional cost to cast Brood Lord, sacrifice a creature.
Flying
Prevent all damage Brood Lord would deal to creatures with flying.
At the beginning of each player's upkeep, if Brood Lord is untapped, put two 1/1 black Broodling creature tokens onto the battlefield. They have "At end of turn, sacrifice this creature."

Medivac - 1RR
Creature - Terran Mechanical
Flying
Infantry you control get +0/+1.
T: Target any number of creatures with total power 6 or less. Those creatures gain flying until end of turn. Activate this ability only any time you could cast a sorcery.

...you get the idea.


Haha guess someone beat me to it xD
TheMooseHeed
Profile Joined July 2010
United Kingdom535 Posts
November 15 2012 00:32 GMT
#22
Although I have no idea how this card game works it looks really well done! :D
''Swarm hosts are the worst thing in the world, I mean terrorism is pretty bad but swarmhosts are worse'' IdrA on ZvZ
Kotreb
Profile Joined June 2011
Croatia1392 Posts
November 15 2012 00:44 GMT
#23
this is really nice. mesa likes it. gj.
If you don't sin Jesus died for nothing.
Axak
Profile Joined November 2010
Denmark33 Posts
Last Edited: 2012-11-15 00:47:52
November 15 2012 00:45 GMT
#24
reminds me of this thread, worth a watch if you are into magic the gathering and starcraft (both this one and its brood war equivalent)

http://gosugamers.net/starcraft2/thread/904454-magic-the-gathering-starcraft-2
Phantom461
Profile Joined August 2011
Germany20 Posts
November 15 2012 00:49 GMT
#25
You picked R for Terran? Terran isnt really aggro or stuff they should be W and Zerg R.
NeMeSiS3
Profile Blog Joined February 2012
Canada2972 Posts
November 15 2012 00:51 GMT
#26
This are awesome. If you want you could probably find someone skilled in photoshop to help fix up some of the cards although what I saw that they were fine and I liked them alot : D it'd be interesting if Blizzard picks this up, I'd probably buy them if they got popular.
FoTG fighting!
Patton3D
Profile Joined March 2011
United States65 Posts
November 15 2012 00:53 GMT
#27
These are amazing and awesome. I somehow haven't seen most of the pictures though, did you just grab them off google?
You are never defeated until you admit it.
DropTester
Profile Joined April 2010
Australia608 Posts
November 15 2012 00:55 GMT
#28
The art for these cards are really nice, thats what I was also wondering. Did you create this pictures yourself or off google?
meepkeN
Profile Joined February 2012
United States52 Posts
November 15 2012 00:55 GMT
#29
This is actually really good. Props to you, sir!
Maxd11
Profile Joined July 2011
United States680 Posts
Last Edited: 2012-11-15 00:56:57
November 15 2012 00:56 GMT
#30
Wow these are so awesome. I don't play magic but I know the general idea from watching day9 and these seem really balanced while perfectly reflecting their SC counterparts.
edit: This should be featured too!
I looked in the mirror and saw biupilm69t
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
November 15 2012 01:02 GMT
#31
Do some dual colours!
Waffles > Pancakes
snively
Profile Blog Joined August 2011
United States1159 Posts
November 15 2012 01:03 GMT
#32
eheh, cool!
i think the high templar card is very clever
My religion is Starcraft
goswser
Profile Blog Joined May 2009
United States3546 Posts
November 15 2012 01:04 GMT
#33
The infestor isn't strong enough.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
November 15 2012 01:06 GMT
#34
Color pie issues aside, for the most part these look well-costed and designed. Charge is obscenely powerful, but other than that, good work!
Trust in Bayes.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
November 15 2012 01:12 GMT
#35
these are pretty cool.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
November 15 2012 01:13 GMT
#36
Nice one!
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-15 01:19:40
November 15 2012 01:15 GMT
#37
I saw a counterspell for RR (would never exist) Explore for 1B and a first striker for 1UU and stopped there: you have no idea how the color pie works or how it relates to abilities. I'll see if I can make some later (in class atm), but EMP needs to be blue, Explore needs to be green, and a First Striker needs to be in Red or White.

If you really want EMP to be Red, I'd suggest something like:

2RR Enchantment

Whenever a creature an opponent controls uses an activated ability, EMP does 3 damage to that creature's controller.
OblivionMage
Profile Joined May 2010
Canada377 Posts
November 15 2012 01:19 GMT
#38
Very cool, the abilities are flavorful and interesting.


Fenrax
Profile Blog Joined January 2010
United States5018 Posts
November 15 2012 01:20 GMT
#39
On November 15 2012 10:15 deth2munkies wrote:
I saw a counterspell for RR (would never exist) Explore for 1B and a first striker for 1UU and stopped there: you have no idea how the color pie works or how it relates to abilities. I'll see if I can make some later (in class atm), but EMP needs to be blue, Explore needs to be green, and a First Striker needs to be in Red or White.


No, you have no idea how this set works. Terran is red, Protoss blue, Zerg black. The traditional magic color pie is irrelvant.
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
November 15 2012 01:21 GMT
#40
dude red gets counterspell? wtf?
chanaramil
Profile Joined February 2012
Canada8 Posts
Last Edited: 2012-11-15 01:38:47
November 15 2012 01:22 GMT
#41
So thanks for the responses so far im happy a lot of people like them
i have been editing some of them tonight as i read posts. some things like charge i was debating making it effect all creatures or just one and the card went threw a few revisions and i left it with the ability and cost for just one creature version of the card but left it still effecting all creatures u control. And there are a few more examples like that on the balance side that are just not ready yet.

Im also ironing out little things l spelling, grammer and none proper mtg wording that i always miss so thanks everyone who pointed any of those out and for helping me find those errors.

as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone.
Extenz
Profile Joined October 2011
Italy822 Posts
November 15 2012 01:22 GMT
#42
sick
MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
November 15 2012 01:23 GMT
#43
On November 15 2012 10:20 Fenrax wrote:
Show nested quote +
On November 15 2012 10:15 deth2munkies wrote:
I saw a counterspell for RR (would never exist) Explore for 1B and a first striker for 1UU and stopped there: you have no idea how the color pie works or how it relates to abilities. I'll see if I can make some later (in class atm), but EMP needs to be blue, Explore needs to be green, and a First Striker needs to be in Red or White.


No, you have no idea how this set works. Terran is red, Protoss blue, Zerg black. The traditional magic color pie is irrelvant.


oh just read it. seems good.
Lumi
Profile Blog Joined August 2009
United States1612 Posts
Last Edited: 2012-11-15 01:25:25
November 15 2012 01:24 GMT
#44
Yo.. use the image code button or just format all the links to have this before and after them link. Way too many links to click over and over instead of just seeing it all appear at once :D
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 15 2012 01:28 GMT
#45
On November 15 2012 10:20 Fenrax wrote:
Show nested quote +
On November 15 2012 10:15 deth2munkies wrote:
I saw a counterspell for RR (would never exist) Explore for 1B and a first striker for 1UU and stopped there: you have no idea how the color pie works or how it relates to abilities. I'll see if I can make some later (in class atm), but EMP needs to be blue, Explore needs to be green, and a First Striker needs to be in Red or White.


No, you have no idea how this set works. Terran is red, Protoss blue, Zerg black. The traditional magic color pie is irrelvant.

There's no fucking point in doing it then. Adapting things to the MtG ruleset means having stuff like the color pie involved. Restrictions breed creativity. I'll give it a shot later with color pie considerations.
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
Last Edited: 2012-11-15 01:56:25
November 15 2012 01:31 GMT
#46
Here are a few random ideas:

Medivac
+ Show Spoiler +

Flying
Tap: Target infantry creatures gets +0/+2 until end of turn.
Tap: Target creature is unblockable until end of turn. If you lose control of Medivac this turn sacrifce that creature.


Combat Shield
+ Show Spoiler +
Combat Shield 1R

Legendary Enchantment

Marines you control get +0/+1


Stim Pack
+ Show Spoiler +
Stim Pack 1RR

Legendary Enchantment

Marines you control get +1/+0


Vulture
+ Show Spoiler +
Haste!!!


Broodlord
+ Show Spoiler +
Broodlings need Haste or they are useless.
RealQ
Profile Joined March 2011
1120 Posts
November 15 2012 01:32 GMT
#47
Drone is an incredibly overpowered card
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
November 15 2012 01:35 GMT
#48
Explore is fine, and he admitted to disregarding the color pie, so it doesn't seem too big of an issue to me.
Trust in Bayes.
Romitelli
Profile Blog Joined August 2011
Brunei Darussalam566 Posts
November 15 2012 01:40 GMT
#49
Great job, chanaramil, always awesome to see someone go out and make great and creative stuff like this

One suggestion: queen of blades should be stronger than 6/6, no? :D
Zed's dead, baby, Zed's dead.
Inquisitor1323
Profile Joined March 2012
370 Posts
November 15 2012 01:41 GMT
#50
So mule is like a red dark ritual... hmm I guess mules really are OP.
chanaramil
Profile Joined February 2012
Canada8 Posts
November 15 2012 01:45 GMT
#51
Red Dark Ritual

i cant even be told I ignored the color chart on this one
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
Last Edited: 2012-11-15 01:47:38
November 15 2012 01:46 GMT
#52
Nice art and many fit quite well thematically.
Pure as magic cards though most of them are rather poor or boring design. Color pie is off and there is nothing really good from a mtg point of view i think, most of them would be unplayable for being too weak too.
The wording being off is a pity, just doesn't make them feel like a real potential set, for example the reaper saying can not be blocked by fliers which a magic card would never say obviously.
Venomsflame
Profile Joined February 2011
United States613 Posts
Last Edited: 2012-11-15 01:49:12
November 15 2012 01:48 GMT
#53
On November 15 2012 10:32 RealQ wrote:
Drone is an incredibly overpowered card

Isn't it just a planeshifted Explore...

http://magiccards.info/wwk/en/99.html
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 15 2012 01:49 GMT
#54
I was gonna make my own set based on sc2 :/

oh well I guess I can still do that.

Twitter: @zhurai | Site: http://zhurai.com
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 15 2012 01:51 GMT
#55
These look sick, definitely make me want to play Magic again lol
NOOBALOPSE
Profile Joined June 2011
Canada802 Posts
November 15 2012 01:54 GMT
#56
You sir, are fucking awesome.
KiWiKaKi
Profile Joined February 2010
Canada691 Posts
November 15 2012 02:02 GMT
#57
Hey dood, should make a magic card like that one

[image loading]
ur pro or ur noob , thats life
Ljas
Profile Joined July 2012
Finland725 Posts
November 15 2012 02:07 GMT
#58
I could complain about the typos and the olde timey wording, but these are kind of cool.
aisight
Profile Blog Joined October 2010
United States145 Posts
November 15 2012 02:16 GMT
#59
Should run Future-Shifted borders too, for the sake of looking fitting.
[image loading]
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
November 15 2012 02:58 GMT
#60
This made me think that maybe Blizzard need to collaborate with Wizards of the Coast to make MTG SC edition.
Crimson @ Clan CORE | ESFI World Translator
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 15 2012 02:59 GMT
#61
Medivac 2WW

Flying, Defender

At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac

0/5
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 15 2012 03:05 GMT
#62
These are awesome!
TL+ Member
Inquisitor1323
Profile Joined March 2012
370 Posts
November 15 2012 03:06 GMT
#63
I think protoss should be white instead of blue. Just sayin.
Zyrnak
Profile Joined February 2011
United States179 Posts
November 15 2012 03:39 GMT
#64
Zerg should be black and green, Protoss blue and white, and Terran red and white.
Zen5034
Profile Joined July 2011
United States384 Posts
November 15 2012 03:42 GMT
#65
These are soooo cool. I love reading magic cards.

Keep up the good work!
Jaedong!
AndrewGreve
Profile Joined February 2010
United States30 Posts
November 15 2012 03:45 GMT
#66
kerrigan needs a buff pretty badly
xavierofsparta
Profile Joined March 2010
United States84 Posts
November 15 2012 03:48 GMT
#67
really nice.

and happy b-day grobyc
broken social scene is the best
Scufo
Profile Joined October 2010
United States136 Posts
November 15 2012 04:12 GMT
#68
On November 15 2012 12:39 Zyrnak wrote:
Zerg should be black and green, Protoss blue and white, and Terran red and white.

This is exactly what I was thinking.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-15 04:27:02
November 15 2012 04:22 GMT
#69
2 drop counter spell card thats red? *throws away dissipates and syncopates*

Feel like the heroes should be planeswalkers, and that the carrier should be blue+white rather than just blue, but this is a cool idea. Most of the cards capture the sc2 units well in the scope of a magic interpretation. Also would be neat to have cool dual lands, like, supply depots/pylons/overlords are dual lands utilizing the associated race's colors.

Should totally put together a set worth of magic cards and do run some sealed tournaments.\

edit: now that I think about it, there are so many neat possibilities that went unexplored. I might take a crack at this.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 15 2012 04:28 GMT
#70
Wow these are pretty awesome.

Lol i like the droning card :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Whitewing
Profile Joined October 2010
United States7483 Posts
November 15 2012 04:46 GMT
#71
On November 15 2012 11:59 deth2munkies wrote:
Medivac 2WW

Flying, Defender

At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac

0/5


Lol, that would be hilariously ovepowered in standard right now :D. I can just imagine doing that with 3 thragtusks or armada worms.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 15 2012 05:00 GMT
#72
On November 15 2012 13:46 Whitewing wrote:
Show nested quote +
On November 15 2012 11:59 deth2munkies wrote:
Medivac 2WW

Flying, Defender

At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac

0/5


Lol, that would be hilariously ovepowered in standard right now :D. I can just imagine doing that with 3 thragtusks or armada worms.

And it gets Ultimate Priced :D
Noro
Profile Joined March 2011
Canada991 Posts
November 15 2012 05:06 GMT
#73
These are pretty cool! Really like the mix of old school unit portraits in there as well. Nice job.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
clever_us
Profile Blog Joined January 2011
United States329 Posts
November 15 2012 05:12 GMT
#74
ah so great :DDD keep it up, would love to see a finished set! xD
glhf <3
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
Last Edited: 2012-11-15 05:28:59
November 15 2012 05:28 GMT
#75
Found one mistake in your cards,

Infestor (2):
Ends game.

For real though, yugioh nostalgia
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
MasterCynical
Profile Joined September 2012
505 Posts
November 15 2012 05:44 GMT
#76
nice.

Imagine if real Starcraft was a card game ^ _ ^

"FUUUUCCKKK IM NOT DRAWING ANY MINERAL CARDS"
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
November 15 2012 05:44 GMT
#77
Very cool. The barracks is my favorite card.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 05:49 GMT
#78
these cards are really weak compared to recent power levels haha
ModeratorRetired LR Bonjwa
TL+ Member
Skiblet
Profile Joined August 2011
South Africa206 Posts
November 15 2012 06:07 GMT
#79
DUDE these are so awesome, and balanced too in terms of magic. I'd totes buy these
"Just fucking kill 'em" Day[9]
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-15 06:16:28
November 15 2012 06:16 GMT
#80
On November 15 2012 15:07 Skiblet wrote:
DUDE these are so awesome, and balanced too in terms of magic. I'd totes buy these


I dunno man, Charge is pretty overpowered. It's a blue overrun that's 3 mana less, with only 1 less power increase, and at instant speed.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
Last Edited: 2012-11-15 06:17:26
November 15 2012 06:16 GMT
#81
On November 15 2012 15:16 Whitewing wrote:
Show nested quote +
On November 15 2012 15:07 Skiblet wrote:
DUDE these are so awesome, and balanced too in terms of magic. I'd totes buy these


I dunno man, Charge is pretty overpowered. It's a blue overrun that's 3 mana less, with only 1 less power increase, and at instant speed.

so is baneling burrow
2 mana insta selective pyroclasm
ModeratorRetired LR Bonjwa
TL+ Member
echO [W]
Profile Joined July 2010
United States1495 Posts
Last Edited: 2012-11-15 06:17:34
November 15 2012 06:17 GMT
#82
Droning is crazy. Mana acceleration and card advantage for 2 CMC?
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Killcycle
Profile Joined January 2011
United States170 Posts
November 15 2012 06:28 GMT
#83
This is pretty freakin' neat.

Balance is blizzard balance (cough), text could use some major cleaning up, but overall the abilities were transferred to MTG nicely. I like the Colossus ability in particular, as an elegant example of its mechanics present in a different scenario.

I'd love to play 'em, but alas. Haha.

Good work, friend.
I fear not the shadows of glory nor the echoes of eternity; place before me a true rendition of greatness... and then we shall see.
MrChupee
Profile Joined April 2010
Australia161 Posts
November 15 2012 07:15 GMT
#84
On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


Funnily enough this is a colorshifted version of Explore~

Nice set, wordings do make MtG fans like me go a little antsy, but very cool ideas!
n0ise
Profile Joined April 2010
3452 Posts
November 15 2012 07:25 GMT
#85
Ahaha, awesome :D

On November 15 2012 09:26 aisight wrote:
The lack of proper MtG syntax here bothers me.


Sadly, my OCD also doesn't let me fully enjoy them for this reason.
echO [W]
Profile Joined July 2010
United States1495 Posts
November 15 2012 07:31 GMT
#86
On November 15 2012 16:15 MrChupee wrote:
Show nested quote +
On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


Funnily enough this is a colorshifted version of Explore~

Nice set, wordings do make MtG fans like me go a little antsy, but very cool ideas!

I don't know why I didn't realize that.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
Scufo
Profile Joined October 2010
United States136 Posts
November 15 2012 07:43 GMT
#87
On November 15 2012 16:31 echO [W] wrote:
Show nested quote +
On November 15 2012 16:15 MrChupee wrote:
On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


Funnily enough this is a colorshifted version of Explore~

Nice set, wordings do make MtG fans like me go a little antsy, but very cool ideas!

I don't know why I didn't realize that.

Yeah even if it wasn't already a card, it's just light acceleration that cycles. Perfectly reasonable at 2 mana. Burrowed Baneling, on the other hand, could lead to some pretty insane blowouts. Kind of like how 2 of those suckers can end a close TvZ all by themselves T.T

Good work, OP.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
November 15 2012 07:51 GMT
#88
Ohmagawd this is amazing! As an avid Magic fan, I wanna freaking play with some of these cards.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-15 08:01:14
November 15 2012 07:52 GMT
#89
+ Show Spoiler +
Charge 2

Artifact - Equipment

Equip 1

Equipped creature gains haste and +1/+0


+ Show Spoiler +
High Templar 2UR
Creature - Psionic

1UR: Counter target activated or triggered ability

2UR: Deals 2 damage to all creatures target opponent controls.

2/4


+ Show Spoiler +
Base Race 5RR

Enchantment

Players can't gain life.

All creatures gain +3/+0 and can't block.




Couple more of mine.

On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


I didn't check it before stating this, but isn't it just a functional reprint of Explore?
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 15 2012 07:54 GMT
#90
Pretty nice, some of the wording is wrong and you managed to spell spectre wrong twice. Some of the cards are just way too imba like 2 mana counterspell and the like.
https://steamcommunity.com/id/*tlusernamehere*/
nanospartan
Profile Joined July 2011
649 Posts
November 15 2012 07:54 GMT
#91
As a green player I'm offended :'(
I was an athiest until I watched the Day[9] daily
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
Last Edited: 2012-11-15 08:08:22
November 15 2012 08:05 GMT
#92
First card I see. EMP RR: Counter target spell.

I see cancel just wasn't good enough.

Also, just as a minor suggestion. Since you're only using three land, why not make Pylons, Supply Depots and Overlords your land equivalents?
JF dodger since 2009
boomudead1
Profile Blog Joined June 2012
United States186 Posts
November 15 2012 08:07 GMT
#93
your magic cards are imba! lol great work
Razac
Profile Joined April 2011
Netherlands101 Posts
November 15 2012 08:13 GMT
#94
This is awesome :D The ability's are cool and fitting.
www.twitch.tv/razac_
WniO
Profile Blog Joined April 2010
United States2706 Posts
November 15 2012 08:25 GMT
#95
i was expecting those progamer magic cards, but these are almost perfect.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 15 2012 08:41 GMT
#96
Yugioh > Magic for me ^^

regardless, this is really well done, you might be on to something
Tantaburs
Profile Joined August 2010
Canada1825 Posts
November 15 2012 08:52 GMT
#97
On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


Not sure if you are being sarcastic but it is a black Explore. It is a good card but not game breaking. Unless of course you have 2 explore


Biggest problem I have with these cards is that they break the color pie alot. A Red Counter spell and a black explore shouldn't be printed.
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 08:54 GMT
#98
the reason why droning is overpowered is because it's in black, a colour that shouldn't get such effects
ModeratorRetired LR Bonjwa
TL+ Member
redDuke
Profile Joined March 2011
Australia207 Posts
November 15 2012 09:27 GMT
#99
man now i wanna play mtg again! great work. could you do some funny sc2 pro gamer ones? like they had for bw?
vile | FXO | Liquid | EG | coL
sOvrn
Profile Joined April 2010
United States678 Posts
November 15 2012 20:43 GMT
#100
Great work man. Looked through all of them and I was impressed! Brings back memories of when I used to play =]
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
November 15 2012 21:28 GMT
#101
Your writing isn't nearly as bad as you led me to believe xD
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Thienan567
Profile Blog Joined November 2010
United States670 Posts
November 15 2012 22:06 GMT
#102
Shouldn't EMP be more like, "Tap up to two of your opponents lands during his next turn", or something?
DavoS
Profile Blog Joined October 2012
United States4605 Posts
November 15 2012 22:07 GMT
#103
Protoss seems easy to get manascrewed. Awesome work man
"KDA is actually the most useless stat in the game" Aui_2000
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
November 15 2012 22:09 GMT
#104
Really awesome work. I really like a few ideas and I would play this
Leeoku
Profile Joined May 2010
1617 Posts
November 15 2012 22:35 GMT
#105
Terran is better as Green imo.. with zerg being black or red
MetalPanda
Profile Joined April 2012
Canada1152 Posts
Last Edited: 2012-11-15 22:44:48
November 15 2012 22:40 GMT
#106
On November 16 2012 07:06 Thienan567 wrote:
Shouldn't EMP be more like, "Tap up to two of your opponents lands during his next turn", or something?


I think it should be something along the lines of Sudden Spoiling (Until end of turn, creatures are 0/2 and loses all abilities)
Edit : or more precisely : Until end of turn, opponent creatures loses all abilities and Protoss creatures gets -0/-X, where X is half their toughness, rounded down.
bobbob
Profile Joined December 2009
United States368 Posts
November 15 2012 22:41 GMT
#107
You forgot to give the broodlord's broodlings haste, currently they only can block :/.
sambo400
Profile Joined March 2011
United States378 Posts
November 15 2012 23:01 GMT
#108
neat overall, the poor writing kinda ruins it though. And yeah, Broodlings need haste lol.
Girondelle
Profile Joined December 2010
France969 Posts
November 15 2012 23:09 GMT
#109
You don't get more nerdy that this but this is what is great about it, gratz on the end result, it must have taken a lot of time !
Metafour
Profile Joined November 2011
United States137 Posts
November 15 2012 23:41 GMT
#110
I used to play magic. Cool cards :D
"As you think, so shall you become." @JayJackson94
Sterling
Profile Joined December 2009
United States182 Posts
November 15 2012 23:43 GMT
#111
Those are awesome, but please give the spider mine morph =)
TheKangs
Profile Joined June 2011
Netherlands5 Posts
November 15 2012 23:51 GMT
#112
Sweet! Make in the arcade with the actual units! GOGOGO!!
*Max. 255 Chars
SpikeStarcraft
Profile Joined October 2011
Germany2095 Posts
Last Edited: 2012-11-16 00:29:39
November 16 2012 00:09 GMT
#113
Actually pretty cool!!

although i dont agree on everything... i would use upgrades more as enchantments, i think that would be a better portrayal.

and marines would be 2/2 compared to zerglings that are 1/1 and would have the ability stim which gives +1/-1 after you got the enchantment stim and +0/+1 for combat shields. Or crackling upgrade makes zerglings hit twice... sBaneling is insanely strong..

and i would add instants for micro skills :D
for example_
split: 3 + x , x target creatures dont take damage until end of turn
stutter step: 3 +x , x target creatures have first strike until end of turn
target: attacking units may choose which (blocking) unit takes damage.

oh i would love if you could create custom cards in magic the gathering online and play with them online :D
can someone suggest that to wizards of the cost? thats a way they could make a lot of money and i stopped because those cards were too expensive. but i guess they would have to pay for licenses...

oh and i would rather see marines be white and mech units being artifacts... and hellion and tanks being like a mix of artifact and red..

i dunno what colors for protoss and zerg.. i dont feel black and blue are always appropriate but i cant think of anything better... zerglings feel red to me for example because of 1/1 and they should have haze. I really liked my red speed decks with all those haze units..
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
November 16 2012 00:12 GMT
#114
I'm doing this too!
You beat me to sharing it.
I hope this gets played.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Daumen
Profile Joined July 2011
Germany1073 Posts
November 16 2012 00:15 GMT
#115
Nice, had to laugh @ the Mule card. I had a small "argument" with a friend since he rly disliked me using Dark Pact wich is understandable since its just freaking imba.
President of the ReaL Fan Club.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
November 16 2012 00:44 GMT
#116
I like them! But some of the abilities are beyond my time. Like I don't know what Shroud is, that didn't exist when I played :-(
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Venomsflame
Profile Joined February 2011
United States613 Posts
November 16 2012 00:58 GMT
#117
On November 16 2012 09:44 thurst0n wrote:
I like them! But some of the abilities are beyond my time. Like I don't know what Shroud is, that didn't exist when I played :-(


Shroud is just what they keyworded "can't be targeted by spells or abilities." The ability has existed for a longgg long time, they just finally gave it a word.
thurst0n
Profile Blog Joined December 2010
United States611 Posts
November 16 2012 01:07 GMT
#118
On November 16 2012 09:58 Venomsflame wrote:
Show nested quote +
On November 16 2012 09:44 thurst0n wrote:
I like them! But some of the abilities are beyond my time. Like I don't know what Shroud is, that didn't exist when I played :-(


Shroud is just what they keyworded "can't be targeted by spells or abilities." The ability has existed for a longgg long time, they just finally gave it a word.

Boom, love it. I should break out my old cards..
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
fire_brand
Profile Blog Joined October 2009
Canada1123 Posts
Last Edited: 2012-11-16 01:29:54
November 16 2012 01:16 GMT
#119
Funny how the hydra card is pretty useless in this too. Especially in comparison to how OP some of the cards are!

Some small mistakes here as well if you want to fix them!
+ Show Spoiler +

A couple spelling mistakes. A few 'u's in the flavour texts. Equipped is two p's not one. On the roach it says you may only use this ability 'ones' a turn, instead of once. Some punctuation mistake on the broodlord card. Mutalisk should be +1/+1 while attacking, not well attacking. I think the colossus text is missing a space between loses and first strike, but I can't tell for sure. Charge has the 'u' as well.


Sick stuff.
Random player, pixel enthusiast, crappy illustrator, offlane/support
JackReacher
Profile Joined September 2012
United States197 Posts
November 16 2012 01:54 GMT
#120
Maybe change Marauders ability from "This card gains "+1/+0" to "Target non-flying creature cannot block until end of turn" or "Tap target non-flying creature" or something like that, to simulate concussive shells' slowing effect?
H0RNET
Profile Joined March 2011
Thailand138 Posts
November 16 2012 02:42 GMT
#121
UMS plzzzz
http://hearthstone.in.th
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 16 2012 03:31 GMT
#122
On November 15 2012 16:52 deth2munkies wrote:
+ Show Spoiler +
Charge 2

Artifact - Equipment

Equip 1

Equipped creature gains haste and +1/+0


+ Show Spoiler +
High Templar 2UR
Creature - Psionic

1UR: Counter target activated or triggered ability

2UR: Deals 2 damage to all creatures target opponent controls.

2/4


+ Show Spoiler +
Base Race 5RR

Enchantment

Players can't gain life.

All creatures gain +3/+0 and can't block.




Couple more of mine.

Show nested quote +
On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


I didn't check it before stating this, but isn't it just a functional reprint of Explore?


That HT sounds overpowered, but Base Race made me laugh heartily.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
GoodSirTets
Profile Joined June 2012
Canada200 Posts
November 16 2012 03:42 GMT
#123
Not sure I agree with the colour choices :p
I feel like U/W for toss
R/G/B for Zerf
W/R/U for Terran
High Diamond/ Low Masters :^)
Inquisitor1323
Profile Joined March 2012
370 Posts
November 16 2012 03:53 GMT
#124
On November 16 2012 12:31 Fyrewolf wrote:
Show nested quote +
On November 15 2012 16:52 deth2munkies wrote:
+ Show Spoiler +
Charge 2

Artifact - Equipment

Equip 1

Equipped creature gains haste and +1/+0


+ Show Spoiler +
High Templar 2UR
Creature - Psionic

1UR: Counter target activated or triggered ability

2UR: Deals 2 damage to all creatures target opponent controls.

2/4


+ Show Spoiler +
Base Race 5RR

Enchantment

Players can't gain life.

All creatures gain +3/+0 and can't block.




Couple more of mine.

On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


I didn't check it before stating this, but isn't it just a functional reprint of Explore?


That HT sounds overpowered, but Base Race made me laugh heartily.

Hmm... maybe he's trying to say something about the high templar :D
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
November 16 2012 04:44 GMT
#125
I like the mule the most :D
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-16 05:26:40
November 16 2012 04:52 GMT
#126
On November 16 2012 12:31 Fyrewolf wrote:
Show nested quote +
On November 15 2012 16:52 deth2munkies wrote:
+ Show Spoiler +
Charge 2

Artifact - Equipment

Equip 1

Equipped creature gains haste and +1/+0


+ Show Spoiler +
High Templar 2UR
Creature - Psionic

1UR: Counter target activated or triggered ability

2UR: Deals 2 damage to all creatures target opponent controls.

2/4


+ Show Spoiler +
Base Race 5RR

Enchantment

Players can't gain life.

All creatures gain +3/+0 and can't block.




Couple more of mine.

On November 15 2012 15:17 echO [W] wrote:
Droning is crazy. Mana acceleration and card advantage for 2 CMC?


I didn't check it before stating this, but isn't it just a functional reprint of Explore?


That HT sounds overpowered, but Base Race made me laugh heartily.


HT is mythic (probably should be 3UR) and every set needs a stupid huge red spell that fucks up everything
29 fps
Profile Blog Joined March 2008
United States5724 Posts
November 16 2012 05:13 GMT
#127
nice job. got some creative ideas here
4v4 is a battle of who has the better computer.
MSMWoZZki
Profile Joined September 2012
Canada22 Posts
November 16 2012 06:01 GMT
#128
Well done! I really like these! Wish Wizards would put these out as a fun Edition or something. :D
"It's okay to have your own opinion, just don't be a dick about it. :)" - John "TotalBiscuit" Bain
pieisamazing
Profile Joined May 2009
United States1234 Posts
November 16 2012 06:02 GMT
#129
holy fucking goddamn @ emp i would play the shit out of red if i could keep my beloved counterspell

i like your ideas and even though there's a few typos (which can obviously be fixed) i think the art, and overall presentation of the cards are really stellar. this must have taken you a long time, and it shows
connoisseur
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
November 16 2012 06:13 GMT
#130
These are awesome, nice work.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
November 16 2012 06:15 GMT
#131
Pretty impressive and creative stuff, Very nice artwork.
AKA: TelecoM[WHITE] Protoss fighting
Discarder
Profile Joined July 2012
Philippines411 Posts
November 16 2012 06:15 GMT
#132
I still favor in coloring the cards based on their respective abilities in MTG rather than SC2 race. The abilities match nicely though. ^_^
You can take the lion out of the jungle, but you can't take the jungle out of the lion
Discarder
Profile Joined July 2012
Philippines411 Posts
November 16 2012 06:19 GMT
#133
The fenix card lore is ..... awesome!
You can take the lion out of the jungle, but you can't take the jungle out of the lion
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
November 16 2012 07:37 GMT
#134
Great looking cards, thanks for sharing!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Desertfaux
Profile Joined June 2012
Netherlands276 Posts
November 16 2012 11:35 GMT
#135
Loving this

Also, shouldn't orbital command reveal your opponents cards (2 or 3 you pick blindly) instead of the top of your library?

And perhaps the hellion: If not blocked, destroy target land. Eh? :D

Just nitpicking, I know I know.
Rogue Deck
s00pr
Profile Joined October 2010
Sweden94 Posts
November 16 2012 15:14 GMT
#136
Wow so many :D nice work man
Infenwe
Profile Joined September 2009
Denmark170 Posts
November 16 2012 16:32 GMT
#137
You need to read MaRo's articles on the colour pie (scroll down to External Links).

Spector: Unblockable is a blue (secondary black) ability, not red.

Thor: That activated ability is green, not red.

Medivac: Toughness boosting is white/blue, not red.

Medic: Damage prevention is white, not red.

Marine with stim: Reach is green, not red.

Emp: Counterspell is blue, not red. And a CMC of 2 for a hard counter is *way* too good.

Mule: Grossly overpowered. R&D would never print Dark Ritual these days.

Droning: This is a green card.

Hydralisk: This is a green card.

Burrowing Roach: This is a blue card.

Burrowed Baneling: This is a white card.

Infester(sic): This is a red card.

Ultralisk: This is a green card.

Mutalisk: This is a white card.

Zergling Spawn: This is grossly overpowered. Compare to Krenko's Command.

Dark Templar: This is a red-blue card.

Fenix//Fenix Dragoon: The templating for split creature cards is going to be *horrible* if not impossible.

High Templar: This is a red card.

And at this point, I gave up. Also, your templating is... not very good.
close the world - txen eht nepo
Koshi
Profile Blog Joined August 2010
Belgium38799 Posts
November 16 2012 16:48 GMT
#138
I like it. Love it.
Greatly done.
I had a good night of sleep.
Atrocious Nightmare
Profile Joined April 2011
1 Post
November 16 2012 16:48 GMT
#139
This is brilliant.
You truly got the spirit of the races and single units, and even balanced it (usually custom cards are all OP and not playable).
GG
garbanzo
Profile Joined October 2009
United States4046 Posts
November 16 2012 16:55 GMT
#140
On November 15 2012 10:22 chanaramil wrote:
as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone.

I think if you're going to make MTG cards then the first thing you have to make sure is that they make sense with the colour pie. That's the challenge of it. If you're not going to bother balancing them around how MTG should be played then what's the point of making them MTG cards to begin with? You could make them Yu-Gi-Oh cards or something. There is just something inherently wrong with a red Counterspell and a red Dark Ritual.
Even during difficult times, when I sat down to play the game, there were times where it felt like god has descended down and played [for me].
forestry
Profile Joined August 2012
95 Posts
Last Edited: 2012-11-16 16:56:06
November 16 2012 16:55 GMT
#141
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Vandrad
Profile Joined November 2011
Germany951 Posts
November 16 2012 17:00 GMT
#142
Sick Work!
Only thing I would critizise would be the picture of the barracks - just looks like a random house
And who are you, the proud lord said, that I must bow so low?
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
November 16 2012 17:02 GMT
#143
This is awesome! Wow great work
anonymous is the most famous author that anyone can be
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
November 16 2012 17:04 GMT
#144
I don´t know the game, but the cards look quite cool.
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
November 16 2012 17:05 GMT
#145
These are brilliant, love the work! Keep it up if you find time.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-16 17:20:43
November 16 2012 17:19 GMT
#146
On November 17 2012 01:55 forestry wrote:
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.


Forcefield

+ Show Spoiler +
I'm well aware the text is exactly Force of Will.



Colossus 4UBW

Double Strike, Deathtouch, Reach

If Colossus is blocked by 2 or more creatures, it may deal its full normal combat damage to each creature blocking it. If Colossus is not blocked, it may choose to deal its First Strike damage to a creature that opponent controls, that creature does not do its combat damage to Colossus. If Colossus receives combat damage from a creature with flying, it takes twice that damage.

8/8

^Kind of a rules nightmare, but fun! Reach is colorblending but flavor important.
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
November 16 2012 17:26 GMT
#147
I always love seeing the magic the gathering Starcraft cards crop up. This makes me want to print them out and actually use them with my buddies. We are all really big fans of magic and i've got quite a few extra cases laying around that would be perfect to have these in them

Keep up the good work!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
November 16 2012 17:27 GMT
#148
nice! as an avid mtg and sc2 player this was a good read and look through. i think terran should've been white/red, zerg red/black, and toss white/blue but eh, who cares still awesome =P
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
November 16 2012 18:26 GMT
#149
Very cool, I love Magic and I love SC2, making cards is always a lot of fun.
Scufo
Profile Joined October 2010
United States136 Posts
Last Edited: 2012-11-16 18:38:23
November 16 2012 18:32 GMT
#150
On November 17 2012 02:19 deth2munkies wrote:
Show nested quote +
On November 17 2012 01:55 forestry wrote:
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.


Forcefield

+ Show Spoiler +
I'm well aware the text is exactly Force of Will.



Colossus 4UBW

Double Strike, Deathtouch, Reach

If Colossus is blocked by 2 or more creatures, it may deal its full normal combat damage to each creature blocking it. If Colossus is not blocked, it may choose to deal its First Strike damage to a creature that opponent controls, that creature does not do its combat damage to Colossus. If Colossus receives combat damage from a creature with flying, it takes twice that damage.

8/8

^Kind of a rules nightmare, but fun! Reach is colorblending but flavor important.


Deceptively, Colossus actually cannot have Reach, despite being really tall. It is helpless against flyers, not good against them. You did a thing where Colo takes double damage from flyers, but that really doesn't matter for an 8-power Firststriker. With Deathtouch.

And, uh...8/8 Double Strike Deathtouch is dumb as hell. I know it's just a creature, and therefore dies to removal spells. But still, this thing would stomp virtually all other creatures, including those that cost more. AND you gave it some more broken stuff on top of that.

I would tone it down to:
4UUR
First Strike (to reflect its range)

When Colossus blocks or is blocked by a creature with Flying, it loses First Strike.

7/5
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 16 2012 18:54 GMT
#151
The flavor of these cards is great, I like the way that some of the cards are made, like the Vulture, for instance. The proper phrasing to go on the cards could use some work, but for a rough sketch of a set this is pretty good.

But anyways, I think that my favorite card is Droning, because that is an almost perfect translation of what droning is. You sacrifice your early game defense to accelerate your economy. The added cantrip is nice to make it more playable. For added flavor I would change the wording of it to be "You may put a land card from your hand into play tapped." That way you can't immediately spend that extra mana on a creature or something. It isn't that flavorful if you drone hard, make your economy better for the future, but then you still have a cheap 1 mana creature to block for you. But overall I really like the Droning card.

In terms of MULE, I think you should change it to something along these lines:

MULE [1][R]
Mana Source (throwback to Mirage, jk Instant)
As an additional cost to play MULE, sacrifice a land.
Add [R][R][R] to your mana pool. If that land was non-basic, add [R][R][R][R][R] instead.

That gives the flavor of depleting resources more quickly, plus the idea of non-basic is sort of like a Gold Mineral patch. That's also a bit more original than just a red Dark Ritual (which would completely break Storm decks in modern, haha).
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 16 2012 20:12 GMT
#152
On November 17 2012 03:32 Scufo wrote:
Show nested quote +
On November 17 2012 02:19 deth2munkies wrote:
On November 17 2012 01:55 forestry wrote:
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.


Forcefield

+ Show Spoiler +
I'm well aware the text is exactly Force of Will.



Colossus 4UBW

Double Strike, Deathtouch, Reach

If Colossus is blocked by 2 or more creatures, it may deal its full normal combat damage to each creature blocking it. If Colossus is not blocked, it may choose to deal its First Strike damage to a creature that opponent controls, that creature does not do its combat damage to Colossus. If Colossus receives combat damage from a creature with flying, it takes twice that damage.

8/8

^Kind of a rules nightmare, but fun! Reach is colorblending but flavor important.


Deceptively, Colossus actually cannot have Reach, despite being really tall. It is helpless against flyers, not good against them. You did a thing where Colo takes double damage from flyers, but that really doesn't matter for an 8-power Firststriker. With Deathtouch.

And, uh...8/8 Double Strike Deathtouch is dumb as hell. I know it's just a creature, and therefore dies to removal spells. But still, this thing would stomp virtually all other creatures, including those that cost more. AND you gave it some more broken stuff on top of that.

I would tone it down to:
4UUR
First Strike (to reflect its range)

When Colossus blocks or is blocked by a creature with Flying, it loses First Strike.

7/5


I think it needs to be able to block fliers, but you're right, I had it in my head that it lost the first strike component of double strike when it blocked fliers but didn't write it down, my bad.

The thing needs to be huge and decimate anything on the ground, though. That's it's job in game.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
November 16 2012 20:14 GMT
#153
These are so incredibly cool... really makes me want to pick up Magic again! Like The Final Boss said a couple posts above, really nice flavor on these cards.

5/5!
MetalPanda
Profile Joined April 2012
Canada1152 Posts
November 16 2012 20:25 GMT
#154
On November 17 2012 01:55 garbanzo wrote:
Show nested quote +
On November 15 2012 10:22 chanaramil wrote:
as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone.

I think if you're going to make MTG cards then the first thing you have to make sure is that they make sense with the colour pie. That's the challenge of it. If you're not going to bother balancing them around how MTG should be played then what's the point of making them MTG cards to begin with? You could make them Yu-Gi-Oh cards or something. There is just something inherently wrong with a red Counterspell and a red Dark Ritual.


I think the point is playing a race more than playing a color, here.
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 16 2012 21:08 GMT
#155
On November 17 2012 01:55 garbanzo wrote:
Show nested quote +
On November 15 2012 10:22 chanaramil wrote:
as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone.

I think if you're going to make MTG cards then the first thing you have to make sure is that they make sense with the colour pie. That's the challenge of it. If you're not going to bother balancing them around how MTG should be played then what's the point of making them MTG cards to begin with? You could make them Yu-Gi-Oh cards or something. There is just something inherently wrong with a red Counterspell and a red Dark Ritual.

The Red Counterspell obviously doesn't make sense and I'm not even sure that that is what EMP should do, but Ritual cards have moved completely away from Black and are now a part of the red color pie. Yes, traditionally Black had the "rituals" as they are now known as, including Dark Ritual and Culling the Weak. You'll notice that both of those cards are old enough that they are not even Instants, they're "Mana Sources," a now defunct card type. Even more recently, in Torment there was Cabal Ritual. But after Odyssey Block, rituals were no longer Black, but rather Red. You have Brightstone Ritual, Desperate Ritual, Pyretic Ritual, and probably the best one, Rite of Flame. None of them are as good as Dark Ritual (of course, Dark Ritual isn't that great unless it's being used to cast a first turn Necropotence), but it's pretty clear that Red is the "Ritual" color. And it makes sense; Red should be hasty, quick, and in a sense "all-in," that's exactly what Ritual cards are. I generally associate Black with the use of non-mana resources, things like Necropotence or Griselbrand. So while Red counterspells don't make a lot of sense, calling a Red Dark Ritual "inherently wrong" is flat out wrong, and Wizards of the Coast disagree with you.
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
November 16 2012 21:19 GMT
#156
Really impressed! Looks GREAT, would love to play this one day
twitter.com/pimpmuckl
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
Last Edited: 2012-11-16 21:22:21
November 16 2012 21:22 GMT
#157
Don't listen to the random criticism about being off the color pie. Your approach is good and mixing up colors would just destroy the set. The color pie is irrelevant to this set., it is much better to ignore it and just go with the races instead like you did.

A RR Counterspell is perfectly fine for this, and so is a 1B Explore.
MetalPanda
Profile Joined April 2012
Canada1152 Posts
Last Edited: 2012-11-16 21:59:21
November 16 2012 21:57 GMT
#158
Honestly, I think cloak refers much more to unblockability rather than shroud. They still can be affected by spells (except a few, like Feedback and Snipe) and when they attack something, that something can't do anything about it.
Missile Turret, Raven, Cannon, Observer, Spore Crawler and Overseer all should have a static ability like '' All units with unblockability can be blocked like they didn't have unblockability '' (and maybe Orbital Command, EMP and Infestor could have an activated ability for it but that's not important)
ejozl
Profile Joined October 2010
Denmark3382 Posts
November 16 2012 22:22 GMT
#159
These are really nice, however i think it's wrong to list all units of a race, within one colour.
For example EMP, which is basically a Counter spell, would never be Red.
Same goes for Ultralisk, that is such a Green card.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
algorithm0r
Profile Joined May 2010
Canada486 Posts
November 16 2012 22:47 GMT
#160
Damn pimp man.
chanaramil
Profile Joined February 2012
Canada8 Posts
Last Edited: 2012-11-17 06:15:19
November 16 2012 22:49 GMT
#161
Hey op hear. I have been editing my old cards and with all the positive responses and people giving me pointers i relize this fourm is a useful tool for me and i should use it to ask for help,

So a big thing scene day 1 was the tank and immortal that I never really knew how to make them feel really mtg. Anyone got any balanced idea that are simple enough to only take a few lines but still u get the idea of a siege tank or immortal?

besides that i have a wish list of things people that are are interested in helping me could make this card make could do.
1. Tell me any spelling mistakes that have not been mentioned.
2. Point me somewhere i could find good zerg flavor text. I always have trouble finding quotes and cool lines for them.
3. As someone said barracks art was bad. I have issues with it and other buildings artwork. Anyone got any ideas in that department? Art has been a serious factor in me not making building and upgrade cards.
4.If any proper MTG wording that is horrible, please point it out for me and tell me how to fix my acward wording.
5. Or just say ideas for other cards i have not made or small tweeks for existing cards. I always need new ideas

People are doing all this stuff already just keep doing it its very useful.

And thanks again for all the positive feedback. Getting that was a very pleasant surprise and im glad people like the cards.
CeriseCherries
Profile Blog Joined May 2011
6170 Posts
November 16 2012 23:35 GMT
#162
:O it looks awesome
Remember, no matter where you go, there you are.
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
November 17 2012 01:04 GMT
#163
As a former Magic player and current SC2 lover, I love these!
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 17 2012 04:37 GMT
#164
In terms of the grammar of each card, I'll go through and what I believe each card should say to make it sound/look more official.

Banshee
Banshee can't block.
Whenever Banshee attacks and is not blocked, it gets +2/+0.
[2]: Banshee gains Shroud until the end of the turn.

Battlecruiser
At the beginning of your upkeep, put a Yamato counter on Battlecruiser.
[R][R][R][R], [T], Remove 3 Yamato Counters from Battlecruiser: Battlecrusier deals 7 damage to target creature.

Marauder
[R]: Marauder gets +1/+0 until the end of the turn. Activate this ability only once each turn.
(Might I make a suggestion to change this card? Perhaps instead of a firebreathing ability give it "Whenever Marauder deals combat damage to a creature, tap that creature, it doesn't untap during its controller's next untap step." That would give the flavor of Concussive Shells.

Supply Depot
When Supply Depot comes into play, reveal the top card of your library. If it is a creature card, put it into your hand. Otherwise, put it back on top of your library.

Spectre
Spectre is unblockable.

Reaper
Reaper can't be blocked except by creatures with flying.
[R], Sacrifice Reaper: Destroy target artifact.

Thor
[T]: Thor deals 3 damage to all attacking creatures with flying.

I have to go, but that's the general idea. On a real Magic card they re-write the name in the text. If I get a chance I'll write the rest of the proper texts out here.
ClanRH.TV
Profile Joined July 2010
United States462 Posts
November 17 2012 04:59 GMT
#165
Dude this is truly great work. Almost makes me wanna pick back up the decks as well. Made my night seeing these!
"Don't take life too seriously because you'll never get out alive."
oZe
Profile Joined January 2011
Sweden492 Posts
November 17 2012 05:10 GMT
#166
On November 15 2012 09:05 chanaramil wrote:
Show nested quote +
On November 15 2012 09:00 Hryul wrote:
You have a typo on burrowing roach. it's "once", not "ones"

There are typos everywhere! O how i make people who cant stand spelling or grammar errors cry. but thanks i need to go threw and edit them. That will be on the list


Epic troll response ^^ Cards are amazing and I don't even play magic...
The worst kinds of organized crime are religion & government.
BlueBird.
Profile Joined August 2008
United States3889 Posts
Last Edited: 2012-11-17 05:13:34
November 17 2012 05:10 GMT
#167
On November 17 2012 07:49 chanaramil wrote:
Hey op hear. I have been editing my old cards and with all the positive responses and people giving me pointers i relize this fourm is a useful tool for me and i should use it to ask for help,

So a big thing scene day 1 was the tank and immortal that I never really knew how to make them feel really mtg. Anyone got any balanced idea that are simple enough to only take a few lines but still u get the idea of a siege tank or immortal?

besides that i have a wish list of things people that are are interested in helping me could make this card make could do.
1. Tell me any spelling mistakes that have not been mentioned.
2. Point me somewhere i could find good zerg flavor text. I always have trouble finding quotes and cool lines for them.
3. As someone said barracks art was bad. I have issues with it and other buildings artwork. Anyone got any ideas in that department? Art has been a serious favor in me not making many building cards.
4. Any Glaring proper MTG wording im doing a horrible job on point it out for me and tell me how to fix my acward wording.
5. Or just say ideas for other cards i have not made or small tweeks for existing cards. I always need new ideas

People are doing all this stuff already just keep doing it its very useful.

And thanks again for all the positive feedback. Getting that was a very pleasant surprise and im glad people like the cards.


Immortal is really easy, it needs to have basically the phantom centaur mechanic. x/0, comes into play with some amount of +1/+1 counters, if it was to take damage, prevent that damage and remove a +1/+1 counter.

For siege tank, maybe a "flip card", similar to Erayo, weak before it's flipped, and when you do something like pay X amount, or a werewolf style card despite the fact a siege tank is not a werewolf. Either way it's "sieged" form needs first strike, and needs to have a low amount of defense, and a high amount of attack power(tanks are vulnerable yet very strong, if something gets by your defenses/front line than he's dead obviously). Also maybe whenever the siege tank deals damage in it's secondary form, deals 1 damage to ALL creatures that aren't siege tank on the field that don't have flying(so you can "splash" damage everything similar to the tanks splash).

---------------------------------------------------------------------------------------------------------------------------------

Tank
2RR
2/2,
At the beginning of each upkeep, if no spells were cast last turn, "Siege"(transform), this card.

Fortified Siege Tank
7/2 First Strike

Whenever "Fortified Siege Tank" deals combat damage, Fortified siege tank deals 1 damage to all other creatures without flying.

At the beginning of your upkeep, if a player cast two or more spells last turn, "transform" this card.

-----------------------------------------------------------------------------------------

I disagree with a lot of your cards personally, some of em could be much different, but hey, I didn't put the effort in to make them so I can't be overly critical, good job, keep it up.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Olex
Profile Blog Joined July 2011
United States135 Posts
November 17 2012 06:43 GMT
#168
Luh. Dis.

My clean-up contributions:

I recommend moving from creature specific counters to charge counters. It neatens up the game from a design stand point; simplifies.
I won't cover formatting changes that have already been addressed, The Final Boss and aisight know what's up
Also, if the card has parts of it that are fine I won't mention those parts. Italicized changes indicate something I changed from the original.

Yamato Gun
Exile target artifact or creature

Vulture - 3R
Haste
Vulture comes into play with 3 charge counters.
RR,T, Remove 1 charge counter from Vulture: put a 3/1 red Spidermine token into play with Defender.

Ghost - 2RR
Creature - Specialist (drop the infantry)
Reach
2T: Ghost deals two damage to target creature

Hellion - R
Creature - Mechanical
When Hellion enters the battlefield it deals 1 damage to target creature

I'd drop "Marine with Stim" and instead throw this in:
Stim Pack 3RRR
Aura - Enchantment
Infantry you control have haste.
Infantry you control get +3/+0

Droning (love this idea)
You may play one extra land card this turn

Hydralisk 3B
Reach
T: Hydralisk deals 1 damage to target creature with flying

Roach 2B
T: Roach gets -2/+2 until end of turn (this'll make it into a blocker)

Burrowed Banelings 1BBB (super powerful card)
Burrowed Banelings deals 2 damage to all attacking creatures.

Infestor 2BB
T: Infestor deals 1 damage to each of up to 3 target attacking or blocking creatures. (if anyone can figure a clearer way to phrase this in magic jargon be my guest)

Mutalisk
Flying, Vigilance.
Mutalisk gets +1/+0 for each other attacking Mutalisk

Must sleep, but I will add more tomorrow!
Bugs in amber
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
Last Edited: 2012-11-17 08:52:22
November 17 2012 08:46 GMT
#169
for Terrans (wording errors fat for easier finding):

- Banshee: should have 1 toughness flavor wise. Otherwise great.

- Battlecruiser
Marauder
Supply Depot
absolutely perfect, love them.

- Specter: a bit too strong compared with Marauders. Maybe also make it 2 power with a single pump for R.

- Reaper: "Can't not be blocked" is a spelling mistake. The destroy target Artifact part doesn't really fit flavorwise. I would rather make it "Target player discards a card. That fits the harassment style better than being able to randomly blow up a barracks or an Orbital."

- Vultures lack flavor. They are weak cheap fast units. 4 CMC is too high when Siege Tanks are also 4. Maybe make it a 2 Mana 2/1 with Haste and T: put a spider mine token into play.

- Spider Mine also lacks flavor. It needs some hit/miss potential and an option for the opponent to play around it. Maybe "0/1. Sacrifice Spider Mine: deal 3 damage to target attacking creature without flying. Any opponent may pay 2 to counter this effect."

- Thor: perfect, love it.

- Yamato Cannon. ok

- Barracks: perfect.

- Medivac: wording: give any number of target creatures... Also give it Defender.

- Medic: Don't make it prevent damage to players. Give it defender. Add "another target creature" or it could heal itself.

- Marine: sweet

. Marine with Stim: underpowered, unplayable card. Maybe make Stim a spell like Dynacharge like "all infantry creatures get +2/+0 until end of turn".

- Ghost: too strong compared to Marauders. Pinging creatures for 2 damage is a very powerful ability and needs a substantial activation cost (2-4 Mana).

- Combat Shield: Ok

- EMP: Flavorwise I would make it a Stifle rather than a counterspell

- Firebat: Ok

- Mule + Orbital Command: love it.

- Hellion: a bit underpowered. Maybe 2 Mana 2/1 with the same ability.

- Siege Tank: perfect (spelled Seige Tank in card name though)
Nublakhan
Profile Joined February 2011
United States12 Posts
Last Edited: 2012-11-17 11:03:59
November 17 2012 10:59 GMT
#170
Actually, I was thinking about how siege tank and immortal would work after I read this thread the first time. I totally do not remember the current power/toughness of any other card presented, however.

Siege Tank
3/3
T: Put a Siege Counter on Siege Tank. While Siege Tank has a Siege Counter, it gains +1/-1 and cannot attack. If Siege Tank would deal damage to an attacking creature, you may choose to deal 1 damage to another attacking, non-flying creature. Siege Tank untaps during opponent's next untap phase. Siege Tank may not get more than 1 Siege Counter.

Immortal
4/3
If a source were to deal more than 1 damage to Immortal, that damage is reduced to 1.
transience
Profile Joined February 2011
Belgium74 Posts
November 17 2012 17:55 GMT
#171
Mule seems too strong.
Violence is the last refuge of the incompetent.
Durp
Profile Blog Joined September 2010
Canada3117 Posts
November 17 2012 17:59 GMT
#172
Hehe EMP would be game breaking. R counter spell??

Pretty sick though
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
November 17 2012 18:03 GMT
#173
Looks pretty aside from some keyword etc. mistakes. Guess it's time to fire up MTGO for some casual matches.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
November 17 2012 18:05 GMT
#174
Lmao that red dark ritual in the MULE so cool :D

Zealot and Infestor should be way better tho Manlot not manly enough.
Revolutionist fan
IMBACoaching
Profile Joined October 2010
United States86 Posts
November 17 2012 18:12 GMT
#175
very very well done
Savior of eSports
Fyrewolf
Profile Joined January 2010
United States1533 Posts
November 17 2012 18:19 GMT
#176
In your update you put Zergling Spawn picture in twice, under Zerg Swarm(just before Kerrigan and Zergling Spawn).

Also if you take BlueBird's suggestion to make Siege Tank a flip card, it should have it's Sc1 quote for italicized lore on each side, it would fit so perfectly well:
unsieged side: "I'm about to drop the hammer..."
sieged side: "...and dispense some indiscriminate justice!"
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
how2TL
Profile Joined August 2010
1197 Posts
November 17 2012 22:12 GMT
#177
Compared to cards that are legal in Standard right now, all these cards are weak as hell in comparison.

That said, they're very cool design-wise. Just cost/power seems really poor.
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
November 17 2012 22:43 GMT
#178
Stalker cost maybe 1 island 2 anycolor
3-1 Reach

Blink 1 Island
pay one land to allow stalker to avoid the next incoming damage.

Dragoon cost 1 island 3 any color
2-2

Dragoon Dance - Tap Flip a coin call heads or Tails if Lands on what you call dragoon successful deals 2 damage to any creature if fails deals 2 damage to Dragoon.
I am Godzilla You are Japan
Olex
Profile Blog Joined July 2011
United States135 Posts
November 17 2012 22:56 GMT
#179
Some card ideas:

Reaver - 2UUU
Reaver comes into play with 2 charge counters.
4: Add a charge counter to Reaver
T, Remove 1 charger counter: Deal 2 damage to target creature or player
0/3

Shield Battery 3U
Artifact
3,T: Creatures you control get +0/+1 until end of turn

Observer 1U
Instant
Look at target player's hand.
Draw a card

Zergling Run-by BB
Instant
Zergling Run-by deals 3 Damage to target player, or tap up to three target lands.

Forward Pylon 1U
Sorcery
Up to three target creatures you control gain first strike until end of turn

Overlord B
Creature - Support
Flying, defender
Your maximum hand size increases by 1
0/2

Overseer 1BB
Creature - Support
Flying
T, Sacrifice Overseer: Look at target player's hand. Draw a card
0/3

Raven 3RR
Raven comes into play with 2 charge counters on it.
Flying
T, Remove 2 charge counters; put 2 1/3 turret tokens into play with reach, haste, and "At end of turn sacrifice this creature"
T: All creatures target opponent controls lose shroud.

My take on some cards already made:
High Templar - 3UU
During your upkeep put 1 charge counter on High Templar
T, Remove 2 charge counters: Destroy target creature with 3 or more charge counters on it
T, Remove 4 charge counters: High Templar deals 4 damage divided any way you choose among any number of target creatures or players

Mothership - 4UUUU
Legendary Creature
Flying
Other creatures you control have shroud
UUU: Tap up to three target creatures
T,UU: Untap up to 3 traget creatures
2/6

Medivac - 3R
Medivac comes into play with 3 charge counters on it
During your upkeep put 1 charge counter on Medivac
Remove 1 charge counter: Prevent 1 damage to target non-mechanical creature or player
T: Up to 4 target creatures you control with converted power 4 or less gain flying until end of turn
Bugs in amber
Chronopolis
Profile Joined April 2009
Canada1484 Posts
November 18 2012 04:50 GMT
#180
Corrupter:
3B

2/6 flyer with infect, it cannot block ground units.
Surrealistic
Profile Joined September 2009
311 Posts
November 18 2012 05:03 GMT
#181
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 18 2012 05:10 GMT
#182
On November 18 2012 14:03 Surrealistic wrote:
Show nested quote +
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]
ProgamerAustralian alcohol user follow @iaguzSC2
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 18 2012 05:21 GMT
#183
As for colour pie considerations....

The colour pie is this term Magic Design use to describe how each colour works, what's it allowed to do and what not to do and how it overlaps with other colours which can use kind of similar strategies. Red has a lot of direct damage and haste creatures but cannot counter or bounce, nor can it destroy enchantments. Red specialises on very aggressive and fast strategies. Blue has a near monopoly on countermagic and card draw but doesn't have very powerful (in raw terms) creatures. Blue specialises in more controlling and subtle games where it can eke out card advantage through efficient spells and card draw (or just play and flip Delvers I SUPPOSE).

The whole point of the colour pie is to reduce randomness in game. When someone puts down a mountain or an island I already have some idea of what they are capable of and can make judgements based around that without actually seeing any of his playables.

Introducing weird things like board sweepers for Blue or counterspells for Red kind of ruins this effect and makes it all really weird. Although that's only a problem if you were to design these cards to be used with other Magic cards. If this set was a complete standalone then this isn't a worry.
ProgamerAustralian alcohol user follow @iaguzSC2
blacksheepwall
Profile Joined June 2011
China1530 Posts
November 18 2012 05:26 GMT
#184
These are awesome.

Few grammar errors like everyone else has pointed out.

But mostly, awesome.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 18 2012 05:39 GMT
#185
Haha, these are really cool. ^__^
Comprehensive strategic intention: DNE
Rosvall
Profile Joined October 2010
Sweden122 Posts
November 18 2012 06:23 GMT
#186
Banshee is really freaking strong :D
RTP
Acritter
Profile Joined August 2010
Syria7637 Posts
November 18 2012 06:44 GMT
#187
On November 18 2012 14:10 iaguz wrote:
Show nested quote +
On November 18 2012 14:03 Surrealistic wrote:
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]

Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
BlueBird.
Profile Joined August 2008
United States3889 Posts
November 18 2012 06:57 GMT
#188
On November 18 2012 15:44 Acritter wrote:
Show nested quote +
On November 18 2012 14:10 iaguz wrote:
On November 18 2012 14:03 Surrealistic wrote:
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]

Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.


This is fine and mostly true but dont play probe as an instant, would be an illegal play.

Probe also generally had synergies with that deck in other ways like knowing what to counter spell, or when you had an opening to force an important spell.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
elkram
Profile Blog Joined October 2010
United States221 Posts
November 18 2012 07:03 GMT
#189
I don't understand people. Droning is not a functional reprint of Explore. Explore is Green, giving that ability to black is insane. Oh, don't mind me, I'll just play this, get an extra land in (untapped), draw a card, and then you go. Oh my turn? Sweet, now I get 4 mana turn 3, and have card advantage, two of the hardest things to get in Black unless you do some sacrificing or life losing.

Also, mule is far too powerful. Yes, red gets pseudo dark ritual. But all the mana ramp cards are 1R, not R. There's a key difference. There's a reason that Dark Ritual was considered to be amazing for B. Having the ability to play your turn 3 cards on turn 1 is amazing. Compare that to playing Turn 3 cards on turn 2. There is a big difference. Especially in red. I'll play Mule, then lightning bolt you, get in a goblin guide and maybe another 1 drop that I have sitting around here. Alright, your turn to go. It sets you up way to well in red. It would be banned in more eternal formats (more than likely), and make red completely broken in standard. Make it 1R and it balances out fine.

I like the effort. However, there was no attempt at following the color pie or even thinking if certain cards would be balanced or not. It's a nice attempt at getting SC2 into Magic, but it just isn't quite there.
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
paddyz
Profile Joined May 2011
Ireland628 Posts
November 18 2012 07:07 GMT
#190
Great idea. Never got into magic always thought about it. SC2 magic would definately be the thing to get me off the fence, looks like good fun.
BlueBird.
Profile Joined August 2008
United States3889 Posts
Last Edited: 2012-11-18 07:13:23
November 18 2012 07:12 GMT
#191
On November 18 2012 16:03 elkram wrote:
I don't understand people. Droning is not a functional reprint of Explore. Explore is Green, giving that ability to black is insane. Oh, don't mind me, I'll just play this, get an extra land in (untapped), draw a card, and then you go. Oh my turn? Sweet, now I get 4 mana turn 3, and have card advantage, two of the hardest things to get in Black unless you do some sacrificing or life losing.

Also, mule is far too powerful. Yes, red gets pseudo dark ritual. But all the mana ramp cards are 1R, not R. There's a key difference. There's a reason that Dark Ritual was considered to be amazing for B. Having the ability to play your turn 3 cards on turn 1 is amazing. Compare that to playing Turn 3 cards on turn 2. There is a big difference. Especially in red. I'll play Mule, then lightning bolt you, get in a goblin guide and maybe another 1 drop that I have sitting around here. Alright, your turn to go. It sets you up way to well in red. It would be banned in more eternal formats (more than likely), and make red completely broken in standard. Make it 1R and it balances out fine.

I like the effort. However, there was no attempt at following the color pie or even thinking if certain cards would be balanced or not. It's a nice attempt at getting SC2 into Magic, but it just isn't quite there.


Man you know how happy I would be if someone went mountain, mule, lightning bolt, goblin guide, x 1 drop on the play ,free win, the guy has 2 cards left, has a 33 percent chance of putting a land in my hand, and all i need to deal with is 2 2/2 bears at most, honestly slith fire walker is only real threat I can think of,, aggressive red needs consistent spells with costs, a aggro red or burn deck would basically never ever play that card. Going second the play is slightly better but barely.

You need to power out cards that can't be dealt with if your playing rituals or you need to get ridiculously far ahead, blood moon turn 1 in some formats would be pretty dangerous for instance. Ritual effects are good when you win with them, like cast dragon storm or are using them to go off with grapeshot or minds desire. Seething song in to furnace dragon comes to mind(watch out for the shrapnel blast with the ability on the stack though)
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
November 18 2012 07:16 GMT
#192
Whoa...this is actually really well-made. Props to you, so many cards designed as well.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 18 2012 07:36 GMT
#193
On November 18 2012 15:44 Acritter wrote:
Show nested quote +
On November 18 2012 14:10 iaguz wrote:
On November 18 2012 14:03 Surrealistic wrote:
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]

Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.


I was being sarcastic, comparing Git Probe to that Observer card.

I know how good Probe is.
ProgamerAustralian alcohol user follow @iaguzSC2
TranceKuja
Profile Joined May 2011
United States154 Posts
November 18 2012 10:11 GMT
#194
The colors don't really make sense of many of these but I guess you wanted Terran=red/Protoss=blue/Zerg=black.
Winning
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 18 2012 10:34 GMT
#195
Why not use all the colours?
Terran = red/white, Zerg = green/black, Protoss = blue+artifacts
https://steamcommunity.com/id/*tlusernamehere*/
Shikada
Profile Joined May 2012
Serbia976 Posts
November 18 2012 16:22 GMT
#196
Infestor isn't OP enough

Great work on these. Really well thought out.
kungfuli109
Profile Joined January 2012
United States27 Posts
November 18 2012 16:33 GMT
#197
i just learned how to play magic by looking at these cards.
goldenwitch
Profile Joined August 2010
United States338 Posts
November 18 2012 16:48 GMT
#198
Mountain, mule, seething song, seething song, mule, dragonstorm for 4 bogardan hellkites on turn 1.

I miss storm =(
GreyishTommy
Profile Joined February 2012
Switzerland147 Posts
November 18 2012 16:56 GMT
#199
this is cool, but i would prefer it with players instead of units :p
MKP/Bomber/ForGG/Creator/Jjakji/SuperNova/San/Byul/Life/DRG/HerO/Seed
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-11-18 17:20:13
November 18 2012 17:17 GMT
#200
On November 19 2012 01:56 GreyishTommy wrote:
this is cool, but i would prefer it with players instead of units :p


Idra 2BBB
6/8 flying vigilance trample
If you took 2 or more damages this turn; You lose the game at end of turn
Inquisitor1323
Profile Joined March 2012
370 Posts
November 18 2012 19:02 GMT
#201
On November 19 2012 02:17 Diks wrote:
Show nested quote +
On November 19 2012 01:56 GreyishTommy wrote:
this is cool, but i would prefer it with players instead of units :p


Idra 2BBB
6/8 flying vigilance trample
If you took 2 or more damages this turn; You lose the game at end of turn

That would be a risky card to play lol.
dugokontov
Profile Joined March 2012
Bosnia-Herzegovina14 Posts
November 19 2012 08:34 GMT
#202
Shouldn't Dark Templar be shadow or have fear?
Pumplekin
Profile Blog Joined April 2011
United Kingdom50 Posts
November 19 2012 20:59 GMT
#203
WARNING: LARGE WALL OF TEXT.

I liked this a lot, I think it is a fun and interesting project to merge two interests/hobbies. I used to play a lot of both SC and MTG, and so I've put together some feedback.

I've also tried to point out some of the templating errors I can see in it. (I'm not someone you want to proofread things for spelling, I'm minorly dyslexic).

I'm not convinced by associating each SC race with a single colour. I think SC races, and people/things within those races represent different parts of the magic colour pie. For example, Mengsk has aspects of black (willingness to sacrifice for power), but has some white aspects too (authority, even if impossed authority).

Zerg as a race have a lot of red/green in them as well (natural order, survival of the fittest, random impulsion), but when dominated by say Kerrigan or the Hive Mind would lose the red in favour of black.

---

On individual cards :-

Battlecruiser: 6/6 flying body for 7 is good (but not amazing), and the ability is very expensive/slow and unlikely to be used often. I think it could lose a bit from the body in exchange for a better ability on the Yamato, but then again, the Yamato isn't that popular in game, so this captures that quite nicely.
TEMPLATING: At the beginning of your upkeep, put a Yamato counter on Battlecruiser.
TEMPLATING: RRRR{tap} Remote 3 Yamato counters from Battlecruiser: Deal 7 Damage to Target Creature.
(Putting the Remove before the : indicates it is part of the cost, and something you must pay). If it is after the : it would cause problems).

Marauder: Uninspiring, but would see limited play for sure.

Supply Depot: Would certainly see some limited play, particularly in sets with lots of 2 powered attackers. I may tweak it to something like.
TEMPLATING: Change to the new "Enters the Battlefield" template.

Specter: This is Latch Seeker in red. I don't think this is a particularly red card, but it is very strong.
TEMPLATING: As much as I didn't want to point out spelling, this one makes a huge difference. The card name is "Specter" but the rules text refers to "Spectre".

Thor: IMO, this is significantly better, and significantly more likely to see play than the Battlecruiser (I guess a bit like SC2 then). It has a very good body for the cost, and can totally shut down certain decks that can't deal with it.

Reaper: Did you really mean the double negative on "Can't not". I think you mean "Reaper can't be blocked except by creatures with flying".

Yamato Cannon: Fine power level wise. Sorcery speed makes up for it's high power and flexibility. Red generally doesn't get this ability though to just zap any creature. Usually this is reserved for black.
TEMPLATING: Exile target artifact or creature.

Vulture: TEMPLATING. "Vulture comes into play with 3 mine tokens on it. RR{tap}, remove a mine token from Vulture: Put a 3/1 red Spidermine creature token with defender onto the battlefield."

Barracks: Feels underpowered these days.
TEMPLATING: "Put a 1/1 Marine Creature token onto the battlefield".

Medivac: Powerful. Very powerful. Amazingly powerful with pump effects, or cards like maruader. An obvious interaction is to use Medivac to pick up some Maruaders, and then pump them after the check for 6 or less power has been done.
TEMPLATING: "Infantry creatures you control get +0/+1. I'm really not sure how to template the last bit".

Medic: I'm assuming you don't want the healing ability to persist through turns. I'm also not sure how a player can gain the type infantry. I'd have this something like :-
TEMPLATING: "Activated abilities of Infantry Creatures you control cost {R} less to activate. {TAP}: Prevent the next 2 damage that would be delt to target infantry creature this turn".

Ghost: TEMPLATING: Move the Discard to be part of the cost. Otherwise you can play the ability with an empty hand to shoot people for 4, which I don't think is the desired effect.

Emp: This would never see print in red, it doesn't even see print anymore in blue at less than 1UU.

Mule: Red dark ritual. WAY WAY TOO GOOD to see print.

Orbital Command: It could use an ability that interacts with your opponents hand as well, to simulate comsat.

Hellion: TEMPLATING. Go for the modern "Enters the Battlefield" template. Also, maybe make the ability optional. As it stands, playing it on turn 1 without a target means it needs to kill itself.

Siege Tank: I'd redesign this to have a "tank mode" and a "non-tank mode".

---

Neural Parasite: This is basically "Threaten" in black. Unlikely to see print. TEMPLATING: Steal threatens .

Droning: This is "Explore" in black. Black doesn't really do this, green is the only real "extra land" colour. TEMPLATING: Steal explores ).

Hydralisk: Fine limited card, maybe make the body weaker but the ability stronger ?. Not sure why Hydras can only shoot up, but a pinger without the body would be overcosted, and if the ability was better without a targeting restriction, the ability would be too good.

Burrowing Roach: I really like this card. Would see a lot of limited play.

Burrowed Baneling: THIS IS OVERPOWERED !. Needs to be more expensive, more limited, or provide opponents with ways out. At the moment the only thing I can do is be very careful how I attack to play around it. This would be a serious set warping card, and and as printed at common would break limited.

Infestor: You need to be very careful wording this card to avoid the problem of Waylay. Waylay as printed (not as errated) created tokens you could make in your end step, keep during your opponents turn, and then attack with before you have to exile them. As the token made with infestor is designed to attack, this is less of an issue, but as written you could use the ability at your opponents EOT, and then use it in yours to get two to attack at the same time. I'm not sure if this is intentional or not.

Zergling Swarm: I think this card has power level issues. It is one of the best token makers around and would give token decks some serious wet dreams. I think it needs at least some more fixed cost added to make it stop being "good" at 3, "awesome" at 4 and "busted at 5+".

Queen of Blades: Too risky to see play, but captures Kerrigan quite well. Might be better if instead of costing you the game, made you sac all zerg creatures you controlled, and had an ability that interacted better with zerg creatures.

Zergling Spawn: I think this is too good to see print. Raise the Alarm does this for 1W in black.

Changeling: Reminds me of Sleeper Agent, but much more expensive and much less risky in terms of what you are giving away for the effect.
TEMPLATING: Steal some templating from Sleeper Agent.

---

Zealot: Not very blue. Blue doesn't get Trample. I think he needs an "anti small/cheap creatures" type ability, maybe the ability to block two creatures.

Dark Templar: Surely should have an evasion ability to better reflect Dark Templar. Maybe intimidate or even unblockable. First Strike + Deathtouch are pretty busted on a single creature .

Fenix/Fenix Dragoon: Very high power level. VERY . Maybe not so totally silly with some of the undying cards seeing print these days though. Also, you can have a Fenix and a Fenix Dragoon at the same time (which seems theme, even if doing so is quite risky).

High Templar: The psistorm ability is very powerful, although with the targeting restriction could make you blow up your own creature. The land targeting ability is also quite powerful.

Colossus: I think I see what the 3rd ability is for, but I don't think this is very elegent. I think the idea is that it can be targetted by things that hit flyers (like colossus in SC2 can be targetted by anti air abilities). Here are the problem I see with the card :-

1.) It CAN hit flyers, but thematically it shouldn't be able to (Colossi don't fire up).
2.) The "All Players but the owner" ability interacts poorly in these situations :-
2.1.) Control Magic Effects: If I steal your colossus, I can make it fly !. You can't.
2.2.) In a 2HG game, my teammate can it make it fly !.
3.) The "loses first strike" when blocking flyers seems wierd.

How about (still not very blue, still not 100% elegent) :-

Trample. Colossus cannot deal damage to creatures with flying. If colossus is blocked by a creature with flying, you may assign combat damage as if it were not blocked by that creature.

Charge: WOAH. I'm sure the different between "Creature" and "Creatures" here means you really meant to design a nice pump spell rather than something utterly broken. Still not very blue (with trample and all).

Archon: Too weak. Really not worth 2 cards to play this. Maybe give it flash, and use the offering mechanic from Betrayers of Kamigawa to allow you to play Archon in response to a dying templar. (and use the templar as part of the cost to play it). It would still need some rebalancing, but I think that would be better thematically.

Carrier: People who know magic are going to hate me for this, but I think this card could make 1/1 interceptor tokens and give them banding .
TEMPLATING: "enters the battlefield".

Pylon: This is just a reprint of Council of the Soratami or Divination. I think it could be much more interesting.

Mothership: TEMPATING. When Mothership enters the battlefield, return target creature to its owners hand. {TAP}: Untap up to 3 target attacking creatures you control and remove them from combat.

Phoenix: Capturing a Phoenix lift is really tricky, but your Phoenix doesn't have flying . I think it also needs to prevent the creatures it "lifts" from being damaged by creatures without reach or flying.
Loves Cows
The Final Boss
Profile Joined February 2011
United States1839 Posts
Last Edited: 2012-11-21 17:41:55
November 21 2012 00:02 GMT
#204
On November 19 2012 02:17 Diks wrote:
Show nested quote +
On November 19 2012 01:56 GreyishTommy wrote:
this is cool, but i would prefer it with players instead of units :p


Idra 2BBB
6/8 flying vigilance trample
If you took 2 or more damages this turn; You lose the game at end of turn

NaNiwa - BR
Legendary Creature - Human Progamer
If a source would deal 3 or more damage to NaNiwa, the controller of that source gains control of NaNiwa.
4/4

IMMvp - 3UUU
Legendary Creature - Progamer Avatar
When IMMvp comes into play, search your library for 7 cards, and put them into your hand, then exile the rest of your library.
If you would draw a card, skip that draw instead.
3/5

Forget players, let's do organizations and stuff:

Team EG - BBB
Sorcery
Gain control of target creature. At the beginning of your upkeep put a -1/-1 counter on that creature.

NesTea's Floating Castle
Legendary Land
Your opponent's play with their hands revealed.
jeefzors
Profile Joined March 2011
United States120 Posts
November 21 2012 00:20 GMT
#205
zealots should be 1/1 with double strike
Thanks to denial, I'm immortal. -Fry
Seam
Profile Blog Joined April 2010
United States1093 Posts
Last Edited: 2012-11-21 00:56:24
November 21 2012 00:30 GMT
#206
Huh, kinda weird seeing this.

I made a set a long while back too(Not sure where I have it saved...) and I used the same colors for the races o.o

Edit: not at all saying I copied/OP copied lol >< No one even saw my set outside of close friends. Was just saying kinda weirded me out a lil ^-^
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
MetalPanda
Profile Joined April 2012
Canada1152 Posts
November 21 2012 00:39 GMT
#207
On November 19 2012 04:02 Inquisitor1323 wrote:
Show nested quote +
On November 19 2012 02:17 Diks wrote:
On November 19 2012 01:56 GreyishTommy wrote:
this is cool, but i would prefer it with players instead of units :p


Idra 2BBB
6/8 flying vigilance trample
If you took 2 or more damages this turn; You lose the game at end of turn

That would be a risky card to play lol.


Not with Sundial of the Infinite! :D
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 21 2012 17:40 GMT
#208
On November 21 2012 09:39 MetalPanda wrote:
Show nested quote +
On November 19 2012 04:02 Inquisitor1323 wrote:
On November 19 2012 02:17 Diks wrote:
On November 19 2012 01:56 GreyishTommy wrote:
this is cool, but i would prefer it with players instead of units :p


Idra 2BBB
6/8 flying vigilance trample
If you took 2 or more damages this turn; You lose the game at end of turn

That would be a risky card to play lol.


Not with Sundial of the Infinite! :D

Sundial is such a goofy card
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 21 2012 17:50 GMT
#209
On November 21 2012 09:20 jeefzors wrote:
zealots should be 1/1 with double strike

I agree with the Double Strike, but 1/1 is too small. For the set if a Zergling is 1/1, then I think a Zealot should be a 2/2 Double Strike. And Zealots should also be White, not Blue.

I think that to get the proper flavor, the races shouldn't be a single color. Protoss is both Blue and White, depending on which units we are talking about. Zealots and Immortals should be White because they are all about order and justice, just listen to their lines. They are honor bound, but when you talk about the Templars and a lot of the Protoss mechanical stuff, I agree that they should be blue. Zerg is a mixture of Black and Green. They have a very natural element to them while still being an evil infestation, like the Golgari. Terran could probably remain just Red, but the other two races can't really be defined by a single color.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 26 2012 23:53 GMT
#210
Hey guys, this thread inspired me to sit down and really flesh out a proper SC2-themed Magic Set. I tried to give the set a lot of synergy, both with itself and with current cards. So far I only have the Terran set finished, but I thought I'd post it and get some feedback on the direction I'm taking. Some of the OP's designs were pretty good, so you will see some similarities . Hope you enjoy!

Terran - Red/Artifact Agro
+ Show Spoiler [Full Unspoilered List] +

Banshee
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Barracks
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Battlecruiser
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Bioball
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Bunker
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Combat Shields
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Factory
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Ghost Academy
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Ghost
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Hellion
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Infantry Upgrades
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Marauder
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Marine
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Medivac Drop
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Missile Turret
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Mule
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Orbital Command
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Planetary Fortress
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Raven
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Reactor
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Reaper
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SCV
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Sensor Tower
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Siege Tank
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Stimpack
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Supply Drop
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Banshee
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Barracks (has the Set Icon I'm working on)
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Battlecruiser
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Bioball
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Bunker
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Combat Shields
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Factory
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Ghost Academy
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Ghost
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Hellion
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Infantry Upgrades
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Marauder
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Marine
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Medivac Drop
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Missile Turret
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Mule
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Orbital Command
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Planetary Fortress
+ Show Spoiler +
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Raven
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Reactor
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Reaper
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SCV
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Sensor Tower
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Siege Tank
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Stimpack
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Supply Drop
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The Terran set includes 30 cards: 7 Artifacts, 9 Artifact Creatures, 4 Enchantments, 3 Instants, 1 Sorcery and 1 Planeswalker.

THINGS TO DO:
  • Set Icon (Separate for each race or just 1 WoL icon?)
  • Better art for Supply Drop, Supply Depot, Combat Shields - Seriously, I can't find a good picture for combat shields. If you have one, please let me know!
  • Zerg Deck (30% Complete)
  • Protoss Deck (50% Complete)


Pre-built Library Ideas (these are not tuned, just quick and dirty)
Terran Infantry Agro
+ Show Spoiler +
18 Mountain
4 Barracks
4 Reactor
4 Infantry Upgrades
4 Stimpack
4 Medivac Drop
4 Marauder
4 Bioball
4 Supply Drop
2 Supply Depot
2 Orbital Command
2 Ghost
2 Ghost Academy
1 Raven
1 Battlecruiser

Sideboard:
4 Reaper
2 Planetary Fortress
2 SCV
2 Viking


Heavy Metal Agro
+ Show Spoiler +
20 Mountains
4 Mule
4 Viking
4 Siege Tank
4 Banshee
4 Vehicle Upgrades
4 Hellion
4 Factory
3 Orbital Command
2 SCV
2 Battlecruiser
2 Thor
2 Sensor Tower
1 Raven

Sideboard:
2 Ghost Academy
4 Supply Drop
4 Supply Depot
2 Reaper


Macro Harassment
+ Show Spoiler +

20 Mountain
4 Orbital Command
4 SCV
4 Barracks
4 Reactor
4 Medivac Drop
4 Stim Pack
4 Supply Drop
4 Mule
2 Planetary Fortress
2 Supply Depot
2 Ghost Academy
2 Ghost

Sideboard:
4 Reaper
4 Banshee
2 Supply Depot
2 Sensor Tower


I've played around with this set against actual sets and come out decently. I hope you guys enjoy and feel free to give me any feedback good or bad.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
November 26 2012 23:57 GMT
#211
On November 21 2012 09:02 The Final Boss wrote:

Team EG - BBB
Sorcery
Gain control of target creature. At the beginning of your upkeep put a -1/-1 counter on that creature.


Lol'd SO hard on this one, make it happen!
twitter.com/pimpmuckl
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2012-11-27 00:07:03
November 27 2012 00:06 GMT
#212
On November 27 2012 08:57 Pimpmuckl wrote:
Show nested quote +
On November 21 2012 09:02 The Final Boss wrote:

Team EG - BBB
Sorcery
Gain control of target creature. At the beginning of your upkeep put a -1/-1 counter on that creature.


Lol'd SO hard on this one, make it happen!


Fking jokes... So funny.
twitch.tv/duttroach
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
November 27 2012 00:31 GMT
#213
How about this one:

Stalker: 2UU
(0) Remove this creature from play, then return it to the battlefield under your control. You may only use this ability once per turn.
2/3
Bora Pain minha porra!
Inquisitor1323
Profile Joined March 2012
370 Posts
November 27 2012 00:37 GMT
#214
On November 20 2012 05:59 Pumplekin wrote:
WARNING: LARGE WALL OF TEXT.

I liked this a lot, I think it is a fun and interesting project to merge two interests/hobbies. I used to play a lot of both SC and MTG, and so I've put together some feedback.

I've also tried to point out some of the templating errors I can see in it. (I'm not someone you want to proofread things for spelling, I'm minorly dyslexic).

I'm not convinced by associating each SC race with a single colour. I think SC races, and people/things within those races represent different parts of the magic colour pie. For example, Mengsk has aspects of black (willingness to sacrifice for power), but has some white aspects too (authority, even if impossed authority).

Zerg as a race have a lot of red/green in them as well (natural order, survival of the fittest, random impulsion), but when dominated by say Kerrigan or the Hive Mind would lose the red in favour of black.

---

On individual cards :-

Battlecruiser: 6/6 flying body for 7 is good (but not amazing), and the ability is very expensive/slow and unlikely to be used often. I think it could lose a bit from the body in exchange for a better ability on the Yamato, but then again, the Yamato isn't that popular in game, so this captures that quite nicely.
TEMPLATING: At the beginning of your upkeep, put a Yamato counter on Battlecruiser.
TEMPLATING: RRRR{tap} Remote 3 Yamato counters from Battlecruiser: Deal 7 Damage to Target Creature.
(Putting the Remove before the : indicates it is part of the cost, and something you must pay). If it is after the : it would cause problems).

Marauder: Uninspiring, but would see limited play for sure.

Supply Depot: Would certainly see some limited play, particularly in sets with lots of 2 powered attackers. I may tweak it to something like.
TEMPLATING: Change to the new "Enters the Battlefield" template.

Specter: This is Latch Seeker in red. I don't think this is a particularly red card, but it is very strong.
TEMPLATING: As much as I didn't want to point out spelling, this one makes a huge difference. The card name is "Specter" but the rules text refers to "Spectre".

Thor: IMO, this is significantly better, and significantly more likely to see play than the Battlecruiser (I guess a bit like SC2 then). It has a very good body for the cost, and can totally shut down certain decks that can't deal with it.

Reaper: Did you really mean the double negative on "Can't not". I think you mean "Reaper can't be blocked except by creatures with flying".

Yamato Cannon: Fine power level wise. Sorcery speed makes up for it's high power and flexibility. Red generally doesn't get this ability though to just zap any creature. Usually this is reserved for black.
TEMPLATING: Exile target artifact or creature.

Vulture: TEMPLATING. "Vulture comes into play with 3 mine tokens on it. RR{tap}, remove a mine token from Vulture: Put a 3/1 red Spidermine creature token with defender onto the battlefield."

Barracks: Feels underpowered these days.
TEMPLATING: "Put a 1/1 Marine Creature token onto the battlefield".

Medivac: Powerful. Very powerful. Amazingly powerful with pump effects, or cards like maruader. An obvious interaction is to use Medivac to pick up some Maruaders, and then pump them after the check for 6 or less power has been done.
TEMPLATING: "Infantry creatures you control get +0/+1. I'm really not sure how to template the last bit".

Medic: I'm assuming you don't want the healing ability to persist through turns. I'm also not sure how a player can gain the type infantry. I'd have this something like :-
TEMPLATING: "Activated abilities of Infantry Creatures you control cost {R} less to activate. {TAP}: Prevent the next 2 damage that would be delt to target infantry creature this turn".

Ghost: TEMPLATING: Move the Discard to be part of the cost. Otherwise you can play the ability with an empty hand to shoot people for 4, which I don't think is the desired effect.

Emp: This would never see print in red, it doesn't even see print anymore in blue at less than 1UU.

Mule: Red dark ritual. WAY WAY TOO GOOD to see print.

Orbital Command: It could use an ability that interacts with your opponents hand as well, to simulate comsat.

Hellion: TEMPLATING. Go for the modern "Enters the Battlefield" template. Also, maybe make the ability optional. As it stands, playing it on turn 1 without a target means it needs to kill itself.

Siege Tank: I'd redesign this to have a "tank mode" and a "non-tank mode".

---

Neural Parasite: This is basically "Threaten" in black. Unlikely to see print. TEMPLATING: Steal threatens .

Droning: This is "Explore" in black. Black doesn't really do this, green is the only real "extra land" colour. TEMPLATING: Steal explores ).

Hydralisk: Fine limited card, maybe make the body weaker but the ability stronger ?. Not sure why Hydras can only shoot up, but a pinger without the body would be overcosted, and if the ability was better without a targeting restriction, the ability would be too good.

Burrowing Roach: I really like this card. Would see a lot of limited play.

Burrowed Baneling: THIS IS OVERPOWERED !. Needs to be more expensive, more limited, or provide opponents with ways out. At the moment the only thing I can do is be very careful how I attack to play around it. This would be a serious set warping card, and and as printed at common would break limited.

Infestor: You need to be very careful wording this card to avoid the problem of Waylay. Waylay as printed (not as errated) created tokens you could make in your end step, keep during your opponents turn, and then attack with before you have to exile them. As the token made with infestor is designed to attack, this is less of an issue, but as written you could use the ability at your opponents EOT, and then use it in yours to get two to attack at the same time. I'm not sure if this is intentional or not.

Zergling Swarm: I think this card has power level issues. It is one of the best token makers around and would give token decks some serious wet dreams. I think it needs at least some more fixed cost added to make it stop being "good" at 3, "awesome" at 4 and "busted at 5+".

Queen of Blades: Too risky to see play, but captures Kerrigan quite well. Might be better if instead of costing you the game, made you sac all zerg creatures you controlled, and had an ability that interacted better with zerg creatures.

Zergling Spawn: I think this is too good to see print. Raise the Alarm does this for 1W in black.

Changeling: Reminds me of Sleeper Agent, but much more expensive and much less risky in terms of what you are giving away for the effect.
TEMPLATING: Steal some templating from Sleeper Agent.

---

Zealot: Not very blue. Blue doesn't get Trample. I think he needs an "anti small/cheap creatures" type ability, maybe the ability to block two creatures.

Dark Templar: Surely should have an evasion ability to better reflect Dark Templar. Maybe intimidate or even unblockable. First Strike + Deathtouch are pretty busted on a single creature .

Fenix/Fenix Dragoon: Very high power level. VERY . Maybe not so totally silly with some of the undying cards seeing print these days though. Also, you can have a Fenix and a Fenix Dragoon at the same time (which seems theme, even if doing so is quite risky).

High Templar: The psistorm ability is very powerful, although with the targeting restriction could make you blow up your own creature. The land targeting ability is also quite powerful.

Colossus: I think I see what the 3rd ability is for, but I don't think this is very elegent. I think the idea is that it can be targetted by things that hit flyers (like colossus in SC2 can be targetted by anti air abilities). Here are the problem I see with the card :-

1.) It CAN hit flyers, but thematically it shouldn't be able to (Colossi don't fire up).
2.) The "All Players but the owner" ability interacts poorly in these situations :-
2.1.) Control Magic Effects: If I steal your colossus, I can make it fly !. You can't.
2.2.) In a 2HG game, my teammate can it make it fly !.
3.) The "loses first strike" when blocking flyers seems wierd.

How about (still not very blue, still not 100% elegent) :-

Trample. Colossus cannot deal damage to creatures with flying. If colossus is blocked by a creature with flying, you may assign combat damage as if it were not blocked by that creature.

Charge: WOAH. I'm sure the different between "Creature" and "Creatures" here means you really meant to design a nice pump spell rather than something utterly broken. Still not very blue (with trample and all).

Archon: Too weak. Really not worth 2 cards to play this. Maybe give it flash, and use the offering mechanic from Betrayers of Kamigawa to allow you to play Archon in response to a dying templar. (and use the templar as part of the cost to play it). It would still need some rebalancing, but I think that would be better thematically.

Carrier: People who know magic are going to hate me for this, but I think this card could make 1/1 interceptor tokens and give them banding .
TEMPLATING: "enters the battlefield".

Pylon: This is just a reprint of Council of the Soratami or Divination. I think it could be much more interesting.

Mothership: TEMPATING. When Mothership enters the battlefield, return target creature to its owners hand. {TAP}: Untap up to 3 target attacking creatures you control and remove them from combat.

Phoenix: Capturing a Phoenix lift is really tricky, but your Phoenix doesn't have flying . I think it also needs to prevent the creatures it "lifts" from being damaged by creatures without reach or flying.

That battle cruiser is intentionally shitty. This project is meant to showcase the design errors of blizzard. You can see that mules are also clearly OP.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
November 28 2012 10:07 GMT
#215
Ok guys, I've finished all 3 sets. I'd love some feedback! Click below to view them.

Terran Set

Zerg Set

Protoss Set

Each set has 31 Cards plus a ridiculous just-for-fun card (Call in the Fleet, ㅈㅈ, The Hybrid), and Terran and Zerg have tokens.

I changed around some types and effects so that they would sync better with current Magic cards. You should be able to slot most of them directly into whatever deck you are playing.

Terran can be played as pseudo-goblins with Marine token pump or Power Red with large vehicle creatures, or even pure artifact if you add some traditional magic cards like red artifact lands. The new planeswalkers I added are a lot of fun - Nova's Planeswalker snipe is silly in EDH and Raynor ensures that you'll win against any other token deck.

Zerg has a very cool mechanic in the Hatchery-Queen interaction and Zergling tokens. The deck revolves around killing everything your opponent puts out until you've built up a swarm, then swinging hard. It also has a lot of pieces that fit very well in traditional mono-black decks. For added fun, run a Corpsejack Menace in your zerg deck.

Protoss can be played either mono-blue, mono-white, white splash blue, blue splash white, or true blue-white hybrid. It doesn't have the crazy synergy mechanics of Terran or Zerg, but individually the pieces are better. White Robo with a blue splash is really fucking good against most current standard decks thanks to Colossus, but Templar decks and mono-blue are my favorites to play.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
tabeatz
Profile Joined October 2012
United States83 Posts
November 28 2012 10:30 GMT
#216
Starcraft and Magic were a match made in heaven. Thanks for putting them together, bravo.
For the love of the game
MidnightGladius
Profile Blog Joined August 2007
China1214 Posts
November 29 2012 04:11 GMT
#217
Hey iGrok, I didn't realize you played, we should play sometime!

Zerg is pretty overpowered (intentional?) with things like Spawn Zergling probably needing to cost 2(G/B). Compare it to Hunting Triad.

Overseer's wording doesn't work - you can't target a creature to make it lose hexproof :D. I'm also not sure what the sac-to-draw ability is meant to represent thematically, and it doesn't really fit in black or green mechanically.

Overlord is the strictly better combination of Sylvan Scrying and Rampant Growth, so it probably needs to cost 2G.|

The 3 Kerrigan designs have odd combinations of abilities/costs. They could probably be merged into one more synergistic design.

Infestors need a per-turn limit or a higher cost on the Infested Terran ability, or I could slam an Infestor, make 19 tokens, and swing for 57 on turn 3 :D

Changeling is very complex. There are a lot of moving parts here for a much weaker Praetor's Grasp.

It's been a long time since I've done MTG design... unfortunately, two weeks before finals probably isn't the best time to start :D
Trust in Bayes.
rEdEEmEd
Profile Joined December 2010
Canada68 Posts
November 29 2012 04:50 GMT
#218
Looks like better balance in this card game than in real game imo.
And, well….he’s Jaedong. And because he’s Jaedong, he is probably pretty damn sick of 2nd places. And because he’s Jaedong, and he’s sick of 2nd places, he might just hit SSJ (Super Sayain Jaedong) level 2 and kill everybody. -Artosis
iGrok
Profile Blog Joined October 2010
United States5142 Posts
Last Edited: 2012-11-29 17:28:46
November 29 2012 17:26 GMT
#219
On November 29 2012 13:11 MidnightGladius wrote:
Hey iGrok, I didn't realize you played, we should play sometime!

Zerg is pretty overpowered (intentional?) with things like Spawn Zergling probably needing to cost 2(G/B). Compare it to Hunting Triad.

Overseer's wording doesn't work - you can't target a creature to make it lose hexproof :D. I'm also not sure what the sac-to-draw ability is meant to represent thematically, and it doesn't really fit in black or green mechanically.

Overlord is the strictly better combination of Sylvan Scrying and Rampant Growth, so it probably needs to cost 2G.|

The 3 Kerrigan designs have odd combinations of abilities/costs. They could probably be merged into one more synergistic design.

Infestors need a per-turn limit or a higher cost on the Infested Terran ability, or I could slam an Infestor, make 19 tokens, and swing for 57 on turn 3 :D

Changeling is very complex. There are a lot of moving parts here for a much weaker Praetor's Grasp.

It's been a long time since I've done MTG design... unfortunately, two weeks before finals probably isn't the best time to start :D

Hey MG!

Yeah I'm still doing a bit of tuning. Queen is getting cut to a 3 cost 1/2 reach defender, because zerg really just can't ramp up quickly at all. I played zerg against a WGB Ravnica deck yesterday and that really shined some light on the issues.

So to answer a couple of your points:
Spawn Zerglings is getting "Lose 1 life" added onto it. I'll test it out, it might still need to get bumped to (G/B)(G/B) though.

Every card with "Target creature loses hexproof" in each deck is going to be reworked. I had read an errata somewhere that said hexproof creatures could be targeted if it said target hexproof creature, but apparently that was BS errata -_-. Overseer is also getting changed to be a sack for queen tutor, because getting queens out is essential to this deck.

Overlord was already changed ^^. Its now a GG with "Kicker 1G (You may pay an additional 1G as you cast this spell.)
Search your library for a land card, reveal it, and put it into play tapped. If this card was kicked, put it into play untapped instead. Shuffle your library."

The kerrigans... I'm not thrilled with them either, but the planeswalker-tutor one with the ridiculous ult is fun, and then I either run two Queen of Blades or two Queen bitch depending on what my deck is built off of (mass lings, monoblack horror, ultra/broodlord). I think what i'll do with them is move QoB's +2 to QBotU, and give QoB "+2: Horrors you control get +1/+1."

For infested terran, its already been changed to "B: Put an Infested Terran..."

Idea for a Changeling fix: Add "Flashback BBB"?

Finally, Zerg really has issues with mana ramp (since there is barely any room to slot in cards atm, so no lanowar elves). So, on a trial basis, I'm adding 3 Hatch before Pool GB: "Enchant target land.
Enchanted land gets “Cumulative Upkeep 0. During your upkeep, lose 1 life for each age counter on this card, then add B/G to your mana pool for each age counter on this card.”"

EDIT: Also, I got a Corpsejack menace yesterday. Just having 1 in this deck made it significantly more powerful (I had a Swarm turn into a 42/40 trample). Run 4 of them in a Zerg Swarm deck haha.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Scufo
Profile Joined October 2010
United States136 Posts
December 03 2012 01:58 GMT
#220
Bumping with random card idea:

Reaver - 3UU
Artifact Creature - Protoss Construct
(1), tap: Put a Scarab counter on Reaver
Remove a Scarab counter from Reaver, tap: Reaver deals 5 damage to target Creature or player.

0/4

Not really a blue creature I guess, but the consensus seems to be that Protoss is blue so.
Sumahi
Profile Blog Joined January 2012
Guam5609 Posts
December 03 2012 13:23 GMT
#221
I come back to this thread every couple of days. The cards are so cool. The spells, creatures and abilities match so well. I would have loved to play with the Mule when I used to play Magic. It would have really helped my burn deck.
Startale <3, ST_July <3, HongUn <3, Savior <3, Gretorp <3, Nada <3, Rainbow <3, Ret <3, Squirtle <3, Bomber <3
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
December 03 2012 13:38 GMT
#222
Now if this was a complete starting deck and somehow able to be played online or downloaded, i would so try this out
Bahamuth
Profile Joined September 2011
134 Posts
December 03 2012 14:04 GMT
#223
Hey iGrok, cool set of cards. Do your realise how insanely busted Proxy Pylon is? I would play that in any format ever!

Also the second ability on your Overseer doesn't really do anything. You made a really cool adaptation of the Larva mechanic.
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