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On November 18 2012 07:56 Olex wrote: Observer 1U Instant Look at target player's hand. Draw a card
That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.
T: Flip a coin, if heads, look at target player's hands.
Are there coins in the game? Know friends who play but never much myself.
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On November 18 2012 14:03 Surrealistic wrote:Show nested quote +On November 18 2012 07:56 Olex wrote: Observer 1U Instant Look at target player's hand. Draw a card
That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost. T: Flip a coin, if heads, look at target player's hands. Are there coins in the game? Know friends who play but never much myself.
?
I guess you've never heard of the terrible and completely unplayable Gitaxian Probe
+ Show Spoiler +
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As for colour pie considerations....
The colour pie is this term Magic Design use to describe how each colour works, what's it allowed to do and what not to do and how it overlaps with other colours which can use kind of similar strategies. Red has a lot of direct damage and haste creatures but cannot counter or bounce, nor can it destroy enchantments. Red specialises on very aggressive and fast strategies. Blue has a near monopoly on countermagic and card draw but doesn't have very powerful (in raw terms) creatures. Blue specialises in more controlling and subtle games where it can eke out card advantage through efficient spells and card draw (or just play and flip Delvers I SUPPOSE).
The whole point of the colour pie is to reduce randomness in game. When someone puts down a mountain or an island I already have some idea of what they are capable of and can make judgements based around that without actually seeing any of his playables.
Introducing weird things like board sweepers for Blue or counterspells for Red kind of ruins this effect and makes it all really weird. Although that's only a problem if you were to design these cards to be used with other Magic cards. If this set was a complete standalone then this isn't a worry.
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These are awesome.
Few grammar errors like everyone else has pointed out.
But mostly, awesome.
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Haha, these are really cool. ^__^
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Banshee is really freaking strong :D
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On November 18 2012 14:10 iaguz wrote:Show nested quote +On November 18 2012 14:03 Surrealistic wrote:On November 18 2012 07:56 Olex wrote: Observer 1U Instant Look at target player's hand. Draw a card
That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost. T: Flip a coin, if heads, look at target player's hands. Are there coins in the game? Know friends who play but never much myself. ? I guess you've never heard of the terrible and completely unplayable Gitaxian Probe + Show Spoiler + Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.
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On November 18 2012 15:44 Acritter wrote:Show nested quote +On November 18 2012 14:10 iaguz wrote:On November 18 2012 14:03 Surrealistic wrote:On November 18 2012 07:56 Olex wrote: Observer 1U Instant Look at target player's hand. Draw a card
That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost. T: Flip a coin, if heads, look at target player's hands. Are there coins in the game? Know friends who play but never much myself. ? I guess you've never heard of the terrible and completely unplayable Gitaxian Probe + Show Spoiler + Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.
This is fine and mostly true but dont play probe as an instant, would be an illegal play.
Probe also generally had synergies with that deck in other ways like knowing what to counter spell, or when you had an opening to force an important spell.
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I don't understand people. Droning is not a functional reprint of Explore. Explore is Green, giving that ability to black is insane. Oh, don't mind me, I'll just play this, get an extra land in (untapped), draw a card, and then you go. Oh my turn? Sweet, now I get 4 mana turn 3, and have card advantage, two of the hardest things to get in Black unless you do some sacrificing or life losing.
Also, mule is far too powerful. Yes, red gets pseudo dark ritual. But all the mana ramp cards are 1R, not R. There's a key difference. There's a reason that Dark Ritual was considered to be amazing for B. Having the ability to play your turn 3 cards on turn 1 is amazing. Compare that to playing Turn 3 cards on turn 2. There is a big difference. Especially in red. I'll play Mule, then lightning bolt you, get in a goblin guide and maybe another 1 drop that I have sitting around here. Alright, your turn to go. It sets you up way to well in red. It would be banned in more eternal formats (more than likely), and make red completely broken in standard. Make it 1R and it balances out fine.
I like the effort. However, there was no attempt at following the color pie or even thinking if certain cards would be balanced or not. It's a nice attempt at getting SC2 into Magic, but it just isn't quite there.
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Great idea. Never got into magic always thought about it. SC2 magic would definately be the thing to get me off the fence, looks like good fun.
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On November 18 2012 16:03 elkram wrote: I don't understand people. Droning is not a functional reprint of Explore. Explore is Green, giving that ability to black is insane. Oh, don't mind me, I'll just play this, get an extra land in (untapped), draw a card, and then you go. Oh my turn? Sweet, now I get 4 mana turn 3, and have card advantage, two of the hardest things to get in Black unless you do some sacrificing or life losing.
Also, mule is far too powerful. Yes, red gets pseudo dark ritual. But all the mana ramp cards are 1R, not R. There's a key difference. There's a reason that Dark Ritual was considered to be amazing for B. Having the ability to play your turn 3 cards on turn 1 is amazing. Compare that to playing Turn 3 cards on turn 2. There is a big difference. Especially in red. I'll play Mule, then lightning bolt you, get in a goblin guide and maybe another 1 drop that I have sitting around here. Alright, your turn to go. It sets you up way to well in red. It would be banned in more eternal formats (more than likely), and make red completely broken in standard. Make it 1R and it balances out fine.
I like the effort. However, there was no attempt at following the color pie or even thinking if certain cards would be balanced or not. It's a nice attempt at getting SC2 into Magic, but it just isn't quite there.
Man you know how happy I would be if someone went mountain, mule, lightning bolt, goblin guide, x 1 drop on the play ,free win, the guy has 2 cards left, has a 33 percent chance of putting a land in my hand, and all i need to deal with is 2 2/2 bears at most, honestly slith fire walker is only real threat I can think of,, aggressive red needs consistent spells with costs, a aggro red or burn deck would basically never ever play that card. Going second the play is slightly better but barely.
You need to power out cards that can't be dealt with if your playing rituals or you need to get ridiculously far ahead, blood moon turn 1 in some formats would be pretty dangerous for instance. Ritual effects are good when you win with them, like cast dragon storm or are using them to go off with grapeshot or minds desire. Seething song in to furnace dragon comes to mind(watch out for the shrapnel blast with the ability on the stack though)
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Whoa...this is actually really well-made. Props to you, so many cards designed as well.
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On November 18 2012 15:44 Acritter wrote:Show nested quote +On November 18 2012 14:10 iaguz wrote:On November 18 2012 14:03 Surrealistic wrote:On November 18 2012 07:56 Olex wrote: Observer 1U Instant Look at target player's hand. Draw a card
That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost. T: Flip a coin, if heads, look at target player's hands. Are there coins in the game? Know friends who play but never much myself. ? I guess you've never heard of the terrible and completely unplayable Gitaxian Probe + Show Spoiler + Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.
I was being sarcastic, comparing Git Probe to that Observer card.
I know how good Probe is.
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The colors don't really make sense of many of these but I guess you wanted Terran=red/Protoss=blue/Zerg=black.
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Why not use all the colours? Terran = red/white, Zerg = green/black, Protoss = blue+artifacts
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Infestor isn't OP enough
Great work on these. Really well thought out.
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i just learned how to play magic by looking at these cards.
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Mountain, mule, seething song, seething song, mule, dragonstorm for 4 bogardan hellkites on turn 1.
I miss storm =(
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this is cool, but i would prefer it with players instead of units :p
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On November 19 2012 01:56 GreyishTommy wrote: this is cool, but i would prefer it with players instead of units :p
Idra 2BBB 6/8 flying vigilance trample If you took 2 or more damages this turn; You lose the game at end of turn
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