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SC2 Magic Cards - Page 8

Forum Index > SC2 General
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forestry
Profile Joined August 2012
95 Posts
Last Edited: 2012-11-16 16:56:06
November 16 2012 16:55 GMT
#141
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.
Vandrad
Profile Joined November 2011
Germany951 Posts
November 16 2012 17:00 GMT
#142
Sick Work!
Only thing I would critizise would be the picture of the barracks - just looks like a random house
And who are you, the proud lord said, that I must bow so low?
YourGoodFriend
Profile Blog Joined June 2010
United States2197 Posts
November 16 2012 17:02 GMT
#143
This is awesome! Wow great work
anonymous is the most famous author that anyone can be
NotoriousBig
Profile Blog Joined May 2012
Germany301 Posts
November 16 2012 17:04 GMT
#144
I don´t know the game, but the cards look quite cool.
ParanoiaDHerO
Profile Joined July 2009
United States183 Posts
November 16 2012 17:05 GMT
#145
These are brilliant, love the work! Keep it up if you find time.
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
Last Edited: 2012-11-16 17:20:43
November 16 2012 17:19 GMT
#146
On November 17 2012 01:55 forestry wrote:
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.


Forcefield

+ Show Spoiler +
I'm well aware the text is exactly Force of Will.



Colossus 4UBW

Double Strike, Deathtouch, Reach

If Colossus is blocked by 2 or more creatures, it may deal its full normal combat damage to each creature blocking it. If Colossus is not blocked, it may choose to deal its First Strike damage to a creature that opponent controls, that creature does not do its combat damage to Colossus. If Colossus receives combat damage from a creature with flying, it takes twice that damage.

8/8

^Kind of a rules nightmare, but fun! Reach is colorblending but flavor important.
TheRealNanMan
Profile Blog Joined November 2010
United States1471 Posts
November 16 2012 17:26 GMT
#147
I always love seeing the magic the gathering Starcraft cards crop up. This makes me want to print them out and actually use them with my buddies. We are all really big fans of magic and i've got quite a few extra cases laying around that would be perfect to have these in them

Keep up the good work!
Sc2 Caster | Host of Sc2 Up & Coming | The Godfather of Team LXG | Sc2 Historian | Youtube.com/NanMan | Twitch.tv/TheRealNanMan | Twitter.com/TheRealNanMan |
Kazeyonoma
Profile Blog Joined April 2010
United States2912 Posts
November 16 2012 17:27 GMT
#148
nice! as an avid mtg and sc2 player this was a good read and look through. i think terran should've been white/red, zerg red/black, and toss white/blue but eh, who cares still awesome =P
I now have autographs of both BoxeR and NaDa. I can die happy. Lim Yo Hwan and Lee Yun Yeol FIGHTING forever!
nvs.
Profile Blog Joined May 2010
Canada3609 Posts
November 16 2012 18:26 GMT
#149
Very cool, I love Magic and I love SC2, making cards is always a lot of fun.
Scufo
Profile Joined October 2010
United States136 Posts
Last Edited: 2012-11-16 18:38:23
November 16 2012 18:32 GMT
#150
On November 17 2012 02:19 deth2munkies wrote:
Show nested quote +
On November 17 2012 01:55 forestry wrote:
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.


Forcefield

+ Show Spoiler +
I'm well aware the text is exactly Force of Will.



Colossus 4UBW

Double Strike, Deathtouch, Reach

If Colossus is blocked by 2 or more creatures, it may deal its full normal combat damage to each creature blocking it. If Colossus is not blocked, it may choose to deal its First Strike damage to a creature that opponent controls, that creature does not do its combat damage to Colossus. If Colossus receives combat damage from a creature with flying, it takes twice that damage.

8/8

^Kind of a rules nightmare, but fun! Reach is colorblending but flavor important.


Deceptively, Colossus actually cannot have Reach, despite being really tall. It is helpless against flyers, not good against them. You did a thing where Colo takes double damage from flyers, but that really doesn't matter for an 8-power Firststriker. With Deathtouch.

And, uh...8/8 Double Strike Deathtouch is dumb as hell. I know it's just a creature, and therefore dies to removal spells. But still, this thing would stomp virtually all other creatures, including those that cost more. AND you gave it some more broken stuff on top of that.

I would tone it down to:
4UUR
First Strike (to reflect its range)

When Colossus blocks or is blocked by a creature with Flying, it loses First Strike.

7/5
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 16 2012 18:54 GMT
#151
The flavor of these cards is great, I like the way that some of the cards are made, like the Vulture, for instance. The proper phrasing to go on the cards could use some work, but for a rough sketch of a set this is pretty good.

But anyways, I think that my favorite card is Droning, because that is an almost perfect translation of what droning is. You sacrifice your early game defense to accelerate your economy. The added cantrip is nice to make it more playable. For added flavor I would change the wording of it to be "You may put a land card from your hand into play tapped." That way you can't immediately spend that extra mana on a creature or something. It isn't that flavorful if you drone hard, make your economy better for the future, but then you still have a cheap 1 mana creature to block for you. But overall I really like the Droning card.

In terms of MULE, I think you should change it to something along these lines:

MULE [1][R]
Mana Source (throwback to Mirage, jk Instant)
As an additional cost to play MULE, sacrifice a land.
Add [R][R][R] to your mana pool. If that land was non-basic, add [R][R][R][R][R] instead.

That gives the flavor of depleting resources more quickly, plus the idea of non-basic is sort of like a Gold Mineral patch. That's also a bit more original than just a red Dark Ritual (which would completely break Storm decks in modern, haha).
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 16 2012 20:12 GMT
#152
On November 17 2012 03:32 Scufo wrote:
Show nested quote +
On November 17 2012 02:19 deth2munkies wrote:
On November 17 2012 01:55 forestry wrote:
Can you do feedback as this...?
3UU
Instant
You may pay 1 life and remove a blue card in your hand from the game instead of paying Feedback's casting cost. Effects that prevent or redirect damage cannot be used to counter this loss of life. Counter target spell.


Forcefield

+ Show Spoiler +
I'm well aware the text is exactly Force of Will.



Colossus 4UBW

Double Strike, Deathtouch, Reach

If Colossus is blocked by 2 or more creatures, it may deal its full normal combat damage to each creature blocking it. If Colossus is not blocked, it may choose to deal its First Strike damage to a creature that opponent controls, that creature does not do its combat damage to Colossus. If Colossus receives combat damage from a creature with flying, it takes twice that damage.

8/8

^Kind of a rules nightmare, but fun! Reach is colorblending but flavor important.


Deceptively, Colossus actually cannot have Reach, despite being really tall. It is helpless against flyers, not good against them. You did a thing where Colo takes double damage from flyers, but that really doesn't matter for an 8-power Firststriker. With Deathtouch.

And, uh...8/8 Double Strike Deathtouch is dumb as hell. I know it's just a creature, and therefore dies to removal spells. But still, this thing would stomp virtually all other creatures, including those that cost more. AND you gave it some more broken stuff on top of that.

I would tone it down to:
4UUR
First Strike (to reflect its range)

When Colossus blocks or is blocked by a creature with Flying, it loses First Strike.

7/5


I think it needs to be able to block fliers, but you're right, I had it in my head that it lost the first strike component of double strike when it blocked fliers but didn't write it down, my bad.

The thing needs to be huge and decimate anything on the ground, though. That's it's job in game.
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
November 16 2012 20:14 GMT
#153
These are so incredibly cool... really makes me want to pick up Magic again! Like The Final Boss said a couple posts above, really nice flavor on these cards.

5/5!
MetalPanda
Profile Joined April 2012
Canada1152 Posts
November 16 2012 20:25 GMT
#154
On November 17 2012 01:55 garbanzo wrote:
Show nested quote +
On November 15 2012 10:22 chanaramil wrote:
as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone.

I think if you're going to make MTG cards then the first thing you have to make sure is that they make sense with the colour pie. That's the challenge of it. If you're not going to bother balancing them around how MTG should be played then what's the point of making them MTG cards to begin with? You could make them Yu-Gi-Oh cards or something. There is just something inherently wrong with a red Counterspell and a red Dark Ritual.


I think the point is playing a race more than playing a color, here.
The Final Boss
Profile Joined February 2011
United States1839 Posts
November 16 2012 21:08 GMT
#155
On November 17 2012 01:55 garbanzo wrote:
Show nested quote +
On November 15 2012 10:22 chanaramil wrote:
as far as the colour pie I kinda liked that the races where put togher by a colour and i kinda just picked the colour that fit more the artwork then abilities. In retrospec that probably was not a good idea but im not sure how to tackle it atm. Its a balance style vs realistic mtg.I stuck with the style part simple because having Terran toss and zerg have there own colors let me organize the cards easier well i was working on them and like everything on this its not in stone.

I think if you're going to make MTG cards then the first thing you have to make sure is that they make sense with the colour pie. That's the challenge of it. If you're not going to bother balancing them around how MTG should be played then what's the point of making them MTG cards to begin with? You could make them Yu-Gi-Oh cards or something. There is just something inherently wrong with a red Counterspell and a red Dark Ritual.

The Red Counterspell obviously doesn't make sense and I'm not even sure that that is what EMP should do, but Ritual cards have moved completely away from Black and are now a part of the red color pie. Yes, traditionally Black had the "rituals" as they are now known as, including Dark Ritual and Culling the Weak. You'll notice that both of those cards are old enough that they are not even Instants, they're "Mana Sources," a now defunct card type. Even more recently, in Torment there was Cabal Ritual. But after Odyssey Block, rituals were no longer Black, but rather Red. You have Brightstone Ritual, Desperate Ritual, Pyretic Ritual, and probably the best one, Rite of Flame. None of them are as good as Dark Ritual (of course, Dark Ritual isn't that great unless it's being used to cast a first turn Necropotence), but it's pretty clear that Red is the "Ritual" color. And it makes sense; Red should be hasty, quick, and in a sense "all-in," that's exactly what Ritual cards are. I generally associate Black with the use of non-mana resources, things like Necropotence or Griselbrand. So while Red counterspells don't make a lot of sense, calling a Red Dark Ritual "inherently wrong" is flat out wrong, and Wizards of the Coast disagree with you.
Pimpmuckl
Profile Joined March 2011
Germany528 Posts
November 16 2012 21:19 GMT
#156
Really impressed! Looks GREAT, would love to play this one day
twitter.com/pimpmuckl
Fenrax
Profile Blog Joined January 2010
United States5018 Posts
Last Edited: 2012-11-16 21:22:21
November 16 2012 21:22 GMT
#157
Don't listen to the random criticism about being off the color pie. Your approach is good and mixing up colors would just destroy the set. The color pie is irrelevant to this set., it is much better to ignore it and just go with the races instead like you did.

A RR Counterspell is perfectly fine for this, and so is a 1B Explore.
MetalPanda
Profile Joined April 2012
Canada1152 Posts
Last Edited: 2012-11-16 21:59:21
November 16 2012 21:57 GMT
#158
Honestly, I think cloak refers much more to unblockability rather than shroud. They still can be affected by spells (except a few, like Feedback and Snipe) and when they attack something, that something can't do anything about it.
Missile Turret, Raven, Cannon, Observer, Spore Crawler and Overseer all should have a static ability like '' All units with unblockability can be blocked like they didn't have unblockability '' (and maybe Orbital Command, EMP and Infestor could have an activated ability for it but that's not important)
ejozl
Profile Joined October 2010
Denmark3441 Posts
November 16 2012 22:22 GMT
#159
These are really nice, however i think it's wrong to list all units of a race, within one colour.
For example EMP, which is basically a Counter spell, would never be Red.
Same goes for Ultralisk, that is such a Green card.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
algorithm0r
Profile Joined May 2010
Canada486 Posts
November 16 2012 22:47 GMT
#160
Damn pimp man.
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