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SC2 Magic Cards - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 Next All
Surrealistic
Profile Joined September 2009
311 Posts
November 18 2012 05:03 GMT
#181
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 18 2012 05:10 GMT
#182
On November 18 2012 14:03 Surrealistic wrote:
Show nested quote +
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]
ProgamerAustralian alcohol user follow @iaguzSC2
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 18 2012 05:21 GMT
#183
As for colour pie considerations....

The colour pie is this term Magic Design use to describe how each colour works, what's it allowed to do and what not to do and how it overlaps with other colours which can use kind of similar strategies. Red has a lot of direct damage and haste creatures but cannot counter or bounce, nor can it destroy enchantments. Red specialises on very aggressive and fast strategies. Blue has a near monopoly on countermagic and card draw but doesn't have very powerful (in raw terms) creatures. Blue specialises in more controlling and subtle games where it can eke out card advantage through efficient spells and card draw (or just play and flip Delvers I SUPPOSE).

The whole point of the colour pie is to reduce randomness in game. When someone puts down a mountain or an island I already have some idea of what they are capable of and can make judgements based around that without actually seeing any of his playables.

Introducing weird things like board sweepers for Blue or counterspells for Red kind of ruins this effect and makes it all really weird. Although that's only a problem if you were to design these cards to be used with other Magic cards. If this set was a complete standalone then this isn't a worry.
ProgamerAustralian alcohol user follow @iaguzSC2
blacksheepwall
Profile Joined June 2011
China1530 Posts
November 18 2012 05:26 GMT
#184
These are awesome.

Few grammar errors like everyone else has pointed out.

But mostly, awesome.
(╯°□°)╯︵ ┻━┻ // </3 Taeja
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
November 18 2012 05:39 GMT
#185
Haha, these are really cool. ^__^
Comprehensive strategic intention: DNE
Rosvall
Profile Joined October 2010
Sweden122 Posts
November 18 2012 06:23 GMT
#186
Banshee is really freaking strong :D
RTP
Acritter
Profile Joined August 2010
Syria7637 Posts
November 18 2012 06:44 GMT
#187
On November 18 2012 14:10 iaguz wrote:
Show nested quote +
On November 18 2012 14:03 Surrealistic wrote:
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]

Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
BlueBird.
Profile Joined August 2008
United States3889 Posts
November 18 2012 06:57 GMT
#188
On November 18 2012 15:44 Acritter wrote:
Show nested quote +
On November 18 2012 14:10 iaguz wrote:
On November 18 2012 14:03 Surrealistic wrote:
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]

Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.


This is fine and mostly true but dont play probe as an instant, would be an illegal play.

Probe also generally had synergies with that deck in other ways like knowing what to counter spell, or when you had an opening to force an important spell.
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
elkram
Profile Blog Joined October 2010
United States221 Posts
November 18 2012 07:03 GMT
#189
I don't understand people. Droning is not a functional reprint of Explore. Explore is Green, giving that ability to black is insane. Oh, don't mind me, I'll just play this, get an extra land in (untapped), draw a card, and then you go. Oh my turn? Sweet, now I get 4 mana turn 3, and have card advantage, two of the hardest things to get in Black unless you do some sacrificing or life losing.

Also, mule is far too powerful. Yes, red gets pseudo dark ritual. But all the mana ramp cards are 1R, not R. There's a key difference. There's a reason that Dark Ritual was considered to be amazing for B. Having the ability to play your turn 3 cards on turn 1 is amazing. Compare that to playing Turn 3 cards on turn 2. There is a big difference. Especially in red. I'll play Mule, then lightning bolt you, get in a goblin guide and maybe another 1 drop that I have sitting around here. Alright, your turn to go. It sets you up way to well in red. It would be banned in more eternal formats (more than likely), and make red completely broken in standard. Make it 1R and it balances out fine.

I like the effort. However, there was no attempt at following the color pie or even thinking if certain cards would be balanced or not. It's a nice attempt at getting SC2 into Magic, but it just isn't quite there.
Tiger Tiger. burning bright, In the forests of the night; What immortal hand or eye. Could frame thy fearful symmetry?
paddyz
Profile Joined May 2011
Ireland628 Posts
November 18 2012 07:07 GMT
#190
Great idea. Never got into magic always thought about it. SC2 magic would definately be the thing to get me off the fence, looks like good fun.
BlueBird.
Profile Joined August 2008
United States3889 Posts
Last Edited: 2012-11-18 07:13:23
November 18 2012 07:12 GMT
#191
On November 18 2012 16:03 elkram wrote:
I don't understand people. Droning is not a functional reprint of Explore. Explore is Green, giving that ability to black is insane. Oh, don't mind me, I'll just play this, get an extra land in (untapped), draw a card, and then you go. Oh my turn? Sweet, now I get 4 mana turn 3, and have card advantage, two of the hardest things to get in Black unless you do some sacrificing or life losing.

Also, mule is far too powerful. Yes, red gets pseudo dark ritual. But all the mana ramp cards are 1R, not R. There's a key difference. There's a reason that Dark Ritual was considered to be amazing for B. Having the ability to play your turn 3 cards on turn 1 is amazing. Compare that to playing Turn 3 cards on turn 2. There is a big difference. Especially in red. I'll play Mule, then lightning bolt you, get in a goblin guide and maybe another 1 drop that I have sitting around here. Alright, your turn to go. It sets you up way to well in red. It would be banned in more eternal formats (more than likely), and make red completely broken in standard. Make it 1R and it balances out fine.

I like the effort. However, there was no attempt at following the color pie or even thinking if certain cards would be balanced or not. It's a nice attempt at getting SC2 into Magic, but it just isn't quite there.


Man you know how happy I would be if someone went mountain, mule, lightning bolt, goblin guide, x 1 drop on the play ,free win, the guy has 2 cards left, has a 33 percent chance of putting a land in my hand, and all i need to deal with is 2 2/2 bears at most, honestly slith fire walker is only real threat I can think of,, aggressive red needs consistent spells with costs, a aggro red or burn deck would basically never ever play that card. Going second the play is slightly better but barely.

You need to power out cards that can't be dealt with if your playing rituals or you need to get ridiculously far ahead, blood moon turn 1 in some formats would be pretty dangerous for instance. Ritual effects are good when you win with them, like cast dragon storm or are using them to go off with grapeshot or minds desire. Seething song in to furnace dragon comes to mind(watch out for the shrapnel blast with the ability on the stack though)
Currently Playing: Android Netrunner, Gwent, Gloomhaven, Board Games
Aerisky
Profile Blog Joined May 2012
United States12129 Posts
November 18 2012 07:16 GMT
#192
Whoa...this is actually really well-made. Props to you, so many cards designed as well.
Jim while Johnny had had had had had had had; had had had had the better effect on the teacher.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
November 18 2012 07:36 GMT
#193
On November 18 2012 15:44 Acritter wrote:
Show nested quote +
On November 18 2012 14:10 iaguz wrote:
On November 18 2012 14:03 Surrealistic wrote:
On November 18 2012 07:56 Olex wrote:
Observer 1U
Instant
Look at target player's hand.
Draw a card

That is so imba lol. You gotta make it a creature then at 0/1 with 1U or 2U cost.

T: Flip a coin, if heads, look at target player's hands.

Are there coins in the game? Know friends who play but never much myself.


?

I guess you've never heard of the terrible and completely unplayable Gitaxian Probe

+ Show Spoiler +
[image loading]

Gitaxian Probe is FAR from unplayable. It was an automatic 4x in the dominant UW Delver deck. However, that was because of how well it supported Delver of Secrets and Snapcaster Mage. In and of itself, it's a fine card. 2 life to play a 56 card deck that lets you take a quick look at your opponent's hand? Solid. Toss on an increased ability to flip Delver and the chance to go with a T1 Delver Probe T2 Flip EOT Snapcaster flash Probe for +1 card advantage -1 life free scouting and the possibility of attacking for 5 next turn? Absolutely fantastic.


I was being sarcastic, comparing Git Probe to that Observer card.

I know how good Probe is.
ProgamerAustralian alcohol user follow @iaguzSC2
TranceKuja
Profile Joined May 2011
United States154 Posts
November 18 2012 10:11 GMT
#194
The colors don't really make sense of many of these but I guess you wanted Terran=red/Protoss=blue/Zerg=black.
Winning
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
November 18 2012 10:34 GMT
#195
Why not use all the colours?
Terran = red/white, Zerg = green/black, Protoss = blue+artifacts
https://steamcommunity.com/id/*tlusernamehere*/
Shikada
Profile Joined May 2012
Serbia976 Posts
November 18 2012 16:22 GMT
#196
Infestor isn't OP enough

Great work on these. Really well thought out.
kungfuli109
Profile Joined January 2012
United States27 Posts
November 18 2012 16:33 GMT
#197
i just learned how to play magic by looking at these cards.
goldenwitch
Profile Joined August 2010
United States338 Posts
November 18 2012 16:48 GMT
#198
Mountain, mule, seething song, seething song, mule, dragonstorm for 4 bogardan hellkites on turn 1.

I miss storm =(
GreyishTommy
Profile Joined February 2012
Switzerland147 Posts
November 18 2012 16:56 GMT
#199
this is cool, but i would prefer it with players instead of units :p
MKP/Bomber/ForGG/Creator/Jjakji/SuperNova/San/Byul/Life/DRG/HerO/Seed
Diks
Profile Joined January 2010
Belgium1880 Posts
Last Edited: 2012-11-18 17:20:13
November 18 2012 17:17 GMT
#200
On November 19 2012 01:56 GreyishTommy wrote:
this is cool, but i would prefer it with players instead of units :p


Idra 2BBB
6/8 flying vigilance trample
If you took 2 or more damages this turn; You lose the game at end of turn
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