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SC2 Magic Cards - Page 4

Forum Index > SC2 General
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deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 15 2012 02:59 GMT
#61
Medivac 2WW

Flying, Defender

At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac

0/5
ReachTheSky
Profile Joined April 2010
United States3294 Posts
November 15 2012 03:05 GMT
#62
These are awesome!
TL+ Member
Inquisitor1323
Profile Joined March 2012
370 Posts
November 15 2012 03:06 GMT
#63
I think protoss should be white instead of blue. Just sayin.
Zyrnak
Profile Joined February 2011
United States179 Posts
November 15 2012 03:39 GMT
#64
Zerg should be black and green, Protoss blue and white, and Terran red and white.
Zen5034
Profile Joined July 2011
United States384 Posts
November 15 2012 03:42 GMT
#65
These are soooo cool. I love reading magic cards.

Keep up the good work!
Jaedong!
AndrewGreve
Profile Joined February 2010
United States30 Posts
November 15 2012 03:45 GMT
#66
kerrigan needs a buff pretty badly
xavierofsparta
Profile Joined March 2010
United States84 Posts
November 15 2012 03:48 GMT
#67
really nice.

and happy b-day grobyc
broken social scene is the best
Scufo
Profile Joined October 2010
United States136 Posts
November 15 2012 04:12 GMT
#68
On November 15 2012 12:39 Zyrnak wrote:
Zerg should be black and green, Protoss blue and white, and Terran red and white.

This is exactly what I was thinking.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-15 04:27:02
November 15 2012 04:22 GMT
#69
2 drop counter spell card thats red? *throws away dissipates and syncopates*

Feel like the heroes should be planeswalkers, and that the carrier should be blue+white rather than just blue, but this is a cool idea. Most of the cards capture the sc2 units well in the scope of a magic interpretation. Also would be neat to have cool dual lands, like, supply depots/pylons/overlords are dual lands utilizing the associated race's colors.

Should totally put together a set worth of magic cards and do run some sealed tournaments.\

edit: now that I think about it, there are so many neat possibilities that went unexplored. I might take a crack at this.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
November 15 2012 04:28 GMT
#70
Wow these are pretty awesome.

Lol i like the droning card :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Whitewing
Profile Joined October 2010
United States7483 Posts
November 15 2012 04:46 GMT
#71
On November 15 2012 11:59 deth2munkies wrote:
Medivac 2WW

Flying, Defender

At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac

0/5


Lol, that would be hilariously ovepowered in standard right now :D. I can just imagine doing that with 3 thragtusks or armada worms.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
November 15 2012 05:00 GMT
#72
On November 15 2012 13:46 Whitewing wrote:
Show nested quote +
On November 15 2012 11:59 deth2munkies wrote:
Medivac 2WW

Flying, Defender

At the end of your turn, you may exile up to 3 non-massive creatures you control. On your upkeep, you may return any number of creatures exiled with Medivac to the battlefield if you control Medivac

0/5


Lol, that would be hilariously ovepowered in standard right now :D. I can just imagine doing that with 3 thragtusks or armada worms.

And it gets Ultimate Priced :D
Noro
Profile Joined March 2011
Canada991 Posts
November 15 2012 05:06 GMT
#73
These are pretty cool! Really like the mix of old school unit portraits in there as well. Nice job.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
clever_us
Profile Blog Joined January 2011
United States329 Posts
November 15 2012 05:12 GMT
#74
ah so great :DDD keep it up, would love to see a finished set! xD
glhf <3
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
Last Edited: 2012-11-15 05:28:59
November 15 2012 05:28 GMT
#75
Found one mistake in your cards,

Infestor (2):
Ends game.

For real though, yugioh nostalgia
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
MasterCynical
Profile Joined September 2012
505 Posts
November 15 2012 05:44 GMT
#76
nice.

Imagine if real Starcraft was a card game ^ _ ^

"FUUUUCCKKK IM NOT DRAWING ANY MINERAL CARDS"
AirbladeOrange
Profile Blog Joined June 2010
United States2573 Posts
November 15 2012 05:44 GMT
#77
Very cool. The barracks is my favorite card.
opterown *
Profile Blog Joined August 2011
Australia54784 Posts
November 15 2012 05:49 GMT
#78
these cards are really weak compared to recent power levels haha
ModeratorRetired LR Bonjwa
TL+ Member
Skiblet
Profile Joined August 2011
South Africa206 Posts
November 15 2012 06:07 GMT
#79
DUDE these are so awesome, and balanced too in terms of magic. I'd totes buy these
"Just fucking kill 'em" Day[9]
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-11-15 06:16:28
November 15 2012 06:16 GMT
#80
On November 15 2012 15:07 Skiblet wrote:
DUDE these are so awesome, and balanced too in terms of magic. I'd totes buy these


I dunno man, Charge is pretty overpowered. It's a blue overrun that's 3 mana less, with only 1 less power increase, and at instant speed.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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