On November 15 2012 09:26 aisight wrote:
The lack of proper MtG syntax here bothers me.
Should look like this:
High Templar - 1UUU
Creature - Protoss Templar
U, T: High Templar deals 2 damage to each of two target creatures and 1 damage to you.
T: Tap target untapped land. High Templar deals 1 damage to that land's controller.
Brood Lord - 3BB
Creature - Zerg Massive
As an additional cost to cast Brood Lord, sacrifice a creature.
Flying
Prevent all damage Brood Lord would deal to creatures with flying.
At the beginning of each player's upkeep, if Brood Lord is untapped, put two 1/1 black Broodling creature tokens onto the battlefield. They have "At end of turn, sacrifice this creature."
Medivac - 1RR
Creature - Terran Mechanical
Flying
Infantry you control get +0/+1.
T: Target any number of creatures with total power 6 or less. Those creatures gain flying until end of turn. Activate this ability only any time you could cast a sorcery.
...you get the idea.
The lack of proper MtG syntax here bothers me.
Should look like this:
High Templar - 1UUU
Creature - Protoss Templar
U, T: High Templar deals 2 damage to each of two target creatures and 1 damage to you.
T: Tap target untapped land. High Templar deals 1 damage to that land's controller.
Brood Lord - 3BB
Creature - Zerg Massive
As an additional cost to cast Brood Lord, sacrifice a creature.
Flying
Prevent all damage Brood Lord would deal to creatures with flying.
At the beginning of each player's upkeep, if Brood Lord is untapped, put two 1/1 black Broodling creature tokens onto the battlefield. They have "At end of turn, sacrifice this creature."
Medivac - 1RR
Creature - Terran Mechanical
Flying
Infantry you control get +0/+1.
T: Target any number of creatures with total power 6 or less. Those creatures gain flying until end of turn. Activate this ability only any time you could cast a sorcery.
...you get the idea.
Haha guess someone beat me to it xD