I'm going to report the bug. Thanks
[G] TheCore - Advanced Keyboard Layout - Page 98
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Kwodahn
Costa Rica11 Posts
I'm going to report the bug. Thanks | ||
Zanzabarr
Canada217 Posts
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Antylamon
United States1981 Posts
On November 07 2012 16:56 Zanzabarr wrote: I'm actually using a layout that I designed myself for Protoss only atm. I don't think anything can beat it, but no, I'm not going to release it. All I have to say about that is that you must be very arrogant to come here just to say that, not to mention selfish. No matter. TheCore has probably already exceeded your layout by far, which is probably base ASDF/JKL; and illegal in tournaments and/or less efficient. Just don't judge TheCore based on how much effort it takes to adjust to it. | ||
JaKaTaKSc2
United States2787 Posts
On November 07 2012 16:56 Zanzabarr wrote: I'm actually using a layout that I designed myself for Protoss only atm. I don't think anything can beat it, but no, I'm not going to release it. Trololololol That's like saying "I have the cure to this disease that I used for myself" It works perfectly, but I'm not going to tell anyone how I did it" If you used a couple of fuck's or shit's in there you coulda got yourself banned | ||
SixtusTheFifth
New Zealand170 Posts
Perhaps Jak might add these into the default download but that's possibly lower priority so they're here if you need them. The below assumes you are mostly happy with your particular Core layout. There aren't keys for stim or Yamato cannon below since that comes from TheCore, only keys that the Campaign or other mods ignore are below. Campaign Once upgraded, bunkers, automated refineries and supply depots no longer use the custom hotkey. This cannot be fixed without adding these to the file. TechReactors "conflict" with TechLabs or Reactors if you try to set the same key through the front, even though they are replacements. Furthermore, upgrading to Orbital Command or TechReactors or any number of Laboratory upgrades screws your keys yet again. I set my TechReactor to the same key as TechLab. Looking up my hotkeys in the menu showed it had ignored the change but when I tested in a mission everything was fine. The Thor has a hidden conflict. The editor sets the Thor's Immortality Protocol hotkey to I which then conflicts with setting abilities to I, even though it's the Thor wreckage which actually uses the ability. A possible irritation is that Orbital Commands in the campaign can change to a Planetary Fortress thus Scan and Morph may clash (with morph taking priority). It's probably not worth changing the keys for this reason but it's listed here if you want to.
Heroes et al Lower priority perhaps since, miracle of miracles, you can get to these through the front. But setting these to the standard would mean less keys to manually assign. All nukes, heals, (de)cloaks etc to the same key, heroes get keys from standard units.
Mercs Merc keys next. You can't change the WarPig button through the front end and ReaperSpeed is added unnecessarily. You'll also have to set your Battlecruiser and Battlecruiser Merc keys, one can be set through the front and one can't.
Left2Die Also available through the front are abilities not used in the campaign but used in some mods like Left2Die. The first four are already in TheCore but are listed here if you want to change anything. Where a key is listed twice SC2 uses the last key and ignores any previous.
Others are used in Left2Die but can't be set through the front. Left2Die also creates more hidden conflicts on units that didn't have them in the campaign.
You're not done yet, someone at Blizzard went for the 'Curious Combo' award and renamed Concussion Grenades so you THINK you have set it in the front end but really you haven't and there is no way to do so.
The Rest From this point we are left with abilities that you can get to easily through the front which aren't copies of other abilities and which don't change just because you decided to upgrade them. They are listed here in case you want to quickly copy and paste them into a new file when a new version of TheCore is released. Fun fact: Jim Raynor (Sniper) has the ability Raynor Commando - Railgun Snipe, entered in the hotkey file below as RaynorSnipe/RaynorCommando. RaynorCommando is the ID for Jim Raynor (Sniper) whereas Jim Raynor (Commando) has the ID Raynor. I found the following mnemonic helpful (not that you really need one, it's a game not rocket science) RaynorSnipe is on RaynorCommando, not Jim Raynor (Commando) but Jim Raynor (Sniper). Jim Rayor (Commando) is Raynor not RaynorCommando and does not snipe.
The End? And finally we are at the end of our real life Monty Python sketch, our hotkeys are set; and we can wait with bated breath for the HotS campaign and DotA to take more bites from our sanity. Does anyone here have access to the HotS beta forums? Can they ask if the HotS campaign devs have checked if the custom hotkeys can actually be customised without losing your mind; and if not, and if it's unlikely they will have time to do so, can they at least export the hotkey commands to a .txt file and make it available to download. Also, is it correct that it's not possible to open custom maps in the SC2 editor? If I wanted to see the keys for Nexus Wars (for instance) then I'd have to wait for the creator to open the map up for everyone? I'd like to build up a file that let me play all SC2 games with TheCore but I seem to have hit a wall, which I expected eventually, but not at the very first step. | ||
Antylamon
United States1981 Posts
Unfortunately, since the focus right now is getting TheCore finished and released for regular gameplay, I think there is no time for calibrating it for popular custom maps. :/ | ||
JDub
United States976 Posts
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JaKaTaKSc2
United States2787 Posts
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SixtusTheFifth
New Zealand170 Posts
I figured everyone would be busy getting TheCore to full release so it would be manual edits for now. The silver lining is that if people start getting used to editing the file then that will remove the learning curve for the TheCore+. First get people hooked, then Jak up the learning curve. Like drug dealers, but geekier. Next step for me: the SC1/Broodwar campaign. | ||
JaKaTaKSc2
United States2787 Posts
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dimLightBulb
Belize2 Posts
It is possible to the use other keys as control and shift.... for example using . + controlGroup to add to a control group? | ||
Antylamon
United States1981 Posts
On November 10 2012 06:09 dimLightBulb wrote: So let me get this right It is possible to the use other keys as control and shift.... for example using . + controlGroup to add to a control group? Not without external programs. | ||
JaKaTaKSc2
United States2787 Posts
On November 10 2012 06:09 dimLightBulb wrote: So let me get this right It is possible to the use other keys as control and shift.... for example using . + controlGroup to add to a control group? Can you be more specific? You can rebind how to create control groups and add to them and select them. If I wanted to I could make 1 recall the CG, 2 create the CG, and 3 to add to the CG. You can't use combinations with anything accept Shift, Ctrl, and Alt without a 3rd party program as far as I know. | ||
dimLightBulb
Belize2 Posts
anyway thanks for making all of this you guys. | ||
Antylamon
United States1981 Posts
On November 10 2012 08:00 dimLightBulb wrote: ok well that was my point i wanted to use . insted of shift and use altGr insted of ctrl.... anyway thanks for making all of this you guys. Same answer as before. | ||
Xanbatou
United States805 Posts
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maLaK1
Germany124 Posts
On October 11 2012 05:08 JaKaTaK wrote: Actually, as far as queens go, we will be changing the layered control group. For JIOP versions: Recall = Shift+P (same) Add = Ctrl+J Create = Ctrl+Shift+J this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D Thanks what happened to this change, is this still valid? I can't find the change in the data documents its still the old version with alt+[ for queens | ||
JaKaTaKSc2
United States2787 Posts
On November 12 2012 10:52 maLaK1 wrote: what happened to this change, is this still valid? I can't find the change in the data documents its still the old version with alt+[ for queens Sorry about that, I've been swamped the past couple of weeks. I've been meaning to create the files for 0.5.1 for a while. This change will be in 0.5.1 for sure. | ||
maLaK1
Germany124 Posts
On November 13 2012 05:56 JaKaTaK wrote: Sorry about that, I've been swamped the past couple of weeks. I've been meaning to create the files for 0.5.1 for a while. This change will be in 0.5.1 for sure. btw i was offracing and playing 2on2 the last weeks a lot using ZRM , the offrace layouts are very well made | ||
JaKaTaKSc2
United States2787 Posts
On November 13 2012 06:03 maLaK1 wrote: btw i was offracing and playing 2on2 the last weeks a lot using ZRM , the offrace layouts are very well made Thank you very much :D | ||
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