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On October 31 2012 03:15 JaKaTaK wrote:Show nested quote +On October 31 2012 01:01 Becuula wrote: The Photon overcharge ability is like a planetary fortress. In my case I switched Chronoboost (now on i) and Probe (now on j). Now I can still building probes and using the Cannon with RightClick (but not own units), so the attack overlap is not that bad for me. I was told that this did not work! Can you please reconfirm that the only functionality you lose as a result of this setup is to not be able to kill your own units with a nexus? This is why you should test things yourself before concluding anything.
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On October 31 2012 03:15 JaKaTaK wrote:Show nested quote +On October 31 2012 01:01 Becuula wrote: The Photon overcharge ability is like a planetary fortress. In my case I switched Chronoboost (now on i) and Probe (now on j). Now I can still building probes and using the Cannon with RightClick (but not own units), so the attack overlap is not that bad for me. I was told that this did not work! Can you please reconfirm that the only functionality you lose as a result of this setup is to not be able to kill your own units with a nexus? Jak when I told you it didn't work I was testing only on my own units. The other thing you lose is the ability to edit your Hotkeys using the in-game editor. I think keeping chrono on J/G will work, but only for TheCore++, TheCore Pro, or whatever it is you are going to call it.
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Haven't made any conclusions on this just yet. I think there's a lot to be considered before we march onto 0.6 or 1.0, I'll definitely be taking my time with this one.
I think chrono on R/I and probe on G/J is best and will do this for TheCore+++++ as I will most surely call it
Going with 2 versions is probably the best move, its just a matter of assessing how much time its going to take to do, and if its possible.
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On October 31 2012 04:01 JaKaTaK wrote:Haven't made any conclusions on this just yet. I think there's a lot to be considered before we march onto 0.6 or 1.0, I'll definitely be taking my time with this one. I think chrono on R/I and probe on G/J is best and will do this for TheCore+++++ as I will most surely call it Going with 2 versions is probably the best move, its just a matter of assessing how much time its going to take to do, and if its possible. Yeah, I think TheCore+ is a great name. I can't tell if you're serious, though.
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Yea. TheCore+ is probably what we're going to go with.
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On October 31 2012 04:19 JaKaTaK wrote: Yea. TheCore+ is probably what we're going to go with. But... 5 +'s is more than 1 +, so it has to be better, right?
TheCore++++++, THE BEST LAYOUT THE WORLD HAS EVER KNOWN
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On October 31 2012 06:40 JDub wrote:Show nested quote +On October 31 2012 04:19 JaKaTaK wrote: Yea. TheCore+ is probably what we're going to go with. But... 5 +'s is more than 1 +, so it has to be better, right? TheCore++++++, THE BEST LAYOUT THE WORLD HAS EVER KNOWN TheCore++++++, now with mind-reading technology which steals all of your personal information detects EXACTLY what you want to do, and makes it happen with perfect macro and micro! You can even tell it to simply "win!"
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First and foremost, thanks to all the developers, I love this layout!
I'm sure people have asked that before, I just couldn't find it while searching in this thread.
Is there an easy way to remove units from a control group - other than shift clicking and remake or ctrl clicking and remake. I believe in standard layout there is ctrl+shift but that obviusly doesn't work here. Would be nice to quickly assemble a hit squad beside your main army without clicking on individual units and then moving around to seperate them and then remake the groups
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On November 01 2012 19:57 FlOverlord wrote: First and foremost, thanks to all the developers, I love this layout!
I'm sure people have asked that before, I just couldn't find it while searching in this thread.
Is there an easy why to remove units from a control group - other than shift clicking an remake or ctrl clicking and remake. I believe in standard layout there is ctrl+shift but that obviusly doesn't work here. Would be nice to quickly assemble a hit squad beside your main army without clicking on individual units and then moving around to seperate them and then remake the groups
Shift+click the units you want, then Ctrl+Unused CG (Control Group) or Ctrl+Shift+Used CG. Even though Ctrl and Ctrl+Shift are abnormal keys to use for editing control groups, it is no different than using Shift and Ctrl.
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Shift+click the units you want, then Ctrl+Unused CG (Control Group) But that leaves them in 2 CG's doesn't it?
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Are there any updated changelogs anywhere? can't seem to find them. I'm using a personalized 0.3.2 nordic and it would be great to be able to see what has changed since then in some easy way.
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I have downloaded this and plan to try it out in the next couple of days. Nice to see someone put a lot of thought in good hotkey layout. I hope it will improve my standard grid way of controlling sc2. Anyhow, I found the poll in the op somewhat misleading. It only shows how many people are using it but suggests that for instance 20% of diamond players use it (with 80% not using it).
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On November 01 2012 20:26 FlOverlord wrote:But that leaves them in 2 CG's doesn't it? Yes. If you want to replace a CG, use Ctrl+Shift+CG, as I stated already.
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Shift+click the units you want, then Ctrl+Unused CG (Control Group) or Ctrl+Shift+Used CG. Even though Ctrl and Ctrl+Shift are abnormal keys to use for editing control groups, it is no different than using Shift and Ctrl.
Yeah, but see, in case of said hit squad, I would have to shift+click through my whole army and only leave a couple of units out (to form the squad) and then remake the army group. Don't quote me on this but I thought in standard layout you could shift+ctrl click units in a cg (the army) and that would basically throw them out of the cg and remake the cg (the army) at the same time. So you would be left with a big army cg and some units without a cg. In theCore it seems like it is the other way around: what you get is the hit squad in a new cg; or you go through the process I described above and click though your whole army. Sorry I'm just a noob that tries to improve his mechanics
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On November 01 2012 23:03 FlOverlord wrote:Show nested quote +Shift+click the units you want, then Ctrl+Unused CG (Control Group) or Ctrl+Shift+Used CG. Even though Ctrl and Ctrl+Shift are abnormal keys to use for editing control groups, it is no different than using Shift and Ctrl. Yeah, but see, in case of said hit squad, I would have to shift+click through my whole army and only leave a couple of units out (to form the squad) and then remake the army group. Don't quote me on this but I thought in standard layout you could shift+ctrl click units in a cg (the army) and that would basically throw them out of the cg and remake the cg (the army) at the same time. So you would be left with a big army cg and some units without a cg. In theCore it seems like it is the other way around: what you get is the hit squad in a new cg; or you go through the process I described above and click though your whole army. Sorry I'm just a noob that tries to improve his mechanics I don't think the process you are describing exists in the standard layout. You can think of difference between TheCore CG control and the standard CG control as this:
Set control-group: Ctrl for standard, Ctrl+Shift for TheCore Add to control-group: Shift for standard, Ctrl for TheCore Recall control-group: Same for both (press the corresponding key)
Besides setting and adding to control groups, Ctrl and Shift function exactly the same in TheCore as in the standard layout (Starcraft does not let you change this). For example, ctrl+click a unit to select all of that type, ctrl+shift+click a unit to add all of that type of unit to your selection, ctrl+shift+click on a selected unit in the bottom selected units area to deselect all units of that type, etc.
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Alright, I guess it doesn't exist then. So how would you go about this scenario then in the quickest/cleanest fashion: You have one cg and you want units (not just one unit type) from within that cg in another cg and have them removed from the original cg. Thanks anyway
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On November 02 2012 01:12 FlOverlord wrote:Alright, I guess it doesn't exist then. So how would you go about this scenario then in the quickest/cleanest fashion: You have one cg and you want units (not just one unit type) from within that cg in another cg and have them removed from the original cg. Thanks anyway 1) Select CG1 2) Shift+click units in the bottom unit selection area to deselect the ones you want to put in a different group 3) Move command the remaining selected units to move them away from the deselected ones. 4) Ctrl+Shift+CG1 to reset CG1 with only the remaining selected units. 5) Box the units that didn't follow the move command. 6) Ctrl+CG2 to add them to a different control group.
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On November 01 2012 20:44 Nurfie wrote: Are there any updated changelogs anywhere? can't seem to find them. I'm using a personalized 0.3.2 nordic and it would be great to be able to see what has changed since then in some easy way.
the remapper tool from op has a diff function may that help you
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@JDub Thanks that's what I thought.
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Yo jak, you need to stop sucking dicks with this levels crap and make some core vids. Ain't no one ever going to take that levels shit seriously. The problem with getting people to use TheCore is that no one wants to read paragraphs upon paragraphs of crap on a hotkey layout if they're 'content' with their current one. What you need to make is a series of easily digestable concise videos about TheCore and why people should use it. I'm thinking like a series of 10 or so short 2-3 minute videos with the first one being 'the hook'. People who want to promote the core can simply link that one video to hook in people and then the series will guide them through the learning process. Break thecore down into small aspects and each video can cover one concept - begining with the conceptualisation of the problem and leading into your solution... including demonstations of the problem and solution.
Example Video: 'Control Groups and Returning Workers to Mining'... Problem: With a standard layout the process for adding units to control groups involves the use of two modifier keys and using a worker to build a series of buildings and return to working requires ... Demonstation Video of problem: ... Solution of problem with TheCore: ... Demonstation Video of Solution: ...
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