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[G] TheCore - Advanced Keyboard Layout - Page 98

Forum Index > StarCraft 2 Strategy
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Kwodahn
Profile Joined December 2011
Costa Rica11 Posts
November 06 2012 04:06 GMT
#1941
I tried it with one friend who has a US keyboard and he saw the same... It's a HotS bug...
I'm going to report the bug. Thanks
Zanzabarr
Profile Joined October 2010
Canada217 Posts
November 07 2012 07:56 GMT
#1942
I'm actually using a layout that I designed myself for Protoss only atm. I don't think anything can beat it, but no, I'm not going to release it.
Antylamon
Profile Joined March 2011
United States1981 Posts
November 07 2012 08:13 GMT
#1943
On November 07 2012 16:56 Zanzabarr wrote:
I'm actually using a layout that I designed myself for Protoss only atm. I don't think anything can beat it, but no, I'm not going to release it.

All I have to say about that is that you must be very arrogant to come here just to say that, not to mention selfish.

No matter. TheCore has probably already exceeded your layout by far, which is probably base ASDF/JKL; and illegal in tournaments and/or less efficient. Just don't judge TheCore based on how much effort it takes to adjust to it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 07 2012 15:19 GMT
#1944
On November 07 2012 16:56 Zanzabarr wrote:
I'm actually using a layout that I designed myself for Protoss only atm. I don't think anything can beat it, but no, I'm not going to release it.


Trololololol That's like saying "I have the cure to this disease that I used for myself" It works perfectly, but I'm not going to tell anyone how I did it" If you used a couple of fuck's or shit's in there you coulda got yourself banned
Commentatorhttps://www.youtube.com/JaKaTaKtv
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
Last Edited: 2012-11-20 00:51:07
November 08 2012 11:15 GMT
#1945
Well I'm totally hooked on TheCore. The only problem was I couldn't use it enough, mucking around on custom games and the campaign I realised I'd have to swap between TheCore and something else... or I'd have to do something about it. One thing led to another and here are some more commands to paste in to your hotkey file.

Perhaps Jak might add these into the default download but that's possibly lower priority so they're here if you need them.

The below assumes you are mostly happy with your particular Core layout. There aren't keys for stim or Yamato cannon below since that comes from TheCore, only keys that the Campaign or other mods ignore are below.


Campaign
Once upgraded, bunkers, automated refineries and supply depots no longer use the custom hotkey. This cannot be fixed without adding these to the file. TechReactors "conflict" with TechLabs or Reactors if you try to set the same key through the front, even though they are replacements. Furthermore, upgrading to Orbital Command or TechReactors or any number of Laboratory upgrades screws your keys yet again.

I set my TechReactor to the same key as TechLab. Looking up my hotkeys in the menu showed it had ignored the change but when I tested in a mission everything was fine.

The Thor has a hidden conflict. The editor sets the Thor's Immortality Protocol hotkey to I which then conflicts with setting abilities to I, even though it's the Thor wreckage which actually uses the ability.

A possible irritation is that Orbital Commands in the campaign can change to a Planetary Fortress thus Scan and Morph may clash (with morph taking priority). It's probably not worth changing the keys for this reason but it's listed here if you want to.


BunkerFortified/SCV=
AutomatedRefinery/SCV=
SupplyDepotDrop/SCV=
CommandCenterOrbRelay/SCV=

CalldownMULE/CommandCenter=
UpgradeToPlanetaryFortress/CommandCenter=
Scan/CommandCenter=

TechReactor/Barracks=
TechReactor/Factory=
TechReactor/Starport=
TechReactor/BarracksFlying=
TechReactor/FactoryFlying=
TechReactor/StarportFlying=

Spectre/Barracks=
250mmStrikeCannons/Thor=
330mmBarrageCannons/Thor=
ImmortalityProtocol/Thor=Control+Shift+Alt+Q
ImmortalityProtocol/ThorWreckage=
SpectreNukeArm/GhostAcademy=
BuildScienceVessel/Starport=

TerranInfantryArmorVanadiumPlatingLevel1/EngineeringBay=
TerranInfantryArmorVanadiumPlatingLevel2/EngineeringBay=
TerranInfantryArmorVanadiumPlatingLevel3/EngineeringBay=
TerranInfantryWeaponsUltraCapacitorsLevel1/EngineeringBay=
TerranInfantryWeaponsUltraCapacitorsLevel2/EngineeringBay=
TerranInfantryWeaponsUltraCapacitorsLevel3/EngineeringBay=
TerranShipPlatingVanadiumPlatingLevel1/Armory=
TerranShipPlatingVanadiumPlatingLevel2/Armory=
TerranShipPlatingVanadiumPlatingLevel3/Armory=
TerranShipWeaponsUltraCapacitorsLevel1/Armory=
TerranShipWeaponsUltraCapacitorsLevel2/Armory=
TerranShipWeaponsUltraCapacitorsLevel3/Armory=
TerranVehiclePlatingVanadiumPlatingLevel1/Armory=
TerranVehiclePlatingVanadiumPlatingLevel2/Armory=
TerranVehiclePlatingVanadiumPlatingLevel3/Armory=
TerranVehicleWeaponsUltraCapacitorsLevel1/Armory=
TerranVehicleWeaponsUltraCapacitorsLevel2/Armory=
TerranVehicleWeaponsUltraCapacitorsLevel3/Armory=



Heroes et al
Lower priority perhaps since, miracle of miracles, you can get to these through the front. But setting these to the standard would mean less keys to manually assign. All nukes, heals, (de)cloaks etc to the same key, heroes get keys from standard units.


ZeratulBlink/Zeratul=
ZeratulStun/Zeratul=
GravitonBeam/Urun=
Interceptor/Selendis=
Vortex/Artanis=
MassRecall/Artanis=
BonesHeal/Stetmann=
MedicHeal/Medic=
NanoRepair/ScienceVessel=
BuildAutoTurret/Raven=
BuildPointDefenseDrone/Raven=
HerculesUnloadAll/Hercules=
SpectreHoldFire/Spectre=
SpectreWeaponsFree/Spectre=
RogueGhostCloak/Spectre=
Obliterate/Spectre=
UltrasonicPulse/Spectre=
NovaSnipe/Nova=
HeroNukeCalldown/Nova=
HeroNukeCalldown/Tosh=
OdinNukeCalldown/Odin=
SpectreNukeCalldown/Spectre=
WraithCloakOff/Wraith=
WraithCloakOn/Wraith=
OdinBarrage/Odin=



Mercs
Merc keys next. You can't change the WarPig button through the front end and ReaperSpeed is added unnecessarily. You'll also have to set your Battlecruiser and Battlecruiser Merc keys, one can be set through the front and one can't.


HireKelmorianMiners/MercCompound=
HireHammerSecurities/MercCompound=
HireDevilDogs/MercCompound=
HireSiegeBreakers/MercCompound=
HireSpartanCompany/MercCompound=
HireHelsAngels/MercCompound=
HireDuskWing/MercCompound=
HireDukesRevenge/MercCompound=
DefensiveMatrix/Battlecruiser=
DefensiveMatrix/DukesRevenge=
MissilePods/Battlecruiser=
MissilePods/DukesRevenge=
ReaperSpeed/MercCompound=Control+Shift+Alt+Q



Left2Die
Also available through the front are abilities not used in the campaign but used in some mods like Left2Die. The first four are already in TheCore but are listed here if you want to change anything. Where a key is listed twice SC2 uses the last key and ignores any previous.


ResearchShieldWall/BarracksTechReactor=
ResearchPunisherGrenades/BarracksTechReactor=
Stimpack/BarracksTechReactor=
ReaperSpeed/BarracksTechReactor=

MorphToHellionTank/FactoryTechReactor=
ResearchHighCapacityBarrels/FactoryTechReactor=
ResearchSiegeTech/FactoryTechReactor=
ResearchStrikeCannons/FactoryTechReactor=

ResearchBansheeCloak/StarportTechReactor=
ResearchDurableMaterials/StarportTechReactor=
ResearchMedivacEnergyUpgrade/StarportTechReactor=
ResearchRavenEnergyUpgrade/StarportTechReactor=
ResearchSeekerMissile/StarportTechReactor=
WraithCloak/StarportTechLab=
WraithCloak/StarportTechReactor=



Others are used in Left2Die but can't be set through the front. Left2Die also creates more hidden conflicts on units that didn't have them in the campaign.


ResearchG4Charge/BarracksTechLab=
ResearchG4Charge/BarracksTechReactor=
ResearchIncineratorNozzles/BarracksTechLab=
ResearchIncineratorNozzles/BarracksTechReactor=
ResearchStabilizerMedPacks/BarracksTechLab=
ResearchStabilizerMedPacks/BarracksTechReactor=

ResearchCerberusMines/FactoryTechLab=
ResearchCerberusMines/FactoryTechReactor=
ResearchMultiLockTargetingSystem/FactoryTechLab=
ResearchMultiLockTargetingSystem/FactoryTechReactor=
ResearchRegenerativeBioSteel/FactoryTechLab=
ResearchRegenerativeBioSteel/FactoryTechReactor=
ResearchShapedBlast/FactoryTechLab=
ResearchShapedBlast/FactoryTechReactor=

ResearchMedic/ScienceFacility=
ResearchFirebat/ScienceFacility=
ResearchReaper/ScienceFacility=
ResearchHellion/ScienceFacility=
ResearchGoliath/ScienceFacility=
ResearchSiegeTank/ScienceFacility=
ResearchBunkerUpgrade/ScienceFacility=
ResearchPerditionTurret/ScienceFacility=
ResearchFireSuppression/ScienceFacility=
ResearchTechReactor/ScienceFacility=

StimFirebat/Firebat=
StimFirebat/DevilDog=
D8Charge/MercReaper=
MercMedicHeal/MercMedic=
IncineratorNozzles/Firebat=Control+Shift+Alt+Q
IncineratorNozzles/DevilDog=Control+Shift+Alt+Q
ShapedBlast/SiegeTankSieged=Control+Shift+Alt+Q
ShapedBlast/SiegeBreakerSieged=Control+Shift+Alt+Q



You're not done yet, someone at Blizzard went for the 'Curious Combo' award and renamed Concussion Grenades so you THINK you have set it in the front end but really you haven't and there is no way to do so.


ResearchJackhammerConcussionGrenade/BarracksTechLab=
ResearchJackhammerConcussionGrenade/BarracksTechReactor=
JackhammerConcussionGrenade/Marauder=Control+Shift+Alt+Q



The Rest
From this point we are left with abilities that you can get to easily through the front which aren't copies of other abilities and which don't change just because you decided to upgrade them. They are listed here in case you want to quickly copy and paste them into a new file when a new version of TheCore is released.

Fun fact: Jim Raynor (Sniper) has the ability Raynor Commando - Railgun Snipe, entered in the hotkey file below as RaynorSnipe/RaynorCommando. RaynorCommando is the ID for Jim Raynor (Sniper) whereas Jim Raynor (Commando) has the ID Raynor. I found the following mnemonic helpful (not that you really need one, it's a game not rocket science)

RaynorSnipe is on RaynorCommando, not Jim Raynor (Commando) but Jim Raynor (Sniper).
Jim Rayor (Commando) is Raynor not RaynorCommando and does not snipe.



ExperimentalPlasmaGun/Raynor=
PlantC4Charge/Raynor=
TossGrenade/Raynor=
TheMorosDevice/Raynor=
TossGrenadeTychus/TychusCommando=
DutchPlaceTurret/Swann=
RaynorSnipe/RaynorCommando=
Consumption/Tosh=
MindBlast/Tosh=
VoodooShield/Tosh=
Domination/Nova=
ReleaseMinion/Nova=
Medic/Barracks=
D8Charge/Reaper=
Firebat/Barracks=
Vulture/Factory=
SpiderMine/Vulture=
SpiderMineReplenish/Vulture=
Diamondback/Factory=
Goliath/Factory=
Predator/Factory=
Wraith/Starport=
BuildHercules/Starport=
Irradiate/ScienceVessel=
MindControl/HiveMindEmulator=
PerditionTurret/SCV=
HiveMindEmulator/SCV=
PsiDisruptor/SCV=



The End?
And finally we are at the end of our real life Monty Python sketch, our hotkeys are set; and we can wait with bated breath for the HotS campaign and DotA to take more bites from our sanity.

Does anyone here have access to the HotS beta forums? Can they ask if the HotS campaign devs have checked if the custom hotkeys can actually be customised without losing your mind; and if not, and if it's unlikely they will have time to do so, can they at least export the hotkey commands to a .txt file and make it available to download.

Also, is it correct that it's not possible to open custom maps in the SC2 editor? If I wanted to see the keys for Nexus Wars (for instance) then I'd have to wait for the creator to open the map up for everyone? I'd like to build up a file that let me play all SC2 games with TheCore but I seem to have hit a wall, which I expected eventually, but not at the very first step.
Antylamon
Profile Joined March 2011
United States1981 Posts
Last Edited: 2012-11-08 12:28:12
November 08 2012 12:27 GMT
#1946
Wow, huge amount of effort! :O

Unfortunately, since the focus right now is getting TheCore finished and released for regular gameplay, I think there is no time for calibrating it for popular custom maps. :/
JDub
Profile Joined December 2010
United States976 Posts
November 08 2012 13:31 GMT
#1947
Wow that is an amazing post! Definitely should be added to the OP. I was just playing some Left2Die the other day, and after realizing how many commands I'd have to change to be able to use TheCore, I quickly gave up and switched to standard. This seems like something that'd be an awesome next step to put in the official core layouts after the official release.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 08 2012 16:11 GMT
#1948
Wow man. That's phenomenal. All good ideas that we'll incorporate into a patch after the full release. Really appreciate your hard work. Well done.
Commentatorhttps://www.youtube.com/JaKaTaKtv
SixtusTheFifth
Profile Blog Joined September 2010
New Zealand170 Posts
November 08 2012 23:22 GMT
#1949
Thanks guys.

I figured everyone would be busy getting TheCore to full release so it would be manual edits for now. The silver lining is that if people start getting used to editing the file then that will remove the learning curve for the TheCore+.

First get people hooked, then Jak up the learning curve. Like drug dealers, but geekier.

Next step for me: the SC1/Broodwar campaign.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 09 2012 15:17 GMT
#1950
Hahahaha, excellent advice.
Commentatorhttps://www.youtube.com/JaKaTaKtv
dimLightBulb
Profile Joined November 2012
Belize2 Posts
Last Edited: 2012-11-09 21:11:18
November 09 2012 21:09 GMT
#1951
So let me get this right
It is possible to the use other keys as control and shift....
for example using . + controlGroup to add to a control group?
here I come!
Antylamon
Profile Joined March 2011
United States1981 Posts
November 09 2012 21:18 GMT
#1952
On November 10 2012 06:09 dimLightBulb wrote:
So let me get this right
It is possible to the use other keys as control and shift....
for example using . + controlGroup to add to a control group?

Not without external programs.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 09 2012 22:02 GMT
#1953
On November 10 2012 06:09 dimLightBulb wrote:
So let me get this right
It is possible to the use other keys as control and shift....
for example using . + controlGroup to add to a control group?


Can you be more specific?

You can rebind how to create control groups and add to them and select them.

If I wanted to I could make 1 recall the CG, 2 create the CG, and 3 to add to the CG.

You can't use combinations with anything accept Shift, Ctrl, and Alt without a 3rd party program as far as I know.
Commentatorhttps://www.youtube.com/JaKaTaKtv
dimLightBulb
Profile Joined November 2012
Belize2 Posts
November 09 2012 23:00 GMT
#1954
ok well that was my point i wanted to use . insted of shift and use altGr insted of ctrl....
anyway thanks for making all of this you guys.
here I come!
Antylamon
Profile Joined March 2011
United States1981 Posts
November 09 2012 23:16 GMT
#1955
On November 10 2012 08:00 dimLightBulb wrote:
ok well that was my point i wanted to use . insted of shift and use altGr insted of ctrl....
anyway thanks for making all of this you guys.

Same answer as before.
Xanbatou
Profile Blog Joined February 2010
United States805 Posts
Last Edited: 2012-11-10 21:33:10
November 10 2012 21:24 GMT
#1956
nvm, i dunno what happened. For some reason my starcraft loaded an older TheCore :/.
maLaK1
Profile Joined May 2012
Germany124 Posts
Last Edited: 2012-11-12 01:55:37
November 12 2012 01:52 GMT
#1957
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks



what happened to this change, is this still valid? I can't find the change in the data documents its still the old version with
alt+[ for queens
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2012 20:56 GMT
#1958
On November 12 2012 10:52 maLaK1 wrote:
Show nested quote +
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks



what happened to this change, is this still valid? I can't find the change in the data documents its still the old version with
alt+[ for queens


Sorry about that, I've been swamped the past couple of weeks. I've been meaning to create the files for 0.5.1 for a while. This change will be in 0.5.1 for sure.
Commentatorhttps://www.youtube.com/JaKaTaKtv
maLaK1
Profile Joined May 2012
Germany124 Posts
November 12 2012 21:03 GMT
#1959
On November 13 2012 05:56 JaKaTaK wrote:
Show nested quote +
On November 12 2012 10:52 maLaK1 wrote:
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks



what happened to this change, is this still valid? I can't find the change in the data documents its still the old version with
alt+[ for queens


Sorry about that, I've been swamped the past couple of weeks. I've been meaning to create the files for 0.5.1 for a while. This change will be in 0.5.1 for sure.



btw i was offracing and playing 2on2 the last weeks a lot using ZRM , the offrace layouts are very well made

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
November 12 2012 21:07 GMT
#1960
On November 13 2012 06:03 maLaK1 wrote:
Show nested quote +
On November 13 2012 05:56 JaKaTaK wrote:
On November 12 2012 10:52 maLaK1 wrote:
On October 11 2012 05:08 JaKaTaK wrote:
Actually, as far as queens go, we will be changing the layered control group.

For JIOP versions:

Recall = Shift+P (same)
Add = Ctrl+J
Create = Ctrl+Shift+J

this is much faster and more ergonomic. Feel free to make changes to your own version until we can get the next update out on the skydrive :D

Thanks



what happened to this change, is this still valid? I can't find the change in the data documents its still the old version with
alt+[ for queens


Sorry about that, I've been swamped the past couple of weeks. I've been meaning to create the files for 0.5.1 for a while. This change will be in 0.5.1 for sure.



btw i was offracing and playing 2on2 the last weeks a lot using ZRM , the offrace layouts are very well made



Thank you very much :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
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