Torchlight II - Page 23
Forum Index > General Games |
Blitzkrieg0
United States13132 Posts
| ||
Trotim
Germany95 Posts
Yeah private servers would be good. A real trading economy? I don't care one bit but private servers would allow for that I guess. But I can assure you there will be a PvP mod. Not to mention you already can duel, they just didn't balance things around it for the vanilla game. Private servers would be nice and improve the game. But they're far from mandatory. If you don't see the point of playing a game without a secure closed economy just don't play Torchlight 2. Anyway. On September 20 2012 04:18 jalstar wrote: That's kind of a shitty argument since Nethack is hard as fuck. The few games that have real longevity and don't have an endgame do so through difficulty. (nethack and the souls games are examples) If simply beating the game is a challenge, you don't need an endgame. TL2 looks like TL1 in that I'll spend a few hours beating the game easily, and then toss it aside. That's why it's worth $20, not $60. I highly doubt a Hardcore Elite playthrough is gonna take "a few hours" and be easy. Even Veteran is genuinely challenging. If you only want to play through it on Normal once and never try another class or another build or make use of the items you pick up your character couldn't use, fair enough. But there's plenty of incentive to start over again. | ||
el_dawg
United States164 Posts
When they announced TL2 with multiplayer, I just assumed that it would have all the intricacies of a multiplayer adventure game like an economy, competition, a meta game, etc. Anyone who has played D2 on open bnet knows pretty much how this will turn out. When everyone was yelling that TL2 would be the "true" sequel to D2, I really expected that it would be a game designed to appeal to the people who played the heck out of D2. I really expected that they would focus on the aspects of D2 that still keep people playing the game today. Leveling and progressing through a game as a group never seems to work since someone always gets ahead or falls behind. At least with an endgame (or whatever you want to call it), there is a common ground for friends to play together. I'm still psyched for the launch tonight, but it looks like I probably won't be playing TL2 for years like D2. All of my objections would probably be addressed in a TL MMO (which I guess they have in the works) so there's that too. | ||
Silidons
United States2813 Posts
On September 20 2012 05:23 jalstar wrote: D3 lasted a long time but wasn't fun at all. TL2 looks like a lot of fun but I think I'll be done with it much faster than D3. Also I joined the group. well i'll be a good judge for TL2: played a hell of a lot of D2 (years, before WoW was out, it was the game that led to me WoW) and i played D3 for 1 month exactly, having all classes but WD to 60, my main being a barb that was able to do A3 pre-patch. it's funny i remember arguing with some guy here on TL in a diablo 3 thread, because after having played the beta i could tell D3 was going to be shitty but i just had to buy it to play it since i had played d2 for so many years. i seriously hope tl2 is better than d3 or else the ARPG genre looks really shitty with the exception of path of exile, which would be a lot better IMO if they had more money and could fix the delayed combat (since companies like blizz can use humans to track movement, and not a computer model) | ||
NicolBolas
United States1388 Posts
On September 20 2012 05:49 NotSorry wrote: People became more obsessed with "end game" when games started to become easier. No longer is getting to and defeating a final boss enough because no longer are games made where that feat is challenging it's now an entitlement to be able to play and beat the whole game no matter how terrible you are at said game. To be fair, that's generally a reaction to the fact that most games of those days used bullshit and patently unfair ways of making the game harder. Legitimate difficulty is hard to make and most game designers get it wrong. So rather than figuring out how to make legitimate difficulty, they decided to just make the games easier. Of course, there's also the players who are actually interested in, you know, the story or the other non-gameplay aspects, and would like to see how that ends without having to go through the entirely un-fun process of learning how to play the game at a high level of skill. But then again, that comes back to the whole legitimate difficulty issue; if your game is fun, legitimately hard, and properly paced (such that you actually learn the gameplay during the game, rather than the game expecting you to acquire strategies and tactics via osmosis or online documents), people won't be annoyed by having to gain skill in it. | ||
Killmouse
Austria5700 Posts
http://www.reddit.com/r/IAmA/comments/105md1/we_are_the_runic_games_dev_team_creators_of/ | ||
NotSorry
United States6722 Posts
On September 20 2012 06:18 el_dawg wrote: Wow, that dev response is actually a little disappointing. When they announced TL2 with multiplayer, I just assumed that it would have all the intricacies of a multiplayer adventure game like an economy, competition, a meta game, etc. Anyone who has played D2 on open bnet knows pretty much how this will turn out. When everyone was yelling that TL2 would be the "true" sequel to D2, I really expected that it would be a game designed to appeal to the people who played the heck out of D2. I really expected that they would focus on the aspects of D2 that still keep people playing the game today. Leveling and progressing through a game as a group never seems to work since someone always gets ahead or falls behind. At least with an endgame (or whatever you want to call it), there is a common ground for friends to play together. I'm still psyched for the launch tonight, but it looks like I probably won't be playing TL2 for years like D2. All of my objections would probably be addressed in a TL MMO (which I guess they have in the works) so there's that too. Everyone knows the "true" sequel to D2 is Path of Exile, TL2 is the sequel to TL1. The TL series is all about the community mods that come out giving it near endless possible game time. | ||
Leth0
856 Posts
| ||
OlorinTheWise
United States173 Posts
On September 20 2012 07:08 NotSorry wrote: Everyone knows the "true" sequel to D2 is Path of Exile, TL2 is the sequel to TL1. The TL series is all about the community mods that come out giving it near endless possible game time. That depends on whether you were part of the D2 community that played the ladder, or part of the D2 community that played mods like Median XL or Eastern Sun. The reason Diablo 2 was so popular and lasted so long was it appealed to people on so many different fronts. >.> | ||
{CC}StealthBlue
United States41117 Posts
Also updated the OP on a Steam Group link, here it is also: http://steamcommunity.com/groups/tltl2# | ||
BurningSera
Ireland19621 Posts
16hours countdown -_____________- | ||
EleanorRIgby
Canada3923 Posts
| ||
Yakota
Australia112 Posts
On September 20 2012 05:23 jalstar wrote: D3 lasted a long time but wasn't fun at all. TL2 looks like a lot of fun but I think I'll be done with it much faster than D3. Also I joined the group. ^This. I only hung onto D3 because i was hoping it would get better. It didnt. Endgame didnt end up being about slaying hordes of monsters. It became pigeon hole builds just to survive. | ||
Westy
England808 Posts
| ||
rebuffering
Canada2436 Posts
On September 20 2012 12:09 Westy wrote: I wasn't going to get Torchlight 2, but for £14 I am seriously considering it. If I purchase it now, can I pre download it? Can;t download things during day hours Yes you can, pre-installing as we speak! Anyone know what benifits one will gain by playing on the hardest difficulty? i personally wish there was no difficulty selection, i think it should be based on how many playthroughs, but i guess theres no new game + in this game correct? so playing on the hardest difficulty might net the most game time, but i wonder if loot will be better as well. | ||
Westy
England808 Posts
| ||
recklessfire
United States373 Posts
On September 20 2012 12:21 rebuffering wrote: Yes you can, pre-installing as we speak! Anyone know what benifits one will gain by playing on the hardest difficulty? i personally wish there was no difficulty selection, i think it should be based on how many playthroughs, but i guess theres no new game + in this game correct? so playing on the hardest difficulty might net the most game time, but i wonder if loot will be better as well. Theres no benefit with the difficulties other than just straight up more challenging mobs. there is a new game+ and i believe it goes further and further. The new game+ has more unseen content at the end i believe. | ||
Caphe
Vietnam10817 Posts
Q: + Show Spoiler + Hello Max and Erich, (And rest of team!) Clearly I have been waiting for this chance! Diablo 2 is my favorite game of all time and I still play it pretty much every day I have a few questions I have wanted to ask you two for years, I also have a few things I have wanted to tell you for many years as well. As an avid fan of Diablo since 1996 and an active player of both Diablo 1 and Diablo 2 since their release, I really just wanted to thank you both for such an amazing contribution to the gaming world. I believe I speak for everyone who has had the opportunity to play either D1 or D2 when I say that these two games revolutionized how PC RPG gaming should be done. You guys and your B.North team really set the standard of which really only torchlight has come close to touching, even 16 years later. (Huge fan here!) (Insert "we're not worthy" clip from Waynes World) Your game has really meant a lot to me, giving me lifelong friends which I met back in 1996-97 over Battle.net and have remained best friends over these long years. There is a very good reason thousands of people still continue to play your games, they have transcended time and I believe the re-playability of Diablo will never be matched. Now for some questions How good is the relationship between Max Schaefer, Erich Schaefer, David Brevik and Bill Roper in 2012? Does the original Condor team still talk and have a good relationship? I believe these names to be the greatest combination of minds in gaming. Two Part Question. “One of the key reasons for the closure was Blizzard North's poor development of what was to be Diablo III which did not meet the expectations of Vivendi” –Question 1, Do you agree with the previous reasoning behind the B.North split? If not, what is your reason, the real reason? Question Two: I believe the current team at Blizzard has not just failed, but butchered what you guys created in their version of “Diablo” 3. I know I am very partial to Diablo 2, but anyone who has played D1/D2 and then goes to play Diablo 3 can easily tell that this does not have the same passion and heart in it as you and your team had when creating the world of Diablo. How do you feel about Diablo 3? I mean both of you; really tell me the truth here. Also, what would you have done differently? As a hiring authority myself I have a great understanding of IT contracting and I have often wondered if the bad blood between you and Blizzard has prevented them from at least allowing you two to consult on the Diablo 3 project, to lend your expertise as creators and founders of the world of Diablo. Did you ever get asked by Blizzard to consult or 1099 for the D3 project? If not, how big of a mistake do you think this was? I really cannot fathom their thought process, trying to create something without the heart (Max) and Brain (Erich, sorry Max) behind the entire concept of Diablo. PS: Do you foresee working on the Diablo 3 Expansion, after such negative feedback Blizzard has received on their Diablo 3, do you think they will consider working with you two for the Expansion? Would you even want to? Diablo (Movie?): If you could re-unite the entire original Blizzard North Team (David Brevik, Bill Roper) to work on a Diablo 1 and Diablo 2 Movie, would you? (Please!!) If so, which director would you want to work on a Diablo movie? Any actor choices in mind for the main cast!? What are your personal favorite characters from the Diablo universe and why? Sorry for all of the Diablo questions, I would like to say I love Torchlight! Both 1 and 2! Can’t wait for it! When can we expect the Torchlight MMORPG? Will it be pay to play or free like Guild Wars 2? PS: Extra Question: How often do Max and Erich bring up working at Blizzard? Is it like "Back in my day" type of stories? Like, they are the grandfathers of gaming talking to their grandchildren about how they had to code, uphill, in the snow, using only binary, barefoot...? Because I totaly can picture that. Thank you both so much for everything! Keep on kicking ass you two! A: + Show Spoiler + Wow, a giant question that drew my eye immediately! This is Erich answering, by the way. Question 1 Max and I are pretty tight, seeing as we're brothers, live in the same building and work at the same job. Still great friends with Brevik and Roper. I don't see them as often as I'd like, especially Bill, who's moved away, but we share some long time bonds forged by some of the best times and worst times. I don't keep up too much with the old Condor team, except Matt Uelmen and Peter Hu, and a few guys that were friends from even before Condor, but its great to see them at conventions or the occasional drinking fest. 2A. That reason is a joke! Never heard it before, though. The reasons we split were many, but the main one was that Vivendi was shopping our studio around to buyers with no input from us, the team (both Bliz North and South). And the process was taking a long time, during which they kept deferring renegotiating our bonus structure. (Our profitability was still growing, but the bonus structure wasn't keeping up with it due to a lot of complex crap.) So we said: "hey, either we get some say in this stuff... you know, our whole future... or we're going to resign." And they said: buh-bye. Another reason for me personally was just sort of some wanderlust, though. It was time for some new adventures. I was getting fat and lazy at Blizzard. 2B. I don't believe the D3 team has failed or butchered anything. They made an awesome game that I enjoyed a lot. These games are incredibly hard to make. I see a lot of passion in what they did. That said... Question 2 re: D3, while I think its a tremendous accomplishment, there's a couple things they did that really hurt my personal ability to keep playing. The auction house, even the regular one, detracts from my own loot gathering. I hate seeing all the great stuff that's so easy to purchase and is so much better than what I can find on my own. The other big thing is the character customization. I really have no clue where this idea that what aarpgs need is fewer customization choices came from. I want to make a character that succeeds or fails based on my decisions. And after that I want to make another and then another that are totally different. I guess there a lot of people that don't want to carve their own way through these games, but for me it's critical. No, Blizzard never asked me to consult. Nor would they ever - its not their culture and rightfully so. Nor would I have accepted. I have to be an intrinsic part of the team or not be involved at all. I don't think it was a mistake on their part. That team has to grow and coalesce together without outside distractions. It would have been just weird as hell, probably... There's no way I could ever see working on another Diablo product with one extremely improbable exception. If I could afford to buy back the rights, I would in a heartbeat. And then I'd turn it over to David Brevik, the true Heart and Brain behind Diablo. A Diablo movie would be fantastic. But I'm not the guy to do it. That would of course be Uwe Boll. (Actually Roper would be the man.) This is all goofy talk, of course. It's not going to have anything to do with me if it ever does happen. My favorite characters from the Diablo universe are every character I created and developed, and chose skills for, and equipped, and kicked Diablo's ass with. I have no love for the NPCs other than Cain. And the cocktail midget. Thanks for the Torchlight love. Stay tuned for our next game, but its very unlikely to be anything like a traditional MMO. Damn, that took me forever... I'm slow at this, forgive me. | ||
BurningSera
Ireland19621 Posts
On September 20 2012 13:27 Caphe wrote: The Q$A on Reddit is awesome. Erich answered some question regarding what he thinks about D3 as well Q: + Show Spoiler + Hello Max and Erich, (And rest of team!) Clearly I have been waiting for this chance! Diablo 2 is my favorite game of all time and I still play it pretty much every day I have a few questions I have wanted to ask you two for years, I also have a few things I have wanted to tell you for many years as well. As an avid fan of Diablo since 1996 and an active player of both Diablo 1 and Diablo 2 since their release, I really just wanted to thank you both for such an amazing contribution to the gaming world. I believe I speak for everyone who has had the opportunity to play either D1 or D2 when I say that these two games revolutionized how PC RPG gaming should be done. You guys and your B.North team really set the standard of which really only torchlight has come close to touching, even 16 years later. (Huge fan here!) (Insert "we're not worthy" clip from Waynes World) Your game has really meant a lot to me, giving me lifelong friends which I met back in 1996-97 over Battle.net and have remained best friends over these long years. There is a very good reason thousands of people still continue to play your games, they have transcended time and I believe the re-playability of Diablo will never be matched. Now for some questions How good is the relationship between Max Schaefer, Erich Schaefer, David Brevik and Bill Roper in 2012? Does the original Condor team still talk and have a good relationship? I believe these names to be the greatest combination of minds in gaming. Two Part Question. “One of the key reasons for the closure was Blizzard North's poor development of what was to be Diablo III which did not meet the expectations of Vivendi” –Question 1, Do you agree with the previous reasoning behind the B.North split? If not, what is your reason, the real reason? Question Two: I believe the current team at Blizzard has not just failed, but butchered what you guys created in their version of “Diablo” 3. I know I am very partial to Diablo 2, but anyone who has played D1/D2 and then goes to play Diablo 3 can easily tell that this does not have the same passion and heart in it as you and your team had when creating the world of Diablo. How do you feel about Diablo 3? I mean both of you; really tell me the truth here. Also, what would you have done differently? As a hiring authority myself I have a great understanding of IT contracting and I have often wondered if the bad blood between you and Blizzard has prevented them from at least allowing you two to consult on the Diablo 3 project, to lend your expertise as creators and founders of the world of Diablo. Did you ever get asked by Blizzard to consult or 1099 for the D3 project? If not, how big of a mistake do you think this was? I really cannot fathom their thought process, trying to create something without the heart (Max) and Brain (Erich, sorry Max) behind the entire concept of Diablo. PS: Do you foresee working on the Diablo 3 Expansion, after such negative feedback Blizzard has received on their Diablo 3, do you think they will consider working with you two for the Expansion? Would you even want to? Diablo (Movie?): If you could re-unite the entire original Blizzard North Team (David Brevik, Bill Roper) to work on a Diablo 1 and Diablo 2 Movie, would you? (Please!!) If so, which director would you want to work on a Diablo movie? Any actor choices in mind for the main cast!? What are your personal favorite characters from the Diablo universe and why? Sorry for all of the Diablo questions, I would like to say I love Torchlight! Both 1 and 2! Can’t wait for it! When can we expect the Torchlight MMORPG? Will it be pay to play or free like Guild Wars 2? PS: Extra Question: How often do Max and Erich bring up working at Blizzard? Is it like "Back in my day" type of stories? Like, they are the grandfathers of gaming talking to their grandchildren about how they had to code, uphill, in the snow, using only binary, barefoot...? Because I totaly can picture that. Thank you both so much for everything! Keep on kicking ass you two! A: + Show Spoiler + Wow, a giant question that drew my eye immediately! This is Erich answering, by the way. Question 1 Max and I are pretty tight, seeing as we're brothers, live in the same building and work at the same job. Still great friends with Brevik and Roper. I don't see them as often as I'd like, especially Bill, who's moved away, but we share some long time bonds forged by some of the best times and worst times. I don't keep up too much with the old Condor team, except Matt Uelmen and Peter Hu, and a few guys that were friends from even before Condor, but its great to see them at conventions or the occasional drinking fest. 2A. That reason is a joke! Never heard it before, though. The reasons we split were many, but the main one was that Vivendi was shopping our studio around to buyers with no input from us, the team (both Bliz North and South). And the process was taking a long time, during which they kept deferring renegotiating our bonus structure. (Our profitability was still growing, but the bonus structure wasn't keeping up with it due to a lot of complex crap.) So we said: "hey, either we get some say in this stuff... you know, our whole future... or we're going to resign." And they said: buh-bye. Another reason for me personally was just sort of some wanderlust, though. It was time for some new adventures. I was getting fat and lazy at Blizzard. 2B. I don't believe the D3 team has failed or butchered anything. They made an awesome game that I enjoyed a lot. These games are incredibly hard to make. I see a lot of passion in what they did. That said... Question 2 re: D3, while I think its a tremendous accomplishment, there's a couple things they did that really hurt my personal ability to keep playing. The auction house, even the regular one, detracts from my own loot gathering. I hate seeing all the great stuff that's so easy to purchase and is so much better than what I can find on my own. The other big thing is the character customization. I really have no clue where this idea that what aarpgs need is fewer customization choices came from. I want to make a character that succeeds or fails based on my decisions. And after that I want to make another and then another that are totally different. I guess there a lot of people that don't want to carve their own way through these games, but for me it's critical. No, Blizzard never asked me to consult. Nor would they ever - its not their culture and rightfully so. Nor would I have accepted. I have to be an intrinsic part of the team or not be involved at all. I don't think it was a mistake on their part. That team has to grow and coalesce together without outside distractions. It would have been just weird as hell, probably... There's no way I could ever see working on another Diablo product with one extremely improbable exception. If I could afford to buy back the rights, I would in a heartbeat. And then I'd turn it over to David Brevik, the true Heart and Brain behind Diablo. A Diablo movie would be fantastic. But I'm not the guy to do it. That would of course be Uwe Boll. (Actually Roper would be the man.) This is all goofy talk, of course. It's not going to have anything to do with me if it ever does happen. My favorite characters from the Diablo universe are every character I created and developed, and chose skills for, and equipped, and kicked Diablo's ass with. I have no love for the NPCs other than Cain. And the cocktail midget. Thanks for the Torchlight love. Stay tuned for our next game, but its very unlikely to be anything like a traditional MMO. Damn, that took me forever... I'm slow at this, forgive me. Ha i was reading that too. If i was a millionaire i'd buy Diablo and give it to the man, in a heart beat. I am very impressed that the whole team consisted of 30people. God, imagine the amount og work they put into this game. | ||
Imperfect1987
United States558 Posts
On September 20 2012 06:18 el_dawg wrote: Wow, that dev response is actually a little disappointing. When they announced TL2 with multiplayer, I just assumed that it would have all the intricacies of a multiplayer adventure game like an economy, competition, a meta game, etc. Anyone who has played D2 on open bnet knows pretty much how this will turn out. When everyone was yelling that TL2 would be the "true" sequel to D2, I really expected that it would be a game designed to appeal to the people who played the heck out of D2. I really expected that they would focus on the aspects of D2 that still keep people playing the game today. Leveling and progressing through a game as a group never seems to work since someone always gets ahead or falls behind. At least with an endgame (or whatever you want to call it), there is a common ground for friends to play together. I'm still psyched for the launch tonight, but it looks like I probably won't be playing TL2 for years like D2. All of my objections would probably be addressed in a TL MMO (which I guess they have in the works) so there's that too. I would like to point out that they said they aren't planning on making a MMO in the foreseeable future. So don't get any false hopes. They want their next project to be something different than the norm to some degree. | ||
| ||