[G] Darkgrid Layout - Page 28
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JaKaTaKSc2
United States2787 Posts
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phantastron
Canada21 Posts
On August 28 2012 19:49 FoxyMayhem wrote: Guys, if you are concerned about ergonomic, efficiency, or speed, TheCore is the way to go. It is so much better than the current version of DarkGrid. There are 2 reasons to learn DarkGrid over TheCore: 1) You don't want to have to work as hard to adjust. TheCore is completely alien, at least this is a little bit more familiar? Fair enough. I personally think if you're going to relearn all your positioning anyway, might as well go the extra mile and get the HEAPS of benefits TheCore offers. You're not lazy, switching to DarkGrid takes a lot of work too, you're probably just afraid. Allow me to reassure you with sweet lulibies detailing TheCore's excellence.... 2) You play on a laptop, you keyboard doesn't permit the core due to odd key placings, or your room is too small for you to slide the keyboard far enough to the left. I'm serious. That's it. TheCore: Fast, More Ergonomic, More Efficient, Not that scary. foxy, is charmeleon better than darkgrid considering those 2 reasons? | ||
FoxyMayhem
624 Posts
I think the home keys on Chameleon are also quite uncomfortable, no matter the version. You may not though, I have a fat hand. That said, both are light years better than standard or grid. ^_^ @ Zulu23: Make sure to give info on that sweet map in TheCore thread. | ||
Syntaxs
Germany57 Posts
What did I get in bonus to my old setup? (Standard): 7 more CG'S 8 Cams More Speed Faster bulding of stuff This already shows how big the advantage of custom layouts are. I am not arguing about TheCore being worse, as it is not. But on the level I play (diamon/masters) those few seconds I win with TheCore won't matter anyway. I am just glad someone inveted hotkey layouts, be it you Foxy or you Jaka. THANKS I hope you guys go on doing such a nice job and Foxy you are upgrading DarkGrid with HotS! | ||
ragnacraft_edz
Philippines4 Posts
i really need help i dont have plans to test core or any different layout since for me darkgrid is the best and also it helps me refrain from my carpal syndrome. please update darkgrid maybe not now but soon when hots beta come out. | ||
Syntaxs
Germany57 Posts
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FoxyMayhem
624 Posts
There will be an HOTS update for darkgrid. | ||
Syntaxs
Germany57 Posts
And please be fast with it, can't play after HotS gets released until Darkgrid is done.:/ | ||
ragnacraft_edz
Philippines4 Posts
On August 30 2012 19:13 FoxyMayhem wrote: .There will be an HOTS update for darkgrid. Hooray!!! im so happy.. i think i can sleep well now.. hahahaha On August 30 2012 23:05 Syntaxs wrote: can't play after HotS gets released until Darkgrid is done.:/ thats the worst nightmare i always get until now, but finally mayhem made a statement for it. hehe so.. lets be prepared for hots.. fighting! | ||
Clarity_nl
Netherlands6826 Posts
On August 30 2012 23:05 Syntaxs wrote: Aww yhea baby <3 That's what I've been hoping for:D And please be fast with it, can't play after HotS gets released until Darkgrid is done.:/ I don't understand...? Just use the current one, it'll work just fine. | ||
seriouslywtf
8 Posts
will you be able to update this with the knowledge and information you got from make and developing the core? im a darkgrid user myself and i would like it if it was the best it could be. e.g. (new hotkey positions, unit/ability keys etc...) and also a suggestion, for zerg mouseless, i don't like how 3 is queen. the 3 can be changed to be more efficient in my opinion. for example, how about caps lock? that's what i prefer. | ||
FoxyMayhem
624 Posts
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enanoretozon
Panama57 Posts
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FoxyMayhem
624 Posts
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enanoretozon
Panama57 Posts
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Jo3M3tal
United States7 Posts
Modified Darkgrid 1.3c to work with HotS. Smallest number of modifications possible. Only new units and new abilities were altered. Download me! Current issue that needs to be resolved is that viper is "Y". Works but not ideal. Darkgrid only allows for 10 ability hotkeys in the grid, there are now 11 different units that can be made from a larva so I had to go off the grid. Everything else is working perfectly fine. | ||
FoxyMayhem
624 Posts
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j.k.l
112 Posts
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Jo3M3tal
United States7 Posts
Download is from same place. Fixes
Known issues (using map editor vs ai beta trick)
If anyone knows how to deal with the swarm host issues, let me know (or upload it fixed!). I think it is just due to a beta bug using the map editor. I would like a confirmation with a real beta. Same goes for the base location two, should only be broken in the editor. If anyone knows how to make the editor play nice with the hotkeys as well, that would be appreciated. I know that ctrl-alt-w toggles the debug module, but I saw no hotkey setting for it and it doesn't pop up with a conflict. Starcraft II editor didn't have it in the "configure controls" there either but maybe that is the wrong place. | ||
FoxyMayhem
624 Posts
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