[G] Darkgrid Layout - Page 31
Forum Index > StarCraft 2 Strategy |
Pirfiktshon
United States1072 Posts
| ||
Ruiner
United States14 Posts
| ||
ghoultek
United States6 Posts
| ||
JeosAdn
Costa Rica432 Posts
| ||
JeosAdn
Costa Rica432 Posts
I bound the traditional create group command to alt only, and the create+remove to ctrl. Another nice thing in this version of DarkGrid is that I resolved all the conflicts that happened with the campaign units. When a conflict occurred, I preserved the MP keybinding and moved the campaign-only keybinding to a different spot. I haven't gone through the campaigns recently, so this may be a bit buggy, but it's nice to be able to play with only one set of keybindings. When lotv releases, I'll update this with the keybindings for that campaign too. (Note: Loading this file in HotS will remove all the lotv-exclusive keybindings) Dropbox download | ||
Wooplin
1 Post
| ||
ncreaved
1 Post
I've updated the keybindings for lotv and also moved the outermost keys. drive.google.com | ||
ChicagoMedic
United States1 Post
| ||
bobp
1 Post
| ||
bobo38
France220 Posts
I wander whether somebody keeps using an updated version of this .SC2Hotkeys project, it would be really cool If nobody else answers, you may consider TheCore Lite, which I maintain since then, you can check my signature. I think you will find a set of features that cover most of Dark Grid advantages and more, with a different group/cam layout. It comes with a README document that explains the design choices: https://github.com/bobo38/TheCoreLite/blob/master/README.md | ||
Reevou
Finland22 Posts
Darkgrid layout ala Revo Main changes that I've made to fit me are: 1) Switched A back to attack command because I play other games and it didn't feel natural playing other games with A as attack and Q in SC2. Also Q is now for patrolling, should make it easier to use for patrol splitting as terran. 2) I've most likely downloaded an outdated version because it had townhalls and supply providers as different hotkeys varying between races. It should be fixed now. 3) Banshee cloak and decloak back to C because it felt more natural and besides C was meant to be used as miscellanous ability and it just felt silly to have it rebinded elsewhere. 4) My version had ctrl group numbers messed up pretty badly so I set them to numerical order from 1 to 5 to actually match it on my keyboard so that when I bind ctrl group 1 also looks the same on screen. I haven't done anything to create and steal hotkeys because I don't use but the pattern is visible how to create them if one would wish to use them. I personally find it hard to manage to 4+ camera hotkeys so 8th camera camerahotkey isn't to be taken seriously. Also if someone wishes to use rapid fire look it up since I haven't used it just in case so it's not setup poorly. I'll gladly clarify if some questions arise. | ||
bobo38
France220 Posts
| ||
alpenrahm
Germany628 Posts
| ||
bobo38
France220 Posts
There is some merit in maintaining some "hotkeydiversity"… all those old projects are all fascinating ![]() ![]() | ||
fouad2002
2 Posts
| ||
| ||