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The Ghost Nerf is Being Done Wrong - Page 36
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Natespank
Canada449 Posts
User was warned for this post | ||
KonohaFlash
Canada1590 Posts
On June 03 2012 13:04 Natespank wrote: Blizzard's designers are morons compared to how they used to be 10 years ago. What's there to do about it? You really bumped this thread to make a statement like this? | ||
ninazerg
United States7291 Posts
On June 03 2012 13:18 KonohaFlash wrote: You really bumped this thread to make a statement like this? I'm glad this thread got bumped. In my opinion, this thread should stay bumped until Blizzard decides to listen to the people who buy their games. Qxc makes an intelligent, well-articulated argument for the Ghost's snipe ability. | ||
AssyrianKing
Australia2111 Posts
On July 14 2012 15:25 ninazerg wrote: I'm glad this thread got bumped. In my opinion, this thread should stay bumped until Blizzard decides to listen to the people who buy their games. Qxc makes an intelligent, well-articulated argument for the Ghost's snipe ability. Agreed, it's such a useless unit now | ||
DukeTheNuke
Germany26 Posts
In a battle between a Terran and a Zerg army which has Broods...didnt the Zerg fuck up in the first place when he allows the Ghosts to close his Broodlords to snipe them (Broods range 11, Ghost range 6)? Broods have so much stopping power and imho u kinda lost the battle in the first place if u cant secure ur broods from being sniped. A maxed out Brood/Infestor army now seems pretty imba. With the Ghost Terran had a versatile weapon vs. fast Zerg T3 tech switches. Now, its possible that u shredder an Ultra army (in case u have bigger army value or better micro, lets just say we beat the ultras cauz we were prepared and had a ton of Marauders), move forward to Zergs base and face broods who kill all ur army. Its hard to have an perfectly "balanced" army that can handle a max out Ultra heavy Zerg and then one larva round later a maxed out Broodlord Zerg. I dont wanna dig too deep into this. Im not a high level player. What about a cooldown or reduce the max energy of the ghosts if it rly was op... which...I still doubt. would like to hear sth about that. What we all know...Blizz took a lot of epicness out of late game TvZ. The ghost was wesome. Was he too awesome? Idk. But now hes useless and we dont even see Nukes anymore. No Epicness anymore. And thats sad. | ||
blade55555
United States17423 Posts
On August 10 2012 08:10 DukeTheNuke wrote: How was the ghost OP in the first place? In a battle between a Terran and a Zerg army which has Broods...didnt the Zerg fuck up in the first place when he allows the Ghosts to close his Broodlords to snipe them (Broods range 11, Ghost range 6)? Broods have so much stopping power and imho u kinda lost the battle in the first place if u cant secure ur broods from being sniped. A maxed out Brood/Infestor army now seems pretty imba. With the Ghost Terran had a versatile weapon vs. fast Zerg T3 tech switches. Now, its possible that u shredder an Ultra army (in case u have bigger army value or better micro, lets just say we beat the ultras cauz we were prepared and had a ton of Marauders), move forward to Zergs base and face broods who kill all ur army. Its hard to have an perfectly "balanced" army that can handle a max out Ultra heavy Zerg and then one larva round later a maxed out Broodlord Zerg. I dont wanna dig too deep into this. Im not a high level player. What about a cooldown or reduce the max energy of the ghosts if it rly was op... which...I still doubt. would like to hear sth about that. What we all know...Blizz took a lot of epicness out of late game TvZ. The ghost was wesome. Was he too awesome? Idk. But now hes useless and we dont even see Nukes anymore. No Epicness anymore. And thats sad. Old post but no. Snipe had a long range and it countered everything zerg made except for zerglings. Like hardcore just watch youtube videos of it. | ||
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