what a coincidence.. xD
03/11 OSL Semi Final 2 - Page 30
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alffla
Hong Kong20321 Posts
what a coincidence.. xD | ||
Luhh
Sweden2974 Posts
Ode to the DT (Original song by Monty Python) I'm a lurkerjack and out of sight I sleep all day and I work all night He's a lurkerjack and out of sight He sleeps all day and he works all night / G - CE7 Am7 / D D7 GC G / : I cut down lings, I eat my lunch I go to the hatchery On Wednesdays I go dropping And have buttered drones for tea He cuts down lings... He's a lurkerjack... / G - C Am7 / D D7 G - / G - C A7 / D7 - GC G / I cut down lings, I skip and jump I love to press with sairs I put on women's clothing And hang around by lairs He cuts down lings... He's a lurkerjack... I cut down lings, I wear high heels Suspendies and a bra I wish I'd been a girlie Just like our Tassadar He cuts down lings... He's a lurkerjack... Anytime fighting! | ||
yubee
United States3826 Posts
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Zea!
9589 Posts
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PoP
France15446 Posts
On November 03 2006 04:22 zulu_nation8 wrote: the more you push toss back the more time, map control you have, the safer your expo will be, the better integelligence you'll have of toss by how many goons he has. If midas wanted to just expand he couldve just built vultures, mined, expoed, and skipped the tank, i think arcadia is big enough to do that. Well I'm not sure losing 6 rines and one/two vults is "safer" than just putting down a bunker while expanding and going vults/spider mines. That's what Nada often does when he goes FD btw, and I think it's far more effective. I'm not pro though... | ||
Aepplet
Sweden2908 Posts
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Manifesto7
Osaka26979 Posts
On November 03 2006 04:22 HonestTea wrote: Or, Midas is as mechanical as we all suspected he is. You almost never see him do anything daring. I think Midas strains too hard to play within his comfort zone. Players with solid fundamentals will have consistent success that way (GoodFriend, Midas, etc.) but without that extra dash of daring and the willingness to take creative risks, they will never make it to the top. (which is what makes StarCraft great) EXACTLY, I have been saying this about Midas for the entire time he has been playing. He has absolutely NO pizazz in his game whatsoever. When he wins, it is because his build out muscles his opponent. Protoss is the race of artists. | ||
Ketama)Djin(
Germany2590 Posts
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HonestTea
5007 Posts
On November 03 2006 04:22 zulu_nation8 wrote: the more you push toss back the more time, map control you have, the safer your expo will be, the better integelligence you'll have of toss by how many goons he has. If midas wanted to just expand he couldve just built vultures, mined, expoed, and skipped the tank, i think arcadia is big enough to do that. True, but the whole idea of FD is to pressure the toss and perhaps even cripple them with the initial push. If you're not going to push all the way and just take the safe nat, you're better off if you just skip the marines and go siege before mines. | ||
zulu_nation8
China26351 Posts
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Guybrush
Spain4744 Posts
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alffla
Hong Kong20321 Posts
On November 03 2006 04:24 Aepplet wrote: can anyone tell me what FD means? i'm missing out on the strategic discussion >_< Fake Double (factory) u research mines and shit and few rines, tank, vults and rush and try to damage the toss while expanding and its like u have 2 facts but u dont and ..yea | ||
PoP
France15446 Posts
On November 03 2006 04:25 zulu_nation8 wrote: FD is not trying to catch toss with their pants down, the point of F anything is to expand, not to kill toss. 1 fact = expand, 2 fact = rush But actually moving out with your rines/tank does suck if your opponent builds more than one gate. From what I've seen Nada scouts quite early and puts a bunker at choke against 2 gates and moves out vs 1 gate, which sounds like the most reasonable idea to me. You just can't do shit vs 5-6 goons unless the P forgets to micro. (Nada's not going FD nearly as often tho.) | ||
Manifesto7
Osaka26979 Posts
Actually, FD is a two pronged strategy. The point is to pressure the toss, and if they are not prepared for the pressure (like one gate robo or micro slip) you can end the game there with rallied units and mines. If not, you contain with mines (because 2 gate goon has slow obs) and expo. | ||
zulu_nation8
China26351 Posts
On November 03 2006 04:24 HonestTea wrote: True, but the whole idea of FD is to pressure the toss and perhaps even cripple them with the initial push. If you're not going to push all the way and just take the safe nat, you're better off if you just skip the marines and go siege before mines. that was a very successful FD, he pushed anytime all the way back to his base and saw the inside | ||
ZpuX
Sweden1230 Posts
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diehilde1
Germany522 Posts
On November 03 2006 04:18 OctoPuSs wrote: At least this time Midas is laughing. nope actually i saw tears dripping from his cheek t.t | ||
zulu_nation8
China26351 Posts
On November 03 2006 04:27 Manifesto7 wrote: @ zulu Actually, FD is a two pronged strategy. The point is to pressure the toss, and if they are not prepared for the pressure (like one gate robo or micro slip) you can end the game there with rallied units and mines. If not, you contain with mines (because 2 gate goon has slow obs) and expo. yes, but nowadays no decent toss that goes one gate robo dies to 1 fact fd, two fact maybe, one fact impossible, because you can't get vult speed that fast and is only producing from one fact. And with two gate toss should have enough goons to not get pushed back far enough so they can't even expo. Either way expo timing should be the same, but FD is def the better opening than tank siege if your micro is perfect like midas' | ||
mrmin123
Korea (South)2971 Posts
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Da_PlayerX
Bulgaria1304 Posts
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