! [G] Magical Boxes: Key to Spreading Spells - Page 5
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XtaC_hiryu
Philippines125 Posts
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davidgurt
United States1355 Posts
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fusionsdf
Canada15390 Posts
Avoid clumping units with good control powerful advice by skyglow1 Unfortunately its already in there. How you managed to find it from somewhere other then the reccommended threads topic is amazing, as it is probably no longer easy to find. | ||
GrandInquisitor
New York City13113 Posts
Or you could have read Recommended Threads and noticed this was already in there. (I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?) | ||
skyglow1
New Zealand3962 Posts
On October 31 2006 20:55 fusionsdf wrote: Avoid clumping units with good control powerful advice by skyglow1 Unfortunately its already in there. How you managed to find it from somewhere other then the reccommended threads topic is amazing, as it is probably no longer easy to find. I posted link from my other thread with the TvZ micro suggestion thing. | ||
fusionsdf
Canada15390 Posts
On October 31 2006 20:56 GrandInquisitor wrote: Or you could have posted in Recommended Threads with a link to this. Or you could have read Recommended Threads and noticed this was already in there. (I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?) If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast. | ||
thedeadhaji
39489 Posts
On October 31 2006 20:56 GrandInquisitor wrote: Or you could have read Recommended Threads and noticed this was already in there. lol ownage ^^ | ||
davidgurt
United States1355 Posts
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skyglow1
New Zealand3962 Posts
On October 31 2006 20:56 GrandInquisitor wrote: Or you could have posted in Recommended Threads with a link to this. Or you could have read Recommended Threads and noticed this was already in there. (I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?) Yeah but just note though, that in transit they might not move in formation. They're final positions will be the same, but 1 might take a different route to the other so they aren't parallel if you get what I mean. It doesn't matter matter anyway since they still cast in formation and thats what you want. | ||
Amnesty
United States2054 Posts
Maybe thats where the mini-map Old Time way came into play because you can never select a unit specifically by clicking on the mini-map. | ||
skyglow1
New Zealand3962 Posts
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wXs.Havok
Argentina529 Posts
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Mr_Pink
United States338 Posts
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Resonate
United Kingdom8402 Posts
On November 01 2006 08:19 Mr_Pink wrote: wow this is veery useful for casting dusruption web around your reavers? | ||
GrandInquisitor
New York City13113 Posts
On November 01 2006 08:31 Resonate wrote: for casting dusruption web around your reavers? BURN | ||
GrandInquisitor
New York City13113 Posts
On October 31 2006 21:01 fusionsdf wrote: If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast. That doesn't really answer my question. There's 3 possible scenarios: 1. I click inside the range of all the units. Good - it will not stack and produce gosuness. 2. I click inside the range of only SOME of the units. Presumably some units move and some don't. Does it still produce gosuness? 3. I click outside the range of all the units. All the units move - perhaps some less distance than others. Does it still produce gosuness? | ||
Chill
Calgary25955 Posts
On November 01 2006 08:43 GrandInquisitor wrote: That doesn't really answer my question. There's 3 possible scenarios: 1. I click inside the range of all the units. Good - it will not stack and produce gosuness. 2. I click inside the range of only SOME of the units. Presumably some units move and some don't. Does it still produce gosuness? 3. I click outside the range of all the units. All the units move - perhaps some less distance than others. Does it still produce gosuness? This takes 5 seconds to test in single player. 1. Yes, they don't stack. 2. Ironically, this condition doesn't exist. It's not possible to click in range of some of the group. Since the distance between each unit and its individual target is equal, they are either all in range or all not in range. 3. Again, you seem confused. The distances are equal. So they all move (the SAME distance) and cast in formation. I suppose it might take longer for some units at the back if they get jammed on units in the front. So, to sum up: If units start inside the magic box and you cast a spell anywhere, they will move until they are within casting range and cast in formation (not necessarily at the same time if back units got jammed up). | ||
GrandInquisitor
New York City13113 Posts
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j0ehoe
United States2705 Posts
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In)Spire
United States1323 Posts
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