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! [G] Magical Boxes: Key to Spreading Spells - Page 7

Forum Index > Brood War Strategy
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Prev 1 5 6 7 All
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-06-01 03:18:00
June 01 2008 03:11 GMT
#121
oh nvm, i can't read.

"Theory

There are two boxes relevant to this:
1. A box of fixed size - the magic box
2. A box or rectangle that "hugs" your units as closely as possible"

right in the beginning.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
June 01 2008 16:17 GMT
#122
On June 01 2008 12:08 gwho wrote:
so i'm also guessing that this box/rectangle is always oriented with verital and horizontal lines. so that if you have two vultures vertically, it will be a very skinny rectangle, but say one is at the top left and bottom right (at 45 degrees) then the box will expand to a square that still has vertical and horizontal walls.

(much similar to drag-selecting multiple units with your mouse and forming a box - only the beginning point and ending point is defined by the two vultures instead)




care to speculate how or if any of the magical box stuff programming could be improved or tweaked in SC2? cause i can't imagine anything... although there is a feeling that there can definitely be some extra improvement to this.


Yeah I think it's vertical and horizontal lines that are used. Dunno what they're gonna do in sc2 at all.

On June 01 2008 12:11 gwho wrote:
oh nvm, i can't read.

"Theory

There are two boxes relevant to this:
1. A box of fixed size - the magic box
2. A box or rectangle that "hugs" your units as closely as possible"

right in the beginning.


Lol I only just added that in after your post so it wasn't there before.
gwho
Profile Blog Joined January 2008
United States632 Posts
June 01 2008 19:32 GMT
#123

On June 01 2008 12:11 gwho wrote:
oh nvm, i can't read.

"Theory

There are two boxes relevant to this:
1. A box of fixed size - the magic box
2. A box or rectangle that "hugs" your units as closely as possible"

right in the beginning.


Lol I only just added that in after your post so it wasn't there before.[/QUOTE]

oh lol, no wonder... nice save and ultra fast reaction man
krocan.cz
Profile Joined June 2015
58 Posts
June 27 2015 10:34 GMT
#124
does this still work?
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 27 2015 13:08 GMT
#125
why would it not work? Also why not just test it in game. I'm confused by this 7 year bump.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 27 2015 22:42 GMT
#126
On June 27 2015 19:34 krocan.cz wrote:
does this still work?


Yes.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
No_eL
Profile Joined July 2007
Chile1438 Posts
June 28 2015 16:29 GMT
#127
necromancer detected
Beat after beat i will become stronger.
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