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! [G] Magical Boxes: Key to Spreading Spells

Forum Index > Brood War Strategy
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skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-06-22 01:31:08
November 18 2005 01:56 GMT
#1
Hihi due to Gatsu giving his super duper tip (THANK YOU!!!!!!!! :D) about these magical boxes in the "Did you know" thread, I decided to do some research so that I can give concrete ways of how to spread your spells, like storm and mines. Alot of the time we get frustrated with 12 vults clumping together and laying only 1 mine, or 3 storms stacking onto each other. Here's what to do (if you don't care about the theory skip to the applications bit):

Theory

There are two boxes relevant to this:
1. A box of fixed size - the magic box
2. A box or rectangle that "hugs" your units as closely as possible

Gatsu's tip is that you need to keep all the units you are selecting in your group to be close enough so that they fit within the first fixed-sized box. If you do so, your units will stay in formation, move in formation, and cast spells in formation.

The first imaginary box is the more important one because it defines if your units will behave in that special way. The second box lets you know where you can place a command. If you place a command outside of the second box, your units behave in specially, but if you place a command inside of the second box, you units will clump together.

So basically, the idea is to ensure your selected units within the first box, and also that any commands you issue are beyond the second box defined by your units if you want them to behave in this special way.

[EDIT: As pointed out correctly by Locked there is a fixed box size for all ground units, and one for all air units]

To find out the sizes, I figured that the lenght of the sides of the square must equal the maximum distance that 2 units in a line perpendicular the the horizontal such that these units will stay in formation. To test the staying in formation a move command or spell can be used.

Here's a few units showing the box size:
[image loading]


The sides of the boxes are around these in pixels:
Ground units: 195 [EDIT: Revised to be 195 from more tests]
Air units: 255

So what do all these boxes mean? Well if you keep your units within those sized boxes, then you'll be able to stay formation and cast spreaded spells

Example applications

-Mine laying in TvP
[image loading]

If you wanted to do what I did in this picture, you'd have to make the 12 vults "hug" each other very tightly before they would fit into the box, which is obviously a time waster in a real game. This is also why if you absently-mindedly issue a mine command with 12 vults, you're like to have vults just move to the area you wanted to mine but then sit there and stare at you dumb-founded.

The key idea behind vult mine laying is to select 3-4 vults to use the mine command, rather than using the mine command for all 12 vults. 3-4 vults are far more likely to be in the megical box than all 12, which is why selecting the vults in groups of 3-4 to mine is far more effective.

Note that you also want to select 3-4 vults that are close together obviously, and not ones furthest apart in your group. The way to mimic what is seen in the picture in a real game practically is to deal with something like 4 groups of 3 vults each, and issue a mine command for each group.

If you watch carefully in VODs, you'll see this in action (intentionally or not) as a player splits up all his vults into smaller groups, then these individual groups move in formation (because they're within the box) and lay their mines without troubles. When it is done fast it nearly looks like all the vults are laying mines at once. It all looks very slick when you get it working right

-Keeping science vessels spread out in TvZ
[image loading]

Note that when science vessels are overlapping, they tend to push each other apart and slowly get further away from each other, so in this picture as the vessels are nearly beyond the box, you should move them towards a slightly tighter group (by right clicking in the middle then pressing stop or move somewhere else straight after), and you should do this periodically whenever you see the vessels getting too far apart. So it's basically keeping the vessels far apart enough for easy selection (they'll drift apart anyway if they're too close and overlapping) but not too far to exceed the box.

-Spread storming with P
[image loading]


Notice in the spread storming the storms are spread out because all 4 templars are within the size of the 195 by 195 pixel box. This is a less useful application because it is generally more efficient to cast storms manually one by one. If you really don't have time in game then you might want to select like a group of 4 or so templars that look sorta close together and use a single storm command for them.

While trying these experiments out, I also found that if you have a speed shuttle or normal shuttle dropping a nat or main mineral line with 2 temps, the 2 templars dropped are well within the area of the box, so clicking approximately in the middle of the mineral field will give a good spreaded double simultaneous storm so it will own the scvs (where the cursor is placed in the image is where you would click for aiming your storm to give that effect):
[image loading]

You may however want to cast individual storms and cast them straight away and not wait for both templars to be dropped, it's up to you.

-Muta micro with Z
Sometimes you want your units to clump, and magical boxes can explain why you hotkey an overlord or larva or trapped ling with your 11 mutas to clump them. Because your mutas are so far away from your last unit that you have in your selection, your selection is constantly larger than the 255 by 255 air box, and hence every move command means your units will clump, which is usually good for muta harass. If for example you wanted them to be spread out (maybe fighting corsairs, but I dunno anything about pvz), just spread them out but not too far, and they will stay in that spread out formation as long as they don't drift too far apart.

-Purposely clumping with other units
Other units you may want to clump together are corsairs in PvZ. Same idea holds. You just need a unit that is far away enough (ie in your base will do) and can't get close to your corsairs, so its' stuck there. An example I saw Nony use in a PvZ was to trap a probe against minerals using a pylon, and select that probe with the rest of his corsairs.

One thing to note is that if you're gonna use a worker as your trapped unit, make sure you're aware of the fact that if you use another unit to trap your worker, and you right click onto a mineral patch somewhere on the map, your worker will slide through the unit that's blocking it and your thing will be broken. Nony's pylon is good because the probe can't move out of that spot even if a command was given to move onto minerals.

-Marine/medic micro in TvZ
Magic boxes can't be used in a simple manner with mm. The whole idea is to have your units spread out as much as possible. But having them so spread out immediately places them beyond the confines of the magic box, and so any move or attack command clumps them together. So either you go with the extreme and have your units in an arc as big as possible, or have them close enough that they fit into the magic box. The danger comes in arranging your units so that they are somewhere between these two cases. You won't get the benefits of a big wide arc, and you won't get the benefits of moving in formation with the magic box.

One possibility of thinking about it is that when you don't need mobility but a good spread, then form the biggest and widest arc you can. This often occurs when you are containing the zerg at his natural and he's trying to push out with lurkers. When you need good mobility, keep your units fairly close so they fit within the magic box (but not really close together obviously). An example of this is when you are controlling units dropped from a dropship and you need to run around killing stuff. The lower number of units also helps you keep within the magic box.

Other stuff

[image loading]

Notice how the 2 templars are well beyond the confines of the 195 by 195 box as they are too far apart, so the storm clumps. Furthermore, if you do a move command on a unit or some other command like a spell or ability on a unit rather than an area of ground or air, it will clump up rather than spread.

[EDIT]
If the units are outside the confines of the box, it seems that using the minimap for the command does not help, and the spell or ability still clumps. I'm not sure where this notion comes from, but I believe its untrue. A possible reason is that any command that is issued by you but is focused on an enemy unit, for example 4 storms targeted on 1 unit, will cause the units who are given that command to clump. Using the minimap bypasses this because on the minimap you cant target 1 unit, however it does not ensure your units are within the box and as a result they might still clump up.

Also remember that if a command lands on a unit or building then it will clump no matter what, so make sure you give your command onto a patch of ground.

This "magical box" concept is not center of gravity technique nor does it have any relation to that technique (apart from the similarity in appearance between the spreaded storms and spreaded units which leads many people to link these 2 ideas together, when in reality they are not linked). Furthermore, many people will say to get your storms spread out like in the picture, just use the "center of gravity". This doesn't even make sense: what is the center of gravity in relation to 2 templars? The midpoint of the line that connects them? Storm at that point and kill your own templars? This concept of magical boxes ensures that the storm is always spread (if you do it correctly of course) without any "mumbo-jumbo".
[/EDIT]

And a nice video made by culture:


Hoped that helped ^^ And again big thanks to Gatsu for this tip.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2005-11-18 02:05:18
November 18 2005 02:04 GMT
#2


Should try the storm one sometime, although I'll probably click on a unit and mess it up. How come we don't see more of this in progaming?
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2005-11-18 02:08:54
November 18 2005 02:06 GMT
#3
=O thats pretty cool

thanks for not only testing it out but making pretty pictures ^^

edit: it seems like the boxes are determined by simply if they're ground units or air units?
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Shiv
Profile Joined July 2003
France447 Posts
November 18 2005 02:10 GMT
#4
Yeah, that was rather interesting, thank you
whats the rumpling?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 18 2005 02:11 GMT
#5
Oh yeah it seems ground unit squares are alot smaller, shoulda picked up on that. I guess in programing their fast enough to do individual storms so its more accurate.

Hmm maybe I'm so inaccurate its actually the same for all air units, I'll line some units up and find out.

skyglow1
NewYorkHardCore
Profile Joined October 2005
Sweden126 Posts
November 18 2005 02:20 GMT
#6
wow, man thats some pretty cool stuff actually. You are really into this.
Winners never quit and quitters never win
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 18 2005 02:23 GMT
#7
Omg I'm so dumb ^^ Looks like you're right and there are 2 boxes, 1 for ground and 1 for air. The box for air is around 255, and the one for ground is about 200. I need to edit my post alot then T_T

skyglow1
Clutch3
Profile Joined April 2003
United States1344 Posts
November 18 2005 02:23 GMT
#8
awesome post. thanks!!
mcmascote
Profile Joined September 2004
Brazil1575 Posts
November 18 2005 02:26 GMT
#9
gj skyglow
The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 18 2005 02:31 GMT
#10
So Box size is pre-determined?
And if they stay in the box formations spells scatter?
The Box size is confusing me... it's always ~200 pixels?
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 18 2005 02:35 GMT
#11
WHenever you select a group of the same units like vulturs, there's a predetermined box around them of 200 by 200 pixels. Keep these units within the box and they will scatter their spells or abilities and move in formation.

skyglow1
hasuwar
Profile Joined April 2003
7365 Posts
November 18 2005 03:07 GMT
#12
who wants to be the one to find that extremely old thread that explains the real nature of this? think it was 2 years ago..and there's no magic box, it's just the center of the units..and yes, minimap clicking makes -any- and all units cast spells in their respective formation. This was also found out about 10 years ago with corsairs. And even before the mini map clicking, casting spells in the center was found out about 50969 years ago..because when I was a newb, I was playing some UMS called Tempar Defense, where you storm things that come down..and I was using the center click to cast two at the same time, and some guy said "hey, how do you do korean storming?" so koreans must have been doing it even longer

so basically, this all predates jesus
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
Clutch3
Profile Joined April 2003
United States1344 Posts
November 18 2005 03:20 GMT
#13
hey, any thread with the title "Magical Boxers" has gotta be good....

it sounds like a porn title. gogo TL.net artists, post pics now now.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
November 18 2005 03:21 GMT
#14
you could have just said "old"
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
mitsy
Profile Joined October 2005
United States1792 Posts
November 18 2005 03:26 GMT
#15
search for "center of gravity" and "drops" i'm sure that would do it.
express yourself--madonna
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 18 2005 03:30 GMT
#16
oO I don't get how the center of gravity drop technique would be related to this. And also, Gatsu makes it easier for noobs like me to do the spreading of spells and mining alot easier and mroe effective, so i think this topic is benefecial.

skyglow1
greatmeh
Profile Blog Joined September 2005
Canada1964 Posts
November 18 2005 03:35 GMT
#17
even if its old news its still news to me, and it seems this would be extremely effective for storm, vmines and swarm, so why dont progamers use it?

maybe because getting the exact positions isnt worth the time T_T
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
November 18 2005 03:45 GMT
#18
But look at the mineral scattered storm.
His click is SO not center of gravity but the storm split. I noticed in-consistencies in my game like this and it ALWAYS sucks when like 2 out of 4 vital storms stack and some bullshit happens like that ya know?
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Sunce
Profile Joined October 2005
Poland111 Posts
November 18 2005 04:24 GMT
#19
That's why we, zerg players only cheer in this thread and do 1sd2sz3sz4su5su6sz with no speels, no gravity fields and no center storms-mines...

It's all about 1sz2sd3sz4sz5su6su7sz
dedicated
NovaTheFeared
Profile Blog Joined October 2004
United States7213 Posts
Last Edited: 2005-11-18 04:32:49
November 18 2005 04:32 GMT
#20
You can still use it for the mass drops, especially in ZvP where you tear the heart out of a toss base by throwing down dozens of 3/3 cracklings.
日本語が分かりますか
westvolk
Profile Joined November 2005
United States29 Posts
November 18 2005 05:04 GMT
#21
This is so helpful! I was struggling with this for a long time now, since there is a similar feature in the old Command and Conqueror. You could \"freeze\" formations of units and that way they would regroup as you had them originally placed. They did this even after they had to temporarily \"ungroup\" walking across a narrow bridge or something. In SC/BW they didn't seem to have that feature, even though sometimes I noticed units did maintain formation when I send for example a group of corsairs across the map. I could never figure out how to keep them like that intentionally, so this is great information.

This knowledge alone will make up for 100 APM pts when playing someone who micros every spell one by one...
mitsy
Profile Joined October 2005
United States1792 Posts
November 18 2005 05:20 GMT
#22
in the center of gravity drops thread they said how the same thing applies to high templar storms... which is the same technique showed here, interpretted differently. this IS center of gravity in a different form
express yourself--madonna
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
November 18 2005 06:53 GMT
#23
For stormdrop I dont find it any good really, since you dont want to wait storming until both units has landed

Nice in pvz maybe to make undodgable storms!
Enter a Uh
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
November 18 2005 06:56 GMT
#24
On November 18 2005 12:35 greatmeh wrote:
even if its old news its still news to me, and it seems this would be extremely effective for storm, vmines and swarm, so why dont progamers use it?

maybe because getting the exact positions isnt worth the time T_T


Ive seen progamers use it...like in that cool rA vs some zerg game on requim...he dropped 3 temps and stormed all over the place, killing hydras
Enter a Uh
ubergamer15
Profile Joined January 2005
United States645 Posts
November 18 2005 07:35 GMT
#25
Wow, this is really neat stuff, especially the ability to spread storms like that. Very informative, thank you.
An optimist sees the glass half-full. A pessimist sees the glass half-empty. An engineer sees a waste of half a glass.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 18 2005 07:54 GMT
#26
On November 18 2005 14:20 mitsy wrote:
in the center of gravity drops thread they said how the same thing applies to high templar storms... which is the same technique showed here, interpretted differently. this IS center of gravity in a different form


How does the center of gravity thingy explain that when the templars are apart by a certain distance, trying to storm will make the storms stacked, while when you're in this predictable boudnary of the imaginary box that they storm in formation?

With this you can now make sure that you're gonna do a spread out storm, or get alot of mines layed down, which I think is really helpful ^^

skyglow1
QuietIdiot
Profile Blog Joined October 2005
7004 Posts
November 18 2005 08:25 GMT
#27
This works with unit drops too right? That explains how Yellow drops his units from his overlords while they were moving..most impressive!
mitsy
Profile Joined October 2005
United States1792 Posts
November 18 2005 11:12 GMT
#28
i don't think it does, but people seemed to think it did at the time
express yourself--madonna
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 18 2005 11:23 GMT
#29
On November 18 2005 17:25 QuietIdiot wrote:
This works with unit drops too right? That explains how Yellow drops his units from his overlords while they were moving..most impressive!


No for that if you have say 5 dropships selected, you must click unload at the center of gravity of your group of dropships, it is something quite different (or the unload-onto-self way).

This is different cause you can place your command anywhere outside the box, as long as all your units are within your box.

skyglow1
nortydog
Profile Joined December 2003
Australia3067 Posts
Last Edited: 2005-11-18 12:16:16
November 18 2005 12:15 GMT
#30
wouldnt it be that the size of the "imaginary box" is dependent on the spells range?
1) say you had two templars spread apart a little more than double the range of storm, then when you cast storm directly halfway in between them they would both have to move to storm the location and thus the storm would stack.

2) if you had two templars spread from each other within the length of two storms they would both storm the same location (in between them) but not in formation.

3) if you had two templars standing together within the range of storm and told them to storm a location they can both reach I think thats when it wil have the spread effect.

ill test this out anyway but after thinking about it im pretty sure this is how it would be
NoCleanFeed.com
nortydog
Profile Joined December 2003
Australia3067 Posts
Last Edited: 2005-11-18 12:24:27
November 18 2005 12:22 GMT
#31
also air units in most cases have a longer spell casting range than ground units, so that would explain the bigger box size your talking about. It would be good to know the stats anyway, maybe Excalibur_z could tell us?
NoCleanFeed.com
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
November 18 2005 13:03 GMT
#32
wouldnt it be that the size of the "imaginary box" is dependent on the spells range?
1) say you had two templars spread apart a little more than double the range of storm, then when you cast storm directly halfway in between them they would both have to move to storm the location and thus the storm would stack.


Dependent of the spell's range? I'm pretty sure that maelstrom, storm, and plague have all different ranges, but yet the box size is same for DA, templar and defiler. Unless I'm not getting what you're saying T_T

2) if you had two templars spread from each other within the length of two storms they would both storm the same location (in between them) but not in formation.


I think they move to the location staying in formation, and storm in formation. Reply when you checked this out.

3) if you had two templars standing together within the range of storm and told them to storm a location they can both reach I think thats when it wil have the spread effect.


Yes as in my pictures.

skyglow1
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2005-11-18 13:05:08
November 18 2005 13:04 GMT
#33
On November 18 2005 21:22 nortydog wrote:
also air units in most cases have a longer spell casting range than ground units, so that would explain the bigger box size your talking about. It would be good to know the stats anyway, maybe Excalibur_z could tell us?


Again I think that dweb, ensnare and emp schockwave have different ranges and yet the box sizes are same for the 3 units that cast these spells.

It's good that you're answering these smart questions so we can find out more about these boxes ^^

skyglow1
nS-g.OoZi
Profile Joined February 2004
Canada92 Posts
November 18 2005 15:49 GMT
#34
do you know if you can use any of these techniques to get every dship to unload at once like koreans do ?
I wanna be on you.
Chris307
Profile Joined June 2004
3095 Posts
November 18 2005 18:38 GMT
#35
On November 18 2005 14:20 mitsy wrote:
in the center of gravity drops thread they said how the same thing applies to high templar storms... which is the same technique showed here, interpretted differently. this IS center of gravity in a different form


Center of gravity was a useless bullshit explanation of scatterstorming.

This explanation is pristine.
PUSH DICE CUP BACK AND I SHOOT CRAP
mitsy
Profile Joined October 2005
United States1792 Posts
November 19 2005 00:24 GMT
#36
i agree
express yourself--madonna
WGT)DarkXprT
Profile Joined October 2005
Qatar428 Posts
November 19 2005 00:26 GMT
#37
Well, some of you might know things about brood war, little things that not everyone knows, i will give you an example.

Mutalisks. Did you know that Mutalisks have a tongue?, and its tongue is a Gecko?, Try watching the preview in a game of a mutalisk, and keep looking at it for seconds, the mutalisk will flip out his tongue, and guess what, its a gecko. Very funny.

Reavers and Mines, The explosion of their atack are exactly the same image, blizzard only changed the mine explosion color to blue and thats what the explosion of a scarab looks like.

Esnare and Plague. Did you know that the Esnare and Plague not only are the same effect, and a change of the color. But they are also Just an effect of various Marines dying?
If you watch really carefully in a slow mode and watch the queen cast the Esnare or the Defiler cast the Plague, you will see that the formed effect, are just some marines dying in another color.

I dont remember any other now, but as soon as i do, i will post them. I know quite a few, post yours if you got one.

I hope all our problems stay as much as christmas wishes.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2005-11-19 02:08:08
November 19 2005 02:06 GMT
#38
On November 19 2005 00:49 nS-g.OoZi wrote:
do you know if you can use any of these techniques to get every dship to unload at once like koreans do ?


No that is totally different thats when you click unload ont he center of gravity of the group of dropships. Search for "center of gravity dropships" to find out.

On November 19 2005 09:26 WGT)DarkXprT wrote:
Well, some of you might know things about brood war, little things that not everyone knows, i will give you an example.

Mutalisks. Did you know that Mutalisks have a tongue?, and its tongue is a Gecko?, Try watching the preview in a game of a mutalisk, and keep looking at it for seconds, the mutalisk will flip out his tongue, and guess what, its a gecko. Very funny.

Reavers and Mines, The explosion of their atack are exactly the same image, blizzard only changed the mine explosion color to blue and thats what the explosion of a scarab looks like.

Esnare and Plague. Did you know that the Esnare and Plague not only are the same effect, and a change of the color. But they are also Just an effect of various Marines dying?
If you watch really carefully in a slow mode and watch the queen cast the Esnare or the Defiler cast the Plague, you will see that the formed effect, are just some marines dying in another color.

I dont remember any other now, but as soon as i do, i will post them. I know quite a few, post yours if you got one.



Maybe you intended that int he Did you know thread where it would fit perfectly? :D Btw yes those have been posted before so I know of them ^^

skyglow1
hasuwar
Profile Joined April 2003
7365 Posts
November 19 2005 02:40 GMT
#39
Surprised he didn't include the guy spinning in the turret.. howoever, that is all useless starcraft jarble that has nothing to do with game play
Diablo3 ID: Exalted#1710 -------R.I.P. http://hasuwar.isgsa.org. Much love to Toptalent
WGT)DarkXprT
Profile Joined October 2005
Qatar428 Posts
November 19 2005 03:06 GMT
#40
yes, it was posted before by me though months ago hehe, i was the first to discover em ^.^ guy spinning in turret everybody knows that
I hope all our problems stay as much as christmas wishes.
Locked
Profile Joined September 2004
United States4182 Posts
November 19 2005 04:24 GMT
#41
http://www.teamliquid.net/forum/viewmessage.php?topic_id=29802

you basically stole that post word for word? and don't fill this topic up with spam plz go put it in that other thread
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
Oxygen
Profile Blog Joined November 2003
Canada3581 Posts
November 19 2005 05:17 GMT
#42
Great post, thanks a lot!
Dont drink and derive. TSL: Made with Balls.
WGT)DarkXprT
Profile Joined October 2005
Qatar428 Posts
November 19 2005 05:21 GMT
#43
On November 19 2005 13:24 Locked wrote:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=29802

you basically stole that post word for word? and don't fill this topic up with spam plz go put it in that other thread

im FunnyMan. im the same guy.
I hope all our problems stay as much as christmas wishes.
logitech
Profile Joined December 2004
Canada230 Posts
November 19 2005 05:33 GMT
#44
very useful, thanks for sharing!
Poe
Profile Joined January 2003
United States32 Posts
November 19 2005 17:06 GMT
#45
Note that if you click to do the spell on a single unit.. they will no longer spread.. ;X
Currently Streaming: Diablo 3 - twitch.tv/rtspoe
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 28 2005 07:10 GMT
#46
Updated. Firstly my host went shit on me and they lost everything and had no backups and I had no copies of the pictures. I redid them and uploadded them to photobucket now.

Updated a few stuff like the box size of ground units, and the minimap thing.

People were asking bout it on PGT forums so I updated it, sorry for reviving :D
jinin
Profile Joined September 2005
Finland138 Posts
December 28 2005 07:17 GMT
#47
I'll try reading this again when im not drunk, but thanks seems pretty cool.
no quote
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
December 28 2005 08:09 GMT
#48
thanks skyglow1, good stuff
I put the fu in fun
Gatsu
Profile Joined May 2005
Belgium124 Posts
Last Edited: 2005-12-28 10:18:46
December 28 2005 10:02 GMT
#49
thx skyglow1 to have reference me

you have made a really nice job to explain it.


ps: i am not sure but i think some ground of unit like only tank have a bigger square than only templar and mixing type of unit in a same group can change that ( i only remember that it s not hard to figure how a group of mixing type work )
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 28 2005 11:20 GMT
#50
More squares to find out? I'll do it some time.
yknarf
Profile Joined December 2004
United States90 Posts
December 28 2005 11:31 GMT
#51
i never thought that the unit ai actually used a box ... but i know that if you click a far away destination/target then the units will either spread cast or move in formation ... until they get within their "box" distance of the target (if you told them to move)
learning88
Profile Joined April 2005
United States160 Posts
December 28 2005 13:35 GMT
#52
Okay when trying to spread storm against lets say Hydras, where do I click? To spread them, you have to click on land. But then if I click on the land, that means that very little hydras would be hit even if you try to get it near them because only the edges of storm will be hitting, not the absolute center of the storm. I hope you guys understand what I'm trying to say and please don't falme me if it sounds newby
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 28 2005 14:05 GMT
#53
If their hydras are say formed in a solid vertical line, you arrange your 2-3 templars in a line too, as far apart as possible but still within the box. Then you click storm on a piece of land in somewhere within his wall. I'll make pictures of it if you want.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 28 2005 14:09 GMT
#54
On December 28 2005 20:31 yknarf wrote:
i never thought that the unit ai actually used a box ... but i know that if you click a far away destination/target then the units will either spread cast or move in formation ... until they get within their "box" distance of the target (if you told them to move)


Hmm are you saying that lets say I got 4 overlords and I gave a move command to the other side of the map, they will move in formation even if theire formation exceeds the limits of the box in the first place? I did some tests and even if you use move command to far away they clump and move towards that target because theyre exceeding the box limits.
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
December 29 2005 02:11 GMT
#55
I thought this was about something you wear that makes you good at spells..
potato and cheese ftw!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 29 2005 03:38 GMT
#56
Well yeah I did a typo in the title and I can't change it T_T Some moderator can for me please? :D
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
December 29 2005 04:40 GMT
#57
Woah were those 12 vults laying 12 mines simultaneously? Do they fit in one "magic box"?
potato and cheese ftw!
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 29 2005 06:04 GMT
#58
Yes I had to really clump them tightly to get them to fit lol. After that its fine and if you do a mine command they all mine at once.
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
December 30 2005 19:47 GMT
#59
Great post with pictures, explination, theory, and everything. Nice.
Manifesto7
Profile Blog Joined November 2002
Osaka27136 Posts
December 30 2005 19:56 GMT
#60
On December 29 2005 12:38 skyglow1 wrote:
Well yeah I did a typo in the title and I can't change it T_T Some moderator can for me please? :D


Change it to what?
ModeratorGodfather
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
Last Edited: 2005-12-30 20:06:55
December 30 2005 20:06 GMT
#61
Probably wanted it: "Magical boxes"... I'll change it.
-_-
Profile Blog Joined November 2003
United States7081 Posts
December 30 2005 22:16 GMT
#62
... I was looking at this topic going: "Wow! I swear to god that said boxers! Just shows the power of the mind!"
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 31 2005 01:18 GMT
#63
On December 31 2005 05:06 Klogon wrote:
Probably wanted it: "Magical boxes"... I'll change it.


Yeah lol stupid me T_T
LegendaryDreams
Profile Blog Joined November 2004
Canada1350 Posts
December 31 2005 05:05 GMT
#64
On December 31 2005 07:16 -_- wrote:
... I was looking at this topic going: "Wow! I swear to god that said boxers! Just shows the power of the mind!"
call me moxie
TreY
Profile Joined March 2004
United States997 Posts
December 31 2005 05:42 GMT
#65
On December 31 2005 14:05 LegendaryDreams wrote:
Show nested quote +
On December 31 2005 07:16 -_- wrote:
... I was looking at this topic going: "Wow! I swear to god that said boxers! Just shows the power of the mind!"
Team [LighT]
ManaBlue
Profile Blog Joined July 2004
Canada10458 Posts
December 31 2005 06:37 GMT
#66
I never could get the "center of gravity" thing to work well in game for drops. I always get about half of them spread dropping and half waiting to drop in the clump spot.
ModeratorTL VOD legends: Live2Win, hasuprotoss, Cadical, rinizim, Mani, thedeadhaji, Kennigit, SonuvBob, yakii, fw, pheer, CDRdude, pholon, Uraeus, zatic, baezzi. The contributors make this site what it is. *Props to FakeSteve for respecting the guitar gods*
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 31 2005 06:39 GMT
#67
Well this box thing doesn't have anything to do with the center of gravity, despite what some people think. To me the center of gravity provides no explanation of why when 2 units exceed a certain distance they clump their spells or if they try and move.
HappyManRun
Profile Joined November 2005
1111 Posts
December 31 2005 07:03 GMT
#68
hehe I used it in King of Fighters Vult vs GOon
Laid 6 mines simultaniously, he's like Woah!!! before his goons blowed up ^^
Thx a bunch
I happy, thus I run.
I-Emerge
Profile Blog Joined December 2005
United States435 Posts
December 31 2005 10:53 GMT
#69
Very good thread. Although when using swarm you don't want a horizontal line of swarm most of the time. So if you have defilers lined up verticaly in the box, they will cast swarm verticaly? I am going to test this out.
A punch is just a punch. Then a punch becomes more than a punch. A punch becomes just a punch again.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
December 31 2005 11:23 GMT
#70
Yeah but the box size limits the effectiveness cause the swarms tend to overlap a bit:

[image loading]


Where I clicked once was used to create that effect.
jtan
Profile Blog Joined April 2003
Sweden5891 Posts
December 31 2005 13:42 GMT
#71
On December 31 2005 15:37 ManaBlue wrote:
I never could get the "center of gravity" thing to work well in game for drops. I always get about half of them spread dropping and half waiting to drop in the clump spot.

yes that always happens. Atleast in real games T.T

But the difference from doing it on each dship seperately isn't that big, so I do it that way.
Enter a Uh
STAYTHESAME
Profile Joined September 2004
United Kingdom434 Posts
January 01 2006 01:02 GMT
#72
hey how about science vessels do the iradiate. can we do that this way? Because if you click the spell to 1 unit then the SV tends to cast spell on only that particular unit. any suggestion ?? thx anyways.
theres fucking nothing i cant handle
NonYold
Profile Joined April 2004
United States2814 Posts
January 01 2006 05:02 GMT
#73
On January 01 2006 10:02 STAYTHESAME wrote:
hey how about science vessels do the iradiate. can we do that this way? Because if you click the spell to 1 unit then the SV tends to cast spell on only that particular unit. any suggestion ?? thx anyways.

it tends to? haha

i spent hours messing around with high templars and corsairs figuring out why sometimes they spread out and sometimes they clump. you kids get the info handed out to you like candy
Noun
Profile Joined March 2005
United States1026 Posts
January 01 2006 05:11 GMT
#74
On January 01 2006 10:02 STAYTHESAME wrote:
hey how about science vessels do the iradiate. can we do that this way? Because if you click the spell to 1 unit then the SV tends to cast spell on only that particular unit. any suggestion ?? thx anyways.

Irradiate(and Defensive Matrix) is a spell where you would actually have to click on a certain target in order to make it work.
So the answer is, "No"

I'm sure EMP Shockwave will work nicely though.
metaxa
Profile Joined January 2006
Lithuania30 Posts
January 01 2006 05:34 GMT
#75
^^ remember how many talks, flaming and shielding that one took on wgtour ..
Random Spam
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 03 2006 04:35 GMT
#76
Science vessel irradiate is different, thats cloning irradiate.

Nony haha well I guess it will do everyone more good than harm I suppose ^^
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
January 03 2006 14:35 GMT
#77
fantastic article

thank you so much

i didn't know that at all!
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Ilikestarcraft
Profile Blog Joined November 2004
Korea (South)17726 Posts
January 03 2006 14:43 GMT
#78
This is why starcraft is an awesome game. Even after years of being perfect by progamers their are still many things to learn. thanks for experimenting it out helped a bunch.
"Nana is a goddess. Or at very least, Nana is my goddess." - KazeHydra
Xeroth
Profile Joined July 2005
United States432 Posts
January 03 2006 15:07 GMT
#79
On December 31 2005 20:23 skyglow1 wrote:
Yeah but the box size limits the effectiveness cause the swarms tend to overlap a bit:

[image loading]


Where I clicked once was used to create that effect.


Pull the middle one back a little, and move the two on the sides in just a little closer, then cast, and you'll pretty much get a triangle of swarms.

The closer the units are in relation to each other inside the box, the closer the spells will be. So, generally, you want them as far apart as possible while still being inside the box to get the maximum spread for a minimal chance of overlap.
Everyones favorite hick.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
January 04 2006 07:26 GMT
#80
Yeah but he wanted to know if it would make a vertical line:

So if you have defilers lined up verticaly in the box, they will cast swarm verticaly?


So I just did that :D
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
January 04 2006 17:28 GMT
#81
lol just use only 2 defilers to reduce overlapping
potato and cheese ftw!
davidgurt
Profile Joined September 2006
United States1355 Posts
October 31 2006 11:50 GMT
#82
Bumping up this thread since it seems like another good one to add to Recommended Threads.
There's crashing?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 31 2006 11:55 GMT
#83

Avoid clumping units with good control powerful advice by skyglow1

Unfortunately its already in there. How you managed to find it from somewhere other then the reccommended threads topic is amazing, as it is probably no longer easy to find.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 31 2006 11:56 GMT
#84
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)
What fun is it being cool if you can’t wear a sombrero?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
October 31 2006 11:56 GMT
#85
On October 31 2006 20:55 fusionsdf wrote:

Avoid clumping units with good control powerful advice by skyglow1

Unfortunately its already in there. How you managed to find it from somewhere other then the reccommended threads topic is amazing, as it is probably no longer easy to find.


I posted link from my other thread with the TvZ micro suggestion thing.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 31 2006 12:01 GMT
#86
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 31 2006 12:22 GMT
#87
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have read Recommended Threads and noticed this was already in there.


lol ownage ^^
davidgurt
Profile Joined September 2006
United States1355 Posts
October 31 2006 12:47 GMT
#88
Oh, sorry about that. -_- I skipped over it because I was looking for "Magical Boxes."
There's crashing?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
October 31 2006 12:52 GMT
#89
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


Yeah but just note though, that in transit they might not move in formation. They're final positions will be the same, but 1 might take a different route to the other so they aren't parallel if you get what I mean. It doesn't matter matter anyway since they still cast in formation and thats what you want.
Amnesty
Profile Joined April 2003
United States2054 Posts
October 31 2006 14:07 GMT
#90
you must also have yellow cursor when selecting a location to cast the spell (over terrain) and not a green cursor (over a unit). This is probably why it seemed to work randomly before and people abandoned trying to do it because it appeared so very unpredictable.

Maybe thats where the mini-map Old Time way came into play because you can never select a unit specifically by clicking on the mini-map.



The sky just is, and goes on and on; and we play all our BW games beneath it.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
October 31 2006 14:21 GMT
#91
Ah yeah I need to make that clear. Thanks for pointing it out.
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
October 31 2006 23:05 GMT
#92
i knew all this, good job tho, it will help lot of ppl.
Read this and you`re gay
Mr_Pink
Profile Joined September 2006
United States338 Posts
October 31 2006 23:19 GMT
#93
wow this is veery useful
gG.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
October 31 2006 23:31 GMT
#94
On November 01 2006 08:19 Mr_Pink wrote:
wow this is veery useful


for casting dusruption web around your reavers?
Memory lane in nice
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 31 2006 23:41 GMT
#95
On November 01 2006 08:31 Resonate wrote:
Show nested quote +
On November 01 2006 08:19 Mr_Pink wrote:
wow this is veery useful


for casting dusruption web around your reavers?


BURN
What fun is it being cool if you can’t wear a sombrero?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 31 2006 23:43 GMT
#96
On October 31 2006 21:01 fusionsdf wrote:
Show nested quote +
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast.


That doesn't really answer my question. There's 3 possible scenarios:

1. I click inside the range of all the units. Good - it will not stack and produce gosuness.
2. I click inside the range of only SOME of the units. Presumably some units move and some don't. Does it still produce gosuness?
3. I click outside the range of all the units. All the units move - perhaps some less distance than others. Does it still produce gosuness?
What fun is it being cool if you can’t wear a sombrero?
Chill
Profile Blog Joined January 2005
Calgary25974 Posts
November 01 2006 00:16 GMT
#97
On November 01 2006 08:43 GrandInquisitor wrote:
Show nested quote +
On October 31 2006 21:01 fusionsdf wrote:
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast.


That doesn't really answer my question. There's 3 possible scenarios:

1. I click inside the range of all the units. Good - it will not stack and produce gosuness.
2. I click inside the range of only SOME of the units. Presumably some units move and some don't. Does it still produce gosuness?
3. I click outside the range of all the units. All the units move - perhaps some less distance than others. Does it still produce gosuness?


This takes 5 seconds to test in single player.

1. Yes, they don't stack.
2. Ironically, this condition doesn't exist. It's not possible to click in range of some of the group. Since the distance between each unit and its individual target is equal, they are either all in range or all not in range.
3. Again, you seem confused. The distances are equal. So they all move (the SAME distance) and cast in formation. I suppose it might take longer for some units at the back if they get jammed on units in the front.

So, to sum up:
If units start inside the magic box and you cast a spell anywhere, they will move until they are within casting range and cast in formation (not necessarily at the same time if back units got jammed up).
Moderator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 01 2006 00:32 GMT
#98
ahh, thank you for clarifying =D
What fun is it being cool if you can’t wear a sombrero?
j0ehoe
Profile Joined September 2006
United States2705 Posts
November 01 2006 03:56 GMT
#99
hmmm very interesting
Only communists disconnect.
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
November 01 2006 06:28 GMT
#100
Wow never knew this...... THANKS!!!!
akamufu
Profile Joined June 2006
Korea (South)321 Posts
November 03 2006 11:04 GMT
#101
dang this is nice, but i dont get some of it, ill pm u
Its all fun and games until Boxer loses a marine.
Kakashi[Black]
Profile Joined April 2008
84 Posts
May 01 2008 20:10 GMT
#102
this is good also for zerg drops so your ovies won`t stuck
now unloading drops won`t take me 24 hours xD
lol
KwarK
Profile Blog Joined July 2006
United States42260 Posts
May 01 2008 20:15 GMT
#103
On May 02 2008 05:10 Kakashi[Black] wrote:
this is good also for zerg drops so your ovies won`t stuck
now unloading drops won`t take me 24 hours xD

You're new to teamliquid so I'm sure you'll be forgiven this one time but as a rule do not bump topics that have not been commented on in two years unless you at least have something to add or a question to ask. Bumping it when having nothing important to say will get you in trouble.
ModeratorThe angels have the phone box
XCetron
Profile Joined November 2006
5225 Posts
May 01 2008 20:47 GMT
#104
isnt it 2 months
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 01 2008 21:20 GMT
#105
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-
Chill
Profile Blog Joined January 2005
Calgary25974 Posts
May 01 2008 21:21 GMT
#106
November 03 2006
May 02 2008

I mean, I do feel like we are too harsh on new people. If the thread says Old Post underneath it, don't reply unless you have something new to add. Bumping it for "awesome!" etc. probably isn't a good idea.
Moderator
XCetron
Profile Joined November 2006
5225 Posts
May 01 2008 21:21 GMT
#107
On May 02 2008 06:20 o3.power91 wrote:
Show nested quote +
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-


No i mean the rule is do not bump topics older than 2 months.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 01 2008 21:27 GMT
#108
On May 02 2008 06:21 XCetron wrote:
Show nested quote +
On May 02 2008 06:20 o3.power91 wrote:
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-


No i mean the rule is do not bump topics older than 2 months.

oh lol i see what you mean

Lots of bumps nowadays arent there?
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2008-05-02 02:16:27
May 02 2008 02:16 GMT
#109
On May 02 2008 06:27 o3.power91 wrote:
Show nested quote +
On May 02 2008 06:21 XCetron wrote:
On May 02 2008 06:20 o3.power91 wrote:
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-


No i mean the rule is do not bump topics older than 2 months.

oh lol i see what you mean

Lots of bumps nowadays arent there?

ppl to lazy to come up with new fun threads
more weight
Culture
Profile Joined October 2007
Canada488 Posts
May 30 2008 14:27 GMT
#110
I kind of made a magic box video

http://www.youtube.com/watch?v=X9vJx3KJ49k&fmt=18
RHCPgergo
Profile Blog Joined June 2005
Hungary345 Posts
May 30 2008 14:46 GMT
#111
Cool video!
FlamyDeath
Profile Blog Joined May 2008
Netherlands146 Posts
May 30 2008 14:50 GMT
#112
Pretty awesome video imo =)
We real cool. We Left school. We Lurk Late. We Strike Straight. We Sing sin. We Thin gin. We Jazz June. We Die soon
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
May 30 2008 16:03 GMT
#113
see now Culture's bump was a good bump!
It's better to burn out than to fade away
Elite]v[arine
Profile Joined October 2007
United States264 Posts
May 30 2008 16:46 GMT
#114
nice video!!
make one for other races?
AKAs: Pyro]v[aniac ,
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
May 30 2008 16:46 GMT
#115
Cute video
mcmascote
Profile Joined September 2004
Brazil1575 Posts
May 30 2008 17:00 GMT
#116
rofl

i was gonna post: "lings are imba" then I saw the end haha

The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
gwho
Profile Blog Joined January 2008
United States632 Posts
May 31 2008 18:46 GMT
#117
i'm going to post... hopefully noone before me has asked this. if i revive a dead thread, i apologize in advance.

does the magical box always start from the left?

say you have a vertical line of vultures within the box. will the left side of the box be aligned with hte vultures while the rest of the box spreads to the right? or will it be centered, or right aligned? i'm guessing the default is to be left aligned, but is anyone willing to test this or know already? (my BW doesn''t work so i can't do it)

why do i ask? what's the point of the direction the box is sticking out? well since spread casting only works if u click outside the box and clicking inside the box will cause units to clump more tightly, a vertical line of vultures wanting to plant mines might actually clump instead of plant vertical array of mines, IF one clicks too closely, within the box.

so say the box flies is left aligned, and the box sticks out to the left for a group of vertical vultures. clicking 1 inch to the right would result in a clump while clicking 1 inch to the left would result in a neat array of vertical mines. (hint for a method of testing this)
KonekoTyriin
Profile Joined March 2008
United States60 Posts
May 31 2008 22:18 GMT
#118
I am pretty sure (but not 100%) that the actual box is defined by the locations of the units, and what is called the "magical box" is the maximum size for which the game exhibits the formation-saving and spell-spreading behavior. The game doesn't take a box of maximum size and place it around your units, it defines the box by where the units are, and if the box is small enough, it is magical.

For example, vultures in a short vertical line should be able to mine magically on the left OR right sides, because the box defined by the positions of the vultures does not contain the point on the left or the point on the right.

However, I have not tested this. I am merely using my programming intuition. Someone should actually test it, for science.
THIS COURAGE OF MINE BURNS WITH AN AWESOME COURAGE
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-05-31 22:20:56
May 31 2008 22:19 GMT
#119
Good question. I just tried it out and I think I know how it works now. The box itself doesn't exist when your units are close enough together. What I mean is that if you're units are close enough, it's not like there's a box of maximum size moving around with your units.

Instead the only box of interest is one that is the minimum size to cover all your selected units. This box or more likely rectangle will be smaller than the 195x195 magic box size. As long as your command is outside this smaller rectangle, no clumping will occur. Clumping will occur if you issue a command within this rectangle. I'll edit my post to add this in.

This means that you can issue a command 1 inch away from the vultures in any direction, and it will still work, as long as you're 1 inch away.

Edit:

On June 01 2008 07:18 KonekoTyriin wrote:
I am pretty sure (but not 100%) that the actual box is defined by the locations of the units, and what is called the "magical box" is the maximum size for which the game exhibits the formation-saving and spell-spreading behavior. The game doesn't take a box of maximum size and place it around your units, it defines the box by where the units are, and if the box is small enough, it is magical.

For example, vultures in a short vertical line should be able to mine magically on the left OR right sides, because the box defined by the positions of the vultures does not contain the point on the left or the point on the right.

However, I have not tested this. I am merely using my programming intuition. Someone should actually test it, for science.


Beaten to it Exactly right in this post.
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-06-01 03:11:49
June 01 2008 03:08 GMT
#120
ahh i see, that clears up a lot. thanks to both of you. i didn't pick up anything in the OP that said it was a maximum or that it's usually a rectangle. funny how little things like this can end up causing a bit of confusion when i'm sure the OP thought it was very clear =). interesting stuff...




so i'm also guessing that this box/rectangle is always oriented with verital and horizontal lines. so that if you have two vultures vertically, it will be a very skinny rectangle, but say one is at the top left and bottom right (at 45 degrees) then the box will expand to a square that still has vertical and horizontal walls.

(much similar to drag-selecting multiple units with your mouse and forming a box - only the beginning point and ending point is defined by the two vultures instead)




care to speculate how or if any of the magical box stuff programming could be improved or tweaked in SC2? cause i can't imagine anything... although there is a feeling that there can definitely be some extra improvement to this.
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-06-01 03:18:00
June 01 2008 03:11 GMT
#121
oh nvm, i can't read.

"Theory

There are two boxes relevant to this:
1. A box of fixed size - the magic box
2. A box or rectangle that "hugs" your units as closely as possible"

right in the beginning.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
June 01 2008 16:17 GMT
#122
On June 01 2008 12:08 gwho wrote:
so i'm also guessing that this box/rectangle is always oriented with verital and horizontal lines. so that if you have two vultures vertically, it will be a very skinny rectangle, but say one is at the top left and bottom right (at 45 degrees) then the box will expand to a square that still has vertical and horizontal walls.

(much similar to drag-selecting multiple units with your mouse and forming a box - only the beginning point and ending point is defined by the two vultures instead)




care to speculate how or if any of the magical box stuff programming could be improved or tweaked in SC2? cause i can't imagine anything... although there is a feeling that there can definitely be some extra improvement to this.


Yeah I think it's vertical and horizontal lines that are used. Dunno what they're gonna do in sc2 at all.

On June 01 2008 12:11 gwho wrote:
oh nvm, i can't read.

"Theory

There are two boxes relevant to this:
1. A box of fixed size - the magic box
2. A box or rectangle that "hugs" your units as closely as possible"

right in the beginning.


Lol I only just added that in after your post so it wasn't there before.
gwho
Profile Blog Joined January 2008
United States632 Posts
June 01 2008 19:32 GMT
#123

On June 01 2008 12:11 gwho wrote:
oh nvm, i can't read.

"Theory

There are two boxes relevant to this:
1. A box of fixed size - the magic box
2. A box or rectangle that "hugs" your units as closely as possible"

right in the beginning.


Lol I only just added that in after your post so it wasn't there before.[/QUOTE]

oh lol, no wonder... nice save and ultra fast reaction man
krocan.cz
Profile Joined June 2015
57 Posts
June 27 2015 10:34 GMT
#124
does this still work?
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 27 2015 13:08 GMT
#125
why would it not work? Also why not just test it in game. I'm confused by this 7 year bump.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 27 2015 22:42 GMT
#126
On June 27 2015 19:34 krocan.cz wrote:
does this still work?


Yes.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
No_eL
Profile Joined July 2007
Chile1438 Posts
June 28 2015 16:29 GMT
#127
necromancer detected
Beat after beat i will become stronger.
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