! [G] Magical Boxes: Key to Spreading Spells - Page 6
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akamufu
Korea (South)321 Posts
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Kakashi[Black]
84 Posts
now unloading drops won`t take me 24 hours xD | ||
KwarK
United States41650 Posts
On May 02 2008 05:10 Kakashi[Black] wrote: this is good also for zerg drops so your ovies won`t stuck now unloading drops won`t take me 24 hours xD You're new to teamliquid so I'm sure you'll be forgiven this one time but as a rule do not bump topics that have not been commented on in two years unless you at least have something to add or a question to ask. Bumping it when having nothing important to say will get you in trouble. | ||
XCetron
5225 Posts
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o3.power91
Bahrain5288 Posts
On May 02 2008 05:47 XCetron wrote: isnt it 2 months Look at the date -_- | ||
Chill
Calgary25955 Posts
May 02 2008 I mean, I do feel like we are too harsh on new people. If the thread says Old Post underneath it, don't reply unless you have something new to add. Bumping it for "awesome!" etc. probably isn't a good idea. | ||
XCetron
5225 Posts
No i mean the rule is do not bump topics older than 2 months. | ||
o3.power91
Bahrain5288 Posts
On May 02 2008 06:21 XCetron wrote: No i mean the rule is do not bump topics older than 2 months. oh lol i see what you mean Lots of bumps nowadays arent there? | ||
alphafuzard
United States1610 Posts
On May 02 2008 06:27 o3.power91 wrote: oh lol i see what you mean Lots of bumps nowadays arent there? ppl to lazy to come up with new fun threads | ||
Culture
Canada488 Posts
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RHCPgergo
Hungary345 Posts
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FlamyDeath
Netherlands146 Posts
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KrAzYfoOL
Australia3037 Posts
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Elite]v[arine
United States264 Posts
make one for other races? | ||
skyglow1
New Zealand3962 Posts
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mcmascote
Brazil1575 Posts
i was gonna post: "lings are imba" then I saw the end haha | ||
gwho
United States632 Posts
does the magical box always start from the left? say you have a vertical line of vultures within the box. will the left side of the box be aligned with hte vultures while the rest of the box spreads to the right? or will it be centered, or right aligned? i'm guessing the default is to be left aligned, but is anyone willing to test this or know already? (my BW doesn''t work so i can't do it) why do i ask? what's the point of the direction the box is sticking out? well since spread casting only works if u click outside the box and clicking inside the box will cause units to clump more tightly, a vertical line of vultures wanting to plant mines might actually clump instead of plant vertical array of mines, IF one clicks too closely, within the box. so say the box flies is left aligned, and the box sticks out to the left for a group of vertical vultures. clicking 1 inch to the right would result in a clump while clicking 1 inch to the left would result in a neat array of vertical mines. (hint for a method of testing this) | ||
KonekoTyriin
United States60 Posts
For example, vultures in a short vertical line should be able to mine magically on the left OR right sides, because the box defined by the positions of the vultures does not contain the point on the left or the point on the right. However, I have not tested this. I am merely using my programming intuition. Someone should actually test it, for science. | ||
skyglow1
New Zealand3962 Posts
Instead the only box of interest is one that is the minimum size to cover all your selected units. This box or more likely rectangle will be smaller than the 195x195 magic box size. As long as your command is outside this smaller rectangle, no clumping will occur. Clumping will occur if you issue a command within this rectangle. I'll edit my post to add this in. This means that you can issue a command 1 inch away from the vultures in any direction, and it will still work, as long as you're 1 inch away. Edit: On June 01 2008 07:18 KonekoTyriin wrote: I am pretty sure (but not 100%) that the actual box is defined by the locations of the units, and what is called the "magical box" is the maximum size for which the game exhibits the formation-saving and spell-spreading behavior. The game doesn't take a box of maximum size and place it around your units, it defines the box by where the units are, and if the box is small enough, it is magical. For example, vultures in a short vertical line should be able to mine magically on the left OR right sides, because the box defined by the positions of the vultures does not contain the point on the left or the point on the right. However, I have not tested this. I am merely using my programming intuition. Someone should actually test it, for science. Beaten to it Exactly right in this post. | ||
gwho
United States632 Posts
so i'm also guessing that this box/rectangle is always oriented with verital and horizontal lines. so that if you have two vultures vertically, it will be a very skinny rectangle, but say one is at the top left and bottom right (at 45 degrees) then the box will expand to a square that still has vertical and horizontal walls. (much similar to drag-selecting multiple units with your mouse and forming a box - only the beginning point and ending point is defined by the two vultures instead) care to speculate how or if any of the magical box stuff programming could be improved or tweaked in SC2? cause i can't imagine anything... although there is a feeling that there can definitely be some extra improvement to this. | ||
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