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! [G] Magical Boxes: Key to Spreading Spells - Page 5

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
XtaC_hiryu
Profile Joined November 2004
Philippines125 Posts
January 04 2006 17:28 GMT
#81
lol just use only 2 defilers to reduce overlapping
potato and cheese ftw!
davidgurt
Profile Joined September 2006
United States1355 Posts
October 31 2006 11:50 GMT
#82
Bumping up this thread since it seems like another good one to add to Recommended Threads.
There's crashing?
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 31 2006 11:55 GMT
#83

Avoid clumping units with good control powerful advice by skyglow1

Unfortunately its already in there. How you managed to find it from somewhere other then the reccommended threads topic is amazing, as it is probably no longer easy to find.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 31 2006 11:56 GMT
#84
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)
What fun is it being cool if you can’t wear a sombrero?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
October 31 2006 11:56 GMT
#85
On October 31 2006 20:55 fusionsdf wrote:

Avoid clumping units with good control powerful advice by skyglow1

Unfortunately its already in there. How you managed to find it from somewhere other then the reccommended threads topic is amazing, as it is probably no longer easy to find.


I posted link from my other thread with the TvZ micro suggestion thing.
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
October 31 2006 12:01 GMT
#86
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast.
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
thedeadhaji *
Profile Blog Joined January 2006
39489 Posts
October 31 2006 12:22 GMT
#87
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have read Recommended Threads and noticed this was already in there.


lol ownage ^^
davidgurt
Profile Joined September 2006
United States1355 Posts
October 31 2006 12:47 GMT
#88
Oh, sorry about that. -_- I skipped over it because I was looking for "Magical Boxes."
There's crashing?
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
October 31 2006 12:52 GMT
#89
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


Yeah but just note though, that in transit they might not move in formation. They're final positions will be the same, but 1 might take a different route to the other so they aren't parallel if you get what I mean. It doesn't matter matter anyway since they still cast in formation and thats what you want.
Amnesty
Profile Joined April 2003
United States2054 Posts
October 31 2006 14:07 GMT
#90
you must also have yellow cursor when selecting a location to cast the spell (over terrain) and not a green cursor (over a unit). This is probably why it seemed to work randomly before and people abandoned trying to do it because it appeared so very unpredictable.

Maybe thats where the mini-map Old Time way came into play because you can never select a unit specifically by clicking on the mini-map.



The sky just is, and goes on and on; and we play all our BW games beneath it.
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
October 31 2006 14:21 GMT
#91
Ah yeah I need to make that clear. Thanks for pointing it out.
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
October 31 2006 23:05 GMT
#92
i knew all this, good job tho, it will help lot of ppl.
Read this and you`re gay
Mr_Pink
Profile Joined September 2006
United States338 Posts
October 31 2006 23:19 GMT
#93
wow this is veery useful
gG.
Resonate
Profile Joined October 2002
United Kingdom8402 Posts
October 31 2006 23:31 GMT
#94
On November 01 2006 08:19 Mr_Pink wrote:
wow this is veery useful


for casting dusruption web around your reavers?
Memory lane in nice
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 31 2006 23:41 GMT
#95
On November 01 2006 08:31 Resonate wrote:
Show nested quote +
On November 01 2006 08:19 Mr_Pink wrote:
wow this is veery useful


for casting dusruption web around your reavers?


BURN
What fun is it being cool if you can’t wear a sombrero?
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
October 31 2006 23:43 GMT
#96
On October 31 2006 21:01 fusionsdf wrote:
Show nested quote +
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast.


That doesn't really answer my question. There's 3 possible scenarios:

1. I click inside the range of all the units. Good - it will not stack and produce gosuness.
2. I click inside the range of only SOME of the units. Presumably some units move and some don't. Does it still produce gosuness?
3. I click outside the range of all the units. All the units move - perhaps some less distance than others. Does it still produce gosuness?
What fun is it being cool if you can’t wear a sombrero?
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
November 01 2006 00:16 GMT
#97
On November 01 2006 08:43 GrandInquisitor wrote:
Show nested quote +
On October 31 2006 21:01 fusionsdf wrote:
On October 31 2006 20:56 GrandInquisitor wrote:
Or you could have posted in Recommended Threads with a link to this.

Or you could have read Recommended Threads and noticed this was already in there.



(I do have a question though. If you cast outside the range of the unit, and they move there...does it still stay in formation? Or does it all stack then?)


If they start in formation inside the box, they will stay in formation with a move command ( unless they are grouped with units out of the box). If they move there in formation, then they will attack in formation (and cast spells in formation)...what is important is if they are in the box when the spell is cast and not where they were when the spell was ordered to be cast.


That doesn't really answer my question. There's 3 possible scenarios:

1. I click inside the range of all the units. Good - it will not stack and produce gosuness.
2. I click inside the range of only SOME of the units. Presumably some units move and some don't. Does it still produce gosuness?
3. I click outside the range of all the units. All the units move - perhaps some less distance than others. Does it still produce gosuness?


This takes 5 seconds to test in single player.

1. Yes, they don't stack.
2. Ironically, this condition doesn't exist. It's not possible to click in range of some of the group. Since the distance between each unit and its individual target is equal, they are either all in range or all not in range.
3. Again, you seem confused. The distances are equal. So they all move (the SAME distance) and cast in formation. I suppose it might take longer for some units at the back if they get jammed on units in the front.

So, to sum up:
If units start inside the magic box and you cast a spell anywhere, they will move until they are within casting range and cast in formation (not necessarily at the same time if back units got jammed up).
Moderator
GrandInquisitor *
Profile Blog Joined May 2005
New York City13113 Posts
November 01 2006 00:32 GMT
#98
ahh, thank you for clarifying =D
What fun is it being cool if you can’t wear a sombrero?
j0ehoe
Profile Joined September 2006
United States2705 Posts
November 01 2006 03:56 GMT
#99
hmmm very interesting
Only communists disconnect.
In)Spire
Profile Blog Joined July 2006
United States1323 Posts
November 01 2006 06:28 GMT
#100
Wow never knew this...... THANKS!!!!
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