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! [G] Magical Boxes: Key to Spreading Spells - Page 6

Forum Index > Brood War Strategy
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akamufu
Profile Joined June 2006
Korea (South)321 Posts
November 03 2006 11:04 GMT
#101
dang this is nice, but i dont get some of it, ill pm u
Its all fun and games until Boxer loses a marine.
Kakashi[Black]
Profile Joined April 2008
84 Posts
May 01 2008 20:10 GMT
#102
this is good also for zerg drops so your ovies won`t stuck
now unloading drops won`t take me 24 hours xD
lol
KwarK
Profile Blog Joined July 2006
United States43544 Posts
May 01 2008 20:15 GMT
#103
On May 02 2008 05:10 Kakashi[Black] wrote:
this is good also for zerg drops so your ovies won`t stuck
now unloading drops won`t take me 24 hours xD

You're new to teamliquid so I'm sure you'll be forgiven this one time but as a rule do not bump topics that have not been commented on in two years unless you at least have something to add or a question to ask. Bumping it when having nothing important to say will get you in trouble.
ModeratorThe angels have the phone box
XCetron
Profile Joined November 2006
5226 Posts
May 01 2008 20:47 GMT
#104
isnt it 2 months
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 01 2008 21:20 GMT
#105
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-
Chill
Profile Blog Joined January 2005
Calgary25991 Posts
May 01 2008 21:21 GMT
#106
November 03 2006
May 02 2008

I mean, I do feel like we are too harsh on new people. If the thread says Old Post underneath it, don't reply unless you have something new to add. Bumping it for "awesome!" etc. probably isn't a good idea.
Moderator
XCetron
Profile Joined November 2006
5226 Posts
May 01 2008 21:21 GMT
#107
On May 02 2008 06:20 o3.power91 wrote:
Show nested quote +
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-


No i mean the rule is do not bump topics older than 2 months.
o3.power91
Profile Blog Joined November 2007
Bahrain5288 Posts
May 01 2008 21:27 GMT
#108
On May 02 2008 06:21 XCetron wrote:
Show nested quote +
On May 02 2008 06:20 o3.power91 wrote:
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-


No i mean the rule is do not bump topics older than 2 months.

oh lol i see what you mean

Lots of bumps nowadays arent there?
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
Last Edited: 2008-05-02 02:16:27
May 02 2008 02:16 GMT
#109
On May 02 2008 06:27 o3.power91 wrote:
Show nested quote +
On May 02 2008 06:21 XCetron wrote:
On May 02 2008 06:20 o3.power91 wrote:
On May 02 2008 05:47 XCetron wrote:
isnt it 2 months

Look at the date -_-


No i mean the rule is do not bump topics older than 2 months.

oh lol i see what you mean

Lots of bumps nowadays arent there?

ppl to lazy to come up with new fun threads
more weight
Culture
Profile Joined October 2007
Canada488 Posts
May 30 2008 14:27 GMT
#110
I kind of made a magic box video

RHCPgergo
Profile Blog Joined June 2005
Hungary345 Posts
May 30 2008 14:46 GMT
#111
Cool video!
FlamyDeath
Profile Blog Joined May 2008
Netherlands146 Posts
May 30 2008 14:50 GMT
#112
Pretty awesome video imo =)
We real cool. We Left school. We Lurk Late. We Strike Straight. We Sing sin. We Thin gin. We Jazz June. We Die soon
KrAzYfoOL
Profile Blog Joined September 2005
Australia3037 Posts
May 30 2008 16:03 GMT
#113
see now Culture's bump was a good bump!
It's better to burn out than to fade away
Elite]v[arine
Profile Joined October 2007
United States264 Posts
May 30 2008 16:46 GMT
#114
nice video!!
make one for other races?
AKAs: Pyro]v[aniac ,
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
May 30 2008 16:46 GMT
#115
Cute video
mcmascote
Profile Joined September 2004
Brazil1575 Posts
May 30 2008 17:00 GMT
#116
rofl

i was gonna post: "lings are imba" then I saw the end haha

The smallest minority on earth is the individual. Those who deny individual rights cannot claim to be defenders of minorities.
gwho
Profile Blog Joined January 2008
United States632 Posts
May 31 2008 18:46 GMT
#117
i'm going to post... hopefully noone before me has asked this. if i revive a dead thread, i apologize in advance.

does the magical box always start from the left?

say you have a vertical line of vultures within the box. will the left side of the box be aligned with hte vultures while the rest of the box spreads to the right? or will it be centered, or right aligned? i'm guessing the default is to be left aligned, but is anyone willing to test this or know already? (my BW doesn''t work so i can't do it)

why do i ask? what's the point of the direction the box is sticking out? well since spread casting only works if u click outside the box and clicking inside the box will cause units to clump more tightly, a vertical line of vultures wanting to plant mines might actually clump instead of plant vertical array of mines, IF one clicks too closely, within the box.

so say the box flies is left aligned, and the box sticks out to the left for a group of vertical vultures. clicking 1 inch to the right would result in a clump while clicking 1 inch to the left would result in a neat array of vertical mines. (hint for a method of testing this)
KonekoTyriin
Profile Joined March 2008
United States60 Posts
May 31 2008 22:18 GMT
#118
I am pretty sure (but not 100%) that the actual box is defined by the locations of the units, and what is called the "magical box" is the maximum size for which the game exhibits the formation-saving and spell-spreading behavior. The game doesn't take a box of maximum size and place it around your units, it defines the box by where the units are, and if the box is small enough, it is magical.

For example, vultures in a short vertical line should be able to mine magically on the left OR right sides, because the box defined by the positions of the vultures does not contain the point on the left or the point on the right.

However, I have not tested this. I am merely using my programming intuition. Someone should actually test it, for science.
THIS COURAGE OF MINE BURNS WITH AN AWESOME COURAGE
skyglow1
Profile Blog Joined April 2005
New Zealand3962 Posts
Last Edited: 2008-05-31 22:20:56
May 31 2008 22:19 GMT
#119
Good question. I just tried it out and I think I know how it works now. The box itself doesn't exist when your units are close enough together. What I mean is that if you're units are close enough, it's not like there's a box of maximum size moving around with your units.

Instead the only box of interest is one that is the minimum size to cover all your selected units. This box or more likely rectangle will be smaller than the 195x195 magic box size. As long as your command is outside this smaller rectangle, no clumping will occur. Clumping will occur if you issue a command within this rectangle. I'll edit my post to add this in.

This means that you can issue a command 1 inch away from the vultures in any direction, and it will still work, as long as you're 1 inch away.

Edit:

On June 01 2008 07:18 KonekoTyriin wrote:
I am pretty sure (but not 100%) that the actual box is defined by the locations of the units, and what is called the "magical box" is the maximum size for which the game exhibits the formation-saving and spell-spreading behavior. The game doesn't take a box of maximum size and place it around your units, it defines the box by where the units are, and if the box is small enough, it is magical.

For example, vultures in a short vertical line should be able to mine magically on the left OR right sides, because the box defined by the positions of the vultures does not contain the point on the left or the point on the right.

However, I have not tested this. I am merely using my programming intuition. Someone should actually test it, for science.


Beaten to it Exactly right in this post.
gwho
Profile Blog Joined January 2008
United States632 Posts
Last Edited: 2008-06-01 03:11:49
June 01 2008 03:08 GMT
#120
ahh i see, that clears up a lot. thanks to both of you. i didn't pick up anything in the OP that said it was a maximum or that it's usually a rectangle. funny how little things like this can end up causing a bit of confusion when i'm sure the OP thought it was very clear =). interesting stuff...




so i'm also guessing that this box/rectangle is always oriented with verital and horizontal lines. so that if you have two vultures vertically, it will be a very skinny rectangle, but say one is at the top left and bottom right (at 45 degrees) then the box will expand to a square that still has vertical and horizontal walls.

(much similar to drag-selecting multiple units with your mouse and forming a box - only the beginning point and ending point is defined by the two vultures instead)




care to speculate how or if any of the magical box stuff programming could be improved or tweaked in SC2? cause i can't imagine anything... although there is a feeling that there can definitely be some extra improvement to this.
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