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Well, some of you might know things about brood war, little things that not everyone knows, i will give you an example.
Mutalisks. Did you know that Mutalisks have a tongue?, and its tongue is a Gecko?, Try watching the preview in a game of a mutalisk, and keep looking at it for seconds, the mutalisk will flip out his tongue, and guess what, its a gecko. Very funny.
Reavers and Mines, The explosion of their atack are exactly the same image, blizzard only changed the mine explosion color to blue and thats what the explosion of a scarab looks like.
Esnare and Plague. Did you know that the Esnare and Plague not only are the same effect, and a change of the color. But they are also Just an effect of various Marines dying? If you watch really carefully in a slow mode and watch the queen cast the Esnare or the Defiler cast the Plague, you will see that the formed effect, are just some marines dying in another color.
I dont remember any other now, but as soon as i do, i will post them. I know quite a few, post yours if you got one.
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Turret, if you actually look closely on the scale pictuer- there is a person in it
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wow is that serious? i never knew there was a person in there lol
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Edit: sorry, I sound like an ass. Guess I was a bit tired =/
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Sweden33719 Posts
Tec, it's not meant to be anything but funny, no one is complaining :O
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Cool keep them coming
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i also never figured out why the sound effect of laying a mine and defilers's consume are the same. how hard was it to just make a new one for one of them?
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On July 23 2005 11:33 SchOOl_VicTIm wrote: i also never figured out why the sound effect of laying a mine and defilers's consume are the same. how hard was it to just make a new one for one of them? thats actually a good point, its the same sound, and so different things!...
Anyway, another thing, not all of you know.
Zealot, Its the only small unit that can resist a Yamato Gun. yep thats right, do yamato gun to a zealot and you wont kill it...
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On July 23 2005 10:17 KeepOfOnE wrote:Turret, if you actually look closely on the scale pictuer- there is a person in it
I knew this for awhile, but can u imagine how dizzy he is :O Poor fucker..
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Very interesting.
I'll try watching plague/ensnare being cast on slowest.
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/off topic you people seem to know everything ) I have a question. Yesterday played a game TvZ, me T. I was gathering valkiries, at one point my friend, who was watching told me stop producing them because no more than 8 can shoot at a time. I argued, because it seemed stupid to me, but he explained me aboust some "sprites", which I couldn't understand. Is is true? Someone tested? 10x in advance
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On July 23 2005 13:13 One Page Memory wrote:/off topic you people seem to know everything ) I have a question. Yesterday played a game TvZ, me T. I was gathering valkiries, at one point my friend, who was watching told me stop producing them because no more than 8 can shoot at a time. I argued, because it seemed stupid to me, but he explained me aboust some "sprites", which I couldn't understand. Is is true? Someone tested? 10x in advance It's true, the actual amount of valkyrie rockets varies depending on what else is going on in the game.
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On July 23 2005 13:13 One Page Memory wrote:/off topic you people seem to know everything ) I have a question. Yesterday played a game TvZ, me T. I was gathering valkiries, at one point my friend, who was watching told me stop producing them because no more than 8 can shoot at a time. I argued, because it seemed stupid to me, but he explained me aboust some "sprites", which I couldn't understand. Is is true? Someone tested? 10x in advance
10 valks is not enough maybe like 50 will cause problems in a standard 1v1 game (or even 2v2)
I think the sprite limit is 1024. So 1024 things would have to fire at the same time (minus say 200-300 - depending on the number of dododads on a map)
each valk has 8rockets (sprites)..
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On July 23 2005 11:44 FunnyMan wrote:Show nested quote +On July 23 2005 11:33 SchOOl_VicTIm wrote: i also never figured out why the sound effect of laying a mine and defilers's consume are the same. how hard was it to just make a new one for one of them? thats actually a good point, its the same sound, and so different things!... Anyway, another thing, not all of you know. Zealot, Its the only small unit that can resist a Yamato Gun. yep thats right, do yamato gun to a zealot and you wont kill it...
Eeek thats pretty cool. But also in the map "unitrace.scx" it seems that interceptors wont die to yamato gun if they are running away as fast as they can. Maybe I can get a rep of it.
skyglow1
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On July 23 2005 14:13 skyglow1 wrote:Show nested quote +On July 23 2005 11:44 FunnyMan wrote:On July 23 2005 11:33 SchOOl_VicTIm wrote: i also never figured out why the sound effect of laying a mine and defilers's consume are the same. how hard was it to just make a new one for one of them? thats actually a good point, its the same sound, and so different things!... Anyway, another thing, not all of you know. Zealot, Its the only small unit that can resist a Yamato Gun. yep thats right, do yamato gun to a zealot and you wont kill it... Eeek thats pretty cool. But also in the map "unitrace.scx" it seems that interceptors wont die to yamato gun if they are running away as fast as they can. Maybe I can get a rep of it. skyglow1 I dont think thats true at all.
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A few strange things I've found through experimentation:
EMP shockwave wipes out mana on comsat stations.
Irradiated drone can be morphed into an irradiated building, same for defensive matrix etc.
Ensnared workers mine at the same rate.
If you manage to slide a siege tank beneath a landing building and siege it, it explodes.
If you manage to burrow units beneath a landing building, they die.
You can hallucinate cocoons and eggs. You can mind control larvae.
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I don't think hover//air units are effected at all by ensnare.
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did u know that casting a nuke on a battle cruiser will not kill it unlike a carrier or a devour/guardian?
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Infested terran kinda looks like marines.
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