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Interesting New BW Details. - Page 3

Forum Index > BW General
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8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2005-07-24 10:42:42
July 24 2005 10:41 GMT
#41
mostly for mapmakers:

it is possible to put buildings and units on a melee map (in melee mode!), for example a pylon block on island to prevent fast expanding by terran (instead of a mineral cluster), or a command center to be infested by zerg - or hero units for the protoss to MC

it is possible to have maps with non-standard size - for example a 13x256 map (basically a straight line) using alternative editors. I think every size between 13-256 is accepted
I have returned
x2fst
Profile Blog Joined August 2004
1272 Posts
July 24 2005 14:56 GMT
#42
On July 23 2005 17:32 wahnsinn wrote:
Well.. i guess ill share something cool.

Watch a replay.
Click any unit (like a Nexus or something)
Move your screen away.
Ok so now you're screen is somewhere totally different on the map, and you have the nexus selected.
Click the adun guy (nexus display portrait)
BOOYA!! try this with.. anything

so..what is supposed to happen?
muda, is a crime for me to wear a shirt, cos I is so good lookin
Klogon
Profile Blog Joined November 2002
MURICA15980 Posts
July 24 2005 15:00 GMT
#43
Your screen centers on the nexus.
ReTr0[p.S]
Profile Joined March 2005
Argentina1590 Posts
July 24 2005 15:32 GMT
#44
On July 25 2005 00:00 Klogon wrote:
Your screen centers on the nexus.


OMFG!
araav
Profile Blog Joined September 2004
Armenia1590 Posts
July 24 2005 16:24 GMT
#45
ok, here is a useful thing i discovered several months ago.
when watching replay sometimes you want to know the state of the object - i mean is it moving with attack command or just moving, or is it just stopped or hold position....
all of these images are behind the replay control window (pause, play etc)

ok, just
- pause
- select the unit/building
- move the screen to the right till the right corner of the map
- while keeping the mouse to the right edge of the screen (when it's => like) and a little above the replay control window, just right click the mouse
- the selected unit's control window will flash a moment above the replay control window.

-hth-
The flower that blooms in adversity is the most rare and beautiful of all.
Excalibur_Z
Profile Joined October 2002
United States12237 Posts
July 25 2005 13:09 GMT
#46
On July 25 2005 00:00 Klogon wrote:
Your screen centers on the nexus.


Alt+C and Ctrl+C are even easier ways to do this. Or, if you have the building hotkeyed, just press the hotkey twice.
Moderator
8882
Profile Blog Joined December 2003
2718 Posts
July 25 2005 23:16 GMT
#47
On July 25 2005 00:00 Klogon wrote:
Your screen centers on the nexus.


the screen centers on the start location, which in melee = town hall. that's why people who make observer maps, should put the start locations of observers near the start locations of the players - so that observers can see if the players cloned the miners well (of course it is often possible when you are quick, but sometimes there is a small lag at the beginning of the game)
I have returned
FalliNinLove
Profile Blog Joined June 2004
Slovakia865 Posts
July 25 2005 23:28 GMT
#48
when canon is building in mineral line and lings have attack move they will start attacking canon even it is not finished,
Sw1tCh
Profile Joined April 2003
United States2005 Posts
July 26 2005 00:09 GMT
#49
On July 23 2005 20:31 TheOdMan wrote:
Show nested quote +
On July 23 2005 19:32 hasuprotoss wrote:
On July 23 2005 19:17 ryuGie wrote:
On July 23 2005 17:08 TrainingMacro wrote:
I don't think hover//air units are effected at all by ensnare.


>___>;;




i have to check some of these out :D


It is, just watch Chojja vs Reach game one. The corsairs (and sometimes the mutalisks) get ensnared plenty of times.


Thoose are flying units, he was talking about hoovering units, like SCV, Probe and Drone.
But that theory doesnt hold since Archons gets effected, and they hoover.

All units are affected by ensnare
SolaR-
Profile Blog Joined February 2004
United States2685 Posts
July 26 2005 00:13 GMT
#50
sometimes if i play fastest and i tell a drone to make an extractor fast, it fucks up and looks like its humping the gas and wont move away
Bladox
Profile Joined February 2003
Canada763 Posts
July 26 2005 00:44 GMT
#51
On July 23 2005 23:55 FunnyMan wrote:
Here is another one i just figured out,

Infested terran, is the only ground unit that can atack while being under a Disruption Web.
Did you know you can atack to ground with infested terran? it will explode anywhere you want..


Yeah infested terran is the only unit of scbw able to ''attack groundt''
it could be fun if infested terran could destroy ramps like bridges are destroyed with siege units in war3

*runs out in a hurry...
Huh no sorry... this game isnt like counter-strike... You actually need skills to play broodwar!
Camila_br
Profile Joined April 2004
Brazil529 Posts
July 26 2005 01:07 GMT
#52
sometimes a medic will stuck on a place healing nothing
"Do you really want chat rooms?"
Empyrean
Profile Blog Joined September 2004
17010 Posts
July 26 2005 01:30 GMT
#53
On July 24 2005 19:41 8882 wrote:
mostly for mapmakers:

it is possible to put buildings and units on a melee map (in melee mode!), for example a pylon block on island to prevent fast expanding by terran (instead of a mineral cluster), or a command center to be infested by zerg - or hero units for the protoss to MC

it is possible to have maps with non-standard size - for example a 13x256 map (basically a straight line) using alternative editors. I think every size between 13-256 is accepted


I've played a 1028x1028 "Find the Observer" game before XD
Moderator
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
July 26 2005 01:53 GMT
#54
Sounds like a blast.
Don't believe the florist when he tells you that the roses are free
Danka
Profile Blog Joined January 2004
Peru1018 Posts
Last Edited: 2005-07-26 02:28:42
July 26 2005 02:25 GMT
#55
I have one but maybe its well known. When watching a replay, especially for 2v2 replays, if you press SHIFT + TAB you switch the colors on the mini map to be just 2 colors, one for each team. And do it again and the colors of the units themselves actually switch.
Its not the size of the dog in the fight, its the size of the fight in the dog. - Mark Twain
OhThatDang
Profile Joined August 2004
United States4685 Posts
July 26 2005 02:30 GMT
#56
On July 26 2005 08:28 FalliNinLove wrote:
when canon is building in mineral line and lings have attack move they will start attacking canon even it is not finished,


yes its common sense to attack something before its finished, so whats your point?
troi oi thang map nai!!!
Sorrow_eyes
Profile Joined February 2005
United States1007 Posts
July 26 2005 02:48 GMT
#57
On July 23 2005 23:55 FunnyMan wrote:
Here is another one i just figured out,

Infested terran, is the only ground unit that can atack while being under a Disruption Web.
Did you know you can atack to ground with infested terran? it will explode anywhere you want..



yeah I knew that from TMA, very useful feature too :D

DId you know when you fire a vulture gernate as a ling running toward you, the gernade miss the ling cuz the ling runs fast, but ling still takes damage T_T
And yomato gun never miss no matter how far a unit runs away from the BC after the BC has yomatogun targeted on it. the only way to avoid a yomato gun while its been targeted is to 1.load into dropship, 2. die 3, stasis field. 4 recall?(not sure, someone test)
Myacctmessup: People tried to create a Perfect language that the whole world can communicate with out difficulty, that it is universal and easy to learn. Do you hapen to know what language is it? Fireblast: You mean love?
8882
Profile Blog Joined December 2003
2718 Posts
July 26 2005 03:25 GMT
#58
On July 26 2005 10:30 Empyrean wrote:
Show nested quote +
On July 24 2005 19:41 8882 wrote:
mostly for mapmakers:

it is possible to put buildings and units on a melee map (in melee mode!), for example a pylon block on island to prevent fast expanding by terran (instead of a mineral cluster), or a command center to be infested by zerg - or hero units for the protoss to MC

it is possible to have maps with non-standard size - for example a 13x256 map (basically a straight line) using alternative editors. I think every size between 13-256 is accepted


I've played a 1028x1028 "Find the Observer" game before XD


o_O I thought more than 256 is impossible
could you post the map?

On July 26 2005 11:25 Danka wrote:
I have one but maybe its well known. When watching a replay, especially for 2v2 replays, if you press SHIFT + TAB you switch the colors on the mini map to be just 2 colors, one for each team. And do it again and the colors of the units themselves actually switch.


with the new patch, if you are unlucky one of the players is green T_T
I have returned
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22256 Posts
July 26 2005 03:29 GMT
#59
On July 26 2005 10:07 Camila_br wrote:
sometimes a medic will stuck on a place healing nothing


That'll happen when they're trying to heal, and run out of energy.
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
July 26 2005 04:12 GMT
#60
sum1 plz test if its possible to avoid yamato by recalling.
life of lively to live to life of full life thx to shield battery
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