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mostly for mapmakers:
it is possible to put buildings and units on a melee map (in melee mode!), for example a pylon block on island to prevent fast expanding by terran (instead of a mineral cluster), or a command center to be infested by zerg - or hero units for the protoss to MC
it is possible to have maps with non-standard size - for example a 13x256 map (basically a straight line) using alternative editors. I think every size between 13-256 is accepted
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On July 23 2005 17:32 wahnsinn wrote:Well.. i guess ill share something cool. Watch a replay. Click any unit (like a Nexus or something) Move your screen away. Ok so now you're screen is somewhere totally different on the map, and you have the nexus selected. Click the adun guy (nexus display portrait) BOOYA!! try this with.. anything so..what is supposed to happen?
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MURICA15980 Posts
Your screen centers on the nexus.
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On July 25 2005 00:00 Klogon wrote: Your screen centers on the nexus.
OMFG!
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ok, here is a useful thing i discovered several months ago. when watching replay sometimes you want to know the state of the object - i mean is it moving with attack command or just moving, or is it just stopped or hold position.... all of these images are behind the replay control window (pause, play etc)
ok, just - pause - select the unit/building - move the screen to the right till the right corner of the map - while keeping the mouse to the right edge of the screen (when it's => like) and a little above the replay control window, just right click the mouse - the selected unit's control window will flash a moment above the replay control window.
-hth-
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United States12224 Posts
On July 25 2005 00:00 Klogon wrote: Your screen centers on the nexus.
Alt+C and Ctrl+C are even easier ways to do this. Or, if you have the building hotkeyed, just press the hotkey twice.
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On July 25 2005 00:00 Klogon wrote: Your screen centers on the nexus.
the screen centers on the start location, which in melee = town hall. that's why people who make observer maps, should put the start locations of observers near the start locations of the players - so that observers can see if the players cloned the miners well (of course it is often possible when you are quick, but sometimes there is a small lag at the beginning of the game)
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when canon is building in mineral line and lings have attack move they will start attacking canon even it is not finished,
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On July 23 2005 20:31 TheOdMan wrote:Show nested quote +On July 23 2005 19:32 hasuprotoss wrote:On July 23 2005 19:17 ryuGie wrote:On July 23 2005 17:08 TrainingMacro wrote: I don't think hover//air units are effected at all by ensnare. >___>;; i have to check some of these out :D It is, just watch Chojja vs Reach game one. The corsairs (and sometimes the mutalisks) get ensnared plenty of times. Thoose are flying units, he was talking about hoovering units, like SCV, Probe and Drone. But that theory doesnt hold since Archons gets effected, and they hoover. All units are affected by ensnare
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sometimes if i play fastest and i tell a drone to make an extractor fast, it fucks up and looks like its humping the gas and wont move away
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On July 23 2005 23:55 FunnyMan wrote: Here is another one i just figured out,
Infested terran, is the only ground unit that can atack while being under a Disruption Web. Did you know you can atack to ground with infested terran? it will explode anywhere you want..
Yeah infested terran is the only unit of scbw able to ''attack groundt'' it could be fun if infested terran could destroy ramps like bridges are destroyed with siege units in war3
*runs out in a hurry...
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sometimes a medic will stuck on a place healing nothing
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16939 Posts
On July 24 2005 19:41 8882 wrote: mostly for mapmakers:
it is possible to put buildings and units on a melee map (in melee mode!), for example a pylon block on island to prevent fast expanding by terran (instead of a mineral cluster), or a command center to be infested by zerg - or hero units for the protoss to MC
it is possible to have maps with non-standard size - for example a 13x256 map (basically a straight line) using alternative editors. I think every size between 13-256 is accepted
I've played a 1028x1028 "Find the Observer" game before XD
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I have one but maybe its well known. When watching a replay, especially for 2v2 replays, if you press SHIFT + TAB you switch the colors on the mini map to be just 2 colors, one for each team. And do it again and the colors of the units themselves actually switch.
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On July 26 2005 08:28 FalliNinLove wrote: when canon is building in mineral line and lings have attack move they will start attacking canon even it is not finished,
yes its common sense to attack something before its finished, so whats your point?
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On July 23 2005 23:55 FunnyMan wrote: Here is another one i just figured out,
Infested terran, is the only ground unit that can atack while being under a Disruption Web. Did you know you can atack to ground with infested terran? it will explode anywhere you want..
yeah I knew that from TMA, very useful feature too :D
DId you know when you fire a vulture gernate as a ling running toward you, the gernade miss the ling cuz the ling runs fast, but ling still takes damage T_T And yomato gun never miss no matter how far a unit runs away from the BC after the BC has yomatogun targeted on it. the only way to avoid a yomato gun while its been targeted is to 1.load into dropship, 2. die 3, stasis field. 4 recall?(not sure, someone test)
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On July 26 2005 10:30 Empyrean wrote:Show nested quote +On July 24 2005 19:41 8882 wrote: mostly for mapmakers:
it is possible to put buildings and units on a melee map (in melee mode!), for example a pylon block on island to prevent fast expanding by terran (instead of a mineral cluster), or a command center to be infested by zerg - or hero units for the protoss to MC
it is possible to have maps with non-standard size - for example a 13x256 map (basically a straight line) using alternative editors. I think every size between 13-256 is accepted I've played a 1028x1028 "Find the Observer" game before XD
o_O I thought more than 256 is impossible could you post the map?
On July 26 2005 11:25 Danka wrote: I have one but maybe its well known. When watching a replay, especially for 2v2 replays, if you press SHIFT + TAB you switch the colors on the mini map to be just 2 colors, one for each team. And do it again and the colors of the units themselves actually switch.
with the new patch, if you are unlucky one of the players is green T_T
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Baltimore, USA22247 Posts
On July 26 2005 10:07 Camila_br wrote: sometimes a medic will stuck on a place healing nothing
That'll happen when they're trying to heal, and run out of energy.
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sum1 plz test if its possible to avoid yamato by recalling.
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