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Interesting New BW Details. - Page 4

Forum Index > BW General
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Prev 1 2 3 4 5 Next All
chrusher97
Profile Blog Joined October 2004
Canada811 Posts
July 26 2005 04:51 GMT
#61
lol it would be funny if the yamato follows all the way across the map

..but im pretty sure it will just explode where the unit used to be.
IdrA
Profile Blog Joined July 2004
United States11541 Posts
July 26 2005 05:15 GMT
#62
ya yamato just explodes where the unit was and the unit is recalled as normal, takes no damage
http://www.splitreason.com/product/1152 release the gracken tshirt now available
True_Spike
Profile Joined July 2004
Poland3426 Posts
July 26 2005 06:29 GMT
#63
It is possible to recall sieged tanks
It is possible to recall lockdowned units.
It is possible to recall spider mines, if they are being layed during the recall
If you statis an irradiated unit it will be able to inflict dmg to the untis nearby
True_Spike
Profile Joined July 2004
Poland3426 Posts
July 26 2005 06:43 GMT
#64
You can recall zerg units while they are borrowing - they will appear all burrowed in the same spot
True_Spike
Profile Joined July 2004
Poland3426 Posts
July 26 2005 06:47 GMT
#65
Statised hallucinated units die
myaccountmessup
Profile Joined February 2004
Canada396 Posts
July 26 2005 07:30 GMT
#66
If you play more than 20 consecutive 1on1 games, you become tired and your effectiveness and apm decreases.
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
myaccountmessup
Profile Joined February 2004
Canada396 Posts
July 26 2005 07:35 GMT
#67
SCV can repair air units but cannot attack air units.
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
myaccountmessup
Profile Joined February 2004
Canada396 Posts
July 26 2005 07:36 GMT
#68
There's no way to make Overlord auto follow your own ground units after you upgrade overlord transportation.
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
July 26 2005 07:38 GMT
#69
On July 26 2005 16:36 myaccountmessup wrote:
There's no way to make Overlord auto follow your own ground units after you upgrade overlord transportation.


M + left click on unit?
Moderator
Chill
Profile Blog Joined January 2005
Calgary25990 Posts
July 26 2005 07:40 GMT
#70
If you're watching a replay and you want to know if he's researched something (say Ventral Sacs), click an Overlord and right click many times on the unit portrait. The replay menu disappears and the Overloard's menu appears for a brief second, then it reverts back to normal. It works better on slower replay speeds and it only works for some units / buildings.
Moderator
artofmagic
Profile Blog Joined March 2005
United States1951 Posts
July 26 2005 07:41 GMT
#71
somebody test this idea: ENEMY HALLUCINATE A UNIT.. YOU MC IT... wonder will u get the real stuff..
evolve or die
TheDeadman
Profile Joined July 2005
Croatia5 Posts
July 26 2005 07:45 GMT
#72
haha reading this was really fun!
I am what you are not
myaccountmessup
Profile Joined February 2004
Canada396 Posts
July 26 2005 07:48 GMT
#73
On July 26 2005 16:45 TheDeadman wrote:
haha reading this was really fun!


Building Bunch of Pylons around the map to "slow down the enemy" when you have too much minerals as a protoss is Not a good idea.
Cuz Im hopeful, yes I am, hopeful for today, Take this music and use it. Let it take you away, And be hopeful (hopeful) and hell make a way. I know it aint easy but thats okay. Lets be hopeful!
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
Last Edited: 2005-07-26 15:16:40
July 26 2005 15:16 GMT
#74
On July 26 2005 16:40 Chill wrote:
If you're watching a replay and you want to know if he's researched something (say Ventral Sacs), click an Overlord and right click many times on the unit portrait. The replay menu disappears and the Overloard's menu appears for a brief second, then it reverts back to normal. It works better on slower replay speeds and it only works for some units / buildings.


This only works globally if you happen to spawn in the same slot while watching the replay as the player in the game. So, if one player appears light green on the minimap, you will be able to check his hotkeys and right-click on all his units' and structures' command card portraits to view his tech level.
Moderator
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 26 2005 15:27 GMT
#75
On July 26 2005 11:48 Sorrow_eyes wrote:
DId you know when you fire a vulture gernate as a ling running toward you, the gernade miss the ling cuz the ling runs fast, but ling still takes damage T_T


This is typical of many RTS games. It's just more obvious with the Vulture grenade because it travels at a slow speed. Every attack in Starcraft except for Lurker spines is a sure-hit (with the miniscule chance of a ranged miss), meaning they cannot be laterally dodged. You will notice the same thing with Interceptor pulse cannons, Devourer spores, and Wraith missiles, all of which do not track.
Moderator
FroST(TE)
Profile Joined September 2004
United States909 Posts
July 26 2005 16:20 GMT
#76
i didnt know this until a few days ago
but a bc is the only unit that can survive a nuke =p
PoorUser on LP
Xeofreestyler
Profile Blog Joined June 2005
Belgium6774 Posts
July 26 2005 22:56 GMT
#77
On July 23 2005 17:26 OhThatDang wrote:
did u know that casting a nuke on a battle cruiser will not kill it unlike a carrier or a devour/guardian?


How much damage does a nuke actually do? I once saw xellos lockdown a bunch of carriers, EMP em and then nuked em
Graphics
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
July 26 2005 23:42 GMT
#78
On July 27 2005 07:56 Xeofreestyler wrote:
Show nested quote +
On July 23 2005 17:26 OhThatDang wrote:
did u know that casting a nuke on a battle cruiser will not kill it unlike a carrier or a devour/guardian?


How much damage does a nuke actually do? I once saw xellos lockdown a bunch of carriers, EMP em and then nuked em


500 damage at ground zero, 250 at the next splash ring, and 125 at the farthest ring. Or, 2/3 of the max life of the affected target, 1/3 at the next splash ring, and 1/6 at the farthest ring. The game uses a per-unit calculation and chooses whichever is greater.
Moderator
paaltje
Profile Joined October 2004
Netherlands359 Posts
Last Edited: 2005-07-27 01:15:19
July 27 2005 00:38 GMT
#79
U can cloak all zerg buildings with exception from sunkens, spores, extractor and hatcherys morph too lair.
Most here know they trick to cloak an ling with an arbiter, do it with a drone ( mc it) and u can make it.
Try an cloacked nydus in an pz v zz, units just appeared from nothing :D
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2005-07-27 01:23:48
July 27 2005 01:20 GMT
#80
one cant load critters in a shuttle (OMG MY "CRITTER DROP" CANT BE DONE T_T)
in single player critters explode when clicked many times
computer players kill every critter they see(not sure)


On July 26 2005 15:47 True_Spike wrote:
Statised hallucinated units die


hallucinated units die when affected by ANY spell - the best ones are probably emp, ensnare and maelstorm, because they affect large area

On July 26 2005 16:41 artofmagic wrote:
somebody test this idea: ENEMY HALLUCINATE A UNIT.. YOU MC IT... wonder will u get the real stuff..


it will just dissapear
still it is good, because the opponent just wasted 150mana
I have a replay where I have a bunch of carriers and fly around with hallucinations, because the enemy has massed dark archons
I have returned
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