..but im pretty sure it will just explode where the unit used to be.
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chrusher97
Canada806 Posts
..but im pretty sure it will just explode where the unit used to be. | ||
IdrA
United States11541 Posts
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True_Spike
Poland3408 Posts
It is possible to recall lockdowned units. It is possible to recall spider mines, if they are being layed during the recall If you statis an irradiated unit it will be able to inflict dmg to the untis nearby | ||
True_Spike
Poland3408 Posts
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True_Spike
Poland3408 Posts
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myaccountmessup
Canada396 Posts
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myaccountmessup
Canada396 Posts
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myaccountmessup
Canada396 Posts
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Chill
Calgary25955 Posts
On July 26 2005 16:36 myaccountmessup wrote: There's no way to make Overlord auto follow your own ground units after you upgrade overlord transportation. M + left click on unit? | ||
Chill
Calgary25955 Posts
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artofmagic
United States1951 Posts
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TheDeadman
Croatia5 Posts
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myaccountmessup
Canada396 Posts
On July 26 2005 16:45 TheDeadman wrote: haha reading this was really fun! Building Bunch of Pylons around the map to "slow down the enemy" when you have too much minerals as a protoss is Not a good idea. | ||
Excalibur_Z
United States12224 Posts
On July 26 2005 16:40 Chill wrote: If you're watching a replay and you want to know if he's researched something (say Ventral Sacs), click an Overlord and right click many times on the unit portrait. The replay menu disappears and the Overloard's menu appears for a brief second, then it reverts back to normal. It works better on slower replay speeds and it only works for some units / buildings. This only works globally if you happen to spawn in the same slot while watching the replay as the player in the game. So, if one player appears light green on the minimap, you will be able to check his hotkeys and right-click on all his units' and structures' command card portraits to view his tech level. | ||
Excalibur_Z
United States12224 Posts
On July 26 2005 11:48 Sorrow_eyes wrote: DId you know when you fire a vulture gernate as a ling running toward you, the gernade miss the ling cuz the ling runs fast, but ling still takes damage T_T This is typical of many RTS games. It's just more obvious with the Vulture grenade because it travels at a slow speed. Every attack in Starcraft except for Lurker spines is a sure-hit (with the miniscule chance of a ranged miss), meaning they cannot be laterally dodged. You will notice the same thing with Interceptor pulse cannons, Devourer spores, and Wraith missiles, all of which do not track. | ||
FroST(TE)
United States909 Posts
but a bc is the only unit that can survive a nuke =p | ||
Xeofreestyler
Belgium6755 Posts
On July 23 2005 17:26 OhThatDang wrote: did u know that casting a nuke on a battle cruiser will not kill it unlike a carrier or a devour/guardian? How much damage does a nuke actually do? I once saw xellos lockdown a bunch of carriers, EMP em and then nuked em | ||
Excalibur_Z
United States12224 Posts
On July 27 2005 07:56 Xeofreestyler wrote: How much damage does a nuke actually do? I once saw xellos lockdown a bunch of carriers, EMP em and then nuked em 500 damage at ground zero, 250 at the next splash ring, and 125 at the farthest ring. Or, 2/3 of the max life of the affected target, 1/3 at the next splash ring, and 1/6 at the farthest ring. The game uses a per-unit calculation and chooses whichever is greater. | ||
paaltje
Netherlands359 Posts
Most here know they trick to cloak an ling with an arbiter, do it with a drone ( mc it) and u can make it. Try an cloacked nydus in an pz v zz, units just appeared from nothing :D | ||
8882
2718 Posts
in single player critters explode when clicked many times computer players kill every critter they see(not sure) On July 26 2005 15:47 True_Spike wrote: Statised hallucinated units die hallucinated units die when affected by ANY spell - the best ones are probably emp, ensnare and maelstorm, because they affect large area On July 26 2005 16:41 artofmagic wrote: somebody test this idea: ENEMY HALLUCINATE A UNIT.. YOU MC IT... wonder will u get the real stuff.. it will just dissapear still it is good, because the opponent just wasted 150mana I have a replay where I have a bunch of carriers and fly around with hallucinations, because the enemy has massed dark archons | ||
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