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On May 03 2012 01:09 tuho12345 wrote: Fuck, this's obviously the season for Parting. MVP played so so well and Nani was too predictable, 1 gate and FE or FFE every game, he deserved to lose.
Not the first time NaNi lost an important match due to playing too predictably. A guy like MVP is just going to abuse your weakness to pummel you into the ground. Hopefully, Naniwa starts mixing up his styles.
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Geeez, people people get REAL please! Why hate cheese so much like it is cheating. ???? A good cheese is an art form. If it is so EZ do it yourself and be the champion. Good players can cheese good and good players can stop cheese!
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On May 03 2012 00:45 GodOfWar wrote:Show nested quote +On May 03 2012 00:24 SeaSwift wrote:On May 03 2012 00:19 GodOfWar wrote:On May 02 2012 22:47 cozzE wrote: I love how quickly jump back on the MVP bandwagon after his extensive time on the sidelines due to his wrist injury. Pretty sure I remember seeing Marineking hype all over the various SC2 sites. well for me MKP was always way overrated, got some MLG arena stuff, but no real achievement like MLG Providence or IPL4, with the whole elite attending. Ok, there's opinion, then there's just being flat out ignorant. http://wiki.teamliquid.net/starcraft2/2012_MLG_Pro_Circuit/Winter/ChampionshipTop player list: DRG, MC, GanZi, Parting, aLive, Violet, Oz, Naniwa, Thorzain, Ret... This wasn't an arena. This was a championship. Okay deal, MKP started out the year in an impressive fashion and went on to get invited to minor events like MLG arena, which he was able to win, except the last one. Now put there MVP, aLive or even TaeJa who never got the chance and they would pull out similar impressive results. Hell even GanZi did an awesome job whenever he got seeded or invited. Not to forget Heart (I mean HEART?! wtf...) MKP sure didnt lack of Support. (Unplugg the cable in GSTL final being still my favorite)
Alive was at the winter championship, also either your a moron and proud of it or your a troll for your last comment.
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On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth.
This. Taking it out on MVP specifically and bashing him as a player is really stupid. Cheeses like the ones he did are still just too powerful and easy to use in sc2, be mad at blizzard for balancing the game in a manner where its possible for protoss to scout proxy raxes early and still lose but terran can scout proxy gates/6 pool and pretty much be fine without any fancy micro. He scouted the 3 rax in the entombed game but played it pretty poorly, but the 2 proxy rax game was just disgusting as he still played it pretty well but it didn't even matter.
He did what he needed to win and it is absolutely stupid to think any less of him for not playing with 3 bases, especially considering he's not in his best form and INJURED.
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On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth. Goodbye, no one will miss you! Cheese is a legit strat, just deal with it. You don't wanna get cheese? Play safe.
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Reminds me of the time ThorZaiN did a blind proxy 2-rax against Naniwa on Crevasse.
Of course Naniwa went 15 Nexus and lost :o
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On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth.
This season has had so many amazing TvP's and you watch the one series where Naniwa just gets punished for his playstyle and draw conclusions from that.
SC2 has evolved so much in the last 4 months that your ignorance is sad to see. Mvp's play this series would not have worked against any other protoss in the ro8. Hence why he played macro games against his protoss opponents in ro32 and ro16.
Watch a game by a top player and tell me people can't come back from small mistakes. Nobody cares if some random low level masters player (probably season 2 or 3) who doesn't even watch GSL regularly thinks about the game or the matchup.
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200 pages GSL thread, don't even have to read the post to know what this is about...also, in other news, new KeSPA sc2 league announcement has 40 pages, and Destiny swearing has 200+ pages....
Gamers have become such an idiots, ashamed to even say that I'm a gamer nowdays...
Cheese is a legit strategy. If you can't handle it, don't play.
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On May 03 2012 01:18 Drowsy wrote:Show nested quote +On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth. This. Taking it out on MVP specifically and bashing him as a player is really stupid. Cheeses like the ones he did are still just too powerful and easy to use in sc2, be mad at blizzard for balancing the game in a manner where its possible for protoss to scout proxy raxes early and still lose but terran can scout proxy gates/6 pool and pretty much be fine without any fancy micro. He scouted the 3 rax in the entombed game but played it pretty poorly, but the 2 proxy rax game was just disgusting as he still played it pretty well but it didn't even matter. He did what he needed to win and it is absolutely stupid to think any less of him for not playing with 3 bases, especially considering he's not in his best form and INJURED.
Naniwa played terribly on the last game and deserved to lose. He did not 'play it pretty well', he scouted it and didn't respond properly. You also must have never watched BW if you think cheese wasn't powerful there too.
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It's hilarious that some of these naniwa fanboys are so childish and doesn't seem to know the game/scene at all.
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Hope you savage him parting.
Bleh terrans.
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On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth.
This is how I feel for the most part. This is why I'm going to be playing off of two bases in every game for the foreseeable future(Protoss player here). As you have said cheese/all-ins are so good in this game. If pros can lose to randoms on ladder doing all in builds, that should tell you something. MC's success (him being a timing attack based player mostly, not saying he can't macro because he can) should also tell you a lot about how the game is designed. I never played Brood War, but certainly this style of play wasn't as strong in that game???
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On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth.
I guarenty you wouldn't make this post if Naniwa beats MVP
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On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth.
I guarantee you wouldn't make this post if Naniwa won with 7-gate timings.
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On May 03 2012 01:37 chosenkerrigan wrote:Show nested quote +On May 03 2012 01:10 junmkk wrote: I quit SC2 a couple of months ago despite being a decent player (masters multiple seasons) and putting all my faith into the game.
The reasons I quit were primarily for 2 reasons: 1) Obscure mistakes cost you the game at all levels of play - whether they be mechanical or strategical the punishment on not covering every detail is so high that it discourages me from playing. 2) Blizzard support - other companies are doing a better job.
I had a year pass for GOM, but barely used it anymore. After months of not watching any SC2 I tune in to see that no 3 base play was achieved from some of the best players in the world. I see that cheesing is so powerful that any sort of economical play is suspect to losing even at the highest levels.
Naniwa is someone that practiced years for that set, hours upon hours. That's the most frustrating part to watch. Sure, you could tell he was nervous. He was using non standard and relatively greedy builds. That doesn't mean SC2 doesn't have an extreme snowball effect over the smallest details, especially when considering Protoss.
That Naniwa vs. MVP set was lame, and it embodied so much of why I quit this game. I really hope Blizzard strives to create a game where you can recover from most small mistakes. It's okay if there's some razor-thin mistakes that cost you the game (ex. missing ff), but the DPS-to-Health ratio makes the units have so much burst in this game that it has hampered strategical growth. I guarantee you wouldn't make this post if Naniwa won with 7-gate timings. Well you know these people would probably still be shitting on mvp if naniwa had beaten him.
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This thread is disgusting.
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ITT amateurs who lose a lot on ladder blame it on "all in's being too strong" rather than themselves being not good enough.
You losing to all ins constantly on ladder isn't evidence of a game design flaw, its evidence of you not being a high level player.
Naniwa losing to all in's isn't a game design flaw, its a Naniwa build order/decision making flaw.
Protoss complaining about terran all in's when gateway immortal all in's are the most powerful in the game (and still not necessarily something to complain about) is rich.
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Tbh, I don't care how a terran wins, as long as he gets the job done!!!
MVP FIGHTING!!!
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Finished seeing the games.
Exactly why BW will always be superior to this inferior ... thing. Mule design and the idiocy to use healthy rather than range to balance stalker marine gives you this stupidity.
Going to be absolutely pathetic when Flash and bisu just break this game in <9 minutes.
Atleast it might shut up the standard tl terrans.
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On May 03 2012 01:41 zefreak wrote: ITT amateurs who lose a lot on ladder blame it on "all in's being too strong" rather than themselves being not good enough.
You losing to all ins constantly on ladder isn't evidence of a game design flaw, its evidence of you not being a high level player.
Naniwa losing to all in's isn't a game design flaw, its a Naniwa build order/decision making flaw.
Protoss complaining about terran all in's when gateway immortal all in's are the most powerful in the game (and still not necessarily something to complain about) is rich.
How does that explain better players losing to lesser players who do all ins? I see it on streams frequently.
On May 03 2012 01:47 Sabu113 wrote: Finished seeing the games.
Exactly why BW will always be superior to this inferior ... thing. Mule design and the idiocy to use healthy rather than range to balance stalker marine gives you this stupidity.
Going to be absolutely pathetic when Flash and bisu just break this game in <9 minutes.
Atleast it might shut up the standard tl terrans.
LOL. 9 minutes? Bit of an exaggeration there. They won't be good that fast.
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