Death Factory Mafia 2 - Page 16
Forum Index > TL Mafia |
syllogism
Finland5948 Posts
| ||
Snarfs
Canada1006 Posts
I'll answer anything addressed towards me tomorrow. | ||
wherebugsgo
Japan10647 Posts
On April 02 2012 14:27 syllogism wrote: Bluelightz hasn't so far said anything that indicates to me that he isn't playing his normal game, besides possibly his x,y,z,a are town post, so I wouldn't kill him right now. You on the other hand haven't quite been playing your confident style and have been asking more questions than usual, so if I were to push someone right now it would be you. if you think I am scum, you can push me. Mind linking me to a game that Bluelightz has played as town that supports your assertion? Because quite frankly, I don't believe you. | ||
Tobon
United States372 Posts
On April 02 2012 14:24 Snarfs wrote: It's the way he said it. Saying that it wasn't the best use of a PoP, but he didn't really care. Plus, seriously, if he was going to lie about that it would be found out pretty damn fast by someone who actually was in favour of pushing him towards the item. Hence, it makes sense from people like VE and Mattchew, because they've at least expressed interest in him getting the item. Also, look at cascades entire post. It's pure fluff plus this rolecheck which I thought was pointless. I agree with all this. I'm not liking Cascades' post and pull either. However, pushing him is still a bad idea right now. Because of the two-toys-fill-a-row bumping mechanic, the more spread out we toys get the more pushes it takes to get anyone into the fire zone. The worst thing we can do as good toys is to end up almost killing several suspects instead of making sure to get one or two. As long as we're talking about queue mechanics, I'll make explicit something I've just been hinting at as well: we have no control over Palmar. Anyone thinking "we let him get the item and then if he acts scummy we just don't push him back out of the fire" isn't considering that he can happily hang out in the fire zone and just flip the queue if it seems like he might end the day there. That having been said, though, we can take advantage of that situation by leaving Palmar exactly where he is. Our two biggest lurkers, risk.nuke and Sbrubbles probably figure they are safe because they are near the bottom, Blue is hard to lynch because he's down there too. If we _pull_ (1) Blue, (2) Blue, (3) Sbrubbles, (4) risk, (5) Blue, and then let Palmar swap ends then we get all three of what look like the scummiest so far with only 5 pulls. If Palmar is town, he'll agree to the plan, and if he's scum he'd have to sacrifice himself by not using his power and dying in order to save those 3, which he wouldn't do unless 1 or more of them are also scum, so we'd end up killing one scum and identifying more. | ||
syllogism
Finland5948 Posts
| ||
wherebugsgo
Japan10647 Posts
On April 02 2012 14:55 syllogism wrote: Just the "this post kind of looks coached" post? I never said he looks coached. On April 02 2012 14:55 syllogism wrote: All I am seeing is the same kind of short posts he always makes and his tone doesn't seem any different than normal. A bit earlier you said you don't want to push bluelightz because you dont want to use your PoP yet, but now you are encouraging me to use mine; this doesn't seem like the confident town wbg but rather the more careful scum one. It has nothing to do with the tone of his posts but rather his activity. Bluelightz chose to begin playing, and upon receiving pressure, he immediately disappeared. He has since said nothing. This is identical to how he acted in my mini upon receiving pressure (as the scum roleblocker). layabout agreed; he was hydraed with him. Could I be wrong? Sure. But as town he posts more than he has done so in this game. look at these two scum filters: http://www.teamliquid.net/forum/viewmessage.php?topic_id=319120&user=235418¤tpage=2 http://www.teamliquid.net/forum/viewmessage.php?topic_id=321159&user=256428 Then look at this town filter: http://www.teamliquid.net/forum/viewmessage.php?topic_id=315210&user=235418¤tpage=2 when no one is talking, he encourages discussion. In this game, he just says "idk what to do". He additionally has much more content in his posts than when he is scum. No, it's not a ton more than the average townie, but you can clearly tell that there's a difference merely in the amount of effort he wants to put in. My only concern at the moment for this game is that there has been relatively little pressure and discussion about scum. Too much time has been spent on discussing Palmar and the item (speaking of Palmar, he has yet to do anything as well, and he seemed fine with the idea of going for the item, not even fearing for his life). In the case Bluelightz is not scum we have no alternate. | ||
wherebugsgo
Japan10647 Posts
| ||
Ace
United States16096 Posts
+ Show Spoiler + 24.[Item] [___________] 23.[___________] [___________] 22.[Palmar] [___________] 21.[___________] [___________] 20.[___________][___________] 19.[___________] [___________] 18.[___________] [___________] 17.[Mr.Wiggles] [cascades] 16.[Nemesis][___________] 15. [Dirkzor] [Mr.Zentor] 14.[VisceraEyes] [Bill Murray] 13.[Snarfs][Tobon] 12.[wherebugsgo][prplhz] 11. [Acrofales][___________] 10.[Mattchew][Bluelightz] 9. [layabout][___________] 8. [Sbrubbles][___________] 7. [risk.nuke][syllogism] 6. [Cephiro][___________] 5. [___________][___________] 4. [___________][___________] 3. [___________] [___________] 2. [___________] [___________] 1. [___________] [___________] PoPs - Day 1 + Show Spoiler + Mr.Wiggles Bluelightz VisceraEyes Pull Palmar Push Bluelightz risk.nuke Sbrubbles Dirkzor Mattchew Pull Palmar Snarfs Push cascades Cephiro Tobon wherebugsgo Push Bluelightz layabout syllogism Mr.Zentor prplhz Acrofales Bill Murray Pull Palmar cascadesPull Palmar Palmar Nemesis Push Tobon | ||
syllogism
Finland5948 Posts
| ||
Dirkzor
Denmark1944 Posts
On April 02 2012 14:54 Tobon wrote: I agree with all this. I'm not liking Cascades' post and pull either. However, pushing him is still a bad idea right now. Because of the two-toys-fill-a-row bumping mechanic, the more spread out we toys get the more pushes it takes to get anyone into the fire zone. The worst thing we can do as good toys is to end up almost killing several suspects instead of making sure to get one or two. As long as we're talking about queue mechanics, I'll make explicit something I've just been hinting at as well: we have no control over Palmar. Anyone thinking "we let him get the item and then if he acts scummy we just don't push him back out of the fire" isn't considering that he can happily hang out in the fire zone and just flip the queue if it seems like he might end the day there. That having been said, though, we can take advantage of that situation by leaving Palmar exactly where he is. Our two biggest lurkers, risk.nuke and Sbrubbles probably figure they are safe because they are near the bottom, Blue is hard to lynch because he's down there too. If we _pull_ (1) Blue, (2) Blue, (3) Sbrubbles, (4) risk, (5) Blue, and then let Palmar swap ends then we get all three of what look like the scummiest so far with only 5 pulls. If Palmar is town, he'll agree to the plan, and if he's scum he'd have to sacrifice himself by not using his power and dying in order to save those 3, which he wouldn't do unless 1 or more of them are also scum, so we'd end up killing one scum and identifying more. How do you know Palmar have the power to flip the queue? He havent said so himself and we have no evidence he can do such a thing. (Yes it might be similar to a power from DFM1 but you are just assuming to much) | ||
Bill Murray
United States9292 Posts
On April 02 2012 15:49 syllogism wrote: Also I'm reconsidering whether I believe BM's claim. He says he can move up to 3 spots up or down on the belt... rungs if you will, yes. and thus potentially day dt check 5 people possibly more, i didn't check the maximum number, because that would be inefficient if someone was scum and prevented me from moving anywhere. It seems like a way too powerful ability with huge variance. it does have a huge variance, and it is a powerful ability, as it can be used like a daytime cop ability. it is one time use, however, so i am essentially a vanilla townie now He also claims he had to "go through snarf", snarf was to the left of me, which would logically be the way it would be going upwards to latch onto VE, whereas if i went right, or down, I wouldn't check snarf, no when in reality he started next to him, which seems like an inconsistency in the claim. it's not an inconsistency. Look at how you write on a piece of paper. Then he proceeds to claim that it's a one-time use ability, It is a one time use ability. thus providing an explanation for the possibility that he won't get killed or roleblocked later on. I won't get roleblocked later on, but if scum are smart, they will still look to kill me. I am also fine with dying, as it will clear 2 town in snarf and VE. I'm not sure what his motivation for moving is if he is scum, but I can imagine a number of possibilities for a role that, as he says, "latches on to" another player. and I can imagine a giant spaghetti monster, but that doesn't mean it exists. my responses italicized | ||
Palmar
Iceland22630 Posts
| ||
Acrofales
Spain17701 Posts
On April 02 2012 14:54 Tobon wrote: I agree with all this. I'm not liking Cascades' post and pull either. However, pushing him is still a bad idea right now. Because of the two-toys-fill-a-row bumping mechanic, the more spread out we toys get the more pushes it takes to get anyone into the fire zone. The worst thing we can do as good toys is to end up almost killing several suspects instead of making sure to get one or two. As long as we're talking about queue mechanics, I'll make explicit something I've just been hinting at as well: we have no control over Palmar. Anyone thinking "we let him get the item and then if he acts scummy we just don't push him back out of the fire" isn't considering that he can happily hang out in the fire zone and just flip the queue if it seems like he might end the day there. That having been said, though, we can take advantage of that situation by leaving Palmar exactly where he is. Our two biggest lurkers, risk.nuke and Sbrubbles probably figure they are safe because they are near the bottom, Blue is hard to lynch because he's down there too. If we _pull_ (1) Blue, (2) Blue, (3) Sbrubbles, (4) risk, (5) Blue, and then let Palmar swap ends then we get all three of what look like the scummiest so far with only 5 pulls. If Palmar is town, he'll agree to the plan, and if he's scum he'd have to sacrifice himself by not using his power and dying in order to save those 3, which he wouldn't do unless 1 or more of them are also scum, so we'd end up killing one scum and identifying more. Hey Tobon, your entire post sounds like scum to me. You are proposing to get Palmar to the item and leaving him there, giving him as only escape a power we don't even know he has. That is absolutely ridiculously retarded. Congratz for now topping my scumometer! | ||
Palmar
Iceland22630 Posts
| ||
Palmar
Iceland22630 Posts
| ||
Acrofales
Spain17701 Posts
That is: VisceralEyes, Mattchew, BillMurray, cascades and Palmar himself. However, now that he's up there, we should probably make the best of a bad (did I say bad? I meant horrible terrible stupid) situation. I need 3 volunteers to join me in pushing him back down out of the danger zone, and one someone to pull him up the last rung. | ||
Acrofales
Spain17701 Posts
On April 02 2012 17:20 Palmar wrote: how does this kid know my role? You claiming the queue switch ability? | ||
Palmar
Iceland22630 Posts
| ||
Palmar
Iceland22630 Posts
On April 02 2012 17:22 Acrofales wrote: As for the people who pulled him up there without a plan to get him down, you're all second on my scumometer, with palmar himself as well, because it is a plan with too many ifs, buts and general assumptions with too little rewards. That is: VisceralEyes, Mattchew, BillMurray, cascades and Palmar himself. However, now that he's up there, we should probably make the best of a bad (did I say bad? I meant horrible terrible stupid) situation. I need 3 volunteers to join me in pushing him back down out of the danger zone, and one someone to pull him up the last rung. you need to prove yourself smart before you call people stupid. | ||
Acrofales
Spain17701 Posts
On April 02 2012 17:28 Palmar wrote: you need to prove yourself smart before you call people stupid. You just proved that you had a backup plan for being in the fire, which makes your cooperation at least somewhat understandable. Still risky, but less so now. Everybody else just went for it, based on the assumption that mafia does not have some nasty ability to push you off the queue and someone (else) would push you back out of the fire zone. I don't have to be smart to recognise stupid. Of course, I am, in fact, incredibly stupendously smart. Btw, I still don't think it's a good idea, but I have to admit, It's a better idea now than it was before you claimed. | ||
| ||