Death Factory Mafia 2 - Page 81
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syllogism
Finland5948 Posts
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Cephiro
Finland1934 Posts
On April 11 2012 00:16 syllogism wrote: And your "confidence" had nothing to do with you getting nullified, but rather the fact that you open claimed your role and intentions Yes, I read the scum QT, and with all the things I said it was quite obvious I was the WP Toy. Why so hostile though? I see that in the scum QT even you had your doubts, so yeah... | ||
syllogism
Finland5948 Posts
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cascades
Singapore6122 Posts
If you guys pooled today your cases on me I probably would have died? Mattchew was suspicious of me for other reasons, and Snarfs too it seems? Might as well post them now lol. Too bad Ceph latched on to not the strongest point compared to townies derping left and right. | ||
Acrofales
Spain17799 Posts
![]() Anyway, you played a pretty good game. I didn't find you particularly dangerous on D1: while you correctly identified a number of mafia, you didn't try to convince others to your cause. Then again, D1 was largely wasted on the Palmar thing and other disruptive stuff like BillMurray's roleclaim, and the whole vote or no-vote discussion, so can't really blame you for not pushing your reads. On D2 you basically emerged as the leader of the town, getting them organized and shit, whereas our whole plan was to create mayhem and get the wrong people popped (we were willing to bus syllo and/or go all-in then already if it seemed beneficial). Quite a bit of discussion was on IRC, so not sure how much of this you got from scumQT. Anyway, pretty much the only thing you got wrong was that the nullifier had restrictions (other than once per day and Syllo couldn't use it on himself). Luckily we weren't too worried about having to nullify anybody other than you, because of darkness. Ace pointed out in his analysis that there was still a lot of use for the powers, but none of us thought of any of them (until Ace said the lights went on at the end of the day, but by then risk.nuke had already used a pop). Nullifying you where we did was a stroke of blind luck (Syllo had to go to bed), but confirmed you as town. The role I assumed was to try to convince town of how stupid your plan was (I didn't think we could really prevent it, but confusion and delays were to our advantage). It really was a pretty good plan, but we actually wanted it to happen so we could nullify you in the death zone after you grabbed the item (or maybe even get lucky and you had landed above the item after the smash). So when Bugs put forward some convincing arguments (and delay was no longer an option), I changed sides, thereby also setting me up in a position to completely buss Syllo. This, rather inconveniently confirmed you as town, but by then other people were starting to speak up and you got drowned in the clamour for killing bluelightz: seriously, why... I couldn't even convince myself with my case and all other cases for him were equally terrible. It was completely obvious he was just a very bad townie, not scum. I set up the whole vote system in the hope of getting bluelightz killed, while making me look like a townie who was concerned over getting shit organized: if bluelightz had died, it could hardly be traced back to me, as by that point I was soft defending him. It also conveniently neutralized anything useful you were trying to say. I think D3 would probably have gone rather differently if you had not had to afk out. Your synergy with Tobon was just starting to get going and you were playing off each other really well (although Tobon's reads were not as accurate). Even if the final decision to leave Syllo in the red zone was not good, imho the main problem for town was its complete lack of any kind of leadership, and we could basically take over, reinforcing the suspicions on Mattchew, MrWiggles and Bluelightz in favour of cascades and MrZentor. In the end we had wasted enough of town pops and had enough townies ready to die, that we could go all-in. We were only worried about what Dirkzor's power was. | ||
wherebugsgo
Japan10647 Posts
Bluelightz was so stupid that despite me finding Nemesis's hulk smash suspicious, I let it go because I was clouded by dumb plays abound. I should probably keep in mind that scum tend to be a lot more careful than town in that regard. Generally if townies just use their brains scum hunting becomes so much easier. Look at any games that were town blowouts and you'll see this is true; PYP interesting, the C9++ mini I hosted, and L come to mind. | ||
VisceraEyes
United States21170 Posts
Town with VE Dead In spite of him being totally useless, I don't regret putting myself on the line to save Palmar. Not only did my actions reveal mafia members, but we forced their night-kill as well meaning they didn't kill a town-PR who actually had the potential to do something. I hope the new players don't come away from this thinking they were mocked or something for being so bad - I hope they take away from it just how important it is to read the thread and to really understand what's going on. Even a normal game of Mafia isn't something you can just come in, once-over the current page and comment on, and this was from its very inception designed to be MUCH harder than a normal game of Mafia. Thanks again Ace for hosting, I really did enjoy this game. | ||
Dirkzor
Denmark1944 Posts
The more I play the more I enjoy simple setups. Just easier for me to wrap my head around. And I think that comes back to what Ace meant. Act on what you know and keep it simple. One scum at the time. Also why I don't like bigger setups much. I try to find out everyones alignment at once. | ||
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